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							- /*
 
-  * PlayerGotTurn.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/events/PlayerGotTurn.h>
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace events
 
- {
 
- class DLL_LINKAGE CPlayerGotTurn : public PlayerGotTurn
 
- {
 
- public:
 
- 	CPlayerGotTurn();
 
- 	bool isEnabled() const override;
 
- 	PlayerColor getPlayer() const override;
 
- 	void setPlayer(const PlayerColor & value) override;
 
- 	int32_t getPlayerIndex() const override;
 
- 	void setPlayerIndex(int32_t value) override;
 
- private:
 
- 	PlayerColor player;
 
- };
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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