DjWarmonger
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8b1641d498
Generate main towns for zones with no player present.
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il y a 10 ans |
DjWarmonger
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6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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il y a 10 ans |
AlexVinS
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27c46c83d6
describe roads placement in log
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il y a 10 ans |
AlexVinS
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76193c4c5c
More experiments WIP.
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il y a 10 ans |
AlexVinS
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eb60d9737f
more sensible road placement
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il y a 11 ans |
AlexVinS
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4c4ad480c5
added experimental usage of roads
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il y a 11 ans |
DjWarmonger
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a0f534146c
Fixed underground Lava terrain.
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il y a 10 ans |
DjWarmonger
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9453250e0f
Spawn quest arts in nearby zones.
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il y a 10 ans |
DjWarmonger
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0acae7a708
Additional adjustment of zone positions to ensure balanced zone sizes.
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il y a 10 ans |
DjWarmonger
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b7386250e9
Fixed fractalized paths inside zones.
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il y a 10 ans |
DjWarmonger
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5fbd856a4c
New rule for placement of unguarded treasures
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il y a 11 ans |
DjWarmonger
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fee2184996
Wood & ore mines will be placed close to zone center.
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il y a 11 ans |
DjWarmonger
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3886a19771
More balanced treasure pile distribution.
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il y a 11 ans |
DjWarmonger
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ce83db0f43
- Option to configure monster types spawning in a zone
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il y a 11 ans |
DjWarmonger
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f3d7c658f0
Ensure distance between treasure piles.
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il y a 11 ans |
DjWarmonger
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0f4608ae01
Nicer treasure piles.
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il y a 11 ans |
DjWarmonger
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dc03a251f6
- Fixed treasure generating formula It should be now identical to OH3.
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il y a 11 ans |
DjWarmonger
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a9ddeb665b
Place large obstacles first.
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il y a 11 ans |
DjWarmonger
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67d8a24f0b
Experiments with object distance.
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il y a 11 ans |
DjWarmonger
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1dd88d394f
All required objects will now constitute main paths of zone (again), which should improve their shape.
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il y a 11 ans |
DjWarmonger
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156e19cdf6
Various optimizations based on RMG profiling.
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il y a 11 ans |
DjWarmonger
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0763b9a758
- Implemented object per zone limit
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il y a 11 ans |
DjWarmonger
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be8c9c8378
Correct strength of zone guards. Logs for guard strength.
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il y a 11 ans |
DjWarmonger
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966873181f
Do not let monsters or treasures spawn near already placed monsters.
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il y a 11 ans |
DjWarmonger
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927e16d9f5
Almost correct placement of all objects.
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il y a 11 ans |
DjWarmonger
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2a8ae6310e
Better object placement and accessibility.
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il y a 11 ans |
DjWarmonger
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22d26db694
Correct placement of non-overlapping objects.
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il y a 11 ans |
DjWarmonger
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866cd6f540
Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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il y a 11 ans |
DjWarmonger
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ab748ae221
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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il y a 11 ans |
DjWarmonger
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d118fbffe8
Correct placement of subterranean gates.
|
il y a 11 ans |