| 1234567891011121314151617181920212223242526272829303132333435 | /* * IMarket.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "../GameConstants.h"VCMI_LIB_NAMESPACE_BEGINclass CGObjectInstance;class DLL_LINKAGE IMarket{public:	IMarket();	virtual ~IMarket() {}	virtual int getMarketEfficiency() const = 0;	virtual bool allowsTrade(EMarketMode mode) const;	virtual int availableUnits(EMarketMode mode, int marketItemSerial) const; //-1 if unlimited	virtual std::vector<int> availableItemsIds(EMarketMode mode) const;	bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units	std::vector<EMarketMode> availableModes() const;	static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);};VCMI_LIB_NAMESPACE_END
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