CRmgTemplateZone.h 8.4 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. #include "../ResourceSet.h" //for TResource (?)
  16. #include "../mapObjects/ObjectTemplate.h"
  17. class CMapGenerator;
  18. class CTileInfo;
  19. class int3;
  20. class CGObjectInstance;
  21. class ObjectTemplate;
  22. namespace ETemplateZoneType
  23. {
  24. enum ETemplateZoneType
  25. {
  26. PLAYER_START,
  27. CPU_START,
  28. TREASURE,
  29. JUNCTION
  30. };
  31. }
  32. class DLL_LINKAGE CTileInfo
  33. {
  34. public:
  35. CTileInfo();
  36. float getNearestObjectDistance() const;
  37. void setNearestObjectDistance(float value);
  38. bool isBlocked() const;
  39. bool shouldBeBlocked() const;
  40. bool isPossible() const;
  41. bool isFree() const;
  42. bool isUsed() const;
  43. bool isRoad() const;
  44. void setOccupied(ETileType::ETileType value);
  45. ETerrainType getTerrainType() const;
  46. ETileType::ETileType getTileType() const;
  47. void setTerrainType(ETerrainType value);
  48. void setRoadType(ERoadType::ERoadType value);
  49. private:
  50. float nearestObjectDistance;
  51. ETileType::ETileType occupied;
  52. ETerrainType terrain;
  53. ERoadType::ERoadType roadType;
  54. };
  55. class DLL_LINKAGE CTreasureInfo
  56. {
  57. public:
  58. ui32 min;
  59. ui32 max;
  60. ui16 density;
  61. };
  62. struct DLL_LINKAGE ObjectInfo
  63. {
  64. ObjectTemplate templ;
  65. ui32 value;
  66. ui16 probability;
  67. ui32 maxPerZone;
  68. ui32 maxPerMap;
  69. std::function<CGObjectInstance *()> generateObject;
  70. void setTemplate (si32 type, si32 subtype, ETerrainType terrain);
  71. bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
  72. };
  73. struct DLL_LINKAGE CTreasurePileInfo
  74. {
  75. std::set<int3> visitableFromBottomPositions; //can be visited only from bottom or side
  76. std::set<int3> visitableFromTopPositions; //they can be visited from any direction
  77. std::set<int3> blockedPositions;
  78. std::set<int3> occupiedPositions; //blocked + visitable
  79. int3 nextTreasurePos;
  80. };
  81. /// The CRmgTemplateZone describes a zone in a template.
  82. class DLL_LINKAGE CRmgTemplateZone
  83. {
  84. public:
  85. class DLL_LINKAGE CTownInfo
  86. {
  87. public:
  88. CTownInfo();
  89. int getTownCount() const; /// Default: 0
  90. void setTownCount(int value);
  91. int getCastleCount() const; /// Default: 0
  92. void setCastleCount(int value);
  93. int getTownDensity() const; /// Default: 0
  94. void setTownDensity(int value);
  95. int getCastleDensity() const; /// Default: 0
  96. void setCastleDensity(int value);
  97. private:
  98. int townCount, castleCount, townDensity, castleDensity;
  99. };
  100. CRmgTemplateZone();
  101. TRmgTemplateZoneId getId() const; /// Default: 0
  102. void setId(TRmgTemplateZoneId value);
  103. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  104. void setType(ETemplateZoneType::ETemplateZoneType value);
  105. int getSize() const; /// Default: 1
  106. void setSize(int value);
  107. boost::optional<int> getOwner() const;
  108. void setOwner(boost::optional<int> value);
  109. const CTownInfo & getPlayerTowns() const;
  110. void setPlayerTowns(const CTownInfo & value);
  111. const CTownInfo & getNeutralTowns() const;
  112. void setNeutralTowns(const CTownInfo & value);
  113. bool getTownsAreSameType() const; /// Default: false
  114. void setTownsAreSameType(bool value);
  115. const std::set<TFaction> & getTownTypes() const; /// Default: all
  116. void setTownTypes(const std::set<TFaction> & value);
  117. void setMonsterTypes(const std::set<TFaction> & value);
  118. std::set<TFaction> getDefaultTownTypes() const;
  119. bool getMatchTerrainToTown() const; /// Default: true
  120. void setMatchTerrainToTown(bool value);
  121. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  122. void setTerrainTypes(const std::set<ETerrainType> & value);
  123. std::set<ETerrainType> getDefaultTerrainTypes() const;
  124. void setMinesAmount (TResource res, ui16 amount);
  125. std::map<TResource, ui16> getMinesInfo() const;
  126. void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
  127. float3 getCenter() const;
  128. void setCenter(const float3 &f);
  129. int3 getPos() const;
  130. void setPos(const int3 &pos);
  131. void addTile (const int3 &pos);
  132. void initFreeTiles (CMapGenerator* gen);
  133. std::set<int3> getTileInfo () const;
  134. void discardDistantTiles (CMapGenerator* gen, float distance);
  135. void clearTiles();
  136. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  137. void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
  138. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
  139. bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance, const CTreasureInfo& treasureInfo);
  140. bool fill (CMapGenerator* gen);
  141. bool placeMines (CMapGenerator* gen);
  142. void initTownType (CMapGenerator* gen);
  143. void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
  144. void randomizeTownType(CMapGenerator* gen); //helper function
  145. void initTerrainType (CMapGenerator* gen);
  146. void createBorder(CMapGenerator* gen);
  147. void fractalize(CMapGenerator* gen);
  148. bool createRequiredObjects(CMapGenerator* gen);
  149. void createTreasures(CMapGenerator* gen);
  150. void createObstacles1(CMapGenerator* gen);
  151. void createObstacles2(CMapGenerator* gen);
  152. bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, std::set<int3>* clearedTiles = nullptr);
  153. std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
  154. void addConnection(TRmgTemplateZoneId otherZone);
  155. void setQuestArtZone(CRmgTemplateZone * otherZone);
  156. std::vector<TRmgTemplateZoneId> getConnections() const;
  157. void addTreasureInfo(CTreasureInfo & info);
  158. std::vector<CTreasureInfo> getTreasureInfo();
  159. std::set<int3>* getFreePaths();
  160. ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
  161. void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
  162. void addRoadNode(const int3 & node);
  163. void connectRoads(CMapGenerator * gen); //fills "roads" according to "roadNodes"
  164. private:
  165. //template info
  166. TRmgTemplateZoneId id;
  167. ETemplateZoneType::ETemplateZoneType type;
  168. int size;
  169. boost::optional<int> owner;
  170. CTownInfo playerTowns, neutralTowns;
  171. bool townsAreSameType;
  172. std::set<TFaction> townTypes;
  173. std::set<TFaction> monsterTypes;
  174. bool matchTerrainToTown;
  175. std::set<ETerrainType> terrainTypes;
  176. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  177. si32 townType;
  178. ETerrainType terrainType;
  179. CRmgTemplateZone * questArtZone; //artifacts required for Seer Huts will be placed here - or not if null
  180. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  181. std::vector<CTreasureInfo> treasureInfo;
  182. std::vector<ObjectInfo> possibleObjects;
  183. int minGuardedValue;
  184. //content info
  185. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  186. std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
  187. std::vector<CGObjectInstance*> objects;
  188. //placement info
  189. int3 pos;
  190. float3 center;
  191. std::set<int3> tileinfo; //irregular area assined to zone
  192. std::set<int3> possibleTiles; //optimization purposes for treasure generation
  193. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  194. std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
  195. std::set<int3> roadNodes; //tiles to be connected with roads
  196. std::set<int3> roads; //all tiles with roads
  197. bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst);
  198. void drawRoads(CMapGenerator * gen); //actually updates tiles
  199. bool pointIsIn(int x, int y);
  200. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  201. bool isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, const std::set<int3> &tilesBlockedByObject) const;
  202. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  203. bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value);
  204. bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
  205. void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
  206. bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
  207. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  208. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
  209. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
  210. };