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							- #include "StdInc.h"
 
- #include "CArtHandler.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "CGeneralTextHandler.h"
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "VCMI_Lib.h"
 
- #include "CModHandler.h"
 
- #include "CSpellHandler.h"
 
- #include "CObjectHandler.h"
 
- #include "NetPacks.h"
 
- using namespace boost::assign;
 
- /*
 
-  * CArtHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern boost::rand48 ran;
 
- const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of 
 
- 	("TREASURE", CArtifact::ART_TREASURE)
 
- 	("MINOR", CArtifact::ART_MINOR)
 
- 	("MAJOR", CArtifact::ART_MAJOR)
 
- 	("RELIC", CArtifact::ART_RELIC)
 
- 	("SPECIAL", CArtifact::ART_SPECIAL);
 
- #define ART_BEARER(x) ( #x, ArtBearer::x )
 
- 	const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
 
- #undef ART_BEARER
 
- #define ART_POS(x) ( #x, ArtifactPosition::x )
 
- const std::map<std::string, int> artifactPositionMap = boost::assign::map_list_of 
 
- 	ART_POS(HEAD)
 
- 	ART_POS(SHOULDERS)
 
- 	ART_POS(NECK)
 
- 	ART_POS(RIGHT_HAND)
 
- 	ART_POS(LEFT_HAND)
 
- 	ART_POS(TORSO)
 
- 	ART_POS(RIGHT_RING)
 
- 	ART_POS(LEFT_RING)
 
- 	ART_POS(FEET)
 
- 	ART_POS(MISC1)
 
- 	ART_POS(MISC2)
 
- 	ART_POS(MISC3)
 
- 	ART_POS(MISC4)
 
- 	ART_POS(MISC5)
 
- 	ART_POS(MACH1)
 
- 	ART_POS(MACH2)
 
- 	ART_POS(MACH3)
 
- 	ART_POS(MACH4)
 
- 	ART_POS(SPELLBOOK); //no need to specify commander / stack position?
 
- const std::string & CArtifact::Name() const
 
- {
 
- 	return name;
 
- }
 
- const std::string & CArtifact::Description() const
 
- {
 
- 	return description;
 
- }
 
- const std::string & CArtifact::EventText() const
 
- {
 
- 	return eventText;
 
- }
 
- bool CArtifact::isBig () const
 
- {
 
- 	return VLC->arth->isBigArtifact(id);
 
- }
 
- // /**
 
- //  * Checks whether the artifact fits at a given slot.
 
- //  * @param artifWorn A hero's set of worn artifacts.
 
- //  */
 
- // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
 
- // {
 
- // 	if (!vstd::contains(possibleSlots, slotID))
 
- // 		return false;
 
- //
 
- // 	// Can't put an artifact in a locked slot.
 
- // 	std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
 
- // 	if (it != artifWorn.end() && it->second->id == 145)
 
- // 		return false;
 
- //
 
- // 	// Check if a combination artifact fits.
 
- // 	// TODO: Might want a more general algorithm?
 
- // 	//       Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
 
- // 	if (constituents != NULL)
 
- // 	{
 
- // 		std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
 
- // 		const ui16 ringSlots[] = {6, 7};
 
- // 		const ui16 miscSlots[] = {9, 10, 11, 12, 18};
 
- // 		int rings = 0;
 
- // 		int misc = 0;
 
- //
 
- // 		VLC->arth->unequipArtifact(tempArtifWorn, slotID);
 
- //
 
- // 		BOOST_FOREACH(ui32 constituentID, *constituents)
 
- // 		{
 
- // 			const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
 
- // 			const int slot = constituent.possibleSlots[0];
 
- //
 
- // 			if (slot == 6 || slot == 7)
 
- // 				rings++;
 
- // 			else if ((slot >= 9 && slot <= 12) || slot == 18)
 
- // 				misc++;
 
- // 			else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
 
- // 				return false;
 
- // 		}
 
- //
 
- // 		// Ensure enough ring slots are free
 
- // 		for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
 
- // 		{
 
- // 			if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
 
- // 				rings--;
 
- // 		}
 
- // 		if (rings > 0)
 
- // 			return false;
 
- //
 
- // 		// Ensure enough misc slots are free.
 
- // 		for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
 
- // 		{
 
- // 			if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
 
- // 				misc--;
 
- // 		}
 
- // 		if (misc > 0)
 
- // 			return false;
 
- // 	}
 
- //
 
- // 	return true;
 
- // }
 
- // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
 
- // {
 
- // 	if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
 
- // 		return false;
 
- //
 
- // 	const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
 
- // 	assert(artifact.constituents);
 
- //
 
- // 	BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
 
- // 	{
 
- // 		bool found = false;
 
- // 		for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
 
- // 		{
 
- // 			if (it->second->id == constituentID)
 
- // 			{
 
- // 				found = true;
 
- // 				break;
 
- // 			}
 
- // 		}
 
- // 		if (!found)
 
- // 			return false;
 
- // 	}
 
- //
 
- // 	return true;
 
- // }
 
- CArtifact::CArtifact()
 
- {
 
- 	setNodeType(ARTIFACT);
 
- 	possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
 
- 	possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
 
- 	possibleSlots[ArtBearer::COMMANDER];
 
- 	constituents = NULL; //default pointer to zero
 
- 	constituentOf = NULL;
 
- }
 
- CArtifact::~CArtifact()
 
- {
 
- }
 
- int CArtifact::getArtClassSerial() const
 
- {
 
- 	if(id == 1)
 
- 		return 4;
 
- 	switch(aClass)
 
- 	{
 
- 	case ART_TREASURE:
 
- 		return 0;
 
- 	case ART_MINOR:
 
- 		return 1;
 
- 	case ART_MAJOR:
 
- 		return 2;
 
- 	case ART_RELIC:
 
- 		return 3;
 
- 	case ART_SPECIAL:
 
- 		return 5;
 
- 	}
 
- 	return -1;
 
- }
 
- std::string CArtifact::nodeName() const
 
- {
 
- 	return "Artifact: " + Name();
 
- }
 
- // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
 
- // {
 
- // 	//combined artifact carries bonuses from its parts
 
- // 	if(constituents)
 
- // 	{
 
- // 		BOOST_FOREACH(ui32 id, *constituents)
 
- // 			out.insert(VLC->arth->artifacts[id]);
 
- // 	}
 
- // }
 
- // void CScroll::Init()
 
- // {
 
- // // 	addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
 
- // // 	//boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
 
- // }
 
- void CArtifact::addNewBonus(Bonus *b)
 
- {
 
- 	b->source = Bonus::ARTIFACT;
 
- 	b->duration = Bonus::PERMANENT;
 
- 	b->description = name;
 
- 	CBonusSystemNode::addNewBonus(b);
 
- }
 
- void CArtifact::setName (std::string desc)
 
- {
 
- 	name = desc;
 
- }
 
- void CArtifact::setDescription (std::string desc)
 
- {
 
- 	description = desc;
 
- }
 
- void CArtifact::setEventText (std::string desc)
 
- {
 
- 	eventText = desc;
 
- }
 
- void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
 
- {
 
- 	Bonus b;
 
- 	b.type = Bonus::LEVEL_COUNTER;
 
- 	b.val = 1;
 
- 	b.duration = Bonus::COMMANDER_KILLED;
 
- 	art->accumulateBonus (b);
 
- 	BOOST_FOREACH (auto bonus, bonusesPerLevel)
 
- 	{
 
- 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
 
- 		{
 
- 			art->accumulateBonus (bonus.second);
 
- 		}
 
- 	}
 
- 	BOOST_FOREACH (auto bonus, thresholdBonuses)
 
- 	{
 
- 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
 
- 		{
 
- 			art->addNewBonus (&bonus.second);
 
- 		}
 
- 	}
 
- }
 
- CArtHandler::CArtHandler()
 
- {
 
- 	VLC->arth = this;
 
- 	// War machines are the default big artifacts.
 
- 	for (ui32 i = 3; i <= 6; i++)
 
- 		bigArtifacts.insert(i);
 
- }
 
- CArtHandler::~CArtHandler()
 
- {
 
- 	for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
 
- 	{
 
- 		delete (*it)->constituents;
 
- 		delete (*it)->constituentOf;
 
- 	}
 
- }
 
- void CArtHandler::loadArtifacts(bool onlyTxt)
 
- {
 
- 	std::vector<ui16> slots;
 
- 	slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
 
- 	growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
 
- 	static std::map<char, CArtifact::EartClass> classes =
 
- 	  map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
 
- 	CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
 
- 	CLegacyConfigParser events("DATA/ARTEVENT.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	std::map<ui32,ui8>::iterator itr;
 
- 	for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
 
- 	{
 
- 		CArtifact *art;
 
- 		if (vstd::contains (growingArtifacts, i))
 
- 		{
 
- 			art = new CGrowingArtifact();
 
- 		}
 
- 		else
 
- 		{
 
- 			art = new CArtifact();
 
- 		}
 
- 		CArtifact &nart = *art;
 
- 		nart.id=i;
 
- 		nart.iconIndex=i;
 
- 		nart.setName (parser.readString());
 
- 		nart.setEventText (events.readString());
 
- 		events.endLine();
 
- 		nart.price= parser.readNumber();
 
- 		for(int j=0;j<slots.size();j++)
 
- 		{
 
- 			if(parser.readString() == "x")
 
- 				nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
 
- 		}
 
- 		nart.aClass = classes[parser.readString()[0]];
 
- 		//load description and remove quotation marks
 
- 		nart.setDescription (parser.readString());
 
- 		parser.endLine();
 
- 		if(onlyTxt)
 
- 			continue;
 
- 		// Fill in information about combined artifacts. Should perhaps be moved to a config file?
 
- 		switch (nart.id)
 
- 		{
 
- 			case 129: // Angelic Alliance
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 31, 32, 33, 34, 35, 36;
 
- 				break;
 
- 			case 130: // Cloak of the Undead King
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 54, 55, 56;
 
- 				break;
 
- 			case 131: // Elixir of Life
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 94, 95, 96;
 
- 				break;
 
- 			case 132: // Armor of the Damned
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 8, 14, 20, 26;
 
- 				break;
 
- 			case 133: // Statue of Legion
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 118, 119, 120, 121, 122;
 
- 				break;
 
- 			case 134: // Power of the Dragon Father
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
 
- 				break;
 
- 			case 135: // Titan's Thunder
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 12, 18, 24, 30;
 
- 				break;
 
- 			case 136: // Admiral's Hat
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 71, 123;
 
- 				break;
 
- 			case 137: // Bow of the Sharpshooter
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 60, 61, 62;
 
- 				break;
 
- 			case 138: // Wizards' Well
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 73, 74, 75;
 
- 				break;
 
- 			case 139: // Ring of the Magi
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 76, 77, 78;
 
- 				break;
 
- 			case 140: // Cornucopia
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 109, 110, 111, 113;
 
- 				break;
 
- 			// TODO: WoG combinationals
 
- 			default:
 
- 				break;
 
- 		}
 
- 		artifacts.push_back(&nart);
 
- 	}
 
- 	if (VLC->modh->modules.COMMANDERS)
 
- 	{ //TODO: move all artifacts config to separate json file
 
- 		const JsonNode config(ResourceID("config/commanders.json"));
 
- 		BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
 
- 		{
 
- 			auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
 
- 			BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
 
- 			{
 
- 				ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
 
- 			}
 
- 			BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
 
- 			{
 
- 				ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
 
- 			}
 
- 		}
 
- 	}
 
- 	sortArts();
 
- 	if(onlyTxt)
 
- 		return;
 
- 	addBonuses();
 
- 	// Populate reverse mappings of combinational artifacts.
 
- 	BOOST_FOREACH(CArtifact *artifact, artifacts)
 
- 	{
 
- 		if (artifact->constituents != NULL)
 
- 		{
 
- 			BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
 
- 			{
 
- 				if (artifacts[constituentID]->constituentOf == NULL)
 
- 					artifacts[constituentID]->constituentOf = new std::vector<ui32>();
 
- 				artifacts[constituentID]->constituentOf->push_back(artifact->id);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CArtHandler::load(const JsonNode & node)
 
- {
 
- 	BOOST_FOREACH(auto & entry, node.Struct())
 
- 	{
 
- 		if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
 
- 		{
 
- 			CArtifact * art = loadArtifact(entry.second);
 
- 			art->setName (entry.first);
 
- 			art->id = artifacts.size();
 
- 			artifacts.push_back(art);
 
- 			tlog3 << "Added artifact: " << entry.first << "\n";
 
- 			VLC->modh->identifiers.registerObject (std::string("artifact.") + art->Name(), art->id);
 
- 		}
 
- 	}
 
- }
 
- CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
 
- {
 
- 	CArtifact * art = new CArtifact;
 
- 	const JsonNode *value;
 
- 	const JsonNode & text = node["text"];
 
- 	art->setName		(text["name"].String());
 
- 	art->setDescription	(text["description"].String());
 
- 	art->setEventText		(text["event"].String());
 
- 	const JsonNode & graphics = node["graphics"];
 
- 	art->iconIndex = graphics["iconIndex"].Float();
 
- 	art->image = graphics["image"].String();
 
- 	value = &graphics["large"];
 
- 	if (!value->isNull())
 
- 		art->large = value->String();
 
- 	art->advMapDef = graphics["map"].String();
 
- 	art->price = node["value"].Float();
 
- 	{
 
- 		auto it = artifactClassMap.find (node["class"].String());
 
- 		if (it != artifactClassMap.end())
 
- 		{
 
- 			art->aClass = it->second;
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog2 << "Warning! Artifact rarity " << value->String() << " not recognized!";
 
- 			art->aClass = CArtifact::ART_SPECIAL;
 
- 		}
 
- 	}
 
- 	
 
- 	int bearerType = -1;
 
- 	{
 
- 		auto it = artifactBearerMap.find (node["type"].String());
 
- 		if (it != artifactBearerMap.end())
 
- 		{
 
- 			bearerType = it->second;
 
- 			switch (bearerType)
 
- 			{
 
- 				case ArtBearer::HERO: //TODO: allow arts having several possible bearers
 
- 					break;
 
- 				case ArtBearer::COMMANDER:
 
- 					makeItCommanderArt(art->id); //TODO: when id is deduced?
 
- 					break;
 
- 				case ArtBearer::CREATURE:
 
- 					makeItCreatureArt(art->id);
 
- 					break;
 
- 			}
 
- 		}
 
- 		else
 
- 			tlog2 << "Warning! Artifact type " << value->String() << " not recognized!";
 
- 	}
 
- 	value = &node["slot"];
 
- 	if (!value->isNull() && bearerType == ArtBearer::HERO) //we assume non-hero slots are irrelevant?
 
- 	{
 
- 		std::string slotName = value->String();
 
- 		if (slotName == "MISC")
 
- 		{
 
- 			//unfortunatelly slot ids aare not continuous
 
- 			art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
 
- 		}
 
- 		else if (slotName == "RING")
 
- 		{
 
- 			art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
 
- 		}
 
- 		else
 
- 		{
 
- 			auto it = artifactPositionMap.find (slotName);
 
- 			if (it != artifactPositionMap.end())
 
- 			{
 
- 				auto slot = it->second;
 
- 				art->possibleSlots[ArtBearer::HERO].push_back (slot);
 
- 			}
 
- 			else
 
- 				tlog2 << "Warning! Artifact slot " << value->String() << " not recognized!";
 
- 		}
 
- 	}
 
- 	BOOST_FOREACH (const JsonNode &bonus, node["bonuses"].Vector())
 
- 	{
 
- 		auto b = JsonUtils::parseBonus(bonus);
 
- 		//TODO: bonus->sid = art->id;
 
- 		art->addNewBonus(b);
 
- 	}
 
- 	return art;
 
- }
 
- int CArtHandler::convertMachineID(int id, bool creToArt )
 
- {
 
- 	int dif = 142;
 
- 	if(creToArt)
 
- 	{
 
- 		switch (id)
 
- 		{
 
- 		case 147:
 
- 			dif--;
 
- 			break;
 
- 		case 148:
 
- 			dif++;
 
- 			break;
 
- 		}
 
- 		dif = -dif;
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (id)
 
- 		{
 
- 		case 6:
 
- 			dif--;
 
- 			break;
 
- 		case 5:
 
- 			dif++;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return id + dif;
 
- }
 
- void CArtHandler::sortArts()
 
- {
 
-  	//for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
 
-  	//{
 
-  	//	switch (allowedArtifacts[i]->aClass)
 
-  	//	{
 
-  	//	case CArtifact::ART_TREASURE:
 
-  	//		treasures.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_MINOR:
 
-  	//		minors.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_MAJOR:
 
-  	//		majors.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_RELIC:
 
-  	//		relics.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	}
 
-  	//}
 
- }
 
- void CArtHandler::erasePickedArt( TArtifactInstanceID id )
 
- {
 
- 	std::vector<CArtifact*>* ptr;
 
- 	CArtifact *art = artifacts[id];
 
- 	switch (art->aClass)
 
- 	{
 
- 		case CArtifact::ART_TREASURE:
 
- 			ptr = &treasures;
 
- 			break;
 
- 		case CArtifact::ART_MINOR:
 
- 			ptr = &minors;
 
- 			break;
 
- 		case CArtifact::ART_MAJOR:
 
- 			ptr = &majors;
 
- 			break;
 
- 		case CArtifact::ART_RELIC:
 
- 			ptr = &relics;
 
- 			break;
 
- 		default: //special artifacts should not be erased
 
- 			return;
 
- 	}
 
- 	ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
 
- }
 
- ui16 CArtHandler::getRandomArt(int flags)
 
- {
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out, flags);
 
- 	ui16 id = out[ran() % out.size()]->id;
 
- 	erasePickedArt (id);
 
- 	return id;
 
- }
 
- ui16 CArtHandler::getArtSync (ui32 rand, int flags)
 
- {
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out, flags);
 
- 	CArtifact *art = out[rand % out.size()];
 
- 	return art->id;
 
- }
 
- void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
 
- {
 
- 	if (flags & CArtifact::ART_TREASURE)
 
- 		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 	if (flags & CArtifact::ART_MINOR)
 
- 		getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 	if (flags & CArtifact::ART_MAJOR)
 
- 		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 	if (flags & CArtifact::ART_RELIC)
 
- 		getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 	if (!out.size()) //no artifact of specified rarity, we need to take another one
 
- 	{
 
- 		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 		getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 		getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 	}
 
- 	if (!out.size()) //no arts are available at all
 
- 	{
 
- 		out.resize (64);
 
- 		std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
 
- 	}
 
- }
 
- void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
 
- {
 
- 	if (arts->empty()) //restock available arts
 
- 	{
 
- 		for (int i = 0; i < allowedArtifacts.size(); ++i)
 
- 		{
 
- 			if (allowedArtifacts[i]->aClass == flag)
 
- 				arts->push_back(allowedArtifacts[i]);
 
- 		}
 
- 	}
 
- 	for (int i = 0; i < arts->size(); ++i)
 
- 	{
 
- 		CArtifact *art = (*arts)[i];
 
- 		out.push_back(art);
 
- 	}
 
- }
 
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, int valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
 
- {
 
- 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = valType;
 
- 	added->limiter = limiter;
 
- 	return added;
 
- }
 
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator = shared_ptr<IPropagator>(), int additionalInfo = 0)
 
- {
 
- 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = Bonus::BASE_NUMBER;
 
- 	added->propagator = propagator;
 
- 	return added;
 
- }
 
- void CArtHandler::giveArtBonus( TArtifactID aid, Bonus::BonusType type, int val, int subtype, int valType, shared_ptr<ILimiter> limiter, int additionalInfo)
 
- {
 
- 	giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
 
- }
 
- void CArtHandler::giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator /*= NULL*/, int additionalInfo)
 
- {
 
- 	giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
 
- }
 
- void CArtHandler::giveArtBonus(TArtifactID aid, Bonus *bonus)
 
- {
 
- 	bonus->sid = aid;
 
- 	if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK)
 
- 		bonus->description = artifacts[aid]->Name()  + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(bonus->val);
 
- 	else
 
- 		bonus->description = artifacts[aid]->Name();
 
- 	artifacts[aid]->addNewBonus(bonus);
 
- }
 
- void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/)
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	if (onlyCreature)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::COMMANDER].clear();
 
- 	}
 
- 	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
 
- }
 
- void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ )
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	if (onlyCommander)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::CREATURE].clear();
 
- 	}
 
- 	for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
 
- 		a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
 
- }
 
- void CArtHandler::addBonuses()
 
- {
 
- 	const JsonNode config(ResourceID("config/artifacts.json"));
 
- 	BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
 
- 	{
 
- 		auto ga = artifacts[artifact["id"].Float()].get();
 
- 		
 
- 		BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
 
- 		{
 
- 			auto bonus = JsonUtils::parseBonus (b);
 
- 			bonus->sid = ga->id;
 
- 			ga->addNewBonus (bonus);
 
- 		}
 
- 		if(artifact["type"].String() == "Creature")
 
- 			makeItCreatureArt(ga->id);
 
- 		else if(artifact["type"].String() == "Commander")
 
- 			makeItCommanderArt(ga->id);
 
- 	}
 
- }
 
- void CArtHandler::clear()
 
- {
 
- 	BOOST_FOREACH(CArtifact *art, artifacts)
 
- 		delete art;
 
- 	artifacts.clear();
 
- 	clearHlpLists();
 
- }
 
- void CArtHandler::clearHlpLists()
 
- {
 
- 	treasures.clear();
 
- 	minors.clear();
 
- 	majors.clear();
 
- 	relics.clear();
 
- }
 
- void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
 
- {
 
- 	allowedArtifacts.clear();
 
- 	clearHlpLists();
 
- 	for (int i=0; i<144; ++i) //yes, 144
 
- 	{
 
- 		if (allowed[i])
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 	}
 
- 	if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
 
- 	{
 
- 		for (int i = 146; i <= 155; ++i)
 
- 		{
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 		}
 
- 	}
 
- 	for (int i = GameConstants::ARTIFACTS_QUANTITY; i < artifacts.size(); ++i) //allow all new artifacts by default
 
- 	{
 
- 		allowedArtifacts.push_back(artifacts[i]);
 
- 	}
 
- }
 
- CArtifactInstance::CArtifactInstance()
 
- {
 
- 	init();
 
- }
 
- CArtifactInstance::CArtifactInstance( CArtifact *Art)
 
- {
 
- 	init();
 
- 	setType(Art);
 
- }
 
- // CArtifactInstance::CArtifactInstance(int aid)
 
- // {
 
- // 	init();
 
- // 	setType(VLC->arth->artifacts[aid]);
 
- // }
 
- void CArtifactInstance::setType( CArtifact *Art )
 
- {
 
- 	artType = Art;
 
- 	attachTo(Art);
 
- }
 
- std::string CArtifactInstance::nodeName() const
 
- {
 
- 	return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
 
- }
 
- CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
 
- {
 
- 	CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
 
- 	Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
 
- 	ret->addNewBonus(b);
 
- 	return ret;
 
- }
 
- void CArtifactInstance::init()
 
- {
 
- 	id = -1;
 
- 	setNodeType(ARTIFACT_INSTANCE);
 
- }
 
- int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
 
- {
 
- 	BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
 
- 	{
 
- 		if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
 
- 		{
 
- 			//we've found a free suitable slot.
 
- 			return slot;
 
- 		}
 
- 	}
 
- 	//if haven't find proper slot, use backpack
 
- 	return firstBackpackSlot(h);
 
- }
 
- int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
 
- {
 
- 	if(!artType->isBig()) //discard big artifact
 
- 		return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
 
- 	return -1;
 
- }
 
- bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
 
- }
 
- bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		if(artType->isBig())
 
- 			return false;
 
- 		//TODO backpack limit
 
- 		return true;
 
- 	}
 
-  	auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
 
-  	if(possibleSlots == artType->possibleSlots.end())
 
-  	{
 
- 		tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
 
- 			<< artSet->bearerType() << std::endl;
 
- 		return false;
 
- 	}
 
- 	if(!vstd::contains(possibleSlots->second, slot))
 
- 		return false;
 
- 	return artSet->isPositionFree(slot, assumeDestRemoved);
 
- }
 
- void CArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	assert(canBePutAt(al));
 
- 	al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->attachTo(this);
 
- }
 
- void CArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	assert(al.getHolderArtSet()->getArt(al.slot) == this);
 
- 	al.getHolderArtSet()->eraseArtSlot(al.slot);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->detachFrom(this);
 
- 	//TODO delete me?
 
- }
 
- bool CArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return artType->constituents && artType->constituentOf->size();
 
- }
 
- std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
 
- {
 
- 	std::vector<const CArtifact *> ret;
 
- 	if(!artType->constituentOf //not a part of combined artifact
 
- 		|| artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
 
- 		return ret;
 
- 	BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
 
- 	{
 
- 		const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
 
- 		assert(artifact->constituents);
 
- 		bool possible = true;
 
- 		BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
 
- 		{
 
- 			if(!h->hasArt(constituentID, true)) //constituent must be equipped
 
- 			{
 
- 				possible = false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(possible)
 
- 			ret.push_back(artifact);
 
- 	}
 
- 	return ret;
 
- }
 
- void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
 
- {
 
- 	removeFrom(src);
 
- 	putAt(dst);
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
 
- {
 
- 	if(!Art->constituents)
 
- 	{
 
- 		auto ret = new CArtifactInstance(Art);
 
- 		if (dynamic_cast<CGrowingArtifact *>(Art))
 
- 		{
 
- 			Bonus * bonus = new Bonus;
 
- 			bonus->type = Bonus::LEVEL_COUNTER;
 
- 			bonus->val = 0;
 
- 			ret->addNewBonus (bonus);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	else
 
- 	{
 
- 		CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
 
- 		ret->createConstituents();
 
- 		return ret;
 
- 	}
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
 
- {
 
- 	return createNewArtifactInstance(VLC->arth->artifacts[aid]);
 
- }
 
- void CArtifactInstance::deserializationFix()
 
- {
 
- 	setType(artType);
 
- }
 
- int CArtifactInstance::getGivenSpellID() const
 
- {
 
- 	const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
 
- 	if(!b)
 
- 	{
 
- 		tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
 
- 		return -1;
 
- 	}
 
- 	return b->subtype;
 
- }
 
- bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	return supposedPart == this;
 
- }
 
- bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
 
- 	if(!canMainArtifactBePlaced)
 
- 		return false; //no is no...
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 		return true; //we can always remove combined art to the backapck
 
- 	assert(artType->constituents);
 
- 	std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
 
- 	//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
 
- 	//so we remove from the list all constituents that are already present on dst hero in the form of locks
 
- 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 
- 	{
 
- 		if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
 
- 			constituentsToBePlaced -= constituent;
 
- 	}
 
- 	//we iterate over all active slots and check if constituents fits them
 
- 	for (int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 	{
 
- 		for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
 
- 		{
 
- 			if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot  that is our main destination
 
- 			{
 
- 				constituentsToBePlaced.erase(art);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	return constituentsToBePlaced.empty();
 
- }
 
- bool CCombinedArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return true;
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
 
- 	: CArtifactInstance(Art) //TODO: seems unued, but need to be written
 
- {
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance()
 
- {
 
- }
 
- void CCombinedArtifactInstance::createConstituents()
 
- {
 
- 	assert(artType);
 
- 	assert(artType->constituents);
 
- 	BOOST_FOREACH(ui32 a, *artType->constituents)
 
- 	{
 
- 		addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
 
- {
 
- 	assert(vstd::contains(*artType->constituents, art->artType->id));
 
- 	assert(art->getParentNodes().size() == 1  &&  art->getParentNodes().front() == art->artType);
 
- 	constituentsInfo.push_back(ConstituentInfo(art, slot));
 
- 	attachTo(art);
 
- }
 
- void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::putAt(al);
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 			ci.slot = -1;
 
- 	}
 
- 	else
 
- 	{
 
- 		CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
 
- 		CArtifactInstance::putAt(al); //puts combined art (this)
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(ci.art != mainConstituent)
 
- 			{
 
- 				const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
 
- 				const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
 
- 				const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
 
- 				int pos = -1;
 
- 				if(inActiveSlot  &&  suggestedPosValid) //there is a valid suggestion where to place lock
 
- 					pos = ci.slot;
 
- 				else
 
- 					ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
 
- 				assert(pos < GameConstants::BACKPACK_START);
 
- 				al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
 
- 			}
 
- 			else
 
- 			{
 
- 				ci.slot = -1;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::removeFrom(al);
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(ci.slot >= 0)
 
- 			{
 
- 				al.getHolderArtSet()->eraseArtSlot(ci.slot);
 
- 				ci.slot = -1;
 
- 			}
 
- 			else
 
- 			{
 
- 				//main constituent
 
- 				CArtifactInstance::removeFrom(al);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
 
- {
 
- 	CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
 
- 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		if(ci.slot == al.slot)
 
- 			mainConstituent = ci.art;
 
- 	if(!mainConstituent)
 
- 	{
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
 
- 			{
 
- 				mainConstituent = ci.art;
 
- 			}
 
- 		}
 
- 	}
 
- 	return mainConstituent;
 
- }
 
- void CCombinedArtifactInstance::deserializationFix()
 
- {
 
- 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		attachTo(ci.art);
 
- }
 
- bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	bool me = CArtifactInstance::isPart(supposedPart);
 
- 	if(me)
 
- 		return true;
 
- 	//check for constituents
 
- 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 
- 		if(constituent.art == supposedPart)
 
- 			return true;
 
- 	return false;
 
- }
 
- CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
 
- {
 
- 	art = Art;
 
- 	slot = Slot;
 
- }
 
- bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
 
- {
 
- 	return art == rhs.art && slot == rhs.slot;
 
- }
 
- const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
 
- {
 
- 	if(const ArtSlotInfo *si = getSlot(pos))
 
- 	{
 
- 		if(si->artifact && (!excludeLocked || !si->locked))
 
- 			return si->artifact;
 
- 	}
 
- 	return NULL;
 
- }
 
- CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
 
- {
 
- 	return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
 
- }
 
- si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact->artType->id == aid)
 
- 			return i->first;
 
- 	if(onlyWorn)
 
- 		return -1;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->artType->id == aid)
 
- 			return GameConstants::BACKPACK_START + i;
 
- 	return -1;
 
- }
 
- si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact == art)
 
- 			return i->first;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact == art)
 
- 			return GameConstants::BACKPACK_START + i;
 
- 	return -1;
 
- }
 
- const CArtifactInstance * CArtifactSet::getArtByInstanceId( TArtifactInstanceID artInstId ) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact->id == artInstId)
 
- 			return i->second.artifact;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->id == artInstId)
 
- 			return artifactsInBackpack[i].artifact;
 
- 	return NULL;
 
- }
 
- bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
 
- {
 
- 	return getArtPos(aid, onlyWorn) != -1;
 
- }
 
- const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
 
- {
 
- 	if(vstd::contains(artifactsWorn, pos))
 
- 		return &artifactsWorn[pos];
 
- 	if(pos >= ArtifactPosition::AFTER_LAST )
 
- 	{
 
- 		int backpackPos = (int)pos - GameConstants::BACKPACK_START;
 
- 		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
 
- 			return NULL;
 
- 		else
 
- 			return &artifactsInBackpack[backpackPos];
 
- 	}
 
- 	return NULL;
 
- }
 
- bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
 
- {
 
- 	if(const ArtSlotInfo *s = getSlot(pos))
 
- 		return (onlyLockCheck || !s->artifact) && !s->locked;
 
- 	return true; //no slot means not used
 
- }
 
- si32 CArtifactSet::getArtTypeId(ui16 pos) const
 
- {
 
- 	const CArtifactInstance * const a = getArt(pos);
 
- 	if(!a)
 
- 	{
 
- 		tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
 
- 		return -1;
 
- 	}
 
- 	return a->artType->id;
 
- }
 
- CArtifactSet::~CArtifactSet()
 
- {
 
- }
 
- ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
 
- {
 
- 	assert(!vstd::contains(artifactsWorn, slot));
 
- 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
 
- 		? artifactsWorn[slot]
 
- 		: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
 
- 	return ret;
 
- }
 
- void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
 
- {
 
- 	ArtSlotInfo &asi = retreiveNewArtSlot(slot);
 
- 	asi.artifact = art;
 
- 	asi.locked = locked;
 
- }
 
- void CArtifactSet::eraseArtSlot(ui16 slot)
 
- {
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		artifactsWorn.erase(slot);
 
- 	}
 
- 	else
 
- 	{
 
- 		slot -= GameConstants::BACKPACK_START;
 
- 		artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
 
- 	}
 
- }
 
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
 
- {
 
- 	for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact && !i->second.locked)
 
- 			node->attachTo(i->second.artifact);
 
- }
 
 
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