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- /*
- * CBattleControlPanel.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- class CStack;
- class CButton;
- class CBattleInterface;
- class CBattleConsole;
- class CBattleControlPanel : public CIntObject
- {
- CBattleInterface * owner;
- std::shared_ptr<CPicture> menu;
- std::shared_ptr<CButton> bOptions;
- std::shared_ptr<CButton> bSurrender;
- std::shared_ptr<CButton> bFlee;
- std::shared_ptr<CButton> bAutofight;
- std::shared_ptr<CButton> bSpell;
- std::shared_ptr<CButton> bWait;
- std::shared_ptr<CButton> bDefence;
- std::shared_ptr<CButton> bConsoleUp;
- std::shared_ptr<CButton> bConsoleDown;
- std::shared_ptr<CButton> btactNext;
- std::shared_ptr<CButton> btactEnd;
- //button handle funcs:
- void bOptionsf();
- void bSurrenderf();
- void bFleef();
- void bAutofightf();
- void bSpellf();
- void bWaitf();
- void bDefencef();
- void bConsoleUpf();
- void bConsoleDownf();
- void bTacticNextStack();
- void bTacticPhaseEnd();
- void reallyFlee(); //performs fleeing without asking player
- void reallySurrender(); //performs surrendering without asking player
- public:
- std::shared_ptr<CBattleConsole> console;
- // block all UI elements, e.g. during enemy turn
- // unlike activate/deactivate this method will correctly grey-out all elements
- void blockUI(bool on);
- void tacticPhaseStarted();
- void tacticPhaseEnded();
- CBattleControlPanel(CBattleInterface * owner);
- };
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