CCreatureHandler.cpp 41 KB

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  1. /*
  2. * CCreatureHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCreatureHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "ResourceSet.h"
  14. #include "filesystem/Filesystem.h"
  15. #include "VCMI_Lib.h"
  16. #include "CTownHandler.h"
  17. #include "GameSettings.h"
  18. #include "constants/StringConstants.h"
  19. #include "bonuses/Limiters.h"
  20. #include "bonuses/Updaters.h"
  21. #include "serializer/JsonDeserializer.h"
  22. #include "serializer/JsonUpdater.h"
  23. #include "mapObjectConstructors/AObjectTypeHandler.h"
  24. #include "mapObjectConstructors/CObjectClassesHandler.h"
  25. #include "modding/CModHandler.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
  28. {
  29. {CCreature::CreatureQuantityId::FEW, "1-4"},
  30. {CCreature::CreatureQuantityId::SEVERAL, "5-9"},
  31. {CCreature::CreatureQuantityId::PACK, "10-19"},
  32. {CCreature::CreatureQuantityId::LOTS, "20-49"},
  33. {CCreature::CreatureQuantityId::HORDE, "50-99"},
  34. {CCreature::CreatureQuantityId::THRONG, "100-249"},
  35. {CCreature::CreatureQuantityId::SWARM, "250-499"},
  36. {CCreature::CreatureQuantityId::ZOUNDS, "500-999"},
  37. {CCreature::CreatureQuantityId::LEGION, "1000+"}
  38. };
  39. int32_t CCreature::getIndex() const
  40. {
  41. return idNumber.toEnum();
  42. }
  43. int32_t CCreature::getIconIndex() const
  44. {
  45. return iconIndex;
  46. }
  47. std::string CCreature::getJsonKey() const
  48. {
  49. return modScope + ':' + identifier;
  50. }
  51. void CCreature::registerIcons(const IconRegistar & cb) const
  52. {
  53. cb(getIconIndex(), 0, "CPRSMALL", smallIconName);
  54. cb(getIconIndex(), 0, "TWCRPORT", largeIconName);
  55. }
  56. CreatureID CCreature::getId() const
  57. {
  58. return idNumber;
  59. }
  60. const IBonusBearer * CCreature::getBonusBearer() const
  61. {
  62. return this;
  63. }
  64. int32_t CCreature::getAdvMapAmountMin() const
  65. {
  66. return ammMin;
  67. }
  68. int32_t CCreature::getAdvMapAmountMax() const
  69. {
  70. return ammMax;
  71. }
  72. int32_t CCreature::getAIValue() const
  73. {
  74. return AIValue;
  75. }
  76. int32_t CCreature::getFightValue() const
  77. {
  78. return fightValue;
  79. }
  80. int32_t CCreature::getLevel() const
  81. {
  82. return level;
  83. }
  84. int32_t CCreature::getGrowth() const
  85. {
  86. return growth;
  87. }
  88. int32_t CCreature::getHorde() const
  89. {
  90. return hordeGrowth;
  91. }
  92. FactionID CCreature::getFaction() const
  93. {
  94. return FactionID(faction);
  95. }
  96. int32_t CCreature::getBaseAttack() const
  97. {
  98. static const auto SELECTOR = Selector::typeSubtype(BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::ATTACK)).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  99. return getExportedBonusList().valOfBonuses(SELECTOR);
  100. }
  101. int32_t CCreature::getBaseDefense() const
  102. {
  103. static const auto SELECTOR = Selector::typeSubtype(BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::DEFENSE)).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  104. return getExportedBonusList().valOfBonuses(SELECTOR);
  105. }
  106. int32_t CCreature::getBaseDamageMin() const
  107. {
  108. static const auto SELECTOR = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, 1).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  109. return getExportedBonusList().valOfBonuses(SELECTOR);
  110. }
  111. int32_t CCreature::getBaseDamageMax() const
  112. {
  113. static const auto SELECTOR = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, 2).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  114. return getExportedBonusList().valOfBonuses(SELECTOR);
  115. }
  116. int32_t CCreature::getBaseHitPoints() const
  117. {
  118. static const auto SELECTOR = Selector::type()(BonusType::STACK_HEALTH).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  119. return getExportedBonusList().valOfBonuses(SELECTOR);
  120. }
  121. int32_t CCreature::getBaseSpellPoints() const
  122. {
  123. static const auto SELECTOR = Selector::type()(BonusType::CASTS).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  124. return getExportedBonusList().valOfBonuses(SELECTOR);
  125. }
  126. int32_t CCreature::getBaseSpeed() const
  127. {
  128. static const auto SELECTOR = Selector::type()(BonusType::STACKS_SPEED).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  129. return getExportedBonusList().valOfBonuses(SELECTOR);
  130. }
  131. int32_t CCreature::getBaseShots() const
  132. {
  133. static const auto SELECTOR = Selector::type()(BonusType::SHOTS).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
  134. return getExportedBonusList().valOfBonuses(SELECTOR);
  135. }
  136. int32_t CCreature::getRecruitCost(GameResID resIndex) const
  137. {
  138. if(resIndex.getNum() >= 0 && resIndex.getNum() < cost.size())
  139. return cost[resIndex];
  140. else
  141. return 0;
  142. }
  143. TResources CCreature::getFullRecruitCost() const
  144. {
  145. return cost;
  146. }
  147. bool CCreature::hasUpgrades() const
  148. {
  149. return !upgrades.empty();
  150. }
  151. std::string CCreature::getNameTranslated() const
  152. {
  153. return getNameSingularTranslated();
  154. }
  155. std::string CCreature::getNamePluralTranslated() const
  156. {
  157. return VLC->generaltexth->translate(getNamePluralTextID());
  158. }
  159. std::string CCreature::getNameSingularTranslated() const
  160. {
  161. return VLC->generaltexth->translate(getNameSingularTextID());
  162. }
  163. std::string CCreature::getNameTextID() const
  164. {
  165. return getNameSingularTextID();
  166. }
  167. std::string CCreature::getNamePluralTextID() const
  168. {
  169. return TextIdentifier("creatures", modScope, identifier, "name", "plural" ).get();
  170. }
  171. std::string CCreature::getNameSingularTextID() const
  172. {
  173. return TextIdentifier("creatures", modScope, identifier, "name", "singular" ).get();
  174. }
  175. CCreature::CreatureQuantityId CCreature::getQuantityID(const int & quantity)
  176. {
  177. if (quantity<5)
  178. return CCreature::CreatureQuantityId::FEW;
  179. if (quantity<10)
  180. return CCreature::CreatureQuantityId::SEVERAL;
  181. if (quantity<20)
  182. return CCreature::CreatureQuantityId::PACK;
  183. if (quantity<50)
  184. return CCreature::CreatureQuantityId::LOTS;
  185. if (quantity<100)
  186. return CCreature::CreatureQuantityId::HORDE;
  187. if (quantity<250)
  188. return CCreature::CreatureQuantityId::THRONG;
  189. if (quantity<500)
  190. return CCreature::CreatureQuantityId::SWARM;
  191. if (quantity<1000)
  192. return CCreature::CreatureQuantityId::ZOUNDS;
  193. return CCreature::CreatureQuantityId::LEGION;
  194. }
  195. std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
  196. {
  197. if(creatureQuantityRanges.find(quantityId) != creatureQuantityRanges.end())
  198. return creatureQuantityRanges.at(quantityId);
  199. logGlobal->error("Wrong quantityId: %d", (int)quantityId);
  200. assert(0);
  201. return "[ERROR]";
  202. }
  203. int CCreature::estimateCreatureCount(ui32 countID)
  204. {
  205. static const int creature_count[] = { 0, 3, 8, 15, 35, 75, 175, 375, 750, 2500 };
  206. if(countID > 9)
  207. {
  208. logGlobal->error("Wrong countID %d!", countID);
  209. return 0;
  210. }
  211. else
  212. return creature_count[countID];
  213. }
  214. bool CCreature::isDoubleWide() const
  215. {
  216. return doubleWide;
  217. }
  218. /**
  219. * Determines if the creature is of a good alignment.
  220. * @return true if the creture is good, false otherwise.
  221. */
  222. bool CCreature::isGood () const
  223. {
  224. return VLC->factions()->getByIndex(faction)->getAlignment() == EAlignment::GOOD;
  225. }
  226. /**
  227. * Determines if the creature is of an evil alignment.
  228. * @return true if the creature is evil, false otherwise.
  229. */
  230. bool CCreature::isEvil () const
  231. {
  232. return VLC->factions()->getByIndex(faction)->getAlignment() == EAlignment::EVIL;
  233. }
  234. si32 CCreature::maxAmount(const TResources &res) const //how many creatures can be bought
  235. {
  236. int ret = 2147483645;
  237. int resAmnt = static_cast<int>(std::min(res.size(),cost.size()));
  238. for(int i=0;i<resAmnt;i++)
  239. if(cost[i])
  240. ret = std::min(ret, (res[i] / cost[i]));
  241. return ret;
  242. }
  243. CCreature::CCreature()
  244. {
  245. setNodeType(CBonusSystemNode::CREATURE);
  246. fightValue = AIValue = growth = hordeGrowth = ammMin = ammMax = 0;
  247. }
  248. void CCreature::addBonus(int val, BonusType type, int subtype)
  249. {
  250. auto selector = Selector::typeSubtype(type, subtype).And(Selector::source(BonusSource::CREATURE_ABILITY, getIndex()));
  251. BonusList & exported = getExportedBonusList();
  252. BonusList existing;
  253. exported.getBonuses(existing, selector, Selector::all);
  254. if(existing.empty())
  255. {
  256. auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::CREATURE_ABILITY, val, getIndex(), subtype, BonusValueType::BASE_NUMBER);
  257. addNewBonus(added);
  258. }
  259. else
  260. {
  261. std::shared_ptr<Bonus> b = existing[0];
  262. b->val = val;
  263. }
  264. }
  265. bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
  266. {
  267. //TODO upgrade of upgrade?
  268. return vstd::contains(upgrades, anotherCre->getId());
  269. }
  270. bool CCreature::valid() const
  271. {
  272. return this == VLC->creh->objects[idNumber];
  273. }
  274. std::string CCreature::nodeName() const
  275. {
  276. return "\"" + getNamePluralTextID() + "\"";
  277. }
  278. void CCreature::updateFrom(const JsonNode & data)
  279. {
  280. JsonUpdater handler(nullptr, data);
  281. {
  282. auto configScope = handler.enterStruct("config");
  283. const JsonNode & configNode = handler.getCurrent();
  284. serializeJson(handler);
  285. if(!configNode["hitPoints"].isNull())
  286. addBonus(configNode["hitPoints"].Integer(), BonusType::STACK_HEALTH);
  287. if(!configNode["speed"].isNull())
  288. addBonus(configNode["speed"].Integer(), BonusType::STACKS_SPEED);
  289. if(!configNode["attack"].isNull())
  290. addBonus(configNode["attack"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::ATTACK));
  291. if(!configNode["defense"].isNull())
  292. addBonus(configNode["defense"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::DEFENSE));
  293. if(!configNode["damage"]["min"].isNull())
  294. addBonus(configNode["damage"]["min"].Integer(), BonusType::CREATURE_DAMAGE, 1);
  295. if(!configNode["damage"]["max"].isNull())
  296. addBonus(configNode["damage"]["max"].Integer(), BonusType::CREATURE_DAMAGE, 2);
  297. if(!configNode["shots"].isNull())
  298. addBonus(configNode["shots"].Integer(), BonusType::SHOTS);
  299. if(!configNode["spellPoints"].isNull())
  300. addBonus(configNode["spellPoints"].Integer(), BonusType::CASTS);
  301. }
  302. handler.serializeBonuses("bonuses", this);
  303. }
  304. void CCreature::serializeJson(JsonSerializeFormat & handler)
  305. {
  306. handler.serializeInt("fightValue", fightValue);
  307. handler.serializeInt("aiValue", AIValue);
  308. handler.serializeInt("growth", growth);
  309. handler.serializeInt("horde", hordeGrowth);// Needed at least until configurable buildings
  310. {
  311. auto advMapNode = handler.enterStruct("advMapAmount");
  312. handler.serializeInt("min", ammMin);
  313. handler.serializeInt("max", ammMax);
  314. }
  315. if(handler.updating)
  316. {
  317. cost.serializeJson(handler, "cost");
  318. handler.serializeInt("faction", faction);//TODO: unify with deferred resolve
  319. }
  320. handler.serializeInt("level", level);
  321. handler.serializeBool("doubleWide", doubleWide);
  322. if(!handler.saving)
  323. {
  324. if(ammMin > ammMax)
  325. logMod->error("Invalid creature '%s' configuration, advMapAmount.min > advMapAmount.max", identifier);
  326. }
  327. }
  328. CCreatureHandler::CCreatureHandler()
  329. : expAfterUpgrade(0)
  330. {
  331. VLC->creh = this;
  332. loadCommanders();
  333. }
  334. const CCreature * CCreatureHandler::getCreature(const std::string & scope, const std::string & identifier) const
  335. {
  336. std::optional<si32> index = VLC->identifiers()->getIdentifier(scope, "creature", identifier);
  337. if(!index)
  338. throw std::runtime_error("Creature not found "+identifier);
  339. return objects[*index];
  340. }
  341. void CCreatureHandler::loadCommanders()
  342. {
  343. auto configResource = JsonPath::builtin("config/commanders.json");
  344. std::string modSource = VLC->modh->findResourceOrigin(configResource);
  345. JsonNode data(configResource);
  346. data.setMeta(modSource);
  347. const JsonNode & config = data; // switch to const data accessors
  348. for (auto bonus : config["bonusPerLevel"].Vector())
  349. {
  350. commanderLevelPremy.push_back(JsonUtils::parseBonus(bonus.Vector()));
  351. }
  352. int i = 0;
  353. for (auto skill : config["skillLevels"].Vector())
  354. {
  355. skillLevels.emplace_back();
  356. for (auto skillLevel : skill["levels"].Vector())
  357. {
  358. skillLevels[i].push_back(static_cast<ui8>(skillLevel.Float()));
  359. }
  360. ++i;
  361. }
  362. for (auto ability : config["abilityRequirements"].Vector())
  363. {
  364. std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > a;
  365. a.first = JsonUtils::parseBonus (ability["ability"].Vector());
  366. a.second.first = static_cast<ui8>(ability["skills"].Vector()[0].Float());
  367. a.second.second = static_cast<ui8>(ability["skills"].Vector()[1].Float());
  368. skillRequirements.push_back (a);
  369. }
  370. }
  371. void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses) const
  372. {
  373. auto makeBonusNode = [&](const std::string & type, double val = 0) -> JsonNode
  374. {
  375. JsonNode ret;
  376. ret["type"].String() = type;
  377. ret["val"].Float() = val;
  378. return ret;
  379. };
  380. static const std::map<std::string, JsonNode> abilityMap =
  381. {
  382. {"FLYING_ARMY", makeBonusNode("FLYING")},
  383. {"SHOOTING_ARMY", makeBonusNode("SHOOTER")},
  384. {"SIEGE_WEAPON", makeBonusNode("SIEGE_WEAPON")},
  385. {"const_free_attack", makeBonusNode("BLOCKS_RETALIATION")},
  386. {"IS_UNDEAD", makeBonusNode("UNDEAD")},
  387. {"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
  388. {"const_jousting", makeBonusNode("JOUSTING", 5)},
  389. {"KING_1", makeBonusNode("KING")}, // Slayer with no expertise
  390. {"KING_2", makeBonusNode("KING", 2)}, // Advanced Slayer or better
  391. {"KING_3", makeBonusNode("KING", 3)}, // Expert Slayer only
  392. {"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
  393. {"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
  394. {"IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")},
  395. {"HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")}
  396. };
  397. auto hasAbility = [&](const std::string & name) -> bool
  398. {
  399. return boost::algorithm::find_first(bonuses, name);
  400. };
  401. for(const auto & a : abilityMap)
  402. {
  403. if(hasAbility(a.first))
  404. creature["abilities"][a.first] = a.second;
  405. }
  406. if(hasAbility("DOUBLE_WIDE"))
  407. creature["doubleWide"].Bool() = true;
  408. if(hasAbility("const_raises_morale"))
  409. {
  410. JsonNode node = makeBonusNode("MORALE");
  411. node["val"].Float() = 1;
  412. node["propagator"].String() = "HERO";
  413. creature["abilities"]["const_raises_morale"] = node;
  414. }
  415. }
  416. std::vector<JsonNode> CCreatureHandler::loadLegacyData()
  417. {
  418. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE);
  419. objects.resize(dataSize);
  420. std::vector<JsonNode> h3Data;
  421. h3Data.reserve(dataSize);
  422. CLegacyConfigParser parser(TextPath::builtin("DATA/CRTRAITS.TXT"));
  423. parser.endLine(); // header
  424. // this file is a bit different in some of Russian localisations:
  425. //ENG: Singular Plural Wood ...
  426. //RUS: Singular Plural Plural2 Wood ...
  427. // Try to detect which version this is by header
  428. // TODO: use 3rd name? Stand for "whose", e.g. pikemans'
  429. size_t namesCount = 2;
  430. {
  431. if ( parser.readString() != "Singular" || parser.readString() != "Plural" )
  432. throw std::runtime_error("Incorrect format of CrTraits.txt");
  433. if (parser.readString() == "Plural2")
  434. namesCount = 3;
  435. parser.endLine();
  436. }
  437. for (size_t i=0; i<dataSize; i++)
  438. {
  439. //loop till non-empty line
  440. while (parser.isNextEntryEmpty())
  441. parser.endLine();
  442. JsonNode data;
  443. data["name"]["singular"].String() = parser.readString();
  444. if (namesCount == 3)
  445. parser.readString();
  446. data["name"]["plural"].String() = parser.readString();
  447. for(int v=0; v<7; ++v)
  448. data["cost"][GameConstants::RESOURCE_NAMES[v]].Float() = parser.readNumber();
  449. data["fightValue"].Float() = parser.readNumber();
  450. data["aiValue"].Float() = parser.readNumber();
  451. data["growth"].Float() = parser.readNumber();
  452. data["horde"].Float() = parser.readNumber();
  453. data["hitPoints"].Float() = parser.readNumber();
  454. data["speed"].Float() = parser.readNumber();
  455. data["attack"].Float() = parser.readNumber();
  456. data["defense"].Float() = parser.readNumber();
  457. data["damage"]["min"].Float() = parser.readNumber();
  458. data["damage"]["max"].Float() = parser.readNumber();
  459. if (float shots = parser.readNumber())
  460. data["shots"].Float() = shots;
  461. if (float spells = parser.readNumber())
  462. data["spellPoints"].Float() = spells;
  463. data["advMapAmount"]["min"].Float() = parser.readNumber();
  464. data["advMapAmount"]["max"].Float() = parser.readNumber();
  465. // unused - ability text, not used since we no longer have original creature window
  466. parser.readString();
  467. loadBonuses(data, parser.readString()); //Attributes
  468. h3Data.push_back(data);
  469. }
  470. loadAnimationInfo(h3Data);
  471. return h3Data;
  472. }
  473. CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  474. {
  475. assert(identifier.find(':') == std::string::npos);
  476. assert(!scope.empty());
  477. auto * cre = new CCreature();
  478. if(node["hasDoubleWeek"].Bool())
  479. {
  480. doubledCreatures.insert(CreatureID(index));
  481. }
  482. cre->idNumber = CreatureID(index);
  483. cre->iconIndex = cre->getIndex() + 2;
  484. cre->identifier = identifier;
  485. cre->modScope = scope;
  486. JsonDeserializer handler(nullptr, node);
  487. cre->serializeJson(handler);
  488. cre->cost = ResourceSet(node["cost"]);
  489. VLC->generaltexth->registerString(scope, cre->getNameSingularTextID(), node["name"]["singular"].String());
  490. VLC->generaltexth->registerString(scope, cre->getNamePluralTextID(), node["name"]["plural"].String());
  491. cre->addBonus(node["hitPoints"].Integer(), BonusType::STACK_HEALTH);
  492. cre->addBonus(node["speed"].Integer(), BonusType::STACKS_SPEED);
  493. cre->addBonus(node["attack"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::ATTACK));
  494. cre->addBonus(node["defense"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::DEFENSE));
  495. cre->addBonus(node["damage"]["min"].Integer(), BonusType::CREATURE_DAMAGE, 1);
  496. cre->addBonus(node["damage"]["max"].Integer(), BonusType::CREATURE_DAMAGE, 2);
  497. assert(node["damage"]["min"].Integer() <= node["damage"]["max"].Integer());
  498. if(!node["shots"].isNull())
  499. cre->addBonus(node["shots"].Integer(), BonusType::SHOTS);
  500. loadStackExperience(cre, node["stackExperience"]);
  501. loadJsonAnimation(cre, node["graphics"]);
  502. loadCreatureJson(cre, node);
  503. for(const auto & extraName : node["extraNames"].Vector())
  504. {
  505. for(const auto & type_name : getTypeNames())
  506. registerObject(scope, type_name, extraName.String(), cre->getIndex());
  507. }
  508. JsonNode advMapFile = node["graphics"]["map"];
  509. JsonNode advMapMask = node["graphics"]["mapMask"];
  510. VLC->identifiers()->requestIdentifier(scope, "object", "monster", [=](si32 index)
  511. {
  512. JsonNode conf;
  513. conf.setMeta(scope);
  514. VLC->objtypeh->loadSubObject(cre->identifier, conf, Obj::MONSTER, cre->getId().num);
  515. if (!advMapFile.isNull())
  516. {
  517. JsonNode templ;
  518. templ["animation"] = advMapFile;
  519. if (!advMapMask.isNull())
  520. templ["mask"] = advMapMask;
  521. templ.setMeta(scope);
  522. // if creature has custom advMapFile, reset any potentially imported H3M templates and use provided file instead
  523. VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->clearTemplates();
  524. VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->addTemplate(templ);
  525. }
  526. // object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
  527. if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->getTemplates().empty())
  528. VLC->objtypeh->removeSubObject(Obj::MONSTER, cre->getId().num);
  529. });
  530. return cre;
  531. }
  532. const std::vector<std::string> & CCreatureHandler::getTypeNames() const
  533. {
  534. static const std::vector<std::string> typeNames = { "creature" };
  535. return typeNames;
  536. }
  537. std::vector<bool> CCreatureHandler::getDefaultAllowed() const
  538. {
  539. std::vector<bool> ret;
  540. ret.reserve(objects.size());
  541. for(const CCreature * crea : objects)
  542. {
  543. ret.push_back(crea ? !crea->special : false);
  544. }
  545. return ret;
  546. }
  547. void CCreatureHandler::loadCrExpMod()
  548. {
  549. if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience values
  550. {
  551. //Calculate rank exp values, formula appears complicated bu no parsing needed
  552. expRanks.resize(8);
  553. int dif = 0;
  554. int it = 8000; //ignore name of this variable
  555. expRanks[0].push_back(it);
  556. for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
  557. {
  558. expRanks[0].push_back(expRanks[0][j-1] + it + dif);
  559. dif += it/5;
  560. }
  561. for (int i = 1; i < 8; ++i) //used for tiers 1-7
  562. {
  563. dif = 0;
  564. it = 1000 * i;
  565. expRanks[i].push_back(it);
  566. for (int j = 1; j < 10; ++j)
  567. {
  568. expRanks[i].push_back(expRanks[i][j-1] + it + dif);
  569. dif += it/5;
  570. }
  571. }
  572. CLegacyConfigParser expBonParser(TextPath::builtin("DATA/CREXPMOD.TXT"));
  573. expBonParser.endLine(); //header
  574. maxExpPerBattle.resize(8);
  575. for (int i = 1; i < 8; ++i)
  576. {
  577. expBonParser.readString(); //index
  578. expBonParser.readString(); //float multiplier -> hardcoded
  579. expBonParser.readString(); //ignore upgrade mod? ->hardcoded
  580. expBonParser.readString(); //already calculated
  581. maxExpPerBattle[i] = static_cast<ui32>(expBonParser.readNumber());
  582. expRanks[i].push_back(expRanks[i].back() + static_cast<ui32>(expBonParser.readNumber()));
  583. expBonParser.endLine();
  584. }
  585. //skeleton gets exp penalty
  586. objects[56].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
  587. objects[57].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
  588. //exp for tier >7, rank 11
  589. expRanks[0].push_back(147000);
  590. expAfterUpgrade = 75; //percent
  591. maxExpPerBattle[0] = maxExpPerBattle[7];
  592. }
  593. }
  594. void CCreatureHandler::loadCrExpBon(CBonusSystemNode & globalEffects)
  595. {
  596. if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience bonuses
  597. {
  598. logGlobal->debug("\tLoading stack experience bonuses");
  599. auto addBonusForAllCreatures = [&](std::shared_ptr<Bonus> b) {
  600. auto limiter = std::make_shared<CreatureLevelLimiter>();
  601. b->addLimiter(limiter);
  602. globalEffects.addNewBonus(b);
  603. };
  604. auto addBonusForTier = [&](int tier, std::shared_ptr<Bonus> b) {
  605. assert(vstd::iswithin(tier, 1, 7));
  606. //bonuses from level 7 are given to high-level creatures too
  607. auto max = tier == GameConstants::CREATURES_PER_TOWN ? std::numeric_limits<int>::max() : tier + 1;
  608. auto limiter = std::make_shared<CreatureLevelLimiter>(tier, max);
  609. b->addLimiter(limiter);
  610. globalEffects.addNewBonus(b);
  611. };
  612. CLegacyConfigParser parser(TextPath::builtin("DATA/CREXPBON.TXT"));
  613. Bonus b; //prototype with some default properties
  614. b.source = BonusSource::STACK_EXPERIENCE;
  615. b.duration = BonusDuration::PERMANENT;
  616. b.valType = BonusValueType::ADDITIVE_VALUE;
  617. b.effectRange = BonusLimitEffect::NO_LIMIT;
  618. b.additionalInfo = 0;
  619. b.turnsRemain = 0;
  620. BonusList bl;
  621. parser.endLine();
  622. parser.readString(); //ignore index
  623. loadStackExp(b, bl, parser);
  624. for(const auto & b : bl)
  625. addBonusForAllCreatures(b); //health bonus is common for all
  626. parser.endLine();
  627. for (int i = 1; i < 7; ++i)
  628. {
  629. for (int j = 0; j < 4; ++j) //four modifiers common for tiers
  630. {
  631. parser.readString(); //ignore index
  632. bl.clear();
  633. loadStackExp(b, bl, parser);
  634. for(const auto & b : bl)
  635. addBonusForTier(i, b);
  636. parser.endLine();
  637. }
  638. }
  639. for (int j = 0; j < 4; ++j) //tier 7
  640. {
  641. parser.readString(); //ignore index
  642. bl.clear();
  643. loadStackExp(b, bl, parser);
  644. for(const auto & b : bl)
  645. addBonusForTier(7, b);
  646. parser.endLine();
  647. }
  648. do //parse everything that's left
  649. {
  650. auto sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
  651. b.sid = sid;
  652. bl.clear();
  653. loadStackExp(b, bl, parser);
  654. for(const auto & b : bl)
  655. {
  656. objects[sid]->addNewBonus(b); //add directly to CCreature Node
  657. }
  658. }
  659. while (parser.endLine());
  660. }//end of Stack Experience
  661. }
  662. void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data) const
  663. {
  664. CLegacyConfigParser parser(TextPath::builtin("DATA/CRANIM.TXT"));
  665. parser.endLine(); // header
  666. parser.endLine();
  667. for(int dd = 0; dd < VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
  668. {
  669. while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
  670. ;
  671. loadUnitAnimInfo(h3Data[dd]["graphics"], parser);
  672. parser.endLine();
  673. }
  674. }
  675. void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser & parser) const
  676. {
  677. graphics["timeBetweenFidgets"].Float() = parser.readNumber();
  678. JsonNode & animationTime = graphics["animationTime"];
  679. animationTime["walk"].Float() = parser.readNumber();
  680. animationTime["attack"].Float() = parser.readNumber();
  681. parser.readNumber(); // unused value "Flight animation time" - H3 actually uses "Walk animation time" even for flying creatures
  682. animationTime["idle"].Float() = 10.0;
  683. JsonNode & missile = graphics["missile"];
  684. JsonNode & offsets = missile["offset"];
  685. offsets["upperX"].Float() = parser.readNumber();
  686. offsets["upperY"].Float() = parser.readNumber();
  687. offsets["middleX"].Float() = parser.readNumber();
  688. offsets["middleY"].Float() = parser.readNumber();
  689. offsets["lowerX"].Float() = parser.readNumber();
  690. offsets["lowerY"].Float() = parser.readNumber();
  691. for(int i=0; i<12; i++)
  692. {
  693. JsonNode entry;
  694. entry.Float() = parser.readNumber();
  695. missile["frameAngles"].Vector().push_back(entry);
  696. }
  697. graphics["troopCountLocationOffset"].Float() = parser.readNumber();
  698. missile["attackClimaxFrame"].Float() = parser.readNumber();
  699. // assume that creature is not a shooter and should not have whole missile field
  700. if (missile["frameAngles"].Vector()[0].Float() == 0 &&
  701. missile["attackClimaxFrame"].Float() == 0)
  702. graphics.Struct().erase("missile");
  703. }
  704. void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics) const
  705. {
  706. cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
  707. cre->animation.troopCountLocationOffset = static_cast<int>(graphics["troopCountLocationOffset"].Float());
  708. const JsonNode & animationTime = graphics["animationTime"];
  709. cre->animation.walkAnimationTime = animationTime["walk"].Float();
  710. cre->animation.idleAnimationTime = animationTime["idle"].Float();
  711. cre->animation.attackAnimationTime = animationTime["attack"].Float();
  712. const JsonNode & missile = graphics["missile"];
  713. const JsonNode & offsets = missile["offset"];
  714. cre->animation.upperRightMissleOffsetX = static_cast<int>(offsets["upperX"].Float());
  715. cre->animation.upperRightMissleOffsetY = static_cast<int>(offsets["upperY"].Float());
  716. cre->animation.rightMissleOffsetX = static_cast<int>(offsets["middleX"].Float());
  717. cre->animation.rightMissleOffsetY = static_cast<int>(offsets["middleY"].Float());
  718. cre->animation.lowerRightMissleOffsetX = static_cast<int>(offsets["lowerX"].Float());
  719. cre->animation.lowerRightMissleOffsetY = static_cast<int>(offsets["lowerY"].Float());
  720. cre->animation.attackClimaxFrame = static_cast<int>(missile["attackClimaxFrame"].Float());
  721. cre->animation.missleFrameAngles = missile["frameAngles"].convertTo<std::vector<double> >();
  722. cre->smallIconName = graphics["iconSmall"].String();
  723. cre->largeIconName = graphics["iconLarge"].String();
  724. }
  725. void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & config) const
  726. {
  727. creature->animDefName = AnimationPath::fromJson(config["graphics"]["animation"]);
  728. //FIXME: MOD COMPATIBILITY
  729. if (config["abilities"].getType() == JsonNode::JsonType::DATA_STRUCT)
  730. {
  731. for(const auto & ability : config["abilities"].Struct())
  732. {
  733. if (!ability.second.isNull())
  734. {
  735. auto b = JsonUtils::parseBonus(ability.second);
  736. b->source = BonusSource::CREATURE_ABILITY;
  737. b->sid = creature->getIndex();
  738. b->duration = BonusDuration::PERMANENT;
  739. creature->addNewBonus(b);
  740. }
  741. }
  742. }
  743. else
  744. {
  745. for(const JsonNode &ability : config["abilities"].Vector())
  746. {
  747. if(ability.getType() == JsonNode::JsonType::DATA_VECTOR)
  748. {
  749. logMod->error("Ignored outdated creature ability format in %s", creature->getJsonKey());
  750. }
  751. else
  752. {
  753. auto b = JsonUtils::parseBonus(ability);
  754. b->source = BonusSource::CREATURE_ABILITY;
  755. b->sid = creature->getIndex();
  756. b->duration = BonusDuration::PERMANENT;
  757. creature->addNewBonus(b);
  758. }
  759. }
  760. }
  761. VLC->identifiers()->requestIdentifier("faction", config["faction"], [=](si32 faction)
  762. {
  763. creature->faction = FactionID(faction);
  764. });
  765. for(const JsonNode &value : config["upgrades"].Vector())
  766. {
  767. VLC->identifiers()->requestIdentifier("creature", value, [=](si32 identifier)
  768. {
  769. creature->upgrades.insert(CreatureID(identifier));
  770. });
  771. }
  772. creature->animation.projectileImageName = AnimationPath::fromJson(config["graphics"]["missile"]["projectile"]);
  773. for(const JsonNode & value : config["graphics"]["missile"]["ray"].Vector())
  774. {
  775. CCreature::CreatureAnimation::RayColor color;
  776. color.start.r = value["start"].Vector()[0].Integer();
  777. color.start.g = value["start"].Vector()[1].Integer();
  778. color.start.b = value["start"].Vector()[2].Integer();
  779. color.start.a = value["start"].Vector()[3].Integer();
  780. color.end.r = value["end"].Vector()[0].Integer();
  781. color.end.g = value["end"].Vector()[1].Integer();
  782. color.end.b = value["end"].Vector()[2].Integer();
  783. color.end.a = value["end"].Vector()[3].Integer();
  784. creature->animation.projectileRay.push_back(color);
  785. }
  786. creature->special = config["special"].Bool() || config["disabled"].Bool();
  787. const JsonNode & sounds = config["sound"];
  788. creature->sounds.attack = AudioPath::fromJson(sounds["attack"]);
  789. creature->sounds.defend = AudioPath::fromJson(sounds["defend"]);
  790. creature->sounds.killed = AudioPath::fromJson(sounds["killed"]);
  791. creature->sounds.move = AudioPath::fromJson(sounds["move"]);
  792. creature->sounds.shoot = AudioPath::fromJson(sounds["shoot"]);
  793. creature->sounds.wince = AudioPath::fromJson(sounds["wince"]);
  794. creature->sounds.startMoving = AudioPath::fromJson(sounds["startMoving"]);
  795. creature->sounds.endMoving = AudioPath::fromJson(sounds["endMoving"]);
  796. }
  797. void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode & input) const
  798. {
  799. for (const JsonNode &exp : input.Vector())
  800. {
  801. const JsonVector &values = exp["values"].Vector();
  802. int lowerLimit = 1;//, upperLimit = 255;
  803. if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
  804. {
  805. for (const JsonNode &val : values)
  806. {
  807. if(val.Bool())
  808. {
  809. // parse each bonus separately
  810. // we can not create copies since identifiers resolution does not tracks copies
  811. // leading to unset identifier values in copies
  812. auto bonus = JsonUtils::parseBonus (exp["bonus"]);
  813. bonus->source = BonusSource::STACK_EXPERIENCE;
  814. bonus->duration = BonusDuration::PERMANENT;
  815. bonus->limiter = std::make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
  816. creature->addNewBonus (bonus);
  817. break; //TODO: allow bonuses to turn off?
  818. }
  819. ++lowerLimit;
  820. }
  821. }
  822. else
  823. {
  824. int lastVal = 0;
  825. for (const JsonNode &val : values)
  826. {
  827. if (val.Float() != lastVal)
  828. {
  829. JsonNode bonusInput = exp["bonus"];
  830. bonusInput["val"].Float() = static_cast<int>(val.Float()) - lastVal;
  831. auto bonus = JsonUtils::parseBonus (bonusInput);
  832. bonus->source = BonusSource::STACK_EXPERIENCE;
  833. bonus->duration = BonusDuration::PERMANENT;
  834. bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
  835. creature->addNewBonus (bonus);
  836. }
  837. lastVal = static_cast<int>(val.Float());
  838. ++lowerLimit;
  839. }
  840. }
  841. }
  842. }
  843. void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) const//help function for parsing CREXPBON.txt
  844. {
  845. bool enable = false; //some bonuses are activated with values 2 or 1
  846. std::string buf = parser.readString();
  847. std::string mod = parser.readString();
  848. switch (buf[0])
  849. {
  850. case 'H':
  851. b.type = BonusType::STACK_HEALTH;
  852. b.valType = BonusValueType::PERCENT_TO_BASE;
  853. break;
  854. case 'A':
  855. b.type = BonusType::PRIMARY_SKILL;
  856. b.subtype = static_cast<int>(PrimarySkill::ATTACK);
  857. break;
  858. case 'D':
  859. b.type = BonusType::PRIMARY_SKILL;
  860. b.subtype = static_cast<int>(PrimarySkill::DEFENSE);
  861. break;
  862. case 'M': //Max damage
  863. b.type = BonusType::CREATURE_DAMAGE;
  864. b.subtype = 2;
  865. break;
  866. case 'm': //Min damage
  867. b.type = BonusType::CREATURE_DAMAGE;
  868. b.subtype = 1;
  869. break;
  870. case 'S':
  871. b.type = BonusType::STACKS_SPEED; break;
  872. case 'O':
  873. b.type = BonusType::SHOTS; break;
  874. case 'b':
  875. b.type = BonusType::ENEMY_DEFENCE_REDUCTION; break;
  876. case 'C':
  877. b.type = BonusType::CHANGES_SPELL_COST_FOR_ALLY; break;
  878. case 'd':
  879. b.type = BonusType::DEFENSIVE_STANCE; break;
  880. case 'e':
  881. b.type = BonusType::DOUBLE_DAMAGE_CHANCE;
  882. b.subtype = 0;
  883. break;
  884. case 'E':
  885. b.type = BonusType::DEATH_STARE;
  886. b.subtype = 0; //Gorgon
  887. break;
  888. case 'F':
  889. b.type = BonusType::FEAR; break;
  890. case 'g':
  891. b.type = BonusType::SPELL_DAMAGE_REDUCTION;
  892. b.subtype = SpellSchool(ESpellSchool::ANY);
  893. break;
  894. case 'P':
  895. b.type = BonusType::CASTS; break;
  896. case 'R':
  897. b.type = BonusType::ADDITIONAL_RETALIATION; break;
  898. case 'W':
  899. b.type = BonusType::MAGIC_RESISTANCE;
  900. b.subtype = 0; //otherwise creature window goes crazy
  901. break;
  902. case 'f': //on-off skill
  903. enable = true; //sometimes format is: 2 -> 0, 1 -> 1
  904. switch (mod[0])
  905. {
  906. case 'A':
  907. b.type = BonusType::ATTACKS_ALL_ADJACENT; break;
  908. case 'b':
  909. b.type = BonusType::RETURN_AFTER_STRIKE; break;
  910. case 'B':
  911. b.type = BonusType::TWO_HEX_ATTACK_BREATH; break;
  912. case 'c':
  913. b.type = BonusType::JOUSTING;
  914. b.val = 5;
  915. break;
  916. case 'D':
  917. b.type = BonusType::ADDITIONAL_ATTACK; break;
  918. case 'f':
  919. b.type = BonusType::FEARLESS; break;
  920. case 'F':
  921. b.type = BonusType::FLYING; break;
  922. case 'm':
  923. b.type = BonusType::MORALE;
  924. b.val = 1;
  925. b.valType = BonusValueType::INDEPENDENT_MAX;
  926. break;
  927. case 'M':
  928. b.type = BonusType::NO_MORALE; break;
  929. case 'p': //Mind spells
  930. case 'P':
  931. b.type = BonusType::MIND_IMMUNITY; break;
  932. case 'r':
  933. b.type = BonusType::REBIRTH; //on/off? makes sense?
  934. b.subtype = 0;
  935. b.val = 20; //arbitrary value
  936. break;
  937. case 'R':
  938. b.type = BonusType::BLOCKS_RETALIATION; break;
  939. case 's':
  940. b.type = BonusType::FREE_SHOOTING; break;
  941. case 'u':
  942. b.type = BonusType::SPELL_RESISTANCE_AURA; break;
  943. case 'U':
  944. b.type = BonusType::UNDEAD; break;
  945. default:
  946. logGlobal->trace("Not parsed bonus %s %s", buf, mod);
  947. return;
  948. break;
  949. }
  950. break;
  951. case 'w': //specific spell immunities, enabled/disabled
  952. enable = true;
  953. switch (mod[0])
  954. {
  955. case 'B': //Blind
  956. b.type = BonusType::SPELL_IMMUNITY;
  957. b.subtype = SpellID::BLIND;
  958. b.additionalInfo = 0;//normal immunity
  959. break;
  960. case 'H': //Hypnotize
  961. b.type = BonusType::SPELL_IMMUNITY;
  962. b.subtype = SpellID::HYPNOTIZE;
  963. b.additionalInfo = 0;//normal immunity
  964. break;
  965. case 'I': //Implosion
  966. b.type = BonusType::SPELL_IMMUNITY;
  967. b.subtype = SpellID::IMPLOSION;
  968. b.additionalInfo = 0;//normal immunity
  969. break;
  970. case 'K': //Berserk
  971. b.type = BonusType::SPELL_IMMUNITY;
  972. b.subtype = SpellID::BERSERK;
  973. b.additionalInfo = 0;//normal immunity
  974. break;
  975. case 'M': //Meteor Shower
  976. b.type = BonusType::SPELL_IMMUNITY;
  977. b.subtype = SpellID::METEOR_SHOWER;
  978. b.additionalInfo = 0;//normal immunity
  979. break;
  980. case 'N': //dispell beneficial spells
  981. b.type = BonusType::SPELL_IMMUNITY;
  982. b.subtype = SpellID::DISPEL_HELPFUL_SPELLS;
  983. b.additionalInfo = 0;//normal immunity
  984. break;
  985. case 'R': //Armageddon
  986. b.type = BonusType::SPELL_IMMUNITY;
  987. b.subtype = SpellID::ARMAGEDDON;
  988. b.additionalInfo = 0;//normal immunity
  989. break;
  990. case 'S': //Slow
  991. b.type = BonusType::SPELL_IMMUNITY;
  992. b.subtype = SpellID::SLOW;
  993. b.additionalInfo = 0;//normal immunity
  994. break;
  995. case '6':
  996. case '7':
  997. case '8':
  998. case '9':
  999. b.type = BonusType::LEVEL_SPELL_IMMUNITY;
  1000. b.val = std::atoi(mod.c_str()) - 5;
  1001. break;
  1002. case ':':
  1003. b.type = BonusType::LEVEL_SPELL_IMMUNITY;
  1004. b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
  1005. break;
  1006. case 'F':
  1007. b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
  1008. b.subtype = SpellSchool(ESpellSchool::FIRE);
  1009. break;
  1010. case 'O':
  1011. b.type = BonusType::SPELL_DAMAGE_REDUCTION;
  1012. b.subtype = SpellSchool(ESpellSchool::FIRE);
  1013. b.val = 100; //Full damage immunity
  1014. break;
  1015. case 'f':
  1016. b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
  1017. b.subtype = SpellSchool(ESpellSchool::FIRE);
  1018. break;
  1019. case 'C':
  1020. b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
  1021. b.subtype = SpellSchool(ESpellSchool::WATER);
  1022. break;
  1023. case 'W':
  1024. b.type = BonusType::SPELL_DAMAGE_REDUCTION;
  1025. b.subtype = SpellSchool(ESpellSchool::WATER);
  1026. b.val = 100; //Full damage immunity
  1027. break;
  1028. case 'w':
  1029. b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
  1030. b.subtype = SpellSchool(ESpellSchool::WATER);
  1031. break;
  1032. case 'E':
  1033. b.type = BonusType::SPELL_DAMAGE_REDUCTION;
  1034. b.subtype = SpellSchool(ESpellSchool::EARTH);
  1035. b.val = 100; //Full damage immunity
  1036. break;
  1037. case 'e':
  1038. b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
  1039. b.subtype = SpellSchool(ESpellSchool::EARTH);
  1040. break;
  1041. case 'A':
  1042. b.type = BonusType::SPELL_DAMAGE_REDUCTION;
  1043. b.subtype = SpellSchool(ESpellSchool::AIR);
  1044. b.val = 100; //Full damage immunity
  1045. break;
  1046. case 'a':
  1047. b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
  1048. b.subtype = SpellSchool(ESpellSchool::AIR);
  1049. break;
  1050. case 'D':
  1051. b.type = BonusType::SPELL_DAMAGE_REDUCTION;
  1052. b.subtype = SpellSchool(ESpellSchool::ANY);
  1053. b.val = 100; //Full damage immunity
  1054. break;
  1055. case '0':
  1056. b.type = BonusType::RECEPTIVE;
  1057. break;
  1058. case 'm':
  1059. b.type = BonusType::MIND_IMMUNITY;
  1060. break;
  1061. default:
  1062. logGlobal->trace("Not parsed bonus %s %s", buf, mod);
  1063. return;
  1064. }
  1065. break;
  1066. case 'i':
  1067. enable = true;
  1068. b.type = BonusType::NO_DISTANCE_PENALTY;
  1069. break;
  1070. case 'o':
  1071. enable = true;
  1072. b.type = BonusType::NO_WALL_PENALTY;
  1073. break;
  1074. case 'a':
  1075. case 'c':
  1076. case 'K':
  1077. case 'k':
  1078. b.type = BonusType::SPELL_AFTER_ATTACK;
  1079. b.subtype = stringToNumber(mod);
  1080. break;
  1081. case 'h':
  1082. b.type = BonusType::HATE;
  1083. b.subtype = stringToNumber(mod);
  1084. break;
  1085. case 'p':
  1086. case 'J':
  1087. b.type = BonusType::SPELL_BEFORE_ATTACK;
  1088. b.subtype = stringToNumber(mod);
  1089. b.additionalInfo = 3; //always expert?
  1090. break;
  1091. case 'r':
  1092. b.type = BonusType::HP_REGENERATION;
  1093. b.val = stringToNumber(mod);
  1094. break;
  1095. case 's':
  1096. b.type = BonusType::ENCHANTED;
  1097. b.subtype = stringToNumber(mod);
  1098. b.valType = BonusValueType::INDEPENDENT_MAX;
  1099. break;
  1100. default:
  1101. logGlobal->trace("Not parsed bonus %s %s", buf, mod);
  1102. return;
  1103. break;
  1104. }
  1105. switch (mod[0])
  1106. {
  1107. case '+':
  1108. case '=': //should we allow percent values to stack or pick highest?
  1109. b.valType = BonusValueType::ADDITIVE_VALUE;
  1110. break;
  1111. }
  1112. //limiters, range
  1113. si32 lastVal;
  1114. si32 curVal;
  1115. si32 lastLev = 0;
  1116. if (enable) //0 and 2 means non-active, 1 - active
  1117. {
  1118. if (b.type != BonusType::REBIRTH)
  1119. b.val = 0; //on-off ability, no value specified
  1120. parser.readNumber(); // 0 level is never active
  1121. for (int i = 1; i < 11; ++i)
  1122. {
  1123. curVal = static_cast<si32>(parser.readNumber());
  1124. if (curVal == 1)
  1125. {
  1126. b.limiter.reset (new RankRangeLimiter(i));
  1127. bl.push_back(std::make_shared<Bonus>(b));
  1128. break; //never turned off it seems
  1129. }
  1130. }
  1131. }
  1132. else
  1133. {
  1134. lastVal = static_cast<si32>(parser.readNumber());
  1135. if (b.type == BonusType::HATE)
  1136. lastVal *= 10; //odd fix
  1137. //FIXME: value for zero level should be stored in our config files (independent of stack exp)
  1138. for (int i = 1; i < 11; ++i)
  1139. {
  1140. curVal = static_cast<si32>(parser.readNumber());
  1141. if (b.type == BonusType::HATE)
  1142. curVal *= 10; //odd fix
  1143. if (curVal > lastVal) //threshold, add new bonus
  1144. {
  1145. b.val = curVal - lastVal;
  1146. lastVal = curVal;
  1147. b.limiter.reset (new RankRangeLimiter(i));
  1148. bl.push_back(std::make_shared<Bonus>(b));
  1149. lastLev = i; //start new range from here, i = previous rank
  1150. }
  1151. else if (curVal < lastVal)
  1152. {
  1153. b.val = lastVal;
  1154. b.limiter.reset (new RankRangeLimiter(lastLev, i));
  1155. }
  1156. }
  1157. }
  1158. }
  1159. int CCreatureHandler::stringToNumber(std::string & s) const
  1160. {
  1161. boost::algorithm::replace_first(s,"#",""); //drop hash character
  1162. return std::atoi(s.c_str());
  1163. }
  1164. CCreatureHandler::~CCreatureHandler()
  1165. {
  1166. for(auto & p : skillRequirements)
  1167. p.first = nullptr;
  1168. }
  1169. CreatureID CCreatureHandler::pickRandomMonster(CRandomGenerator & rand, int tier) const
  1170. {
  1171. int r = 0;
  1172. if(tier == -1) //pick any allowed creature
  1173. {
  1174. do
  1175. {
  1176. r = (*RandomGeneratorUtil::nextItem(objects, rand))->getId();
  1177. } while (objects[r] && objects[r]->special); // find first "not special" creature
  1178. }
  1179. else
  1180. {
  1181. assert(vstd::iswithin(tier, 1, 7));
  1182. std::vector<CreatureID> allowed;
  1183. for(const auto & creature : objects)
  1184. {
  1185. if(!creature->special && creature->level == tier)
  1186. allowed.push_back(creature->getId());
  1187. }
  1188. if(allowed.empty())
  1189. {
  1190. logGlobal->warn("Cannot pick a random creature of tier %d!", tier);
  1191. return CreatureID::NONE;
  1192. }
  1193. return *RandomGeneratorUtil::nextItem(allowed, rand);
  1194. }
  1195. assert (r >= 0); //should always be, but it crashed
  1196. return CreatureID(r);
  1197. }
  1198. void CCreatureHandler::afterLoadFinalization()
  1199. {
  1200. }
  1201. VCMI_LIB_NAMESPACE_END