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						CGPathNode.cpp
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					c8e6a7cd27
					Fixed most common cases of movement actions
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				2 years ago | 
			
		
			
				
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						CGPathNode.h
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					04a81fee87
					Reduce size of CGPathNode and AIPathNode
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				1 year ago | 
			
		
			
				
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						CPathfinder.cpp
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					65fc50d33b
					Simplified building ID logic
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				10 months ago | 
			
		
			
				
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						CPathfinder.h
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					ab45c58e26
					Use small_vector for bonus list to reduce allocations
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				10 months ago | 
			
		
			
				
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						INodeStorage.h
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					017fb204a1
					NKAI: remove 5th dimension
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				1 year ago | 
			
		
			
				
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						NodeStorage.cpp
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					08fbcd5239
					TerrainTile now uses identifiers instead of pointers to VLC
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				1 year ago | 
			
		
			
				
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						NodeStorage.h
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					017fb204a1
					NKAI: remove 5th dimension
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				1 year ago | 
			
		
			
				
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						PathfinderOptions.cpp
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					8225eb454e
					Added GameSettings to gamestate, potentially allowing to define game
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				1 year ago | 
			
		
			
				
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						PathfinderOptions.h
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					8225eb454e
					Added GameSettings to gamestate, potentially allowing to define game
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				1 year ago | 
			
		
			
				
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						PathfinderUtil.h
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					08fbcd5239
					TerrainTile now uses identifiers instead of pointers to VLC
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				1 year ago | 
			
		
			
				
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						PathfindingRules.cpp
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					08fbcd5239
					TerrainTile now uses identifiers instead of pointers to VLC
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				1 year ago | 
			
		
			
				
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						PathfindingRules.h
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					bd4d2788ed
					Split pathfinder into multiple smaller files
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				2 years ago | 
			
		
			
				
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						TurnInfo.cpp
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					95a07ee5cb
					Use bonus system cache whenever possible
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				10 months ago | 
			
		
			
				
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						TurnInfo.h
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					95a07ee5cb
					Use bonus system cache whenever possible
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				10 months ago |