Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 4 years ago
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AccessibilityInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
AccessibilityInfo.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
BattleAction.cpp e50efdc279 Creature spellcast refactor (#569) 6 years ago
BattleAction.h e50efdc279 Creature spellcast refactor (#569) 6 years ago
BattleAttackInfo.cpp be10694b73 Some changes to make the battle AI smarter 5 years ago
BattleAttackInfo.h be10694b73 Some changes to make the battle AI smarter 5 years ago
BattleHex.cpp a05ae78e67 Fixed lots of warnings. 5 years ago
BattleHex.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
BattleInfo.cpp ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 4 years ago
BattleInfo.h dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
BattleProxy.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
BattleProxy.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CBattleInfoCallback.cpp 211a993c44 Fix obstacles escaping for twohex creatures 5 years ago
CBattleInfoCallback.h 211a993c44 Fix obstacles escaping for twohex creatures 5 years ago
CBattleInfoEssentials.cpp 39de2f6435 Fix: Morale bonus should be shown correctly 5 years ago
CBattleInfoEssentials.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CCallbackBase.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CCallbackBase.h c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 years ago
CObstacleInstance.cpp dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
CObstacleInstance.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CPlayerBattleCallback.cpp a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 years ago
CPlayerBattleCallback.h 96eb9c0ac7 tweak 8 years ago
CUnitState.cpp 39de2f6435 Fix: Morale bonus should be shown correctly 5 years ago
CUnitState.h 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 5 years ago
Destination.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
Destination.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
IBattleState.h dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
IUnitInfo.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
ReachabilityInfo.cpp 3614330b3d moat bypass when no targets to attack 4 years ago
ReachabilityInfo.h 3614330b3d moat bypass when no targets to attack 4 years ago
SideInBattle.cpp ef2ff0c752 Precompiled header path also needs fix 8 years ago
SideInBattle.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
SiegeInfo.cpp ef2ff0c752 Precompiled header path also needs fix 8 years ago
SiegeInfo.h 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
Unit.cpp 3614330b3d moat bypass when no targets to attack 4 years ago
Unit.h 3614330b3d moat bypass when no targets to attack 4 years ago