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CModHandler.cpp 20 KB

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  1. #include "StdInc.h"
  2. #include "CModHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "JsonNode.h"
  5. #include "filesystem/Filesystem.h"
  6. #include "CCreatureHandler.h"
  7. #include "CArtHandler.h"
  8. #include "CTownHandler.h"
  9. #include "CHeroHandler.h"
  10. #include "CObjectHandler.h"
  11. #include "StringConstants.h"
  12. #include "CStopWatch.h"
  13. #include "IHandlerBase.h"
  14. /*
  15. * CModHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. void CIdentifierStorage::checkIdentifier(std::string & ID)
  24. {
  25. if (boost::algorithm::ends_with(ID, "."))
  26. logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";
  27. else
  28. {
  29. size_t pos = 0;
  30. do
  31. {
  32. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  33. {
  34. logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";
  35. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  36. }
  37. pos = ID.find('.', pos);
  38. }
  39. while(pos++ != std::string::npos);
  40. }
  41. }
  42. CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,
  43. std::string name, const std::function<void(si32)> & callback):
  44. localScope(localScope),
  45. remoteScope(remoteScope),
  46. type(type),
  47. name(name),
  48. callback(callback)
  49. {}
  50. static std::pair<std::string, std::string> splitString(std::string input, char separator)
  51. {
  52. std::pair<std::string, std::string> ret;
  53. size_t splitPos = input.find(separator);
  54. if (splitPos == std::string::npos)
  55. {
  56. ret.first.clear();
  57. ret.second = input;
  58. }
  59. else
  60. {
  61. ret.first = input.substr(0, splitPos);
  62. ret.second = input.substr(splitPos + 1);
  63. }
  64. return ret;
  65. }
  66. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  67. {
  68. checkIdentifier(callback.type);
  69. checkIdentifier(callback.name);
  70. assert(!callback.localScope.empty());
  71. scheduledRequests.push_back(callback);
  72. }
  73. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  74. {
  75. auto pair = splitString(name, ':'); // remoteScope:name
  76. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback));
  77. }
  78. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  79. {
  80. auto pair = splitString(name.String(), ':'); // remoteScope:name
  81. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback));
  82. }
  83. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  84. {
  85. auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
  86. auto pair2 = splitString(pair.second, '.'); // type.name
  87. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback));
  88. }
  89. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  90. {
  91. ObjectData data;
  92. data.scope = scope;
  93. data.id = identifier;
  94. std::string fullID = type + '.' + name;
  95. checkIdentifier(fullID);
  96. registeredObjects.insert(std::make_pair(fullID, data));
  97. }
  98. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  99. {
  100. std::set<std::string> allowedScopes;
  101. if (request.remoteScope.empty())
  102. {
  103. // normally ID's from all required mods, own mod and virtual "core" mod are allowed
  104. if (request.localScope != "core")
  105. allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
  106. allowedScopes.insert(request.localScope);
  107. allowedScopes.insert("core");
  108. }
  109. else
  110. {
  111. //...unless destination mod was specified explicitly
  112. auto myDeps = VLC->modh->getModData(request.localScope).dependencies;
  113. if (request.remoteScope == "core" || // allow only available to all core mod
  114. myDeps.count(request.remoteScope)) // or dependencies
  115. allowedScopes.insert(request.remoteScope);
  116. }
  117. std::string fullID = request.type + '.' + request.name;
  118. auto entries = registeredObjects.equal_range(fullID);
  119. if (entries.first != entries.second)
  120. {
  121. for (auto it = entries.first; it != entries.second; it++)
  122. {
  123. if (vstd::contains(allowedScopes, it->second.scope))
  124. {
  125. request.callback(it->second.id);
  126. return true;
  127. }
  128. }
  129. // error found. Try to generate some debug info
  130. logGlobal->errorStream() << "Unknown identifier " << request.type << "." << request.name << " from mod " << request.localScope;
  131. for (auto it = entries.first; it != entries.second; it++)
  132. {
  133. logGlobal->errorStream() << "\tID is available in mod " << it->second.scope;
  134. }
  135. }
  136. logGlobal->errorStream() << "Unknown identifier " << request.type << "." << request.name << " from mod " << request.localScope;
  137. return false;
  138. }
  139. void CIdentifierStorage::finalize()
  140. {
  141. bool errorsFound = false;
  142. for(const ObjectCallback & request : scheduledRequests)
  143. {
  144. errorsFound |= !resolveIdentifier(request);
  145. }
  146. if (errorsFound)
  147. {
  148. for(auto object : registeredObjects)
  149. {
  150. logGlobal->traceStream() << object.first << " -> " << object.second.id;
  151. }
  152. logGlobal->errorStream() << "All known identifiers were dumped into log file";
  153. }
  154. assert(errorsFound == false);
  155. }
  156. CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  157. handler(handler),
  158. objectName(objectName),
  159. originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float()))
  160. {
  161. for(auto & node : originalData)
  162. {
  163. node.setMeta("core");
  164. }
  165. }
  166. void CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList)
  167. {
  168. JsonNode data = JsonUtils::assembleFromFiles(fileList);
  169. data.setMeta(modName);
  170. ModInfo & modInfo = modData[modName];
  171. for(auto entry : data.Struct())
  172. {
  173. size_t colon = entry.first.find(':');
  174. if (colon == std::string::npos)
  175. {
  176. // normal object, local to this mod
  177. modInfo.modData[entry.first].swap(entry.second);
  178. }
  179. else
  180. {
  181. std::string remoteName = entry.first.substr(0, colon);
  182. std::string objectName = entry.first.substr(colon + 1);
  183. // patching this mod? Send warning and continue - this situation can be handled normally
  184. if (remoteName == modName)
  185. logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
  186. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  187. JsonUtils::merge(remoteConf, entry.second);
  188. }
  189. }
  190. }
  191. void CContentHandler::ContentTypeHandler::loadMod(std::string modName)
  192. {
  193. ModInfo & modInfo = modData[modName];
  194. // apply patches
  195. if (!modInfo.patches.isNull())
  196. JsonUtils::merge(modInfo.modData, modInfo.patches);
  197. for(auto entry : modInfo.modData.Struct())
  198. {
  199. const std::string & name = entry.first;
  200. JsonNode & data = entry.second;
  201. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  202. {
  203. // try to add H3 object data
  204. size_t index = data["index"].Float();
  205. if (originalData.size() > index)
  206. {
  207. JsonUtils::merge(originalData[index], data);
  208. JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
  209. handler->loadObject(modName, name, originalData[index], index);
  210. originalData[index].clear(); // do not use same data twice (same ID)
  211. continue;
  212. }
  213. }
  214. // normal new object
  215. JsonUtils::validate(data, "vcmi:" + objectName, name);
  216. handler->loadObject(modName, name, data);
  217. }
  218. }
  219. void CContentHandler::ContentTypeHandler::afterLoadFinalization()
  220. {
  221. handler->afterLoadFinalization();
  222. }
  223. CContentHandler::CContentHandler()
  224. {
  225. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  226. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  227. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  228. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  229. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  230. //TODO: spells, bonuses, something else?
  231. }
  232. void CContentHandler::preloadModData(std::string modName, JsonNode modConfig)
  233. {
  234. for(auto & handler : handlers)
  235. {
  236. handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >());
  237. }
  238. }
  239. void CContentHandler::loadMod(std::string modName)
  240. {
  241. for(auto & handler : handlers)
  242. {
  243. handler.second.loadMod(modName);
  244. }
  245. }
  246. void CContentHandler::afterLoadFinalization()
  247. {
  248. for(auto & handler : handlers)
  249. {
  250. handler.second.afterLoadFinalization();
  251. }
  252. }
  253. CModHandler::CModHandler()
  254. {
  255. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  256. {
  257. identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);
  258. }
  259. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  260. identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);
  261. }
  262. void CModHandler::loadConfigFromFile (std::string name)
  263. {
  264. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  265. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  266. settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
  267. settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
  268. settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
  269. settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
  270. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  271. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  272. const JsonNode & gameModules = settings.data["modules"];
  273. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  274. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  275. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  276. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  277. }
  278. // currentList is passed by value to get current list of depending mods
  279. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  280. {
  281. const CModInfo & mod = allMods.at(modID);
  282. // Mod already present? We found a loop
  283. if (vstd::contains(currentList, modID))
  284. {
  285. logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
  286. logGlobal->errorStream() << "\t" << mod.name << " -> ";
  287. return true;
  288. }
  289. currentList.insert(modID);
  290. // recursively check every dependency of this mod
  291. for(const TModID & dependency : mod.dependencies)
  292. {
  293. if (hasCircularDependency(dependency, currentList))
  294. {
  295. logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
  296. return true;
  297. }
  298. }
  299. return false;
  300. }
  301. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  302. {
  303. for(const TModID & id : input)
  304. {
  305. const CModInfo & mod = allMods.at(id);
  306. for(const TModID & dep : mod.dependencies)
  307. {
  308. if (!vstd::contains(input, dep))
  309. {
  310. logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
  311. return false;
  312. }
  313. }
  314. for(const TModID & conflicting : mod.conflicts)
  315. {
  316. if (vstd::contains(input, conflicting))
  317. {
  318. logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
  319. return false;
  320. }
  321. }
  322. if (hasCircularDependency(id))
  323. return false;
  324. }
  325. return true;
  326. }
  327. std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
  328. {
  329. // Topological sort algorithm
  330. // May not be the fastest one but VCMI does not needs any speed here
  331. // Unless user have dozens of mods with complex dependencies this code should be fine
  332. // first - sort input to have input strictly based on name (and not on hashmap or anything else)
  333. boost::range::sort(input);
  334. std::vector <TModID> output;
  335. output.reserve(input.size());
  336. std::set <TModID> resolvedMods;
  337. // Check if all mod dependencies are resolved (moved to resolvedMods)
  338. auto isResolved = [&](const CModInfo mod) -> bool
  339. {
  340. for(const TModID & dependency : mod.dependencies)
  341. {
  342. if (!vstd::contains(resolvedMods, dependency))
  343. return false;
  344. }
  345. return true;
  346. };
  347. while (!input.empty())
  348. {
  349. std::set <TModID> toResolve; // list of mods resolved on this iteration
  350. for (auto it = input.begin(); it != input.end();)
  351. {
  352. if (isResolved(allMods.at(*it)))
  353. {
  354. toResolve.insert(*it);
  355. output.push_back(*it);
  356. it = input.erase(it);
  357. continue;
  358. }
  359. it++;
  360. }
  361. resolvedMods.insert(toResolve.begin(), toResolve.end());
  362. }
  363. return output;
  364. }
  365. void CModHandler::initialize(std::vector<std::string> availableMods)
  366. {
  367. std::string confName = "config/modSettings.json";
  368. JsonNode modConfig;
  369. // Porbably new install. Create initial configuration
  370. if (!CResourceHandler::get()->existsResource(ResourceID(confName)))
  371. CResourceHandler::get()->createResource(confName);
  372. else
  373. modConfig = JsonNode(ResourceID(confName));
  374. const JsonNode & modList = modConfig["activeMods"];
  375. JsonNode resultingList;
  376. std::vector <TModID> detectedMods;
  377. for(std::string name : availableMods)
  378. {
  379. boost::to_lower(name);
  380. std::string modFileName = "mods/" + name + "/mod.json";
  381. if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
  382. {
  383. const JsonNode config = JsonNode(ResourceID(modFileName));
  384. if (config.isNull())
  385. continue;
  386. if (!modList[name].isNull() && modList[name].Bool() == false )
  387. {
  388. resultingList[name].Bool() = false;
  389. continue; // disabled mod
  390. }
  391. resultingList[name].Bool() = true;
  392. CModInfo & mod = allMods[name];
  393. mod.identifier = name;
  394. mod.name = config["name"].String();
  395. mod.description = config["description"].String();
  396. mod.dependencies = config["depends"].convertTo<std::set<std::string> >();
  397. mod.conflicts = config["conflicts"].convertTo<std::set<std::string> >();
  398. detectedMods.push_back(name);
  399. }
  400. else
  401. logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
  402. }
  403. if (!checkDependencies(detectedMods))
  404. {
  405. logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
  406. exit(1);
  407. }
  408. activeMods = resolveDependencies(detectedMods);
  409. modConfig["activeMods"] = resultingList;
  410. CResourceHandler::get()->createResource("CONFIG/modSettings.json");
  411. std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
  412. file << modConfig;
  413. }
  414. std::vector<std::string> CModHandler::getActiveMods()
  415. {
  416. return activeMods;
  417. }
  418. CModInfo & CModHandler::getModData(TModID modId)
  419. {
  420. CModInfo & mod = allMods.at(modId);
  421. assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
  422. return mod;
  423. }
  424. template<typename Handler>
  425. void CModHandler::handleData(Handler handler, const JsonNode & source, std::string listName, std::string schemaName)
  426. {
  427. JsonNode config = JsonUtils::assembleFromFiles(source[listName].convertTo<std::vector<std::string> >());
  428. for(auto & entry : config.Struct())
  429. {
  430. if (!entry.second.isNull()) // may happens if mod removed object by setting json entry to null
  431. {
  432. JsonUtils::validate(entry.second, schemaName, entry.first);
  433. handler->load(entry.first, entry.second);
  434. }
  435. }
  436. }
  437. void CModHandler::beforeLoad()
  438. {
  439. loadConfigFromFile("defaultMods.json");
  440. }
  441. void CModHandler::loadGameContent()
  442. {
  443. CStopWatch timer, totalTime;
  444. CContentHandler content;
  445. logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
  446. // first - load virtual "core" mod that contains all data
  447. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  448. content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json")));
  449. logGlobal->infoStream() << "\tParsing original game data: " << timer.getDiff() << " ms";
  450. for(const TModID & modName : activeMods)
  451. {
  452. logGlobal->infoStream() << "\t\t" << allMods[modName].name;
  453. std::string modFileName = "mods/" + modName + "/mod.json";
  454. const JsonNode config = JsonNode(ResourceID(modFileName));
  455. JsonUtils::validate(config, "vcmi:mod", modName);
  456. content.preloadModData(modName, config);
  457. }
  458. logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
  459. content.loadMod("core");
  460. logGlobal->infoStream() << "\tLoading original game data: " << timer.getDiff() << " ms";
  461. for(const TModID & modName : activeMods)
  462. {
  463. content.loadMod(modName);
  464. logGlobal->infoStream() << "\t\t" << allMods[modName].name;
  465. }
  466. logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
  467. VLC->creh->loadCrExpBon();
  468. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  469. identifiers.finalize();
  470. logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
  471. content.afterLoadFinalization();
  472. logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";
  473. logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
  474. }
  475. void CModHandler::reload()
  476. {
  477. {
  478. //recreate adventure map defs
  479. assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
  480. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
  481. for(auto & crea : VLC->creh->creatures)
  482. {
  483. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
  484. {
  485. auto info = new CGDefInfo(*baseInfo);
  486. info->subid = crea->idNumber;
  487. info->name = crea->advMapDef;
  488. VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
  489. }
  490. }
  491. }
  492. {
  493. assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());
  494. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;
  495. for(auto & art : VLC->arth->artifacts)
  496. {
  497. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type
  498. {
  499. auto info = new CGDefInfo(*baseInfo);
  500. info->subid = art->id;
  501. info->name = art->advMapDef;
  502. VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;
  503. }
  504. }
  505. }
  506. {
  507. assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
  508. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
  509. auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
  510. for(auto & faction : VLC->townh->factions)
  511. {
  512. TFaction index = faction->index;
  513. CTown * town = faction->town;
  514. if (town)
  515. {
  516. auto & cientInfo = town->clientInfo;
  517. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], index)) // no obj info for this type
  518. {
  519. auto info = new CGDefInfo(*baseInfo);
  520. info->subid = index;
  521. townInfos[index] = info;
  522. }
  523. townInfos[index]->name = cientInfo.advMapCastle;
  524. VLC->dobjinfo->villages[index] = new CGDefInfo(*townInfos[index]);
  525. VLC->dobjinfo->villages[index]->name = cientInfo.advMapVillage;
  526. VLC->dobjinfo->capitols[index] = new CGDefInfo(*townInfos[index]);
  527. VLC->dobjinfo->capitols[index]->name = cientInfo.advMapCapitol;
  528. for (int i = 0; i < town->dwellings.size(); ++i)
  529. {
  530. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i
  531. for (auto cre : town->creatures[i]) //both unupgraded and upgraded get same dwelling
  532. {
  533. auto info = new CGDefInfo(*baseInfo);
  534. info->subid = cre;
  535. info->name = town->dwellings[i];
  536. VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;
  537. VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id
  538. }
  539. }
  540. }
  541. }
  542. }
  543. }