CModHandler.cpp 40 KB

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  1. /*
  2. * CModHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CModHandler.h"
  12. #include "mapObjects/CObjectClassesHandler.h"
  13. #include "filesystem/FileStream.h"
  14. #include "filesystem/AdapterLoaders.h"
  15. #include "filesystem/CFilesystemLoader.h"
  16. #include "CCreatureHandler.h"
  17. #include "CArtHandler.h"
  18. #include "CTownHandler.h"
  19. #include "CHeroHandler.h"
  20. #include "mapObjects/CObjectHandler.h"
  21. #include "StringConstants.h"
  22. #include "CStopWatch.h"
  23. #include "IHandlerBase.h"
  24. #include "spells/CSpellHandler.h"
  25. #include "CSkillHandler.h"
  26. #include "ScriptHandler.h"
  27. #include "TerrainHandler.h"
  28. #include "BattleFieldHandler.h"
  29. #include "ObstacleHandler.h"
  30. #include <vstd/StringUtils.h>
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. CIdentifierStorage::CIdentifierStorage():
  33. state(LOADING)
  34. {
  35. }
  36. CIdentifierStorage::~CIdentifierStorage()
  37. {
  38. }
  39. void CIdentifierStorage::checkIdentifier(std::string & ID)
  40. {
  41. if (boost::algorithm::ends_with(ID, "."))
  42. logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
  43. else
  44. {
  45. size_t pos = 0;
  46. do
  47. {
  48. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  49. {
  50. logMod->warn("Warning: identifier %s is not in camelCase!", ID);
  51. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  52. }
  53. pos = ID.find('.', pos);
  54. }
  55. while(pos++ != std::string::npos);
  56. }
  57. }
  58. CIdentifierStorage::ObjectCallback::ObjectCallback(
  59. std::string localScope, std::string remoteScope, std::string type,
  60. std::string name, const std::function<void(si32)> & callback,
  61. bool optional):
  62. localScope(localScope),
  63. remoteScope(remoteScope),
  64. type(type),
  65. name(name),
  66. callback(callback),
  67. optional(optional)
  68. {}
  69. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  70. {
  71. checkIdentifier(callback.type);
  72. checkIdentifier(callback.name);
  73. assert(!callback.localScope.empty());
  74. if (state != FINISHED) // enqueue request if loading is still in progress
  75. scheduledRequests.push_back(callback);
  76. else // execute immediately for "late" requests
  77. resolveIdentifier(callback);
  78. }
  79. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  80. {
  81. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  82. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
  83. }
  84. void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
  85. {
  86. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  87. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  88. requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
  89. }
  90. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  91. {
  92. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  93. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
  94. }
  95. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  96. {
  97. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
  98. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  99. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
  100. }
  101. void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  102. {
  103. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  104. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
  105. }
  106. void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  107. {
  108. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  109. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
  110. }
  111. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent)
  112. {
  113. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  114. auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  115. if (idList.size() == 1)
  116. return idList.front().id;
  117. if (!silent)
  118. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
  119. return boost::optional<si32>();
  120. }
  121. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
  122. {
  123. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  124. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  125. if (idList.size() == 1)
  126. return idList.front().id;
  127. if (!silent)
  128. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
  129. return boost::optional<si32>();
  130. }
  131. boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
  132. {
  133. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
  134. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  135. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  136. if (idList.size() == 1)
  137. return idList.front().id;
  138. if (!silent)
  139. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);
  140. return boost::optional<si32>();
  141. }
  142. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string fullName, bool silent)
  143. {
  144. auto pair = vstd::splitStringToPair(fullName, ':'); // remoteScope:<type.name>
  145. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  146. auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  147. if (idList.size() == 1)
  148. return idList.front().id;
  149. if (!silent)
  150. logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);
  151. return boost::optional<si32>();
  152. }
  153. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  154. {
  155. ObjectData data;
  156. data.scope = scope;
  157. data.id = identifier;
  158. std::string fullID = type + '.' + name;
  159. checkIdentifier(fullID);
  160. std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
  161. if(!vstd::containsMapping(registeredObjects, mapping))
  162. {
  163. logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
  164. registeredObjects.insert(mapping);
  165. }
  166. }
  167. std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
  168. {
  169. std::set<std::string> allowedScopes;
  170. bool isValidScope = true;
  171. // called have not specified destination mod explicitly
  172. if (request.remoteScope.empty())
  173. {
  174. // special scope that should have access to all in-game objects
  175. if (request.localScope == CModHandler::scopeGame())
  176. {
  177. for (auto const & modName : VLC->modh->getActiveMods())
  178. allowedScopes.insert(modName);
  179. }
  180. // normally ID's from all required mods, own mod and virtual built-in mod are allowed
  181. else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
  182. {
  183. allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
  184. if(!isValidScope)
  185. return std::vector<ObjectData>();
  186. allowedScopes.insert(request.localScope);
  187. }
  188. // all mods can access built-in mod
  189. allowedScopes.insert(CModHandler::scopeBuiltin());
  190. }
  191. else
  192. {
  193. //if destination mod was specified explicitly, restrict lookup to this mod
  194. if(request.remoteScope == CModHandler::scopeBuiltin() )
  195. {
  196. //built-in mod is an implicit dependency for all mods, allow access into it
  197. allowedScopes.insert(request.remoteScope);
  198. }
  199. else if ( request.localScope == CModHandler::scopeGame() )
  200. {
  201. // allow access, this is special scope that should have access to all in-game objects
  202. allowedScopes.insert(request.remoteScope);
  203. }
  204. else if(request.remoteScope == request.localScope )
  205. {
  206. // allow self-access
  207. allowedScopes.insert(request.remoteScope);
  208. }
  209. else
  210. {
  211. // allow access only if mod is in our dependencies
  212. auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
  213. if(!isValidScope)
  214. return std::vector<ObjectData>();
  215. if(myDeps.count(request.remoteScope))
  216. allowedScopes.insert(request.remoteScope);
  217. }
  218. }
  219. std::string fullID = request.type + '.' + request.name;
  220. auto entries = registeredObjects.equal_range(fullID);
  221. if (entries.first != entries.second)
  222. {
  223. std::vector<ObjectData> locatedIDs;
  224. for (auto it = entries.first; it != entries.second; it++)
  225. {
  226. if (vstd::contains(allowedScopes, it->second.scope))
  227. {
  228. locatedIDs.push_back(it->second);
  229. }
  230. }
  231. return locatedIDs;
  232. }
  233. return std::vector<ObjectData>();
  234. }
  235. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  236. {
  237. auto identifiers = getPossibleIdentifiers(request);
  238. if (identifiers.size() == 1) // normally resolved ID
  239. {
  240. request.callback(identifiers.front().id);
  241. return true;
  242. }
  243. if (request.optional && identifiers.empty()) // failed to resolve optinal ID
  244. {
  245. return true;
  246. }
  247. // error found. Try to generate some debug info
  248. if (identifiers.size() == 0)
  249. logMod->error("Unknown identifier!");
  250. else
  251. logMod->error("Ambiguous identifier request!");
  252. logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
  253. for (auto id : identifiers)
  254. {
  255. logMod->error("\tID is available in mod %s", id.scope);
  256. }
  257. return false;
  258. }
  259. void CIdentifierStorage::finalize()
  260. {
  261. state = FINALIZING;
  262. bool errorsFound = false;
  263. while ( !scheduledRequests.empty() )
  264. {
  265. // Use local copy since new requests may appear during resolving, invalidating any iterators
  266. auto request = scheduledRequests.back();
  267. scheduledRequests.pop_back();
  268. if (!resolveIdentifier(request))
  269. errorsFound = true;
  270. }
  271. if (errorsFound)
  272. {
  273. for(auto object : registeredObjects)
  274. {
  275. logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
  276. }
  277. logMod->error("All known identifiers were dumped into log file");
  278. }
  279. assert(errorsFound == false);
  280. state = FINISHED;
  281. }
  282. ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  283. handler(handler),
  284. objectName(objectName),
  285. originalData(handler->loadLegacyData((size_t)VLC->modh->settings.data["textData"][objectName].Float()))
  286. {
  287. for(auto & node : originalData)
  288. {
  289. node.setMeta(CModHandler::scopeBuiltin());
  290. }
  291. }
  292. bool ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
  293. {
  294. bool result;
  295. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  296. data.setMeta(modName);
  297. ModInfo & modInfo = modData[modName];
  298. for(auto entry : data.Struct())
  299. {
  300. size_t colon = entry.first.find(':');
  301. if (colon == std::string::npos)
  302. {
  303. // normal object, local to this mod
  304. modInfo.modData[entry.first].swap(entry.second);
  305. }
  306. else
  307. {
  308. std::string remoteName = entry.first.substr(0, colon);
  309. std::string objectName = entry.first.substr(colon + 1);
  310. // patching this mod? Send warning and continue - this situation can be handled normally
  311. if (remoteName == modName)
  312. logMod->warn("Redundant namespace definition for %s", objectName);
  313. logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
  314. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  315. JsonUtils::merge(remoteConf, entry.second);
  316. }
  317. }
  318. return result;
  319. }
  320. bool ContentTypeHandler::loadMod(std::string modName, bool validate)
  321. {
  322. ModInfo & modInfo = modData[modName];
  323. bool result = true;
  324. auto performValidate = [&,this](JsonNode & data, const std::string & name){
  325. handler->beforeValidate(data);
  326. if (validate)
  327. result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
  328. };
  329. // apply patches
  330. if (!modInfo.patches.isNull())
  331. JsonUtils::merge(modInfo.modData, modInfo.patches);
  332. for(auto & entry : modInfo.modData.Struct())
  333. {
  334. const std::string & name = entry.first;
  335. JsonNode & data = entry.second;
  336. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  337. {
  338. if (modName != "core")
  339. logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
  340. // try to add H3 object data
  341. size_t index = static_cast<size_t>(data["index"].Float());
  342. if(originalData.size() > index)
  343. {
  344. logMod->trace("found original data in loadMod(%s) at index %d", name, index);
  345. JsonUtils::merge(originalData[index], data);
  346. std::swap(originalData[index], data);
  347. originalData[index].clear(); // do not use same data twice (same ID)
  348. }
  349. else
  350. {
  351. logMod->trace("no original data in loadMod(%s) at index %d", name, index);
  352. }
  353. performValidate(data, name);
  354. handler->loadObject(modName, name, data, index);
  355. }
  356. else
  357. {
  358. // normal new object
  359. logMod->trace("no index in loadMod(%s)", name);
  360. performValidate(data,name);
  361. handler->loadObject(modName, name, data);
  362. }
  363. }
  364. return result;
  365. }
  366. void ContentTypeHandler::loadCustom()
  367. {
  368. handler->loadCustom();
  369. }
  370. void ContentTypeHandler::afterLoadFinalization()
  371. {
  372. handler->afterLoadFinalization();
  373. }
  374. CContentHandler::CContentHandler()
  375. {
  376. }
  377. void CContentHandler::init()
  378. {
  379. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  380. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  381. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  382. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  383. handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
  384. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  385. handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
  386. handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
  387. handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
  388. #if SCRIPTING_ENABLED
  389. handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
  390. #endif
  391. handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
  392. handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
  393. handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
  394. handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
  395. handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
  396. //TODO: any other types of moddables?
  397. }
  398. bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
  399. {
  400. bool result = true;
  401. for(auto & handler : handlers)
  402. {
  403. result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
  404. }
  405. return result;
  406. }
  407. bool CContentHandler::loadMod(std::string modName, bool validate)
  408. {
  409. bool result = true;
  410. for(auto & handler : handlers)
  411. {
  412. result &= handler.second.loadMod(modName, validate);
  413. }
  414. return result;
  415. }
  416. void CContentHandler::loadCustom()
  417. {
  418. for(auto & handler : handlers)
  419. {
  420. handler.second.loadCustom();
  421. }
  422. }
  423. void CContentHandler::afterLoadFinalization()
  424. {
  425. for(auto & handler : handlers)
  426. {
  427. handler.second.afterLoadFinalization();
  428. }
  429. }
  430. void CContentHandler::preloadData(CModInfo & mod)
  431. {
  432. bool validate = (mod.validation != CModInfo::PASSED);
  433. // print message in format [<8-symbols checksum>] <modname>
  434. logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
  435. if (validate && mod.identifier != CModHandler::scopeBuiltin())
  436. {
  437. if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
  438. mod.validation = CModInfo::FAILED;
  439. }
  440. if (!preloadModData(mod.identifier, mod.config, validate))
  441. mod.validation = CModInfo::FAILED;
  442. }
  443. void CContentHandler::load(CModInfo & mod)
  444. {
  445. bool validate = (mod.validation != CModInfo::PASSED);
  446. if (!loadMod(mod.identifier, validate))
  447. mod.validation = CModInfo::FAILED;
  448. if (validate)
  449. {
  450. if (mod.validation != CModInfo::FAILED)
  451. logMod->info("\t\t[DONE] %s", mod.name);
  452. else
  453. logMod->error("\t\t[FAIL] %s", mod.name);
  454. }
  455. else
  456. logMod->info("\t\t[SKIP] %s", mod.name);
  457. }
  458. const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
  459. {
  460. return handlers.at(name);
  461. }
  462. static JsonNode loadModSettings(std::string path)
  463. {
  464. if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
  465. {
  466. return JsonNode(ResourceID(path, EResType::TEXT));
  467. }
  468. // Probably new install. Create initial configuration
  469. CResourceHandler::get("local")->createResource(path);
  470. return JsonNode();
  471. }
  472. JsonNode addMeta(JsonNode config, std::string meta)
  473. {
  474. config.setMeta(meta);
  475. return config;
  476. }
  477. CModInfo::Version CModInfo::Version::GameVersion()
  478. {
  479. return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
  480. }
  481. CModInfo::Version CModInfo::Version::fromString(std::string from)
  482. {
  483. int major = 0, minor = 0, patch = 0;
  484. try
  485. {
  486. auto pointPos = from.find('.');
  487. major = std::stoi(from.substr(0, pointPos));
  488. if(pointPos != std::string::npos)
  489. {
  490. from = from.substr(pointPos + 1);
  491. pointPos = from.find('.');
  492. minor = std::stoi(from.substr(0, pointPos));
  493. if(pointPos != std::string::npos)
  494. patch = std::stoi(from.substr(pointPos + 1));
  495. }
  496. }
  497. catch(const std::invalid_argument &)
  498. {
  499. return Version();
  500. }
  501. return Version(major, minor, patch);
  502. }
  503. std::string CModInfo::Version::toString() const
  504. {
  505. return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
  506. }
  507. bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
  508. {
  509. return (major == other.major &&
  510. (!checkMinor || minor >= other.minor) &&
  511. (!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
  512. }
  513. bool CModInfo::Version::isNull() const
  514. {
  515. return major == 0 && minor == 0 && patch == 0;
  516. }
  517. CModInfo::CModInfo():
  518. checksum(0),
  519. enabled(false),
  520. validation(PENDING)
  521. {
  522. }
  523. CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
  524. identifier(identifier),
  525. name(config["name"].String()),
  526. description(config["description"].String()),
  527. dependencies(config["depends"].convertTo<std::set<std::string> >()),
  528. conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
  529. checksum(0),
  530. enabled(false),
  531. validation(PENDING),
  532. config(addMeta(config, identifier))
  533. {
  534. version = Version::fromString(config["version"].String());
  535. if(!config["compatibility"].isNull())
  536. {
  537. vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
  538. vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
  539. }
  540. loadLocalData(local);
  541. }
  542. JsonNode CModInfo::saveLocalData() const
  543. {
  544. std::ostringstream stream;
  545. stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
  546. JsonNode conf;
  547. conf["active"].Bool() = enabled;
  548. conf["validated"].Bool() = validation != FAILED;
  549. conf["checksum"].String() = stream.str();
  550. return conf;
  551. }
  552. std::string CModInfo::getModDir(std::string name)
  553. {
  554. return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
  555. }
  556. std::string CModInfo::getModFile(std::string name)
  557. {
  558. return getModDir(name) + "/mod.json";
  559. }
  560. void CModInfo::updateChecksum(ui32 newChecksum)
  561. {
  562. // comment-out next line to force validation of all mods ignoring checksum
  563. if (newChecksum != checksum)
  564. {
  565. checksum = newChecksum;
  566. validation = PENDING;
  567. }
  568. }
  569. void CModInfo::loadLocalData(const JsonNode & data)
  570. {
  571. bool validated = false;
  572. enabled = true;
  573. checksum = 0;
  574. if (data.getType() == JsonNode::JsonType::DATA_BOOL)
  575. {
  576. enabled = data.Bool();
  577. }
  578. if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
  579. {
  580. enabled = data["active"].Bool();
  581. validated = data["validated"].Bool();
  582. checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
  583. }
  584. //check compatibility
  585. bool wasEnabled = enabled;
  586. enabled = enabled && (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
  587. enabled = enabled && (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
  588. if(wasEnabled && !enabled)
  589. logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
  590. if (enabled)
  591. validation = validated ? PASSED : PENDING;
  592. else
  593. validation = validated ? PASSED : FAILED;
  594. }
  595. CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
  596. {
  597. modules.COMMANDERS = false;
  598. modules.STACK_ARTIFACT = false;
  599. modules.STACK_EXP = false;
  600. modules.MITHRIL = false;
  601. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  602. {
  603. identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
  604. }
  605. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  606. {
  607. identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
  608. identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
  609. }
  610. }
  611. CModHandler::~CModHandler()
  612. {
  613. }
  614. void CModHandler::loadConfigFromFile (std::string name)
  615. {
  616. std::string paths;
  617. for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
  618. {
  619. paths += p.string() + ", ";
  620. }
  621. paths = paths.substr(0, paths.size() - 2);
  622. logMod->debug("Loading hardcoded features settings from [%s], result:", paths);
  623. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  624. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  625. settings.MAX_HEROES_AVAILABLE_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer());
  626. logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
  627. settings.MAX_HEROES_ON_MAP_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer());
  628. logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
  629. settings.CREEP_SIZE = static_cast<int>(hardcodedFeatures["CREEP_SIZE"].Integer());
  630. logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
  631. settings.WEEKLY_GROWTH = static_cast<int>(hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer());
  632. logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
  633. settings.NEUTRAL_STACK_EXP = static_cast<int>(hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer());
  634. logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
  635. settings.MAX_BUILDING_PER_TURN = static_cast<int>(hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer());
  636. logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
  637. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  638. logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
  639. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  640. logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
  641. settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
  642. logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
  643. settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
  644. logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
  645. settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
  646. logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
  647. settings.ATTACK_POINT_DMG_MULTIPLIER = hardcodedFeatures["ATTACK_POINT_DMG_MULTIPLIER"].Float();
  648. logMod->debug("\tATTACK_POINT_DMG_MULTIPLIER\t%f", settings.ATTACK_POINT_DMG_MULTIPLIER);
  649. settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["ATTACK_POINTS_DMG_MULTIPLIER_CAP"].Float();
  650. logMod->debug("\tATTACK_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP);
  651. settings.DEFENSE_POINT_DMG_MULTIPLIER = hardcodedFeatures["DEFENSE_POINT_DMG_MULTIPLIER"].Float();
  652. logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER);
  653. settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float();
  654. logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
  655. const JsonNode & gameModules = settings.data["modules"];
  656. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  657. logMod->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
  658. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  659. logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
  660. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  661. logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
  662. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  663. logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
  664. }
  665. // currentList is passed by value to get current list of depending mods
  666. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  667. {
  668. const CModInfo & mod = allMods.at(modID);
  669. // Mod already present? We found a loop
  670. if (vstd::contains(currentList, modID))
  671. {
  672. logMod->error("Error: Circular dependency detected! Printing dependency list:");
  673. logMod->error("\t%s -> ", mod.name);
  674. return true;
  675. }
  676. currentList.insert(modID);
  677. // recursively check every dependency of this mod
  678. for(const TModID & dependency : mod.dependencies)
  679. {
  680. if (hasCircularDependency(dependency, currentList))
  681. {
  682. logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
  683. return true;
  684. }
  685. }
  686. return false;
  687. }
  688. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  689. {
  690. for(const TModID & id : input)
  691. {
  692. const CModInfo & mod = allMods.at(id);
  693. for(const TModID & dep : mod.dependencies)
  694. {
  695. if(!vstd::contains(input, dep))
  696. {
  697. logMod->error("Error: Mod %s requires missing %s!", mod.name, dep);
  698. return false;
  699. }
  700. }
  701. for(const TModID & conflicting : mod.conflicts)
  702. {
  703. if(vstd::contains(input, conflicting))
  704. {
  705. logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
  706. return false;
  707. }
  708. }
  709. if(hasCircularDependency(id))
  710. return false;
  711. }
  712. return true;
  713. }
  714. // Returned vector affects the resource loaders call order (see CFilesystemList::load).
  715. // The loaders call order matters when dependent mod overrides resources in its dependencies.
  716. std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
  717. {
  718. // Topological sort algorithm.
  719. // TODO: Investigate possible ways to improve performance.
  720. boost::range::sort(modsToResolve); // Sort mods per name
  721. std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
  722. sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
  723. std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
  724. // Mod is resolved if it has not dependencies or all its dependencies are already resolved
  725. auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
  726. {
  727. if(mod.dependencies.size() > resolvedModIDs.size())
  728. return CModInfo::PENDING;
  729. for(const TModID & dependency : mod.dependencies)
  730. {
  731. if(!vstd::contains(resolvedModIDs, dependency))
  732. return CModInfo::PENDING;
  733. }
  734. return CModInfo::PASSED;
  735. };
  736. while(true)
  737. {
  738. std::set <TModID> resolvedOnCurrentTreeLevel;
  739. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  740. {
  741. if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
  742. {
  743. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
  744. sortedValidMods.push_back(*it);
  745. it = modsToResolve.erase(it);
  746. continue;
  747. }
  748. it++;
  749. }
  750. if(resolvedOnCurrentTreeLevel.size())
  751. {
  752. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  753. continue;
  754. }
  755. // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
  756. break;
  757. }
  758. // Left mods have unresolved dependencies, output all to log.
  759. for(const auto & brokenModID : modsToResolve)
  760. {
  761. const CModInfo & brokenMod = allMods.at(brokenModID);
  762. for(const TModID & dependency : brokenMod.dependencies)
  763. {
  764. if(!vstd::contains(resolvedModIDs, dependency))
  765. logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
  766. }
  767. }
  768. return sortedValidMods;
  769. }
  770. std::vector<std::string> CModHandler::getModList(std::string path)
  771. {
  772. std::string modDir = boost::to_upper_copy(path + "MODS/");
  773. size_t depth = boost::range::count(modDir, '/');
  774. auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
  775. {
  776. if (id.getType() != EResType::DIRECTORY)
  777. return false;
  778. if (!boost::algorithm::starts_with(id.getName(), modDir))
  779. return false;
  780. if (boost::range::count(id.getName(), '/') != depth )
  781. return false;
  782. return true;
  783. });
  784. //storage for found mods
  785. std::vector<std::string> foundMods;
  786. for (auto & entry : list)
  787. {
  788. std::string name = entry.getName();
  789. name.erase(0, modDir.size()); //Remove path prefix
  790. if (!name.empty())
  791. foundMods.push_back(name);
  792. }
  793. return foundMods;
  794. }
  795. bool CModHandler::isScopeReserved(const TModID & scope)
  796. {
  797. static const std::array<TModID, 3> reservedScopes = {
  798. "core", "map", "game"
  799. };
  800. return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
  801. }
  802. const TModID & CModHandler::scopeBuiltin()
  803. {
  804. static const TModID scope = "core";
  805. return scope;
  806. }
  807. const TModID & CModHandler::scopeGame()
  808. {
  809. static const TModID scope = "game";
  810. return scope;
  811. }
  812. const TModID & CModHandler::scopeMap()
  813. {
  814. //TODO: implement accessing map dependencies for both H3 and VCMI maps
  815. // for now, allow access to any identifiers
  816. static const TModID scope = "game";
  817. return scope;
  818. }
  819. void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods)
  820. {
  821. for(std::string modName : getModList(path))
  822. loadOneMod(modName, parent, modSettings, enableMods);
  823. }
  824. void CModHandler::loadOneMod(std::string modName, std::string parent, const JsonNode & modSettings, bool enableMods)
  825. {
  826. boost::to_lower(modName);
  827. std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
  828. if ( isScopeReserved(modFullName))
  829. {
  830. logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
  831. return;
  832. }
  833. if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
  834. {
  835. CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
  836. if (!parent.empty()) // this is submod, add parent to dependencies
  837. mod.dependencies.insert(parent);
  838. allMods[modFullName] = mod;
  839. if (mod.enabled && enableMods)
  840. activeMods.push_back(modFullName);
  841. loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.enabled);
  842. }
  843. }
  844. void CModHandler::loadMods(bool onlyEssential)
  845. {
  846. JsonNode modConfig;
  847. if(onlyEssential)
  848. {
  849. loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
  850. }
  851. else
  852. {
  853. modConfig = loadModSettings("config/modSettings.json");
  854. loadMods("", "", modConfig["activeMods"], true);
  855. }
  856. coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
  857. coreMod.name = "Original game files";
  858. }
  859. std::vector<std::string> CModHandler::getAllMods()
  860. {
  861. std::vector<std::string> modlist;
  862. for (auto & entry : allMods)
  863. modlist.push_back(entry.first);
  864. return modlist;
  865. }
  866. std::vector<std::string> CModHandler::getActiveMods()
  867. {
  868. return activeMods;
  869. }
  870. static JsonNode genDefaultFS()
  871. {
  872. // default FS config for mods: directory "Content" that acts as H3 root directory
  873. JsonNode defaultFS;
  874. defaultFS[""].Vector().resize(2);
  875. defaultFS[""].Vector()[0]["type"].String() = "zip";
  876. defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
  877. defaultFS[""].Vector()[1]["type"].String() = "dir";
  878. defaultFS[""].Vector()[1]["path"].String() = "/Content";
  879. return defaultFS;
  880. }
  881. static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
  882. {
  883. static const JsonNode defaultFS = genDefaultFS();
  884. if (!conf["filesystem"].isNull())
  885. return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
  886. else
  887. return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
  888. }
  889. static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
  890. {
  891. boost::crc_32_type modChecksum;
  892. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  893. modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  894. // second - add mod.json into checksum because filesystem does not contains this file
  895. // FIXME: remove workaround for core mod
  896. if (modName != CModHandler::scopeBuiltin())
  897. {
  898. ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
  899. ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
  900. modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
  901. }
  902. // third - add all detected text files from this mod into checksum
  903. auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
  904. {
  905. return resID.getType() == EResType::TEXT &&
  906. ( boost::starts_with(resID.getName(), "DATA") ||
  907. boost::starts_with(resID.getName(), "CONFIG"));
  908. });
  909. for (const ResourceID & file : files)
  910. {
  911. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  912. modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  913. }
  914. return modChecksum.checksum();
  915. }
  916. void CModHandler::loadModFilesystems()
  917. {
  918. activeMods = validateAndSortDependencies(activeMods);
  919. coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));
  920. for(std::string & modName : activeMods)
  921. {
  922. CModInfo & mod = allMods[modName];
  923. CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
  924. }
  925. }
  926. std::set<TModID> CModHandler::getModDependencies(TModID modId, bool & isModFound)
  927. {
  928. auto it = allMods.find(modId);
  929. isModFound = (it != allMods.end());
  930. if(isModFound)
  931. return it->second.dependencies;
  932. logMod->error("Mod not found: '%s'", modId);
  933. return std::set<TModID>();
  934. }
  935. void CModHandler::initializeConfig()
  936. {
  937. loadConfigFromFile("defaultMods.json");
  938. }
  939. void CModHandler::load()
  940. {
  941. CStopWatch totalTime, timer;
  942. logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
  943. content->init();
  944. for(const TModID & modName : activeMods)
  945. {
  946. logMod->trace("Generating checksum for %s", modName);
  947. allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
  948. }
  949. // first - load virtual builtin mod that contains all data
  950. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  951. content->preloadData(coreMod);
  952. for(const TModID & modName : activeMods)
  953. content->preloadData(allMods[modName]);
  954. logMod->info("\tParsing mod data: %d ms", timer.getDiff());
  955. content->load(coreMod);
  956. for(const TModID & modName : activeMods)
  957. content->load(allMods[modName]);
  958. #if SCRIPTING_ENABLED
  959. VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
  960. #endif
  961. content->loadCustom();
  962. logMod->info("\tLoading mod data: %d ms", timer.getDiff());
  963. VLC->creh->loadCrExpBon();
  964. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  965. identifiers.finalize();
  966. logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
  967. content->afterLoadFinalization();
  968. logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
  969. logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
  970. }
  971. void CModHandler::afterLoad(bool onlyEssential)
  972. {
  973. JsonNode modSettings;
  974. for (auto & modEntry : allMods)
  975. {
  976. std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
  977. modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
  978. }
  979. modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();
  980. if(!onlyEssential)
  981. {
  982. FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
  983. file << modSettings.toJson();
  984. }
  985. }
  986. std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
  987. {
  988. auto p = vstd::splitStringToPair(identifier, ':');
  989. if(p.first.empty())
  990. p.first = scope;
  991. if(p.first == remoteScope)
  992. p.first.clear();
  993. return p.first.empty() ? p.second : p.first + ":" + p.second;
  994. }
  995. void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
  996. {
  997. auto p = vstd::splitStringToPair(fullIdentifier, ':');
  998. scope = p.first;
  999. auto p2 = vstd::splitStringToPair(p.second, '.');
  1000. if(p2.first != "")
  1001. {
  1002. type = p2.first;
  1003. identifier = p2.second;
  1004. }
  1005. else
  1006. {
  1007. type = p.second;
  1008. identifier.clear();
  1009. }
  1010. }
  1011. std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
  1012. {
  1013. if(type.empty())
  1014. logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
  1015. std::string actualScope = scope;
  1016. std::string actualName = identifier;
  1017. //ignore scope if identifier is scoped
  1018. auto scopeAndName = vstd::splitStringToPair(identifier, ':');
  1019. if(scopeAndName.first != "")
  1020. {
  1021. actualScope = scopeAndName.first;
  1022. actualName = scopeAndName.second;
  1023. }
  1024. if(actualScope.empty())
  1025. {
  1026. return actualName.empty() ? type : type + "." + actualName;
  1027. }
  1028. else
  1029. {
  1030. return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
  1031. }
  1032. }
  1033. VCMI_LIB_NAMESPACE_END