GameConstants.h 26 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98g";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  30. const int ARMY_SIZE = 7;
  31. const int SKILL_PER_HERO=8;
  32. const int SKILL_QUANTITY=28;
  33. const int PRIMARY_SKILLS=4;
  34. const int TERRAIN_TYPES=10;
  35. const int RESOURCE_QUANTITY=8;
  36. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  37. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  38. const int F_NUMBER = 9;
  39. const int ARTIFACTS_QUANTITY=171;
  40. const int HEROES_QUANTITY=156;
  41. const int SPELLS_QUANTITY=70;
  42. const int CREATURES_COUNT = 197;
  43. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  44. }
  45. class CArtifact;
  46. class CArtifactInstance;
  47. class CCreature;
  48. class CSpell;
  49. class CGameInfoCallback;
  50. class CNonConstInfoCallback;
  51. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  52. CLASS_NAME(const CLASS_NAME & other) \
  53. { \
  54. num = other.num; \
  55. } \
  56. CLASS_NAME & operator=(const CLASS_NAME & other) \
  57. { \
  58. num = other.num; \
  59. return *this; \
  60. } \
  61. explicit CLASS_NAME(si32 id) \
  62. : num(static_cast<ENUM_NAME>(id)) \
  63. {} \
  64. operator ENUM_NAME() const \
  65. { \
  66. return num; \
  67. } \
  68. ENUM_NAME toEnum() const \
  69. { \
  70. return num; \
  71. } \
  72. template <typename Handler> void serialize(Handler &h, const int version) \
  73. { \
  74. h & num; \
  75. } \
  76. CLASS_NAME & advance(int i) \
  77. { \
  78. num = (ENUM_NAME)((int)num + i); \
  79. return *this; \
  80. }
  81. // Operators are performance-critical and to be inlined they must be in header
  82. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  83. STRONG_INLINE bool operator==(const A & a, const B & b) \
  84. { \
  85. return AN == BN ; \
  86. } \
  87. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  88. { \
  89. return AN != BN ; \
  90. } \
  91. STRONG_INLINE bool operator<(const A & a, const B & b) \
  92. { \
  93. return AN < BN ; \
  94. } \
  95. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  96. { \
  97. return AN <= BN ; \
  98. } \
  99. STRONG_INLINE bool operator>(const A & a, const B & b) \
  100. { \
  101. return AN > BN ; \
  102. } \
  103. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  104. { \
  105. return AN >= BN ; \
  106. }
  107. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  109. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  110. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  111. #define OP_DECL_INT(CLASS_NAME, OP) \
  112. bool operator OP (const CLASS_NAME & b) const \
  113. { \
  114. return num OP b.num; \
  115. }
  116. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  117. public: \
  118. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  119. CLASS_NAME(const CLASS_NAME & other): \
  120. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  121. { \
  122. } \
  123. CLASS_NAME & operator=(const CLASS_NAME & other) \
  124. { \
  125. num = other.num; \
  126. return *this; \
  127. } \
  128. explicit CLASS_NAME(si32 id) \
  129. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  130. {}
  131. template < typename Derived, typename NumericType>
  132. class BaseForID
  133. {
  134. protected:
  135. NumericType num;
  136. public:
  137. NumericType getNum() const
  138. {
  139. return num;
  140. }
  141. template <typename Handler> void serialize(Handler &h, const int version)
  142. {
  143. h & num;
  144. }
  145. explicit BaseForID(NumericType _num = -1)
  146. {
  147. num = _num;
  148. }
  149. void advance(int change)
  150. {
  151. num += change;
  152. }
  153. typedef BaseForID<Derived, NumericType> __SelfType;
  154. OP_DECL_INT(__SelfType, ==)
  155. OP_DECL_INT(__SelfType, !=)
  156. OP_DECL_INT(__SelfType, <)
  157. OP_DECL_INT(__SelfType, >)
  158. OP_DECL_INT(__SelfType, <=)
  159. OP_DECL_INT(__SelfType, >=)
  160. };
  161. template<typename Der, typename Num>
  162. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  163. template<typename Der, typename Num>
  164. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  165. {
  166. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  167. typedef typename std::common_type<short, Num>::type Number;
  168. return os << static_cast<Number>(id.getNum());
  169. }
  170. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  173. friend class CGameInfoCallback;
  174. friend class CNonConstInfoCallback;
  175. };
  176. class QueryID : public BaseForID<QueryID, si32>
  177. {
  178. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  179. QueryID & operator++()
  180. {
  181. ++num;
  182. return *this;
  183. }
  184. };
  185. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  188. friend class CGameInfoCallback;
  189. friend class CNonConstInfoCallback;
  190. };
  191. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  192. {
  193. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  194. };
  195. class SlotID : public BaseForID<SlotID, si32>
  196. {
  197. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  201. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  202. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  203. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  204. bool validSlot() const
  205. {
  206. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  207. }
  208. };
  209. class PlayerColor : public BaseForID<PlayerColor, ui8>
  210. {
  211. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  212. enum EPlayerColor
  213. {
  214. PLAYER_LIMIT_I = 8
  215. };
  216. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  217. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  218. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  219. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  220. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  221. friend class CGameInfoCallback;
  222. friend class CNonConstInfoCallback;
  223. };
  224. class TeamID : public BaseForID<TeamID, ui8>
  225. {
  226. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  227. DLL_LINKAGE static const TeamID NO_TEAM;
  228. friend class CGameInfoCallback;
  229. friend class CNonConstInfoCallback;
  230. };
  231. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  232. {
  233. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  234. friend class CGameInfoCallback;
  235. friend class CNonConstInfoCallback;
  236. };
  237. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  238. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  239. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  240. // #endif
  241. // Enum declarations
  242. namespace PrimarySkill
  243. {
  244. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  245. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  246. }
  247. class SecondarySkill
  248. {
  249. public:
  250. enum ESecondarySkill
  251. {
  252. WRONG = -2,
  253. DEFAULT = -1,
  254. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  255. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  256. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  257. FIRST_AID, SKILL_SIZE
  258. };
  259. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  260. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  261. {}
  262. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  263. ESecondarySkill num;
  264. };
  265. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  266. namespace EAlignment
  267. {
  268. enum EAlignment { GOOD, EVIL, NEUTRAL };
  269. }
  270. namespace ETownType
  271. {
  272. enum ETownType
  273. {
  274. ANY = -1,
  275. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  276. };
  277. }
  278. class BuildingID
  279. {
  280. public:
  281. //Quite useful as long as most of building mechanics hardcoded
  282. // NOTE: all building with completely configurable mechanics will be removed from list
  283. enum EBuildingID
  284. {
  285. DEFAULT = -50,
  286. NONE = -1,
  287. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  288. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  289. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  290. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  291. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  292. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  293. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  294. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  295. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  296. DWELL_LVL_1 = DWELL_FIRST,
  297. DWELL_LVL_7 = DWELL_LAST,
  298. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  299. DWELL_LVL_7_UP = DWELL_UP_LAST,
  300. //Special buildings for towns.
  301. LIGHTHOUSE = SPECIAL_1,
  302. STABLES = SPECIAL_2, //Castle
  303. BROTHERHOOD = SPECIAL_3,
  304. MYSTIC_POND = SPECIAL_1,
  305. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  306. TREASURY = SPECIAL_3,
  307. ARTIFACT_MERCHANT = SPECIAL_1,
  308. LOOKOUT_TOWER = SPECIAL_2, //Tower
  309. LIBRARY = SPECIAL_3,
  310. WALL_OF_KNOWLEDGE = SPECIAL_4,
  311. STORMCLOUDS = SPECIAL_2,
  312. CASTLE_GATE = SPECIAL_3, //Inferno
  313. ORDER_OF_FIRE = SPECIAL_4,
  314. COVER_OF_DARKNESS = SPECIAL_1,
  315. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  316. SKELETON_TRANSFORMER = SPECIAL_3,
  317. //ARTIFACT_MERCHANT - same ID as in tower
  318. MANA_VORTEX = SPECIAL_2,
  319. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  320. BATTLE_ACADEMY = SPECIAL_4,
  321. ESCAPE_TUNNEL = SPECIAL_1,
  322. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  323. BALLISTA_YARD = SPECIAL_3,
  324. HALL_OF_VALHALLA = SPECIAL_4,
  325. CAGE_OF_WARLORDS = SPECIAL_1,
  326. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  327. BLOOD_OBELISK = SPECIAL_3,
  328. //ARTIFACT_MERCHANT - same ID as in tower
  329. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  330. };
  331. BuildingID(EBuildingID _num = NONE) : num(_num)
  332. {}
  333. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  334. EBuildingID num;
  335. };
  336. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  337. namespace EAiTactic
  338. {
  339. enum EAiTactic
  340. {
  341. NONE = -1,
  342. RANDOM,
  343. WARRIOR,
  344. BUILDER,
  345. EXPLORER
  346. };
  347. }
  348. namespace EBuildingState
  349. {
  350. enum EBuildingState
  351. {
  352. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  353. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  354. };
  355. }
  356. namespace ESpellCastProblem
  357. {
  358. enum ESpellCastProblem
  359. {
  360. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  361. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  362. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  363. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  364. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  365. NOT_DECIDED,
  366. INVALID
  367. };
  368. }
  369. namespace ECastingMode
  370. {
  371. enum ECastingMode
  372. {
  373. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  374. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  375. SPELL_LIKE_ATTACK,
  376. PASSIVE_CASTING//f.e. opening battle spells
  377. };
  378. }
  379. namespace EMarketMode
  380. {
  381. enum EMarketMode
  382. {
  383. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  384. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  385. MARTKET_AFTER_LAST_PLACEHOLDER
  386. };
  387. }
  388. namespace EBattleStackState
  389. {
  390. enum EBattleStackState
  391. {
  392. ALIVE = 180,
  393. SUMMONED, CLONED,
  394. DEAD_CLONE,
  395. HAD_MORALE,
  396. WAITING,
  397. MOVED,
  398. DEFENDING,
  399. FEAR,
  400. //remember to drain mana only once per turn
  401. DRAINED_MANA,
  402. //only for defending animation
  403. DEFENDING_ANIM
  404. };
  405. }
  406. namespace ECommander
  407. {
  408. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  409. const int MAX_SKILL_LEVEL = 5;
  410. }
  411. namespace EWallPart
  412. {
  413. enum EWallPart
  414. {
  415. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  416. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  417. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  418. };
  419. }
  420. namespace EWallState
  421. {
  422. enum EWallState
  423. {
  424. NONE = -1, //no wall
  425. DESTROYED,
  426. DAMAGED,
  427. INTACT
  428. };
  429. }
  430. namespace ETileType
  431. {
  432. enum ETileType
  433. {
  434. FREE,
  435. POSSIBLE,
  436. BLOCKED,
  437. USED
  438. };
  439. }
  440. enum class ETeleportChannelType
  441. {
  442. IMPASSABLE,
  443. BIDIRECTIONAL,
  444. UNIDIRECTIONAL,
  445. MIXED
  446. };
  447. namespace ERiverType
  448. {
  449. enum ERiverType
  450. {
  451. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  452. };
  453. }
  454. namespace ERoadType
  455. {
  456. enum ERoadType
  457. {
  458. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  459. };
  460. }
  461. class Obj
  462. {
  463. public:
  464. enum EObj
  465. {
  466. NO_OBJ = -1,
  467. ALTAR_OF_SACRIFICE = 2,
  468. ANCHOR_POINT = 3,
  469. ARENA = 4,
  470. ARTIFACT = 5,
  471. PANDORAS_BOX = 6,
  472. BLACK_MARKET = 7,
  473. BOAT = 8,
  474. BORDERGUARD = 9,
  475. KEYMASTER = 10,
  476. BUOY = 11,
  477. CAMPFIRE = 12,
  478. CARTOGRAPHER = 13,
  479. SWAN_POND = 14,
  480. COVER_OF_DARKNESS = 15,
  481. CREATURE_BANK = 16,
  482. CREATURE_GENERATOR1 = 17,
  483. CREATURE_GENERATOR2 = 18,
  484. CREATURE_GENERATOR3 = 19,
  485. CREATURE_GENERATOR4 = 20,
  486. CURSED_GROUND1 = 21,
  487. CORPSE = 22,
  488. MARLETTO_TOWER = 23,
  489. DERELICT_SHIP = 24,
  490. DRAGON_UTOPIA = 25,
  491. EVENT = 26,
  492. EYE_OF_MAGI = 27,
  493. FAERIE_RING = 28,
  494. FLOTSAM = 29,
  495. FOUNTAIN_OF_FORTUNE = 30,
  496. FOUNTAIN_OF_YOUTH = 31,
  497. GARDEN_OF_REVELATION = 32,
  498. GARRISON = 33,
  499. HERO = 34,
  500. HILL_FORT = 35,
  501. GRAIL = 36,
  502. HUT_OF_MAGI = 37,
  503. IDOL_OF_FORTUNE = 38,
  504. LEAN_TO = 39,
  505. LIBRARY_OF_ENLIGHTENMENT = 41,
  506. LIGHTHOUSE = 42,
  507. MONOLITH_ONE_WAY_ENTRANCE = 43,
  508. MONOLITH_ONE_WAY_EXIT = 44,
  509. MONOLITH_TWO_WAY = 45,
  510. MAGIC_PLAINS1 = 46,
  511. SCHOOL_OF_MAGIC = 47,
  512. MAGIC_SPRING = 48,
  513. MAGIC_WELL = 49,
  514. MERCENARY_CAMP = 51,
  515. MERMAID = 52,
  516. MINE = 53,
  517. MONSTER = 54,
  518. MYSTICAL_GARDEN = 55,
  519. OASIS = 56,
  520. OBELISK = 57,
  521. REDWOOD_OBSERVATORY = 58,
  522. OCEAN_BOTTLE = 59,
  523. PILLAR_OF_FIRE = 60,
  524. STAR_AXIS = 61,
  525. PRISON = 62,
  526. PYRAMID = 63,//subtype 0
  527. WOG_OBJECT = 63,//subtype > 0
  528. RALLY_FLAG = 64,
  529. RANDOM_ART = 65,
  530. RANDOM_TREASURE_ART = 66,
  531. RANDOM_MINOR_ART = 67,
  532. RANDOM_MAJOR_ART = 68,
  533. RANDOM_RELIC_ART = 69,
  534. RANDOM_HERO = 70,
  535. RANDOM_MONSTER = 71,
  536. RANDOM_MONSTER_L1 = 72,
  537. RANDOM_MONSTER_L2 = 73,
  538. RANDOM_MONSTER_L3 = 74,
  539. RANDOM_MONSTER_L4 = 75,
  540. RANDOM_RESOURCE = 76,
  541. RANDOM_TOWN = 77,
  542. REFUGEE_CAMP = 78,
  543. RESOURCE = 79,
  544. SANCTUARY = 80,
  545. SCHOLAR = 81,
  546. SEA_CHEST = 82,
  547. SEER_HUT = 83,
  548. CRYPT = 84,
  549. SHIPWRECK = 85,
  550. SHIPWRECK_SURVIVOR = 86,
  551. SHIPYARD = 87,
  552. SHRINE_OF_MAGIC_INCANTATION = 88,
  553. SHRINE_OF_MAGIC_GESTURE = 89,
  554. SHRINE_OF_MAGIC_THOUGHT = 90,
  555. SIGN = 91,
  556. SIRENS = 92,
  557. SPELL_SCROLL = 93,
  558. STABLES = 94,
  559. TAVERN = 95,
  560. TEMPLE = 96,
  561. DEN_OF_THIEVES = 97,
  562. TOWN = 98,
  563. TRADING_POST = 99,
  564. LEARNING_STONE = 100,
  565. TREASURE_CHEST = 101,
  566. TREE_OF_KNOWLEDGE = 102,
  567. SUBTERRANEAN_GATE = 103,
  568. UNIVERSITY = 104,
  569. WAGON = 105,
  570. WAR_MACHINE_FACTORY = 106,
  571. SCHOOL_OF_WAR = 107,
  572. WARRIORS_TOMB = 108,
  573. WATER_WHEEL = 109,
  574. WATERING_HOLE = 110,
  575. WHIRLPOOL = 111,
  576. WINDMILL = 112,
  577. WITCH_HUT = 113,
  578. HOLE = 124,
  579. RANDOM_MONSTER_L5 = 162,
  580. RANDOM_MONSTER_L6 = 163,
  581. RANDOM_MONSTER_L7 = 164,
  582. BORDER_GATE = 212,
  583. FREELANCERS_GUILD = 213,
  584. HERO_PLACEHOLDER = 214,
  585. QUEST_GUARD = 215,
  586. RANDOM_DWELLING = 216,
  587. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  588. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  589. GARRISON2 = 219,
  590. ABANDONED_MINE = 220,
  591. TRADING_POST_SNOW = 221,
  592. CLOVER_FIELD = 222,
  593. CURSED_GROUND2 = 223,
  594. EVIL_FOG = 224,
  595. FAVORABLE_WINDS = 225,
  596. FIERY_FIELDS = 226,
  597. HOLY_GROUNDS = 227,
  598. LUCID_POOLS = 228,
  599. MAGIC_CLOUDS = 229,
  600. MAGIC_PLAINS2 = 230,
  601. ROCKLANDS = 231,
  602. };
  603. Obj(EObj _num = NO_OBJ) : num(_num)
  604. {}
  605. ID_LIKE_CLASS_COMMON(Obj, EObj)
  606. EObj num;
  607. };
  608. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  609. namespace SecSkillLevel
  610. {
  611. enum SecSkillLevel
  612. {
  613. NONE,
  614. BASIC,
  615. ADVANCED,
  616. EXPERT,
  617. LEVELS_SIZE
  618. };
  619. }
  620. //follows ERM BI (battle image) format
  621. namespace BattlefieldBI
  622. {
  623. enum BattlefieldBI
  624. {
  625. NONE = -1,
  626. COASTAL,
  627. CURSED_GROUND,
  628. MAGIC_PLAINS,
  629. HOLY_GROUND,
  630. EVIL_FOG,
  631. CLOVER_FIELD,
  632. LUCID_POOLS,
  633. FIERY_FIELDS,
  634. ROCKLANDS,
  635. MAGIC_CLOUDS
  636. };
  637. }
  638. namespace Date
  639. {
  640. enum EDateType
  641. {
  642. DAY = 0,
  643. DAY_OF_WEEK = 1,
  644. WEEK = 2,
  645. MONTH = 3,
  646. DAY_OF_MONTH
  647. };
  648. }
  649. namespace Battle
  650. {
  651. enum ActionType
  652. {
  653. CANCEL = -3,
  654. END_TACTIC_PHASE = -2,
  655. INVALID = -1,
  656. NO_ACTION = 0,
  657. HERO_SPELL,
  658. WALK, DEFEND,
  659. RETREAT,
  660. SURRENDER,
  661. WALK_AND_ATTACK,
  662. SHOOT,
  663. WAIT,
  664. CATAPULT,
  665. MONSTER_SPELL,
  666. BAD_MORALE,
  667. STACK_HEAL,
  668. DAEMON_SUMMONING
  669. };
  670. }
  671. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  672. class DLL_LINKAGE ETerrainType
  673. {
  674. public:
  675. enum EETerrainType
  676. {
  677. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  678. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  679. };
  680. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  681. {}
  682. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  683. EETerrainType num;
  684. std::string toString() const;
  685. };
  686. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  687. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  688. class DLL_LINKAGE EDiggingStatus
  689. {
  690. public:
  691. enum EEDiggingStatus
  692. {
  693. UNKNOWN = -1,
  694. CAN_DIG = 0,
  695. LACK_OF_MOVEMENT,
  696. WRONG_TERRAIN,
  697. TILE_OCCUPIED
  698. };
  699. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  700. {}
  701. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  702. EEDiggingStatus num;
  703. };
  704. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  705. class DLL_LINKAGE EPathfindingLayer
  706. {
  707. public:
  708. enum EEPathfindingLayer : ui8
  709. {
  710. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  711. };
  712. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  713. {}
  714. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  715. EEPathfindingLayer num;
  716. };
  717. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  718. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  719. class BFieldType
  720. {
  721. public:
  722. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  723. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  724. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  725. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  726. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  727. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  728. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  729. ROUGH, SHIP_TO_SHIP, SHIP
  730. };
  731. BFieldType(EBFieldType _num = NONE) : num(_num)
  732. {}
  733. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  734. EBFieldType num;
  735. };
  736. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  737. namespace EPlayerStatus
  738. {
  739. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  740. }
  741. namespace PlayerRelations
  742. {
  743. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  744. }
  745. class ArtifactPosition
  746. {
  747. public:
  748. enum EArtifactPosition
  749. {
  750. FIRST_AVAILABLE = -2,
  751. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  752. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  753. RIGHT_RING, LEFT_RING, FEET, //8
  754. MISC1, MISC2, MISC3, MISC4, //12
  755. MACH1, MACH2, MACH3, MACH4, //16
  756. SPELLBOOK, MISC5, //18
  757. AFTER_LAST,
  758. //cres
  759. CREATURE_SLOT = 0,
  760. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  761. };
  762. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  763. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  764. {}
  765. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  766. EArtifactPosition num;
  767. };
  768. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  769. class ArtifactID
  770. {
  771. public:
  772. enum EArtifactID
  773. {
  774. NONE = -1,
  775. SPELLBOOK = 0,
  776. SPELL_SCROLL = 1,
  777. GRAIL = 2,
  778. CATAPULT = 3,
  779. BALLISTA = 4,
  780. AMMO_CART = 5,
  781. FIRST_AID_TENT = 6,
  782. //CENTAUR_AXE = 7,
  783. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  784. ARMAGEDDONS_BLADE = 128,
  785. TITANS_THUNDER = 135,
  786. //CORNUCOPIA = 140,
  787. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  788. ART_SELECTION = 144,
  789. ART_LOCK = 145,
  790. AXE_OF_SMASHING = 146,
  791. MITHRIL_MAIL = 147,
  792. SWORD_OF_SHARPNESS = 148,
  793. HELM_OF_IMMORTALITY = 149,
  794. PENDANT_OF_SORCERY = 150,
  795. BOOTS_OF_HASTE = 151,
  796. BOW_OF_SEEKING = 152,
  797. DRAGON_EYE_RING = 153
  798. //HARDENED_SHIELD = 154,
  799. //SLAVAS_RING_OF_POWER = 155
  800. };
  801. ArtifactID(EArtifactID _num = NONE) : num(_num)
  802. {}
  803. DLL_LINKAGE CArtifact * toArtifact() const;
  804. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  805. EArtifactID num;
  806. };
  807. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  808. class CreatureID
  809. {
  810. public:
  811. enum ECreatureID
  812. {
  813. NONE = -1,
  814. CAVALIER = 10,
  815. CHAMPION = 11,
  816. STONE_GOLEM = 32,
  817. IRON_GOLEM = 33,
  818. IMP = 42,
  819. SKELETON = 56,
  820. WALKING_DEAD = 58,
  821. WIGHTS = 60,
  822. LICHES = 64,
  823. BONE_DRAGON = 68,
  824. TROGLODYTES = 70,
  825. HYDRA = 110,
  826. CHAOS_HYDRA = 111,
  827. AIR_ELEMENTAL = 112,
  828. EARTH_ELEMENTAL = 113,
  829. FIRE_ELEMENTAL = 114,
  830. WATER_ELEMENTAL = 115,
  831. GOLD_GOLEM = 116,
  832. DIAMOND_GOLEM = 117,
  833. PSYCHIC_ELEMENTAL = 120,
  834. CATAPULT = 145,
  835. BALLISTA = 146,
  836. FIRST_AID_TENT = 147,
  837. AMMO_CART = 148,
  838. ARROW_TOWERS = 149
  839. };
  840. CreatureID(ECreatureID _num = NONE) : num(_num)
  841. {}
  842. DLL_LINKAGE CCreature * toCreature() const;
  843. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  844. ECreatureID num;
  845. };
  846. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  847. class SpellID
  848. {
  849. public:
  850. enum ESpellID
  851. {
  852. PRESET = -2,
  853. NONE = -1,
  854. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  855. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  856. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  857. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  858. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  859. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  860. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  861. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  862. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  863. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  864. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  865. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  866. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  867. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  868. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  869. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  870. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  871. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  872. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  873. };
  874. SpellID(ESpellID _num = NONE) : num(_num)
  875. {}
  876. //TODO: should this be const?
  877. DLL_LINKAGE CSpell * toSpell() const;
  878. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  879. ESpellID num;
  880. };
  881. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  882. enum class ESpellSchool: ui8
  883. {
  884. AIR = 0,
  885. FIRE = 1,
  886. WATER = 2,
  887. EARTH = 3
  888. };
  889. // Typedef declarations
  890. typedef ui8 TFaction;
  891. typedef si64 TExpType;
  892. typedef std::pair<ui32, ui32> TDmgRange;
  893. typedef si32 TBonusSubtype;
  894. typedef si32 TQuantity;
  895. typedef int TRmgTemplateZoneId;
  896. #undef ID_LIKE_CLASS_COMMON
  897. #undef ID_LIKE_OPERATORS
  898. #undef ID_LIKE_OPERATORS_INTERNAL
  899. #undef INSTID_LIKE_CLASS_COMMON
  900. #undef OP_DECL_INT