Ivan Savenko 4f91b062db Refactoring of projectile controller 2 years ago
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CBattleActionsController.cpp 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleActionsController.h 02fe0425c7 Moved battle actions handling into a separate class 2 years ago
CBattleAnimations.cpp 4f91b062db Refactoring of projectile controller 2 years ago
CBattleAnimations.h 4f91b062db Refactoring of projectile controller 2 years ago
CBattleControlPanel.cpp abb553d975 Next step of code refactoring: 2 years ago
CBattleControlPanel.h abb553d975 Next step of code refactoring: 2 years ago
CBattleEffectsController.cpp 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleEffectsController.h 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleFieldController.cpp abb553d975 Next step of code refactoring: 2 years ago
CBattleFieldController.h abb553d975 Next step of code refactoring: 2 years ago
CBattleInterface.cpp 4f91b062db Refactoring of projectile controller 2 years ago
CBattleInterface.h 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleInterfaceClasses.cpp abb553d975 Next step of code refactoring: 2 years ago
CBattleInterfaceClasses.h 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleObstacleController.cpp abb553d975 Next step of code refactoring: 2 years ago
CBattleObstacleController.h abb553d975 Next step of code refactoring: 2 years ago
CBattleProjectileController.cpp 4f91b062db Refactoring of projectile controller 2 years ago
CBattleProjectileController.h 4f91b062db Refactoring of projectile controller 2 years ago
CBattleSiegeController.cpp 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleSiegeController.h 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CBattleStacksController.cpp 4f91b062db Refactoring of projectile controller 2 years ago
CBattleStacksController.h 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
CCreatureAnimation.cpp 1ce7701168 Fixed: Animation errors should not lead to hanging 4 years ago
CCreatureAnimation.h 468584d469 Update the originalPalette, and use SDL_Palette methods to improve memory management. 5 years ago