Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP 2 years ago
..
BattleActionsController.cpp ec55ec76b6 Show cursor (including attack direction) when swiping in battle 2 years ago
BattleActionsController.h b20109c830 Test version of swipe gesture for in-combat attacks 2 years ago
BattleAnimationClasses.cpp 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleAnimationClasses.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleConstants.h 688b8db3eb Removed delays due to thread waits from battle animations 2 years ago
BattleEffectsController.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
BattleEffectsController.h 7543fdf787 vcmi: add reverse effect animation type 2 years ago
BattleFieldController.cpp 563d7dd41f Renamed RCLICK -> SHOW_POPUP 2 years ago
BattleFieldController.h d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2 years ago
BattleInterface.cpp e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2 years ago
BattleInterface.h 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 years ago
BattleInterfaceClasses.cpp 563d7dd41f Renamed RCLICK -> SHOW_POPUP 2 years ago
BattleInterfaceClasses.h 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 years ago
BattleObstacleController.cpp 428fb832c6 Implemented foreground/background obstacles: 2 years ago
BattleObstacleController.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleProjectileController.cpp 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleProjectileController.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleRenderer.cpp 541d98143b Renamed BattleControlPanel -> BattleWindow 2 years ago
BattleRenderer.h 428fb832c6 Implemented foreground/background obstacles: 2 years ago
BattleSiegeController.cpp 428fb832c6 Implemented foreground/background obstacles: 2 years ago
BattleSiegeController.h 8ed115a628 Fix ios compile 2 years ago
BattleStacksController.cpp 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 years ago
BattleStacksController.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleWindow.cpp 1cec6918a0 Fix spellcast cancelation in battle 2 years ago
BattleWindow.h 1cec6918a0 Fix spellcast cancelation in battle 2 years ago
CreatureAnimation.cpp da3a05bc8b Fix special colors in battle 2 years ago
CreatureAnimation.h 86f5d6de69 vcmi: modernize headers 2 years ago