PacksForLobby.h 8.3 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. #include "../serializer/ESerializationVersion.h"
  14. #include "../texts/MetaString.h"
  15. class CServerHandler;
  16. class CVCMIServer;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CampaignState;
  19. class CMapInfo;
  20. struct StartInfo;
  21. class CMapGenOptions;
  22. struct ClientPlayer;
  23. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  24. {
  25. };
  26. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  27. {
  28. bool isForServer() const override;
  29. };
  30. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  31. {
  32. // Set by client before sending pack to server
  33. std::string uuid;
  34. std::vector<std::string> names;
  35. EStartMode mode = EStartMode::INVALID;
  36. // Changed by server before announcing pack
  37. int clientId = -1;
  38. int hostClientId = -1;
  39. ESerializationVersion version = ESerializationVersion::CURRENT;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & uuid;
  44. h & names;
  45. h & mode;
  46. h & clientId;
  47. h & hostClientId;
  48. h & version;
  49. }
  50. };
  51. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  52. {
  53. int clientId;
  54. bool shutdownServer = false;
  55. void visitTyped(ICPackVisitor & visitor) override;
  56. template <typename Handler> void serialize(Handler &h)
  57. {
  58. h & clientId;
  59. h & shutdownServer;
  60. }
  61. };
  62. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  63. {
  64. std::string playerName;
  65. MetaString message;
  66. void visitTyped(ICPackVisitor & visitor) override;
  67. template <typename Handler> void serialize(Handler &h)
  68. {
  69. h & playerName;
  70. h & message;
  71. }
  72. };
  73. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  74. {
  75. enum EAction : ui8 {
  76. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  77. } action = NONE;
  78. void visitTyped(ICPackVisitor & visitor) override;
  79. template <typename Handler> void serialize(Handler &h)
  80. {
  81. h & action;
  82. }
  83. };
  84. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  85. {
  86. unsigned char progress;
  87. void visitTyped(ICPackVisitor & visitor) override;
  88. template <typename Handler> void serialize(Handler &h)
  89. {
  90. h & progress;
  91. }
  92. };
  93. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  94. {
  95. void visitTyped(ICPackVisitor & visitor) override;
  96. template <typename Handler> void serialize(Handler &h)
  97. {
  98. }
  99. };
  100. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  101. {
  102. void visitTyped(ICPackVisitor & visitor) override;
  103. template <typename Handler> void serialize(Handler &h)
  104. {
  105. }
  106. };
  107. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  108. {
  109. // Set by server
  110. std::shared_ptr<StartInfo> initializedStartInfo;
  111. std::shared_ptr<CGameState> initializedGameState;
  112. int clientId = -1; //-1 means to all clients
  113. void visitTyped(ICPackVisitor & visitor) override;
  114. template <typename Handler> void serialize(Handler &h)
  115. {
  116. if (!h.saving)
  117. h.loadingGamestate = true;
  118. h & clientId;
  119. h & initializedStartInfo;
  120. h & initializedGameState;
  121. if (!h.saving)
  122. h.loadingGamestate = false;
  123. }
  124. };
  125. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  126. {
  127. int newHostConnectionId = -1;
  128. void visitTyped(ICPackVisitor & visitor) override;
  129. template <typename Handler> void serialize(Handler & h)
  130. {
  131. h & newHostConnectionId;
  132. }
  133. };
  134. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  135. {
  136. LobbyState state;
  137. bool hostChanged = false; // Used on client-side only
  138. bool refreshList = false;
  139. void visitTyped(ICPackVisitor & visitor) override;
  140. template <typename Handler> void serialize(Handler &h)
  141. {
  142. h & state;
  143. h & refreshList;
  144. }
  145. };
  146. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  147. {
  148. std::shared_ptr<CMapInfo> mapInfo;
  149. std::shared_ptr<CMapGenOptions> mapGenOpts;
  150. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  151. void visitTyped(ICPackVisitor & visitor) override;
  152. template <typename Handler> void serialize(Handler &h)
  153. {
  154. h & mapInfo;
  155. h & mapGenOpts;
  156. }
  157. };
  158. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  159. {
  160. std::shared_ptr<CampaignState> ourCampaign;
  161. void visitTyped(ICPackVisitor & visitor) override;
  162. template <typename Handler> void serialize(Handler &h)
  163. {
  164. h & ourCampaign;
  165. }
  166. };
  167. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  168. {
  169. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  170. void visitTyped(ICPackVisitor & visitor) override;
  171. template <typename Handler> void serialize(Handler &h)
  172. {
  173. h & mapId;
  174. }
  175. };
  176. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  177. {
  178. int bonusId = -1;
  179. void visitTyped(ICPackVisitor & visitor) override;
  180. template <typename Handler> void serialize(Handler &h)
  181. {
  182. h & bonusId;
  183. }
  184. };
  185. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  186. {
  187. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  188. ui8 what = UNKNOWN;
  189. int32_t value = 0;
  190. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  191. void visitTyped(ICPackVisitor & visitor) override;
  192. template <typename Handler> void serialize(Handler &h)
  193. {
  194. h & what;
  195. h & value;
  196. h & color;
  197. }
  198. };
  199. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  200. {
  201. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  202. void visitTyped(ICPackVisitor & visitor) override;
  203. template <typename Handler> void serialize(Handler &h)
  204. {
  205. h & clickedColor;
  206. }
  207. };
  208. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  209. {
  210. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  211. std::string name = "";
  212. void visitTyped(ICPackVisitor & visitor) override;
  213. template <typename Handler> void serialize(Handler &h)
  214. {
  215. h & color;
  216. h & name;
  217. }
  218. };
  219. struct DLL_LINKAGE LobbySetPlayerHandicap : public CLobbyPackToServer
  220. {
  221. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  222. Handicap handicap = Handicap();
  223. void visitTyped(ICPackVisitor & visitor) override;
  224. template <typename Handler> void serialize(Handler &h)
  225. {
  226. h & color;
  227. h & handicap;
  228. }
  229. };
  230. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  231. {
  232. SimturnsInfo simturnsInfo;
  233. void visitTyped(ICPackVisitor & visitor) override;
  234. template <typename Handler> void serialize(Handler &h)
  235. {
  236. h & simturnsInfo;
  237. }
  238. };
  239. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  240. {
  241. TurnTimerInfo turnTimerInfo;
  242. void visitTyped(ICPackVisitor & visitor) override;
  243. template <typename Handler> void serialize(Handler &h)
  244. {
  245. h & turnTimerInfo;
  246. }
  247. };
  248. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  249. {
  250. ExtraOptionsInfo extraOptionsInfo;
  251. void visitTyped(ICPackVisitor & visitor) override;
  252. template <typename Handler> void serialize(Handler &h)
  253. {
  254. h & extraOptionsInfo;
  255. }
  256. };
  257. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  258. {
  259. ui8 difficulty = 0;
  260. void visitTyped(ICPackVisitor & visitor) override;
  261. template <typename Handler> void serialize(Handler &h)
  262. {
  263. h & difficulty;
  264. }
  265. };
  266. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  267. {
  268. ui8 targetConnectedPlayer = -1;
  269. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  270. void visitTyped(ICPackVisitor & visitor) override;
  271. template <typename Handler> void serialize(Handler & h)
  272. {
  273. h & targetConnectedPlayer;
  274. h & targetPlayerColor;
  275. }
  276. };
  277. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  278. {
  279. MetaString message;
  280. void visitTyped(ICPackVisitor & visitor) override;
  281. template <typename Handler> void serialize(Handler & h)
  282. {
  283. h & message;
  284. }
  285. };
  286. struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
  287. {
  288. enum EAction : ui8 {
  289. NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
  290. };
  291. EAction action = NONE;
  292. std::vector<FactionID> bannedTowns;
  293. void visitTyped(ICPackVisitor & visitor) override;
  294. template <typename Handler> void serialize(Handler &h)
  295. {
  296. h & action;
  297. h & bannedTowns;
  298. }
  299. };
  300. struct DLL_LINKAGE LobbyDelete : public CLobbyPackToServer
  301. {
  302. enum class EType : ui8 {
  303. SAVEGAME, SAVEGAME_FOLDER, RANDOMMAP
  304. };
  305. EType type = EType::SAVEGAME;
  306. std::string name;
  307. void visitTyped(ICPackVisitor & visitor) override;
  308. template <typename Handler> void serialize(Handler &h)
  309. {
  310. h & type;
  311. h & name;
  312. }
  313. };
  314. VCMI_LIB_NAMESPACE_END