Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
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Buttons.cpp f09897b2b4 Remove unnecessary redraws %!s(int64=2) %!d(string=hai) anos
Buttons.h 3fef2a5e1f Moved Colors to a separate file, updated includes %!s(int64=2) %!d(string=hai) anos
CArtifactHolder.cpp e24eb6cc12 regression fixed %!s(int64=2) %!d(string=hai) anos
CArtifactHolder.h a1dbbe2d86 redraw optimization %!s(int64=2) %!d(string=hai) anos
CComponent.cpp bf67784840 vcmi: correctly show spells from SpellInt.def %!s(int64=2) %!d(string=hai) anos
CComponent.h de211e9f13 vcmi: all notifications now shows inside the infobar properly %!s(int64=2) %!d(string=hai) anos
CGarrisonInt.cpp acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing %!s(int64=2) %!d(string=hai) anos
CGarrisonInt.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
CreatureCostBox.cpp 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
CreatureCostBox.h 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
Images.cpp 40222e3f77 vcmi: fix week animation %!s(int64=2) %!d(string=hai) anos
Images.h 40222e3f77 vcmi: fix week animation %!s(int64=2) %!d(string=hai) anos
MiscWidgets.cpp a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
MiscWidgets.h 34dcb4127a Removed text utilities from SDL_Extensions %!s(int64=2) %!d(string=hai) anos
ObjectLists.cpp c99b8b54e6 Fix: 'Load' and 'Main menu' in-game buttons should work properly %!s(int64=4) %!d(string=hai) anos
ObjectLists.h 8ed115a628 Fix ios compile %!s(int64=2) %!d(string=hai) anos
TextControls.cpp c497f17dd1 TextControls: fix centering of the yellow text %!s(int64=2) %!d(string=hai) anos
TextControls.h 3fef2a5e1f Moved Colors to a separate file, updated includes %!s(int64=2) %!d(string=hai) anos