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							- #include "stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "hch\CLodHandler.h"
 
- #include "CPlayerInterface.h"
 
- #include "hch\CPreGameTextHandler.h"
 
- #include "hch\CGeneralTextHandler.h"
 
- #include "hch\CTownHandler.h"
 
- #include "CPathfinder.h"
 
- #include "CGameInfo.h"
 
- #include "SDL_Extensions.h"
 
- #include "CCallback.h"
 
- #include <boost/assign/std/vector.hpp>
 
- #include "mapHandler.h"
 
- #include "CMessage.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include "CLua.h"
 
- #include "hch/CHeroHandler.h"
 
- #include <sstream>
 
- #include "AdventureMapButton.h"
 
- #include "CHeroWindow.h"
 
- #pragma warning (disable : 4355) 
 
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
 
- using namespace boost::logic;
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- CAdvMapInt::~CAdvMapInt()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete heroWindow;
 
- }
 
- CMinimap::CMinimap(bool draw)
 
- {
 
- 	statusbarTxt = CGI->preth->zelp[291].first;  
 
- 	rcText = CGI->preth->zelp[291].second;
 
- 	pos.x=630;
 
- 	pos.y=26;
 
- 	pos.h=pos.w=144;
 
- 	int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
 
- 		ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
 
- 	radar = newSurface(rx,ry);
 
- 	temps = newSurface(144,144);
 
- 	SDL_FillRect(radar,NULL,0x00FFFF);
 
- 	for (int i=0; i<radar->w; i++)
 
- 	{
 
- 		if (i%4 || (i==0))
 
- 		{
 
- 			SDL_PutPixel(radar,i,0,255,75,125);
 
- 			SDL_PutPixel(radar,i,radar->h-1,255,75,125);
 
- 		}
 
- 	}
 
- 	for (int i=0; i<radar->h; i++)
 
- 	{
 
- 		if ((i%4) || (i==0))
 
- 		{
 
- 			SDL_PutPixel(radar,0,i,255,75,125);
 
- 			SDL_PutPixel(radar,radar->w-1,i,255,75,125);
 
- 		}
 
- 	}
 
- 	SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));	
 
- 	//radar = CGI->spriteh->giveDef("RADAR.DEF");
 
- 	std::ifstream is("config/minimap.txt",std::ifstream::in);
 
- 	for (int i=0;i<TERRAIN_TYPES;i++)
 
- 	{
 
- 		std::pair<int,SDL_Color> vinya;
 
- 		std::pair<int,SDL_Color> vinya2;
 
- 		int pom;
 
- 		is >> pom;
 
- 		vinya2.first=vinya.first=pom;
 
- 		is >> pom;
 
- 		vinya.second.r=pom;
 
- 		is >> pom;
 
- 		vinya.second.g=pom;
 
- 		is >> pom;
 
- 		vinya.second.b=pom;
 
- 		is >> pom;
 
- 		vinya2.second.r=pom;
 
- 		is >> pom;
 
- 		vinya2.second.g=pom;
 
- 		is >> pom;
 
- 		vinya2.second.b=pom;	
 
- 		vinya.second.unused=vinya2.second.unused=255;
 
- 		colors.insert(vinya);
 
- 		colorsBlocked.insert(vinya2);
 
- 	}
 
- 	is.close();
 
- 	if (draw)
 
- 		redraw();
 
- }
 
- void CMinimap::draw()
 
- {
 
- 	//draw terrain
 
- 	blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	//draw heroes
 
- 	std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
 
- 	int mw = map[0]->w, mh = map[0]->h,
 
- 		wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
 
- 	for (int i=0; i<hh.size();i++)
 
- 	{
 
- 		int3 hpos = hh[i]->getPosition(false);
 
- 		if(hpos.z!=LOCPLINT->adventureInt->position.z)
 
- 			continue;
 
- 		//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
 
- 		int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z );
 
- 		for (int ii=0; ii<wo; ii++)
 
- 		{
 
- 			for (int jj=0; jj<ho; jj++)
 
- 			{
 
- 				SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,CGI->playerColors[hh[i]->getOwner()].r,CGI->playerColors[hh[i]->getOwner()].g,CGI->playerColors[hh[i]->getOwner()].b);
 
- 			}
 
- 		}
 
- 	}
 
- 	blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
 
- 	
 
- 	//draw radar
 
- 	int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w, 
 
- 		by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
 
- 	blitAt(radar,bx,by,temps);
 
- 	blitAt(temps,pos.x,pos.y);
 
- 	//SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
 
- }
 
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
 
- {
 
- 	(CGameInfo::mainObj);
 
- 	for (int i=0; i<CGI->mh->sizes.z; i++)
 
- 	{
 
- 		SDL_Surface * pom ;
 
- 		if ((level>=0) && (i!=level))
 
- 			continue;
 
- 		if (map.size()<i+1)
 
- 			pom = CSDL_Ext::newSurface(pos.w,pos.h,ekran);
 
- 		else pom = map[i];
 
- 		for (int x=0;x<pos.w;x++)
 
- 		{
 
- 			for (int y=0;y<pos.h;y++)
 
- 			{
 
- 				int mx=(CGI->mh->sizes.x*x)/pos.w;
 
- 				int my=(CGI->mh->sizes.y*y)/pos.h;
 
- 				if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))
 
- 					SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);
 
- 				else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);
 
- 			}
 
- 		}
 
- 		map.push_back(pom);
 
- 	}
 
- }
 
- void CMinimap::updateRadar()
 
- {}
 
- void CMinimap::clickRight (tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
 
- }
 
- void CMinimap::clickLeft (tribool down)
 
- {
 
- 	if (down && (!pressedL))
 
- 		MotionInterested::activate();
 
- 	else if (!down)
 
- 	{
 
- 		if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
 
- 			MotionInterested::deactivate();
 
- 	}
 
- 	ClickableL::clickLeft(down);
 
- 	if (!((bool)down))
 
- 		return;
 
- 	
 
- 	float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
 
- 		dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
 
- 	int3 newCPos;
 
- 	newCPos.x = (CGI->mh->sizes.x*dx);
 
- 	newCPos.y = (CGI->mh->sizes.y*dy);
 
- 	newCPos.z = LOCPLINT->adventureInt->position.z;
 
- 	LOCPLINT->adventureInt->centerOn(newCPos);
 
- }
 
- void CMinimap::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if (on)
 
- 		LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
 
- 	else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- }
 
- void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if (pressedL)
 
- 	{
 
- 		clickLeft(true);
 
- 	}
 
- }
 
- void CMinimap::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	if (pressedL)
 
- 		MotionInterested::activate();
 
- }
 
- void CMinimap::deactivate()
 
- {
 
- 	if (pressedL)
 
- 		MotionInterested::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void CMinimap::showTile(int3 pos)
 
- {
 
- 	int mw = map[0]->w, mh = map[0]->h;
 
- 	double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
 
- 	for (int ii=0; ii<wo; ii++)
 
- 	{
 
- 		for (int jj=0; jj<ho; jj++)
 
- 		{
 
- 			if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
 
- 				CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);
 
- 		}
 
- 	}
 
- }
 
- void CMinimap::hideTile(int3 pos)
 
- {
 
- }
 
- CTerrainRect::CTerrainRect():currentPath(NULL)
 
- {
 
- 	tilesw=19;
 
- 	tilesh=18;
 
- 	pos.x=7;
 
- 	pos.y=6;
 
- 	pos.w=593;
 
- 	pos.h=547;
 
- 	arrows = CGI->spriteh->giveDef("ADAG.DEF");
 
- 	for(int y=0; y<arrows->ourImages.size(); ++y)
 
- 	{
 
- 		arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
 
- 	}
 
- }
 
- void CTerrainRect::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- }; 
 
- void CTerrainRect::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- }; 
 
- void CTerrainRect::clickLeft(tribool down)
 
- {
 
- 	LOGE("Left mouse button down2");
 
- 	if ((down==false) || indeterminate(down))
 
- 		return;
 
- 	if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE)
 
- 	{
 
- 		if (currentPath)
 
- 		{
 
- 			delete currentPath;
 
- 			currentPath = NULL;
 
- 		}
 
- 		return;
 
- 	}
 
- 	int3 mp = whichTileIsIt();
 
- 	if ((mp.x<0) || (mp.y<0))
 
- 		return;
 
- 	bool mres =true;
 
- 	if (currentPath)
 
- 	{
 
- 		if ( (currentPath->endPos()) == mp)
 
- 		{ //move
 
- 			CPath sended(*currentPath); //temporary path - engine will operate on it
 
- 			mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
 
- 			if(!mres)
 
- 			{
 
- 				delete currentPath;
 
- 				currentPath = NULL;
 
- 				int i=0;
 
- 				for(;i<LOCPLINT->adventureInt->heroList.items.size();i++)
 
- 				{
 
- 					if(LOCPLINT->adventureInt->heroList.items[i].first->subID == ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID)
 
- 					{
 
- 						LOCPLINT->adventureInt->heroList.items[i].second = NULL;
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			delete currentPath;
 
- 			currentPath=NULL;
 
- 		}
 
- 	}
 
- 	const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL);
 
- 	if(!currentHero)
 
- 		return; 
 
- 	int3 bufpos = currentHero->getPosition(false);
 
- 	//bufpos.x-=1;
 
- 	if (mres)
 
- 		currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1);
 
- }
 
- void CTerrainRect::clickRight(tribool down)
 
- {
 
- }
 
- void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
 
- 	if (pom!=curHoveredTile)
 
- 		curHoveredTile=pom;
 
- 	else 
 
- 		return;
 
- 	std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
 
- 	if (temp.size())
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 	}
 
- }
 
- void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
 
- void CTerrainRect::hover(bool on)
 
- {
 
- 	if (!on)
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- }
 
- void CTerrainRect::showPath()
 
- {
 
- 	for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- 	{
 
- 		int pn=-1;//number of picture
 
- 		if (i==0) //last tile
 
- 		{
 
- 			int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
 
- 				y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			pn=0;
 
- 		}
 
- 		else
 
- 		{
 
- 			std::vector<CPathNode> & cv = currentPath->nodes;
 
- 			if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 12;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 21;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 13;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 14;
 
- 				}
 
- 				else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					pn = 15;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					pn = 7;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 16;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 9;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 10;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
 
- 				{
 
- 					pn = 11;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 			}
 
- 		}
 
- 		if (  ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement)
 
- 			pn+=25;
 
- 		if (pn>=0)
 
- 		{
 
- 			int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
 
- 				y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
 
- 				hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
 
- 			if (hvx<0 && hvy<0)
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, ekran, &genRect(32, 32, x, y));
 
- 			}
 
- 			else if(hvx<0)
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp
 
- 					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
 
- 					ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
 
- 			}
 
- 			else if (hvy<0)
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp
 
- 					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
 
- 					ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
 
- 			}
 
- 			else
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp
 
- 					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
 
- 					ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
 
- 			}
 
- 		}
 
- 	} //for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- }
 
- void CTerrainRect::show()
 
- {
 
- 	SDL_Surface * teren = CGI->mh->terrainRect
 
- 		(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
 
- 		tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
 
- 		LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
 
- 		ekran,&genRect(547,594,7,6)
 
- 		);
 
- 	//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
 
- 	//SDL_FreeSurface(teren);
 
- 	if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
 
- 	{
 
- 		showPath();
 
- 	}
 
- }
 
- int3 CTerrainRect::whichTileIsIt(int x, int y)
 
- {
 
- 	int3 ret;
 
- 	ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
 
- 	ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
 
- 	ret.z = LOCPLINT->adventureInt->position.z;
 
- 	return ret;
 
- }
 
- int3 CTerrainRect::whichTileIsIt()
 
- {
 
- 	return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
 
- }
 
- void CResDataBar::clickRight (tribool down)
 
- {
 
- }
 
- void CResDataBar::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void CResDataBar::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- CResDataBar::CResDataBar()
 
- {
 
- 	bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	//std::vector<SDL_Color> kolory;
 
- 	//SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255};
 
- 	//kolory+=p1,p2,p3;
 
- 	//blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory);
 
- 	blueToPlayersAdv(bg,LOCPLINT->playerID,2);
 
- 	pos = genRect(bg->h,bg->w,3,575);
 
- 	txtpos  +=  (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
 
- 		(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
 
- 		(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
 
- 	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
 
- 		CGI->generaltexth->allTexts[64] + ": %s";
 
- }
 
- CResDataBar::~CResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CResDataBar::draw()
 
- {
 
- 	blitAt(bg,pos.x,pos.y);
 
- 	char * buf = new char[15];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
 
- 	itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
 
- 	itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
 
- 	printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
 
- 	temp.clear();
 
- 	//updateRect(&pos,ekran);
 
- 	delete[] buf;
 
- }
 
- CInfoBar::CInfoBar()
 
- {
 
- 	toNextTick = mode = pom = -1;
 
- 	pos.x=605;
 
- 	pos.y=389;
 
- 	pos.w=194;
 
- 	pos.h=186;
 
- 	day = CGI->spriteh->giveDef("NEWDAY.DEF");
 
- 	week1 = CGI->spriteh->giveDef("NEWWEEK1.DEF");
 
- 	week2 = CGI->spriteh->giveDef("NEWWEEK2.DEF");
 
- 	week3 = CGI->spriteh->giveDef("NEWWEEK3.DEF");
 
- 	week4 = CGI->spriteh->giveDef("NEWWEEK4.DEF");
 
- }
 
- CInfoBar::~CInfoBar()
 
- {
 
- 	delete day;
 
- 	delete week1;
 
- 	delete week2;
 
- 	delete week3;
 
- 	delete week4;
 
- }
 
- void CInfoBar::draw(const CGObjectInstance * specific)
 
- {
 
- 	if ((mode>=0) && mode<5)
 
- 	{
 
- 		blitAnim(mode);
 
- 		return;
 
- 	}
 
- 	else if (mode==5)
 
- 	{
 
- 		mode = -1;
 
- 		if(!LOCPLINT->adventureInt->selection.selected)
 
- 		{
 
- 			if (LOCPLINT->adventureInt->heroList.items.size())
 
- 			{
 
- 				LOCPLINT->adventureInt->heroList.select(0);
 
- 			}
 
- 		}
 
- 		draw((const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected);
 
- 	}
 
- 	if (!specific)
 
- 		specific = (const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected; 
 
- 	//TODO: to rzutowanie wyglada groznie, ale dziala. Ale nie powinno wygladac groznie.
 
- 	if(!specific)
 
- 		return;
 
- 	if(specific->ID == 34) //hero
 
- 	{
 
- 		if(LOCPLINT->heroWins.find(specific->subID)!=LOCPLINT->heroWins.end())
 
- 			blitAt(LOCPLINT->heroWins[specific->subID],pos.x,pos.y);
 
- 	}
 
- 	else if (specific->ID == 98)
 
- 	{
 
- 		const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
 
- 		if(LOCPLINT->townWins.find(t->identifier)!=LOCPLINT->townWins.end())
 
- 			blitAt(LOCPLINT->townWins[t->identifier],pos.x,pos.y);
 
- 	}
 
- 	//SDL_Surface * todr = LOCPLINT->infoWin(specific);
 
- 	//if (!todr)
 
- 	//	return;
 
- 	//blitAt(todr,pos.x,pos.y);
 
- 	//SDL_FreeSurface(todr);
 
- }
 
- CDefHandler * CInfoBar::getAnim(int mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		return day;
 
- 		break;
 
- 	case 1:
 
- 		return week1;
 
- 		break;
 
- 	case 2:
 
- 		return week2;
 
- 		break;
 
- 	case 3:
 
- 		return week3;
 
- 		break;
 
- 	case 4:
 
- 		return week4;
 
- 		break;
 
- 	default:
 
- 		return NULL;
 
- 		break;
 
- 	}
 
- }
 
- void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
 
- {
 
- 	CDefHandler * anim = NULL;
 
- 	std::stringstream txt;
 
- 	anim = getAnim(mode);
 
- 	if(mode) //new week animation
 
- 	{
 
- 		txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
 
- 	}
 
- 	else //new day
 
- 	{
 
- 		txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
 
- 	}
 
- 	blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
 
- 	printAtMiddle(txt.str(),700,420,TNRB16,zwykly);
 
- 	if (pom == anim->ourImages.size()-1)
 
- 		toNextTick+=750;
 
- }
 
- void CInfoBar::newDay(int Day)
 
- {
 
- 	if(LOCPLINT->cb->getDate(1) != 1)
 
- 	{
 
- 		mode = 0; //showing day
 
- 	}
 
- 	else 
 
- 	{
 
- 		switch(LOCPLINT->cb->getDate(2))
 
- 		{
 
- 		case 1:
 
- 			mode = 1;
 
- 			break;
 
- 		case 2:
 
- 			mode = 2;
 
- 			break;
 
- 		case 3:
 
- 			mode = 3;
 
- 			break;
 
- 		case 4:
 
- 			mode = 4;
 
- 			break;
 
- 		default:
 
- 			mode = -1;
 
- 			break;
 
- 		}
 
- 	}
 
- 	pom = 0;
 
- 	TimeInterested::activate();
 
- 	toNextTick = 500;
 
- 	blitAnim(mode);
 
- 	//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
 
- }
 
- void CInfoBar::showComp(SComponent * comp, int time)
 
- {
 
- 	SDL_Surface * b = CGI->bitmaph->loadBitmap("ADSTATOT.bmp");
 
- 	blitAt(b,pos.x+8,pos.y+11);
 
- 	blitAt(comp->getImg(),pos.x+52,pos.y+54);
 
- 	printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
 
- 	printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
 
- 	SDL_FreeSurface(b);
 
- 	TimeInterested::activate();
 
- 	mode = 6;
 
- 	toNextTick = time;
 
- }
 
- void CInfoBar::tick()
 
- {
 
- 	if((mode >= 0) && (mode < 5))
 
- 	{
 
- 		pom++;
 
- 		if (pom >= getAnim(mode)->ourImages.size())
 
- 		{
 
- 			TimeInterested::deactivate();
 
- 			toNextTick = -1;
 
- 			mode = 5;
 
- 			draw();
 
- 			return;
 
- 		}
 
- 		toNextTick = 150;
 
- 		blitAnim(mode);
 
- 	}
 
- 	else if (mode == 6)
 
- 	{
 
- 		TimeInterested::deactivate();
 
- 		toNextTick = -1;
 
- 		mode = 5;
 
- 		draw();
 
- 	}
 
- }
 
- CAdvMapInt::CAdvMapInt(int Player)
 
- :player(Player),
 
- statusbar(7,556),
 
- kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
 
- 			 &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this,false,NULL,true),
 
- underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
 
- 		   &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
 
- questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
 
- 		 &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this,false,NULL,true),
 
- sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
 
- 		  &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this,false,NULL,true),
 
- moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
 
- 		  &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this,false,NULL,true),
 
- spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
 
- 		  &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this,false,NULL,true),
 
- advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
 
- 		  &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this,false,NULL,true),
 
- sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
 
- 		  &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this,false,NULL,true),
 
- nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
 
- 		  &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this,false,NULL,true),
 
- endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
 
- 		  &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this,false,NULL,true),
 
- townList(5,&genRect(192,48,747,196),747,196,747,372)
 
- {
 
- 	townList.owner = this;
 
- 	townList.fun = &CAdvMapInt::selectionChanged;
 
- 	LOCPLINT->adventureInt=this;
 
- 	bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
 
- 	blueToPlayersAdv(bg,player);
 
- 	scrollingLeft = false;
 
- 	scrollingRight  = false;
 
- 	scrollingUp = false ;
 
- 	scrollingDown = false ;
 
- 	updateScreen  = false;
 
- 	anim=0;
 
- 	animValHitCount=0; //animation frame
 
- 	heroAnim=0;
 
- 	heroAnimValHitCount=0; // hero animation frame
 
- 	heroList.init();
 
- 	heroList.genList();
 
- 	//townList.init();
 
- 	townList.genList();
 
- 	heroWindow = new CHeroWindow(this->player);
 
- 	
 
- 	gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
 
- 	gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
 
- 	gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
 
- 	gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
 
- }
 
- void CAdvMapInt::fshowOverview()
 
- {
 
- }
 
- void CAdvMapInt::fswitchLevel()
 
- {
 
- 	if(!CGI->ac->map.twoLevel)
 
- 		return;
 
- 	if (position.z)
 
- 	{
 
- 		position.z--;
 
- 		underground.curimg=0;
 
- 		underground.show();
 
- 	}
 
- 	else 
 
- 	{
 
- 		underground.curimg=1;
 
- 		position.z++;
 
- 		underground.show();
 
- 	}
 
- 	updateScreen = true;
 
- 	minimap.draw();
 
- }
 
- void CAdvMapInt::fshowQuestlog()
 
- {
 
- }
 
- void CAdvMapInt::fsleepWake()
 
- {
 
- }
 
- void CAdvMapInt::fmoveHero()
 
- {
 
- 	if (selection.type!=HEROI_TYPE)
 
- 		return;
 
- 	if (!terrain.currentPath)
 
- 		return;
 
- 	CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
 
- 	LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
 
- }
 
- void CAdvMapInt::fshowSpellbok()
 
- {
 
- }
 
- void CAdvMapInt::fadventureOPtions()
 
- {
 
- }
 
- void CAdvMapInt::fsystemOptions()
 
- {
 
- }
 
- void CAdvMapInt::fnextHero()
 
- {
 
- }
 
- void CAdvMapInt::fendTurn()
 
- {
 
- 	LOCPLINT->makingTurn = false;
 
- }
 
- void CAdvMapInt::activate()
 
- {
 
- 	LOCPLINT->curint = this;
 
- 	LOCPLINT->statusbar = &statusbar;	
 
- 	kingOverview.activate();
 
- 	underground.activate();
 
- 	questlog.activate();
 
- 	sleepWake.activate();
 
- 	moveHero.activate();
 
- 	spellbook.activate();
 
- 	sysOptions.activate();
 
- 	advOptions.activate();
 
- 	nextHero.activate();
 
- 	endTurn.activate();
 
- 	minimap.activate();
 
- 	heroList.activate();
 
- 	townList.activate();
 
- 	terrain.activate();
 
- 	show();
 
- }
 
- void CAdvMapInt::deactivate()
 
- {
 
- 	hide();
 
- }
 
- void CAdvMapInt::show()
 
- {
 
- 	blitAt(bg,0,0);
 
- 	kingOverview.show();
 
- 	underground.show();
 
- 	questlog.show();
 
- 	sleepWake.show();
 
- 	moveHero.show();
 
- 	spellbook.show();
 
- 	advOptions.show();
 
- 	sysOptions.show();
 
- 	nextHero.show();
 
- 	endTurn.show();
 
- 	minimap.draw();
 
- 	heroList.draw();
 
- 	townList.draw();
 
- 	update();
 
- 	resdatabar.draw();
 
- 	statusbar.show();
 
- 	infoBar.draw();
 
- 	CSDL_Ext::update(ekran);
 
- }
 
- void CAdvMapInt::hide()
 
- {
 
- 	kingOverview.deactivate();
 
- 	underground.deactivate();
 
- 	questlog.deactivate();
 
- 	sleepWake.deactivate();
 
- 	moveHero.deactivate();
 
- 	spellbook.deactivate();
 
- 	advOptions.deactivate();
 
- 	sysOptions.deactivate();
 
- 	nextHero.deactivate();
 
- 	endTurn.deactivate();
 
- 	minimap.deactivate();
 
- 	heroList.deactivate();
 
- 	townList.deactivate();
 
- 	terrain.deactivate();
 
- 	if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
 
- 		LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
 
- 	infoBar.mode=-1;
 
- }
 
- void CAdvMapInt::update()
 
- {
 
- 	terrain.show();
 
- 	blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
 
- 	blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
 
- 	blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
 
- 	blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
 
- 	//updateRect(&genRect(550,600,6,6));
 
- }
 
- void CAdvMapInt::selectionChanged()
 
- {
 
- 	const CGTownInstance *to = townList.items[townList.selected];
 
- 	centerOn(to->pos);
 
- 	selection.type = TOWNI_TYPE;
 
- 	selection.selected = to;
 
- 	terrain.currentPath = NULL;
 
- 	townList.draw();
 
- 	heroList.draw();
 
- 	infoBar.draw(NULL);
 
- }
 
- void CAdvMapInt::centerOn(int3 on)
 
- {
 
- 	on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
 
- 	on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
 
- 	if (on.x<0)
 
- 		on.x=-(Woff/2);
 
- 	else if((on.x+LOCPLINT->adventureInt->terrain.tilesw)  >  (CGI->mh->sizes.x))
 
- 		on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
 
- 	if (on.y<0)
 
- 		on.y = -(Hoff/2);
 
- 	else if((on.y+LOCPLINT->adventureInt->terrain.tilesh)  >  (CGI->mh->sizes.y))
 
- 		on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
 
- 	LOCPLINT->adventureInt->position.x=on.x;
 
- 	LOCPLINT->adventureInt->position.y=on.y;
 
- 	LOCPLINT->adventureInt->position.z=on.z;
 
- 	LOCPLINT->adventureInt->updateScreen=true;
 
- 	updateMinimap=true;
 
- }
 
- CAdvMapInt::CurrentSelection::CurrentSelection()
 
- {
 
- 	type=-1;
 
- 	selected=NULL;
 
- }
 
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
 
- {	
 
- 	if (down)
 
- 	{
 
- 		boost::algorithm::erase_all(text,"\"");
 
- 		CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
 
- 		temp->pos.x=300-(temp->pos.w/2);
 
- 		temp->pos.y=300-(temp->pos.h/2);
 
- 		temp->owner = client;
 
- 		LOCPLINT->objsToBlit.push_back(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
 
- 		{
 
- 			//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
 
- 			CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
 
- 			if (!pom)
 
- 				continue;
 
- 			if (pom->owner==client)
 
- 			{
 
- 				LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
 
- 				delete pom;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int3 CAdvMapInt::verifyPos(int3 ver)
 
- {
 
- 	if (ver.x<0)
 
- 		ver.x=0;
 
- 	if (ver.y<0)
 
- 		ver.y=0;
 
- 	if (ver.z<0)
 
- 		ver.z=0;
 
- 	if (ver.x>=CGI->mh->sizes.x)
 
- 		ver.x=CGI->mh->sizes.x-1;
 
- 	if (ver.y>=CGI->mh->sizes.y)
 
- 		ver.y=CGI->mh->sizes.y-1;
 
- 	if (ver.z>=CGI->mh->sizes.z)
 
- 		ver.z=CGI->mh->sizes.z-1;
 
- 	return ver;
 
- }
 
 
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