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							- /*
 
-  * BattleHex.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleHex.h"
 
- BattleHex::BattleHex() : hex(INVALID) {}
 
- BattleHex::BattleHex(si16 _hex) : hex(_hex) {}
 
- BattleHex::BattleHex(si16 x, si16 y)
 
- {
 
- 	setXY(x, y);
 
- }
 
- BattleHex::BattleHex(std::pair<si16, si16> xy)
 
- {
 
- 	setXY(xy);
 
- }
 
- BattleHex::operator si16() const
 
- {
 
- 	return hex;
 
- }
 
- bool BattleHex::isValid() const
 
- {
 
- 	return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
 
- }
 
- bool BattleHex::isAvailable() const
 
- {
 
- 	return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
 
- }
 
- void BattleHex::setX(si16 x)
 
- {
 
- 	setXY(x, getY());
 
- }
 
- void BattleHex::setY(si16 y)
 
- {
 
- 	setXY(getX(), y);
 
- }
 
- void BattleHex::setXY(si16 x, si16 y, bool hasToBeValid)
 
- {
 
- 	if(hasToBeValid)
 
- 	{
 
- 		if(!(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0 && y < GameConstants::BFIELD_HEIGHT))
 
- 			throw std::runtime_error("Valid hex required");
 
- 	}
 
- 	hex = x + y * GameConstants::BFIELD_WIDTH;
 
- }
 
- void BattleHex::setXY(std::pair<si16, si16> xy)
 
- {
 
- 	setXY(xy.first, xy.second);
 
- }
 
- si16 BattleHex::getX() const
 
- {
 
- 	return hex % GameConstants::BFIELD_WIDTH;
 
- }
 
- si16 BattleHex::getY() const
 
- {
 
- 	return hex / GameConstants::BFIELD_WIDTH;
 
- }
 
- std::pair<si16, si16> BattleHex::getXY() const
 
- {
 
- 	return std::make_pair(getX(), getY());
 
- }
 
- BattleHex& BattleHex::moveInDirection(EDir dir, bool hasToBeValid)
 
- {
 
- 	si16 x(getX()), y(getY());
 
- 	switch(dir)
 
- 	{
 
- 	case TOP_LEFT:
 
- 		setXY((y%2) ? x-1 : x, y-1, hasToBeValid);
 
- 		break;
 
- 	case TOP_RIGHT:
 
- 		setXY((y%2) ? x : x+1, y-1, hasToBeValid);
 
- 		break;
 
- 	case RIGHT:
 
- 		setXY(x+1, y, hasToBeValid);
 
- 		break;
 
- 	case BOTTOM_RIGHT:
 
- 		setXY((y%2) ? x : x+1, y+1, hasToBeValid);
 
- 		break;
 
- 	case BOTTOM_LEFT:
 
- 		setXY((y%2) ? x-1 : x, y+1, hasToBeValid);
 
- 		break;
 
- 	case LEFT:
 
- 		setXY(x-1, y, hasToBeValid);
 
- 		break;
 
- 	case NONE:
 
- 		break;
 
- 	default:
 
- 		throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
 
- 		break;
 
- 	}
 
- 	return *this;
 
- }
 
- BattleHex &BattleHex::operator+=(BattleHex::EDir dir)
 
- {
 
- 	return moveInDirection(dir);
 
- }
 
- BattleHex BattleHex::cloneInDirection(BattleHex::EDir dir, bool hasToBeValid) const
 
- {
 
- 	BattleHex result(hex);
 
- 	result.moveInDirection(dir, hasToBeValid);
 
- 	return result;
 
- }
 
- BattleHex BattleHex::operator+(BattleHex::EDir dir) const
 
- {
 
- 	return cloneInDirection(dir);
 
- }
 
- std::vector<BattleHex> BattleHex::neighbouringTiles() const
 
- {
 
- 	std::vector<BattleHex> ret;
 
- 	ret.reserve(6);
 
- 	for(EDir dir = EDir(0); dir <= EDir(5); dir = EDir(dir+1))
 
- 		checkAndPush(cloneInDirection(dir, false), ret);
 
- 	return ret;
 
- }
 
- signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
 
- {
 
- 	for(EDir dir = EDir(0); dir <= EDir(5); dir = EDir(dir+1))
 
- 		if(hex2 == hex1.cloneInDirection(dir,false))
 
- 			return dir;
 
- 	return INVALID;
 
- }
 
- char BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
 
- {
 
- 	int y1 = hex1.getY(), y2 = hex2.getY();
 
- 	// FIXME: Omit floating point arithmetics
 
- 	int x1 = (int)(hex1.getX() + y1 * 0.5), x2 = (int)(hex2.getX() + y2 * 0.5);
 
- 	int xDst = x2 - x1, yDst = y2 - y1;
 
- 	if ((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
 
- 		return std::max(std::abs(xDst), std::abs(yDst));
 
- 	return std::abs(xDst) + std::abs(yDst);
 
- }
 
- void BattleHex::checkAndPush(BattleHex tile, std::vector<BattleHex> & ret)
 
- {
 
- 	if(tile.isAvailable())
 
- 		ret.push_back(tile);
 
- }
 
- BattleHex BattleHex::getClosestTile(ui8 side, BattleHex initialPos, std::set<BattleHex> & possibilities)
 
- {
 
- 	std::vector<BattleHex> sortedTiles (possibilities.begin(), possibilities.end()); //set can't be sorted properly :(
 
- 	BattleHex initialHex = BattleHex(initialPos);
 
- 	auto compareDistance = [initialHex](const BattleHex left, const BattleHex right) -> bool
 
- 	{
 
- 		return initialHex.getDistance (initialHex, left) < initialHex.getDistance (initialHex, right);
 
- 	};
 
- 	boost::sort (sortedTiles, compareDistance); //closest tiles at front
 
- 	int closestDistance = initialHex.getDistance(initialPos, sortedTiles.front()); //sometimes closest tiles can be many hexes away
 
- 	auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
 
- 	{
 
- 		return closestDistance < here.getDistance (initialPos, here);
 
- 	};
 
- 	vstd::erase_if(sortedTiles, notClosest); //only closest tiles are interesting
 
- 	auto compareHorizontal = [side, initialPos](const BattleHex left, const BattleHex right) -> bool
 
- 	{
 
- 		if(left.getX() != right.getX())
 
- 		{
 
- 			if(side == BattleSide::ATTACKER)
 
- 				return left.getX() > right.getX(); //find furthest right
 
- 			else
 
- 				return left.getX() < right.getX(); //find furthest left
 
- 		}
 
- 		else
 
- 		{
 
- 			//Prefer tiles in the same row.
 
- 			return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
 
- 		}
 
- 	};
 
- 	boost::sort (sortedTiles, compareHorizontal);
 
- 	return sortedTiles.front();
 
- }
 
- std::ostream & operator<<(std::ostream & os, const BattleHex & hex)
 
- {
 
- 	return os << boost::str(boost::format("{BattleHex: x '%d', y '%d', hex '%d'}") % hex.getX() % hex.getY() % hex.hex);
 
- }
 
- static BattleHex::NeighbouringTilesCache calculateNeighbouringTiles()
 
- {
 
- 	BattleHex::NeighbouringTilesCache ret;
 
- 	ret.resize(GameConstants::BFIELD_SIZE);
 
- 	for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
 
- 	{
 
- 		auto hexes = BattleHex(hex).neighbouringTiles();
 
- 		size_t index = 0;
 
- 		for(auto neighbour : hexes)
 
- 			ret[hex].at(index++) = neighbour;
 
- 	}
 
- 	return ret;
 
- }
 
- const BattleHex::NeighbouringTilesCache BattleHex::neighbouringTilesCache = calculateNeighbouringTiles();
 
 
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