Ivan Savenko 65fc50d33b Simplified building ID logic 10 months ago
..
CGPathNode.cpp c8e6a7cd27 Fixed most common cases of movement actions 2 years ago
CGPathNode.h 04a81fee87 Reduce size of CGPathNode and AIPathNode 1 year ago
CPathfinder.cpp 65fc50d33b Simplified building ID logic 10 months ago
CPathfinder.h ab45c58e26 Use small_vector for bonus list to reduce allocations 10 months ago
INodeStorage.h 017fb204a1 NKAI: remove 5th dimension 1 year ago
NodeStorage.cpp 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 1 year ago
NodeStorage.h 017fb204a1 NKAI: remove 5th dimension 1 year ago
PathfinderOptions.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 year ago
PathfinderOptions.h 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 year ago
PathfinderUtil.h 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 1 year ago
PathfindingRules.cpp 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 1 year ago
PathfindingRules.h bd4d2788ed Split pathfinder into multiple smaller files 2 years ago
TurnInfo.cpp 95a07ee5cb Use bonus system cache whenever possible 10 months ago
TurnInfo.h 95a07ee5cb Use bonus system cache whenever possible 10 months ago