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- /*
- * NetPacksServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "../lib/NetPacks.h"
- #include "CGameHandler.h"
- #include "../lib/IGameCallback.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/CGameState.h"
- #include "../lib/battle/BattleInfo.h"
- #include "../lib/battle/BattleAction.h"
- #include "../lib/battle/Unit.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/spells/ISpellMechanics.h"
- #include "../lib/serializer/Cast.h"
- bool CPackForServer::isPlayerOwns(CGameHandler * gh, ObjectInstanceID id)
- {
- return gh->getPlayerAt(c) == gh->getOwner(id);
- }
- void CPackForServer::throwNotAllowedAction()
- {
- if(c)
- {
- SystemMessage temp_message("You are not allowed to perform this action!");
- c->sendPack(&temp_message);
- }
- logNetwork->error("Player is not allowed to perform this action!");
- throw ExceptionNotAllowedAction();
- }
- void CPackForServer::wrongPlayerMessage(CGameHandler * gh, PlayerColor expectedplayer)
- {
- std::ostringstream oss;
- oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;
- logNetwork->error(oss.str());
- if(c)
- {
- SystemMessage temp_message(oss.str());
- c->sendPack(&temp_message);
- }
- }
- void CPackForServer::throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id)
- {
- if(!isPlayerOwns(gh, id))
- {
- wrongPlayerMessage(gh, gh->getOwner(id));
- throwNotAllowedAction();
- }
- }
- void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player)
- {
- if(!gh->hasPlayerAt(player, c) && player != gh->getPlayerAt(c))
- {
- wrongPlayerMessage(gh, player);
- throwNotAllowedAction();
- }
- }
- void CPackForServer::throwAndComplain(CGameHandler * gh, std::string txt)
- {
- gh->complain(txt);
- throwNotAllowedAction();
- }
- CGameState * CPackForServer::GS(CGameHandler * gh)
- {
- return gh->gs;
- }
- bool SaveGame::applyGh(CGameHandler * gh)
- {
- gh->save(fname);
- logGlobal->info("Game has been saved as %s", fname);
- return true;
- }
- bool EndTurn::applyGh(CGameHandler * gh)
- {
- PlayerColor currentPlayer = GS(gh)->currentPlayer;
- if(player != currentPlayer)
- {
- if(gh->getPlayerStatus(player) == EPlayerStatus::INGAME)
- throwAndComplain(gh, "Player attempted to end turn for another player!");
- logGlobal->debug("Player attempted to end turn after game over. Ignoring this request.");
- return true;
- }
- throwOnWrongPlayer(gh, player);
- if(gh->queries.topQuery(player))
- throwAndComplain(gh, "Cannot end turn before resolving queries!");
- gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
- return true;
- }
- bool DismissHero::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, hid);
- return gh->removeObject(gh->getObj(hid));
- }
- bool MoveHero::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, hid);
- return gh->moveHero(hid, dest, 0, transit, gh->getPlayerAt(c));
- }
- bool CastleTeleportHero::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, hid);
- return gh->teleportHero(hid, dest, source, gh->getPlayerAt(c));
- }
- bool ArrangeStacks::applyGh(CGameHandler * gh)
- {
- //checks for owning in the gh func
- return gh->arrangeStacks(id1, id2, what, p1, p2, val, gh->getPlayerAt(c));
- }
- bool BulkMoveArmy::applyGh(CGameHandler * gh)
- {
- return gh->bulkMoveArmy(srcArmy, destArmy, srcSlot);
- }
- bool BulkSplitStack::applyGh(CGameHandler * gh)
- {
- return gh->bulkSplitStack(src, srcOwner, amount);
- }
- bool BulkMergeStacks::applyGh(CGameHandler* gh)
- {
- return gh->bulkMergeStacks(src, srcOwner);
- }
- bool BulkSmartSplitStack::applyGh(CGameHandler * gh)
- {
- return gh->bulkSmartSplitStack(src, srcOwner);
- }
- bool DisbandCreature::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, id);
- return gh->disbandCreature(id, pos);
- }
- bool BuildStructure::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, tid);
- return gh->buildStructure(tid, bid);
- }
- bool RecruitCreatures::applyGh(CGameHandler * gh)
- {
- return gh->recruitCreatures(tid, dst, crid, amount, level);
- }
- bool UpgradeCreature::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, id);
- return gh->upgradeCreature(id, pos, cid);
- }
- bool GarrisonHeroSwap::applyGh(CGameHandler * gh)
- {
- const CGTownInstance * town = gh->getTown(tid);
- if(!isPlayerOwns(gh, tid) && !(town->garrisonHero && isPlayerOwns(gh, town->garrisonHero->id)))
- throwNotAllowedAction(); //neither town nor garrisoned hero (if present) is ours
- return gh->garrisonSwap(tid);
- }
- bool ExchangeArtifacts::applyGh(CGameHandler * gh)
- {
- throwOnWrongPlayer(gh, src.owningPlayer()); //second hero can be ally
- return gh->moveArtifact(src, dst);
- }
- bool BulkExchangeArtifacts::applyGh(CGameHandler * gh)
- {
- const CGHeroInstance * pSrcHero = gh->getHero(srcHero);
- throwOnWrongPlayer(gh, pSrcHero->getOwner());
- return gh->bulkMoveArtifacts(srcHero, dstHero, swap);
- }
- bool AssembleArtifacts::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, heroID);
- return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
- }
- bool BuyArtifact::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, hid);
- return gh->buyArtifact(hid, aid);
- }
- bool TradeOnMarketplace::applyGh(CGameHandler * gh)
- {
- const CGObjectInstance * market = gh->getObj(marketId);
- if(!market)
- throwAndComplain(gh, "Invalid market object");
- const CGHeroInstance * hero = gh->getHero(heroId);
- //market must be owned or visited
- const IMarket * m = IMarket::castFrom(market);
- if(!m)
- throwAndComplain(gh, "market is not-a-market! :/");
- PlayerColor player = market->tempOwner;
- if(player >= PlayerColor::PLAYER_LIMIT)
- player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
- if(player >= PlayerColor::PLAYER_LIMIT)
- throwAndComplain(gh, "No player can use this market!");
- bool allyTownSkillTrade = (mode == EMarketMode::RESOURCE_SKILL && gh->getPlayerRelations(player, hero->tempOwner) == PlayerRelations::ALLIES);
- if(hero && (!(player == hero->tempOwner || allyTownSkillTrade)
- || hero->visitablePos() != market->visitablePos()))
- throwAndComplain(gh, "This hero can't use this marketplace!");
- if(!allyTownSkillTrade)
- throwOnWrongPlayer(gh, player);
- bool result = true;
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- for(int i = 0; i < r1.size(); ++i)
- result &= gh->tradeResources(m, val[i], player, r1[i], r2[i]);
- break;
- case EMarketMode::RESOURCE_PLAYER:
- for(int i = 0; i < r1.size(); ++i)
- result &= gh->sendResources(val[i], player, static_cast<Res::ERes>(r1[i]), PlayerColor(r2[i]));
- break;
- case EMarketMode::CREATURE_RESOURCE:
- for(int i = 0; i < r1.size(); ++i)
- result &= gh->sellCreatures(val[i], m, hero, SlotID(r1[i]), static_cast<Res::ERes>(r2[i]));
- break;
- case EMarketMode::RESOURCE_ARTIFACT:
- for(int i = 0; i < r1.size(); ++i)
- result &= gh->buyArtifact(m, hero, static_cast<Res::ERes>(r1[i]), ArtifactID(r2[i]));
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- for(int i = 0; i < r1.size(); ++i)
- result &= gh->sellArtifact(m, hero, ArtifactInstanceID(r1[i]), static_cast<Res::ERes>(r2[i]));
- break;
- case EMarketMode::CREATURE_UNDEAD:
- for(int i = 0; i < r1.size(); ++i)
- result &= gh->transformInUndead(m, hero, SlotID(r1[i]));
- break;
- case EMarketMode::RESOURCE_SKILL:
- for(int i = 0; i < r2.size(); ++i)
- result &= gh->buySecSkill(m, hero, SecondarySkill(r2[i]));
- break;
- case EMarketMode::CREATURE_EXP:
- {
- std::vector<SlotID> slotIDs(r1.begin(), r1.end());
- std::vector<ui32> count(val.begin(), val.end());
- return gh->sacrificeCreatures(m, hero, slotIDs, count);
- }
- case EMarketMode::ARTIFACT_EXP:
- {
- std::vector<ArtifactPosition> positions(r1.begin(), r1.end());
- return gh->sacrificeArtifact(m, hero, positions);
- }
- default:
- throwAndComplain(gh, "Unknown exchange mode!");
- }
- return result;
- }
- bool SetFormation::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, hid);
- return gh->setFormation(hid, formation);
- }
- bool HireHero::applyGh(CGameHandler * gh)
- {
- const CGObjectInstance * obj = gh->getObj(tid);
- const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
- if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
- throwAndComplain(gh, "Can't buy hero in enemy town!");
- return gh->hireHero(obj, hid, player);
- }
- bool BuildBoat::applyGh(CGameHandler * gh)
- {
- if(gh->getPlayerRelations(gh->getOwner(objid), gh->getPlayerAt(c)) == PlayerRelations::ENEMIES)
- throwAndComplain(gh, "Can't build boat at enemy shipyard");
- return gh->buildBoat(objid);
- }
- bool QueryReply::applyGh(CGameHandler * gh)
- {
- auto playerToConnection = gh->connections.find(player);
- if(playerToConnection == gh->connections.end())
- throwAndComplain(gh, "No such player!");
- if(!vstd::contains(playerToConnection->second, c))
- throwAndComplain(gh, "Message came from wrong connection!");
- if(qid == QueryID(-1))
- throwAndComplain(gh, "Cannot answer the query with id -1!");
- assert(vstd::contains(gh->states.players, player));
- return gh->queryReply(qid, reply, player);
- }
- bool MakeAction::applyGh(CGameHandler * gh)
- {
- const BattleInfo * b = GS(gh)->curB;
- if(!b)
- throwNotAllowedAction();
- if(b->tacticDistance)
- {
- if(ba.actionType != EActionType::WALK && ba.actionType != EActionType::END_TACTIC_PHASE
- && ba.actionType != EActionType::RETREAT && ba.actionType != EActionType::SURRENDER)
- throwNotAllowedAction();
- if(!vstd::contains(gh->connections[b->sides[b->tacticsSide].color], c))
- throwNotAllowedAction();
- }
- else
- {
- auto active = b->battleActiveUnit();
- if(!active)
- throwNotAllowedAction();
- auto unitOwner = b->battleGetOwner(active);
- if(!vstd::contains(gh->connections[unitOwner], c))
- throwNotAllowedAction();
- }
- return gh->makeBattleAction(ba);
- }
- bool MakeCustomAction::applyGh(CGameHandler * gh)
- {
- const BattleInfo * b = GS(gh)->curB;
- if(!b)
- throwNotAllowedAction();
- if(b->tacticDistance)
- throwNotAllowedAction();
- auto active = b->battleActiveUnit();
- if(!active)
- throwNotAllowedAction();
- auto unitOwner = b->battleGetOwner(active);
- if(!vstd::contains(gh->connections[unitOwner], c))
- throwNotAllowedAction();
- if(ba.actionType != EActionType::HERO_SPELL)
- throwNotAllowedAction();
- return gh->makeCustomAction(ba);
- }
- bool DigWithHero::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, id);
- return gh->dig(gh->getHero(id));
- }
- bool CastAdvSpell::applyGh(CGameHandler * gh)
- {
- throwOnWrongOwner(gh, hid);
- const CSpell * s = sid.toSpell();
- if(!s)
- throwNotAllowedAction();
- const CGHeroInstance * h = gh->getHero(hid);
- if(!h)
- throwNotAllowedAction();
- AdventureSpellCastParameters p;
- p.caster = h;
- p.pos = pos;
- return s->adventureCast(gh->spellEnv, p);
- }
- bool PlayerMessage::applyGh(CGameHandler * gh)
- {
- if(!player.isSpectator()) // TODO: clearly not a great way to verify permissions
- throwOnWrongPlayer(gh, player);
-
- gh->playerMessage(player, text, currObj);
- return true;
- }
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