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							- /*
 
-  * AccessibilityInfo.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AccessibilityInfo.h"
 
- #include "Unit.h"
 
- #include "../GameConstants.h"
 
- bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
 
- {
 
- 	return accessible(tile, stack->doubleWide(), stack->unitSide());
 
- }
 
- bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
 
- {
 
- 	// All hexes that stack would cover if standing on tile have to be accessible.
 
- 	//do not use getHexes for speed reasons
 
- 	if(!tile.isValid())
 
- 		return false;
 
- 	if(at(tile) != EAccessibility::ACCESSIBLE && !(at(tile) == EAccessibility::GATE && side == BattleSide::DEFENDER))
 
- 		return false;
 
- 	if(doubleWide)
 
- 	{
 
- 		auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
 
- 		if(!otherHex.isValid())
 
- 			return false;
 
- 		if(at(otherHex) != EAccessibility::ACCESSIBLE && !(at(otherHex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
 
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