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							- /*
 
-  * Functions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Functions.h"
 
- #include "CMapGenerator.h"
 
- #include "RmgMap.h"
 
- #include "TileInfo.h"
 
- #include "RmgPath.h"
 
- #include "../TerrainHandler.h"
 
- #include "../CTownHandler.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../VCMI_Lib.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
 
- {
 
- 	uint32_t distanceSq = distance * distance;
 
- 	auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
 
- 	{
 
- 		return t.dist2dSQ(zone.getPos()) > distanceSq;
 
- 	});
 
- 	return subarea.getTiles();
 
- }
 
- int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
 
- {
 
- 	auto factories = VLC->objtypeh->knownSubObjects(ObjID);
 
- 	vstd::erase_if(factories, [ObjID, &terrain](si32 f)
 
- 	{
 
- 		//TODO: Use templates with lowest number of terrains (most specific)
 
- 		return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
 
- 	});
 
- 	
 
- 	return *RandomGeneratorUtil::nextItem(factories, generator);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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