mateuszb 519a4186de * fixed bugs 470 and 523 14 years ago
..
vcmi_client d0d60175d7 break, fix and break and fix - now its fine :) 17 years ago
AdventureMapButton.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
AdventureMapButton.h 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CAdvmapInterface.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CAdvmapInterface.h 401b364ad7 Partially functional artifact screen. 15 years ago
CAnimation.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CAnimation.h 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CBattleInterface.cpp 519a4186de * fixed bugs 470 and 523 14 years ago
CBattleInterface.h 0c700f97cd A little progress with Eagle Eye and Tactics. 14 years ago
CBitmapHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CBitmapHandler.h 9c60629bcf * minor changes 15 years ago
CCastleInterface.cpp 519a4186de * fixed bugs 470 and 523 14 years ago
CCastleInterface.h 2ff07fa66a - Next part of animation system: 14 years ago
CConfigHandler.cpp c10dac929d - New animation system: 15 years ago
CConfigHandler.h 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling 15 years ago
CCreatureAnimation.cpp 8a4187df16 * fixed displaying animation of creature starting moving 14 years ago
CCreatureAnimation.h 8a4187df16 * fixed displaying animation of creature starting moving 14 years ago
CCursorHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CCursorHandler.h dced6ec17c * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 16 years ago
CDefHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CDefHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CGameInfo.cpp 471c23ba71 Compile fixes, more work on new artifact system. 15 years ago
CGameInfo.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CHeroWindow.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CHeroWindow.h 2ff07fa66a - Next part of animation system: 14 years ago
CKingdomInterface.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CKingdomInterface.h f52d4f7cd6 Merged changes from trunk. 15 years ago
CMT.cpp 2ff07fa66a - Next part of animation system: 14 years ago
CMessage.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CMessage.h 2ff07fa66a - Next part of animation system: 14 years ago
CMusicBase.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CMusicHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CMusicHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CPlayerInterface.cpp 99a7320e99 Fixes for Altar of Sacrifice (got broken after artifact rewrite) 14 years ago
CPlayerInterface.h 3fde9e45df Partially redone combined artifacts. 14 years ago
CPreGame.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
CPreGame.h dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 15 years ago
CSndHandler.cpp 31fc8f6db3 Merged Warmonger's changes from trunk 14 years ago
CSndHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CSoundBase.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
CSpellWindow.cpp 4e631fc530 * fix for bug 573 14 years ago
CSpellWindow.h 844d170b4f * Town portal implemented 15 years ago
CVideoHandler.cpp f52d4f7cd6 Merged changes from trunk. 15 years ago
CVideoHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
Client.cpp 15011e611d Merged Ivan's changes from trunk (r1921) 14 years ago
Client.h 2451c0dea6 * a bit better stack reversing 15 years ago
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. 16 years ago
FontBase.h d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago
FunctionList.h 35f7281024 * battle options window works again 16 years ago
GUIBase.cpp 2ff07fa66a - Next part of animation system: 14 years ago
GUIBase.h 2ff07fa66a - Next part of animation system: 14 years ago
GUIClasses.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
GUIClasses.h fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 14 years ago
Graphics.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
Graphics.h 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
Makefile.am 2ff07fa66a - Next part of animation system: 14 years ago
Makefile.in 2ff07fa66a - Next part of animation system: 14 years ago
NetPacksClient.cpp c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 years ago
SDL_Extensions.cpp 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
SDL_Extensions.h 450ae1772c - Buttons optimization - less memory and CPU usage 14 years ago
SDL_framerate.cpp 429b226517 * moved a few files 16 years ago
SDL_framerate.h 429b226517 * moved a few files 16 years ago
VCMI_client.cbp a113a8d289 * patch update from Dikamilo 16 years ago
VCMI_client.rc 78517a4397 * fixed previous fix 16 years ago
VCMI_client.vcproj 084a0148c7 Compile fix + minor changes. 15 years ago
mapHandler.cpp 8104a43809 * a voodoo fix of a mysterious bug 15 years ago
mapHandler.h 8b831c1f46 Const-transitiveness of CGI almost reached 15 years ago
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago