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							- /*
 
-  * BattleSpellMechanics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CDefaultSpellMechanics.h"
 
- class CObstacleInstance;
 
- class SpellCreatedObstacle;
 
- class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	HealingSpellMechanics(const CSpell * s);
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- 	virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
 
- 	virtual EHealLevel getHealLevel(int effectLevel) const = 0;
 
- 	virtual EHealPower getHealPower(int effectLevel) const = 0;
 
- };
 
- class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	AntimagicMechanics(const CSpell * s);
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
 
- };
 
- class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	ChainLightningMechanics(const CSpell * s);
 
- protected:
 
- 	std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	CloneMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
 
- {
 
- public:
 
- 	CureMechanics(const CSpell * s);
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- 	EHealLevel getHealLevel(int effectLevel) const override final;
 
- 	EHealPower getHealPower(int effectLevel) const override final;
 
- private:
 
-     static bool dispellSelector(const Bonus * b);
 
- };
 
- class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	DispellMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
 
- {
 
- public:
 
- 	EarthquakeMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	HypnotizeMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- };
 
- class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
 
- {
 
- public:
 
- 	ObstacleMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- protected:
 
- 	static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
 
- 	void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
 
- 	virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
 
- };
 
- class PatchObstacleMechanics : public ObstacleMechanics
 
- {
 
- public:
 
- 	PatchObstacleMechanics(const CSpell * s);
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
 
- {
 
- public:
 
- 	LandMineMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void setupObstacle(SpellCreatedObstacle * obstacle) const override;
 
- };
 
- class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
 
- {
 
- public:
 
- 	QuicksandMechanics(const CSpell * s);
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void setupObstacle(SpellCreatedObstacle * obstacle) const override;
 
- };
 
- class DLL_LINKAGE WallMechanics : public ObstacleMechanics
 
- {
 
- public:
 
- 	WallMechanics(const CSpell * s);
 
- 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
 
- };
 
- class DLL_LINKAGE FireWallMechanics : public WallMechanics
 
- {
 
- public:
 
- 	FireWallMechanics(const CSpell * s);
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- 	void setupObstacle(SpellCreatedObstacle * obstacle) const override;
 
- };
 
- class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
 
- {
 
- public:
 
- 	ForceFieldMechanics(const CSpell * s);
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- 	void setupObstacle(SpellCreatedObstacle * obstacle) const override;
 
- };
 
- class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
 
- {
 
- public:
 
- 	RemoveObstacleMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- private:
 
-     bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
 
- };
 
- ///all rising spells
 
- class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
 
- {
 
- public:
 
- 	RisingSpellMechanics(const CSpell * s);
 
- 	EHealLevel getHealLevel(int effectLevel) const override final;
 
- 	EHealPower getHealPower(int effectLevel) const override final;
 
- };
 
- class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
 
- {
 
- public:
 
- 	SacrificeMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- 	int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- ///ANIMATE_DEAD and RESURRECTION
 
- class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
 
- {
 
- public:
 
- 	SpecialRisingSpellMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- };
 
- class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
 
- {
 
- public:
 
- 	SummonMechanics(const CSpell * s, CreatureID cre);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- private:
 
- 	CreatureID creatureToSummon;
 
- };
 
- class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
 
- {
 
- public:
 
- 	TeleportMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
 
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