| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | /* * ObjectTemplate.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "../GameConstants.h"#include "../int3.h"#include "../filesystem/ResourcePath.h"VCMI_LIB_NAMESPACE_BEGINclass CBinaryReader;class CLegacyConfigParser;class JsonNode;class int3;class DLL_LINKAGE ObjectTemplate{	enum EBlockMapBits	{		VISIBLE = 1,		VISITABLE = 2,		BLOCKED = 4	};	/// tiles that are covered by this object, uses EBlockMapBits enum as flags	std::vector<std::vector<ui8>> usedTiles;	/// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)	ui8 visitDir;	/// list of terrains on which this object can be placed	std::set<TerrainId> allowedTerrains;	/// or, allow placing object on any terrain	bool anyLandTerrain;	void afterLoadFixup();public:	/// H3 ID/subID of this object	Obj id;	si32 subid;	/// print priority, objects with higher priority will be print first, below everything else	si32 printPriority;	/// animation file that should be used to display object	AnimationPath animationFile;	/// map editor only animation file	AnimationPath editorAnimationFile;	/// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data	std::string stringID;	inline ui32 getWidth() const	{		return width;	};	inline ui32 getHeight() const	{ 		return height;	};	void setSize(ui32 width, ui32 height);	inline bool isVisitable() const	{		return visitable;	};	// Checks object used tiles	// Position is relative to bottom-right corner of the object, can not be negative	bool isWithin(si32 X, si32 Y) const;	bool isVisitableAt(si32 X, si32 Y) const;	bool isVisibleAt(si32 X, si32 Y) const;	bool isBlockedAt(si32 X, si32 Y) const;	inline std::set<int3> getBlockedOffsets() const	{		return blockedOffsets;	};	inline int3 getBlockMapOffset() const	{		return blockMapOffset; 	}	inline int3 getTopVisibleOffset() const	{		return topVisibleOffset;	}	// Checks if object is visitable from certain direction. X and Y must be between -1..+1	bool isVisitableFrom(si8 X, si8 Y) const;	inline int3 getVisitableOffset() const	{		//logGlobal->warn("Warning: getVisitableOffset called on non-visitable obj!");		return visitableOffset;	};	inline bool isVisitableFromTop() const	{		return visitDir & 2;	};	inline bool canBePlacedAtAnyTerrain() const	{		return anyLandTerrain;	};	const std::set<TerrainId>& getAllowedTerrains() const	{		return allowedTerrains;	}	// Checks if object can be placed on specific terrain	bool canBePlacedAt(TerrainId terrain) const;	ObjectTemplate();	//custom copy constructor is required	ObjectTemplate(const ObjectTemplate & other);	ObjectTemplate& operator=(const ObjectTemplate & rhs);	void readTxt(CLegacyConfigParser & parser);	void readMsk();	void readMap(CBinaryReader & reader);	void readJson(const JsonNode & node, bool withTerrain = true);	void writeJson(JsonNode & node, bool withTerrain = true) const;	bool operator==(const ObjectTemplate& ot) const { return (id == ot.id && subid == ot.subid); }private:	ui32 width;	ui32 height;	bool visitable;	std::set<int3> blockedOffsets;	int3 blockMapOffset;	int3 visitableOffset;	int3 topVisibleOffset;	void recalculate();	void calculateWidth();	void calculateHeight();	void calculateVisitable();	void calculateBlockedOffsets();	void calculateBlockMapOffset();	void calculateVisitableOffset();	void calculateTopVisibleOffset();public:	template <typename Handler> void serialize(Handler &h, const int version)	{		h & usedTiles;		h & allowedTerrains;		h & anyLandTerrain;		h & animationFile;		h & stringID;		h & id;		h & subid;		h & printPriority;		h & visitDir;		h & editorAnimationFile;		if (!h.saving)		{			recalculate();		}	}};VCMI_LIB_NAMESPACE_END
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