Historique des commits

Auteur SHA1 Message Date
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. il y a 10 ans
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. il y a 10 ans
  AlexVinS 27c46c83d6 describe roads placement in log il y a 10 ans
  AlexVinS 76193c4c5c More experiments WIP. il y a 10 ans
  AlexVinS eb60d9737f more sensible road placement il y a 11 ans
  AlexVinS 4c4ad480c5 added experimental usage of roads il y a 11 ans
  DjWarmonger a0f534146c Fixed underground Lava terrain. il y a 10 ans
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. il y a 10 ans
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. il y a 10 ans
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. il y a 10 ans
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures il y a 11 ans
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. il y a 11 ans
  DjWarmonger 3886a19771 More balanced treasure pile distribution. il y a 11 ans
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone il y a 11 ans
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. il y a 11 ans
  DjWarmonger 0f4608ae01 Nicer treasure piles. il y a 11 ans
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. il y a 11 ans
  DjWarmonger a9ddeb665b Place large obstacles first. il y a 11 ans
  DjWarmonger 67d8a24f0b Experiments with object distance. il y a 11 ans
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. il y a 11 ans
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. il y a 11 ans
  DjWarmonger 0763b9a758 - Implemented object per zone limit il y a 11 ans
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. il y a 11 ans
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. il y a 11 ans
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. il y a 11 ans
  DjWarmonger 2a8ae6310e Better object placement and accessibility. il y a 11 ans
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. il y a 11 ans
  DjWarmonger 866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. il y a 11 ans
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. il y a 11 ans
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. il y a 11 ans