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							- /*
 
-  * SetStackEffect.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "NetPacksBase.h"
 
- #include "../bonuses/Bonus.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class IBattleState;
 
- struct DLL_LINKAGE SetStackEffect : public CPackForClient
 
- {
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
 
- 	std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
 
- 	std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h)
 
- 	{
 
- 		h & battleID;
 
- 		h & toAdd;
 
- 		h & toUpdate;
 
- 		h & toRemove;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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