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							- /*
 
-  * SideInBattle.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SideInBattle.h"
 
- #include "../mapObjects/CArmedInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
 
- {
 
- 	hero = Hero;
 
- 	armyObject = Army;
 
- 	switch(armyObject->ID)
 
- 	{
 
- 		case Obj::CREATURE_GENERATOR1:
 
- 		case Obj::CREATURE_GENERATOR2:
 
- 		case Obj::CREATURE_GENERATOR3:
 
- 		case Obj::CREATURE_GENERATOR4:
 
- 			color = PlayerColor::NEUTRAL;
 
- 			break;
 
- 		default:
 
- 			color = armyObject->getOwner();
 
- 	}
 
- 	if(color == PlayerColor::UNFLAGGABLE)
 
- 		color = PlayerColor::NEUTRAL;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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