CMapService.cpp 56 KB

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  1. #include "StdInc.h"
  2. #include "CMapService.h"
  3. #include "../Filesystem/CResourceLoader.h"
  4. #include "../Filesystem/CBinaryReader.h"
  5. #include "../Filesystem/CCompressedStream.h"
  6. #include "../Filesystem/CMemoryStream.h"
  7. #include "CMap.h"
  8. #include <boost/crc.hpp>
  9. #include "../vcmi_endian.h"
  10. #include "../CStopWatch.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CSpellHandler.h"
  13. #include "../CCreatureHandler.h"
  14. #include "../CHeroHandler.h"
  15. #include "../CObjectHandler.h"
  16. #include "../CDefObjInfoHandler.h"
  17. std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
  18. {
  19. auto stream = getStreamFromFS(name);
  20. return getMapLoader(stream)->loadMap();
  21. }
  22. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
  23. {
  24. auto stream = getStreamFromFS(name);
  25. return getMapLoader(stream)->loadMapHeader();
  26. }
  27. std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
  28. {
  29. auto stream = getStreamFromMem(buffer, size);
  30. return getMapLoader(stream)->loadMap();
  31. }
  32. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
  33. {
  34. auto stream = getStreamFromMem(buffer, size);
  35. return getMapLoader(stream)->loadMapHeader();
  36. }
  37. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
  38. {
  39. return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
  40. }
  41. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
  42. {
  43. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  44. }
  45. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
  46. {
  47. // Read map header
  48. CBinaryReader reader(stream.get());
  49. ui32 header = reader.readUInt32();
  50. reader.getStream()->seek(0);
  51. // Check which map format is used
  52. // gzip header is 3 bytes only in size
  53. switch(header & 0xffffff)
  54. {
  55. // gzip header magic number, reversed for LE
  56. case 0x00088B1F:
  57. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  58. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  59. case EMapFormat::WOG :
  60. case EMapFormat::AB :
  61. case EMapFormat::ROE :
  62. case EMapFormat::SOD :
  63. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  64. default :
  65. throw std::runtime_error("Unknown map format");
  66. }
  67. }
  68. const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
  69. CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
  70. {
  71. initBuffer(stream);
  72. }
  73. CMapLoaderH3M::~CMapLoaderH3M()
  74. {
  75. delete buffer;
  76. }
  77. void CMapLoaderH3M::initBuffer(CInputStream * stream)
  78. {
  79. // Read map data into memory completely
  80. // TODO Replace with CBinaryReader later... (no need for reading whole
  81. // file in memory at once, storing pos & size separately...)
  82. stream->seek(0);
  83. size = stream->getSize();
  84. buffer = new ui8[size];
  85. stream->read(buffer, size);
  86. }
  87. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  88. {
  89. // Init map object by parsing the input buffer
  90. map = new CMap();
  91. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  92. init();
  93. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
  94. }
  95. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  96. {
  97. // Read header
  98. mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
  99. readHeader();
  100. return std::move(mapHeader);
  101. }
  102. void CMapLoaderH3M::init()
  103. {
  104. // Compute checksum
  105. boost::crc_32_type result;
  106. result.process_bytes(buffer, size);
  107. map->checksum = result.checksum();
  108. CStopWatch sw;
  109. struct MapLoadingTime
  110. {
  111. std::string name;
  112. si64 time;
  113. MapLoadingTime(std::string name, si64 time) : name(name),
  114. time(time)
  115. {
  116. }
  117. };
  118. std::vector<MapLoadingTime> times;
  119. readHeader();
  120. times.push_back(MapLoadingTime("header", sw.getDiff()));
  121. readDisposedHeroes();
  122. times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
  123. readAllowedArtifacts();
  124. times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
  125. readAllowedSpellsAbilities();
  126. times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
  127. readRumors();
  128. times.push_back(MapLoadingTime("rumors", sw.getDiff()));
  129. readPredefinedHeroes();
  130. times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
  131. readTerrain();
  132. times.push_back(MapLoadingTime("terrain", sw.getDiff()));
  133. readDefInfo();
  134. times.push_back(MapLoadingTime("def info", sw.getDiff()));
  135. readObjects();
  136. times.push_back(MapLoadingTime("objects", sw.getDiff()));
  137. readEvents();
  138. times.push_back(MapLoadingTime("events", sw.getDiff()));
  139. // Calculate blocked / visitable positions
  140. for(int f = 0; f < map->objects.size(); ++f)
  141. {
  142. if(!map->objects[f]->defInfo) continue;
  143. addBlockVisibleTiles(map->objects[f]);
  144. }
  145. times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
  146. // Print profiling times
  147. if(IS_PROFILING_ENABLED)
  148. {
  149. BOOST_FOREACH(MapLoadingTime & mlt, times)
  150. {
  151. tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
  152. }
  153. }
  154. }
  155. void CMapLoaderH3M::readHeader()
  156. {
  157. pos = 0;
  158. // Check map for validity
  159. if(size < 50 || !buffer[4])
  160. {
  161. throw std::runtime_error("Corrupted map file.");
  162. }
  163. // Map version
  164. mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
  165. pos += 4;
  166. if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
  167. && mapHeader->version != EMapFormat::WOG)
  168. {
  169. throw std::runtime_error("Invalid map format!");
  170. }
  171. // Read map name, description, dimensions,...
  172. mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
  173. mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
  174. pos += 4;
  175. mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
  176. mapHeader->name = readString(buffer, pos);
  177. mapHeader->description = readString(buffer, pos);
  178. mapHeader->difficulty = readChar(buffer, pos);
  179. if(mapHeader->version != EMapFormat::ROE)
  180. {
  181. mapHeader->levelLimit = readChar(buffer, pos);
  182. }
  183. else
  184. {
  185. mapHeader->levelLimit = 0;
  186. }
  187. readPlayerInfo();
  188. readVictoryLossConditions();
  189. readTeamInfo();
  190. readAllowedHeroes();
  191. }
  192. void CMapLoaderH3M::readPlayerInfo()
  193. {
  194. mapHeader->players.resize(8);
  195. for(int i = 0; i < 8; ++i)
  196. {
  197. mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
  198. mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
  199. // If nobody can play with this player
  200. if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
  201. {
  202. switch(mapHeader->version)
  203. {
  204. case EMapFormat::SOD:
  205. case EMapFormat::WOG:
  206. pos += 13;
  207. break;
  208. case EMapFormat::AB:
  209. pos += 12;
  210. break;
  211. case EMapFormat::ROE:
  212. pos += 6;
  213. break;
  214. }
  215. continue;
  216. }
  217. mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
  218. if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
  219. {
  220. mapHeader->players[i].p7 = buffer[pos++];
  221. }
  222. else
  223. {
  224. mapHeader->players[i].p7 = -1;
  225. }
  226. // Factions this player can choose
  227. ui16 allowedFactions = buffer[pos++];
  228. // How many factions will be read from map
  229. ui16 totalFactions = GameConstants::F_NUMBER;
  230. if(mapHeader->version != EMapFormat::ROE)
  231. allowedFactions += (buffer[pos++]) * 256;
  232. else
  233. totalFactions--; //exclude conflux for ROE
  234. for(int fact = 0; fact < totalFactions; ++fact)
  235. {
  236. if(!(allowedFactions & (1 << fact)))
  237. {
  238. mapHeader->players[i].allowedFactions.erase(fact);
  239. }
  240. }
  241. mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
  242. mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
  243. if(mapHeader->players[i].hasMainTown)
  244. {
  245. if(mapHeader->version != EMapFormat::ROE)
  246. {
  247. mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
  248. mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
  249. }
  250. else
  251. {
  252. mapHeader->players[i].generateHeroAtMainTown = true;
  253. mapHeader->players[i].generateHero = false;
  254. }
  255. mapHeader->players[i].posOfMainTown.x = buffer[pos++];
  256. mapHeader->players[i].posOfMainTown.y = buffer[pos++];
  257. mapHeader->players[i].posOfMainTown.z = buffer[pos++];
  258. }
  259. mapHeader->players[i].hasHero = buffer[pos++];
  260. mapHeader->players[i].customHeroID = buffer[pos++];
  261. if(mapHeader->players[i].customHeroID != 0xff)
  262. {
  263. mapHeader->players[i].mainHeroPortrait = buffer[pos++];
  264. if (mapHeader->players[i].mainHeroPortrait == 0xff)
  265. mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
  266. mapHeader->players[i].mainHeroName = readString(buffer, pos);
  267. }
  268. else
  269. mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
  270. if(mapHeader->version != EMapFormat::ROE)
  271. {
  272. mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
  273. int heroCount = buffer[pos++];
  274. pos += 3;
  275. for(int pp = 0; pp < heroCount; ++pp)
  276. {
  277. SHeroName vv;
  278. vv.heroId = buffer[pos++];
  279. int hnl = buffer[pos++];
  280. pos += 3;
  281. for(int zz = 0; zz < hnl; ++zz)
  282. {
  283. vv.heroName += buffer[pos++];
  284. }
  285. mapHeader->players[i].heroesNames.push_back(vv);
  286. }
  287. }
  288. }
  289. }
  290. void CMapLoaderH3M::readVictoryLossConditions()
  291. {
  292. mapHeader->victoryCondition.obj = nullptr;
  293. mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
  294. // Specific victory conditions
  295. if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
  296. {
  297. // Read victory conditions
  298. int nr = 0;
  299. switch(mapHeader->victoryCondition.condition)
  300. {
  301. case EVictoryConditionType::ARTIFACT:
  302. {
  303. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  304. nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
  305. break;
  306. }
  307. case EVictoryConditionType::GATHERTROOP:
  308. {
  309. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  310. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
  311. nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
  312. break;
  313. }
  314. case EVictoryConditionType::GATHERRESOURCE:
  315. {
  316. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  317. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
  318. nr = 5;
  319. break;
  320. }
  321. case EVictoryConditionType::BUILDCITY:
  322. {
  323. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  324. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  325. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  326. mapHeader->victoryCondition.count = buffer[pos + 5];
  327. mapHeader->victoryCondition.objectId = buffer[pos + 6];
  328. nr = 5;
  329. break;
  330. }
  331. case EVictoryConditionType::BUILDGRAIL:
  332. {
  333. if(buffer[pos + 4] > 2)
  334. {
  335. mapHeader->victoryCondition.pos = int3(-1,-1,-1);
  336. }
  337. else
  338. {
  339. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  340. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  341. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  342. }
  343. nr = 3;
  344. break;
  345. }
  346. case EVictoryConditionType::BEATHERO:
  347. case EVictoryConditionType::CAPTURECITY:
  348. case EVictoryConditionType::BEATMONSTER:
  349. {
  350. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  351. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  352. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  353. nr = 3;
  354. break;
  355. }
  356. case EVictoryConditionType::TAKEDWELLINGS:
  357. case EVictoryConditionType::TAKEMINES:
  358. {
  359. nr = 0;
  360. break;
  361. }
  362. case EVictoryConditionType::TRANSPORTITEM:
  363. {
  364. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  365. mapHeader->victoryCondition.pos.x = buffer[pos + 3];
  366. mapHeader->victoryCondition.pos.y = buffer[pos + 4];
  367. mapHeader->victoryCondition.pos.z = buffer[pos + 5];
  368. nr = 4;
  369. break;
  370. }
  371. default:
  372. assert(0);
  373. }
  374. mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
  375. mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
  376. pos += nr;
  377. }
  378. // Read loss conditions
  379. mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
  380. switch(mapHeader->lossCondition.typeOfLossCon)
  381. {
  382. case ELossConditionType::LOSSCASTLE:
  383. case ELossConditionType::LOSSHERO:
  384. {
  385. mapHeader->lossCondition.pos.x = buffer[pos++];
  386. mapHeader->lossCondition.pos.y = buffer[pos++];
  387. mapHeader->lossCondition.pos.z = buffer[pos++];
  388. break;
  389. }
  390. case ELossConditionType::TIMEEXPIRES:
  391. {
  392. mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
  393. pos += 2;
  394. break;
  395. }
  396. }
  397. }
  398. void CMapLoaderH3M::readTeamInfo()
  399. {
  400. mapHeader->howManyTeams = buffer[pos++];
  401. if(mapHeader->howManyTeams > 0)
  402. {
  403. // Teams
  404. for(int i = 0; i < 8; ++i)
  405. {
  406. mapHeader->players[i].team = buffer[pos++];
  407. }
  408. }
  409. else
  410. {
  411. // No alliances
  412. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  413. {
  414. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  415. {
  416. mapHeader->players[i].team = mapHeader->howManyTeams++;
  417. }
  418. }
  419. }
  420. }
  421. void CMapLoaderH3M::readAllowedHeroes()
  422. {
  423. int pom = pos;
  424. mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
  425. for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
  426. {
  427. ui8 c = buffer[pos];
  428. for(int yy = 0; yy < 8; ++yy)
  429. {
  430. if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
  431. {
  432. if(c != (c | static_cast<ui8>(std::pow(2., yy))))
  433. {
  434. mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = false;
  435. }
  436. }
  437. }
  438. }
  439. // Probably reserved for further heroes
  440. if(mapHeader->version > EMapFormat::ROE)
  441. {
  442. int placeholdersQty = read_le_u32(buffer + pos);
  443. pos += 4;
  444. for(int p = 0; p < placeholdersQty; ++p)
  445. {
  446. mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
  447. }
  448. }
  449. }
  450. void CMapLoaderH3M::readDisposedHeroes()
  451. {
  452. // Reading disposed heroes (20 bytes)
  453. ui8 disp = 0;
  454. if(map->version >= EMapFormat::SOD)
  455. {
  456. disp = buffer[pos++];
  457. map->disposedHeroes.resize(disp);
  458. for(int g = 0; g < disp; ++g)
  459. {
  460. map->disposedHeroes[g].heroId = buffer[pos++];
  461. map->disposedHeroes[g].portrait = buffer[pos++];
  462. int lenbuf = read_le_u32(buffer + pos);
  463. pos += 4;
  464. for(int zz = 0; zz < lenbuf; zz++)
  465. {
  466. map->disposedHeroes[g].name += buffer[pos++];
  467. }
  468. map->disposedHeroes[g].players = buffer[pos++];
  469. }
  470. }
  471. //omitting NULLS
  472. pos += 31;
  473. }
  474. void CMapLoaderH3M::readAllowedArtifacts()
  475. {
  476. map->allowedArtifact.resize (VLC->arth->artifacts.size()); //handle new artifacts, make them allowed by default
  477. for (ui32 x = 0; x < map->allowedArtifact.size(); ++x)
  478. {
  479. map->allowedArtifact[x] = true;
  480. }
  481. // Reading allowed artifacts: 17 or 18 bytes
  482. if(map->version != EMapFormat::ROE)
  483. {
  484. // Starting i for loop
  485. int ist = pos;
  486. for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
  487. {
  488. ui8 c = buffer[pos];
  489. for(int yy = 0; yy < 8; ++yy)
  490. {
  491. if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
  492. {
  493. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  494. {
  495. map->allowedArtifact[(pos - ist) * 8 + yy] = false;
  496. }
  497. }
  498. }
  499. }
  500. }
  501. // ban combo artifacts
  502. if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
  503. {
  504. BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
  505. {
  506. // combo
  507. if (artifact->constituents)
  508. {
  509. map->allowedArtifact[artifact->id] = false;
  510. }
  511. }
  512. if (map->version == EMapFormat::ROE)
  513. {
  514. // Armageddon's Blade
  515. map->allowedArtifact[128] = false;
  516. }
  517. }
  518. // Messy, but needed
  519. if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
  520. || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  521. {
  522. map->allowedArtifact[map->victoryCondition.objectId] = false;
  523. }
  524. }
  525. void CMapLoaderH3M::readAllowedSpellsAbilities()
  526. {
  527. // Read allowed spells
  528. map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  529. for(ui32 x = 0; x < map->allowedSpell.size(); x++)
  530. {
  531. map->allowedSpell[x] = true;
  532. }
  533. // Read allowed abilities
  534. map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  535. for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
  536. {
  537. map->allowedAbilities[x] = true;
  538. }
  539. if(map->version >= EMapFormat::SOD)
  540. {
  541. // Reading allowed spells (9 bytes)
  542. int ist = pos;
  543. for(; pos < ist + 9; ++pos)
  544. {
  545. ui8 c = buffer[pos];
  546. for(int yy = 0; yy < 8; ++yy)
  547. {
  548. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  549. {
  550. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  551. {
  552. map->allowedSpell[(pos - ist) * 8 + yy] = false;
  553. }
  554. }
  555. }
  556. }
  557. // Allowed hero's abilities (4 bytes)
  558. ist = pos;
  559. for(; pos < ist + 4; ++pos)
  560. {
  561. ui8 c = buffer[pos];
  562. for(int yy = 0; yy < 8; ++yy)
  563. {
  564. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  565. {
  566. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  567. {
  568. map->allowedAbilities[(pos - ist) * 8 + yy] = false;
  569. }
  570. }
  571. }
  572. }
  573. }
  574. }
  575. void CMapLoaderH3M::readRumors()
  576. {
  577. int rumNr = read_le_u32(buffer + pos);
  578. pos += 4;
  579. for(int it = 0; it < rumNr; it++)
  580. {
  581. Rumor ourRumor;
  582. // Read rumor name and text
  583. int nameL = read_le_u32(buffer + pos);
  584. pos += 4;
  585. for(int zz = 0; zz < nameL; zz++)
  586. {
  587. ourRumor.name += buffer[pos++];
  588. }
  589. nameL = read_le_u32(buffer + pos);
  590. pos += 4;
  591. for(int zz = 0; zz < nameL; zz++)
  592. {
  593. ourRumor.text += buffer[pos++];
  594. }
  595. map->rumors.push_back(ourRumor);
  596. }
  597. }
  598. void CMapLoaderH3M::readPredefinedHeroes()
  599. {
  600. switch(map->version)
  601. {
  602. case EMapFormat::WOG:
  603. case EMapFormat::SOD:
  604. {
  605. // Disposed heroes
  606. for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
  607. {
  608. int custom = buffer[pos++];
  609. if(!custom) continue;
  610. CGHeroInstance * hero = new CGHeroInstance();
  611. hero->ID = Obj::HERO;
  612. hero->subID = z;
  613. // True if hore's experience is greater than 0
  614. if(readChar(buffer, pos))
  615. {
  616. hero->exp = read_le_u32(buffer + pos);
  617. pos += 4;
  618. }
  619. else
  620. {
  621. hero->exp = 0;
  622. }
  623. // True if hero has specified abilities
  624. if(readChar(buffer, pos))
  625. {
  626. int howMany = read_le_u32(buffer + pos);
  627. pos += 4;
  628. hero->secSkills.resize(howMany);
  629. for(int yy = 0; yy < howMany; ++yy)
  630. {
  631. hero->secSkills[yy].first = buffer[pos];
  632. ++pos;
  633. hero->secSkills[yy].second = buffer[pos];
  634. ++pos;
  635. }
  636. }
  637. loadArtifactsOfHero(hero);
  638. // custom bio
  639. if(readChar(buffer, pos))
  640. {
  641. hero->biography = readString(buffer, pos);
  642. }
  643. // 0xFF is default, 00 male, 01 female
  644. hero->sex = buffer[pos++];
  645. // are spells
  646. if(readChar(buffer, pos))
  647. {
  648. int ist = pos;
  649. for(; pos < ist + 9; ++pos)
  650. {
  651. ui8 c = buffer[pos];
  652. for(int yy = 0; yy < 8; ++yy)
  653. {
  654. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  655. {
  656. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  657. {
  658. hero->spells.insert((pos - ist) * 8 + yy);
  659. }
  660. }
  661. }
  662. }
  663. }
  664. // customPrimSkills
  665. if(readChar(buffer, pos))
  666. {
  667. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
  668. {
  669. hero->pushPrimSkill(xx, buffer[pos++]);
  670. }
  671. }
  672. map->predefinedHeroes.push_back(hero);
  673. }
  674. break;
  675. }
  676. case EMapFormat::ROE:
  677. pos+=0;
  678. break;
  679. }
  680. }
  681. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  682. {
  683. bool artSet = buffer[pos];
  684. ++pos;
  685. // True if artifact set is not default (hero has some artifacts)
  686. if(artSet)
  687. {
  688. for(int pom = 0; pom < 16; pom++)
  689. {
  690. loadArtifactToSlot(hero, pom);
  691. }
  692. // misc5 art //17
  693. if(map->version >= EMapFormat::SOD)
  694. {
  695. if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
  696. {
  697. // catapult by default
  698. hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
  699. }
  700. }
  701. loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
  702. // 19 //???what is that? gap in file or what? - it's probably fifth slot..
  703. if(map->version > EMapFormat::ROE)
  704. {
  705. loadArtifactToSlot(hero, ArtifactPosition::MISC5);
  706. }
  707. else
  708. {
  709. ++pos;
  710. }
  711. // bag artifacts //20
  712. // number of artifacts in hero's bag
  713. int amount = read_le_u16(buffer + pos);
  714. pos += 2;
  715. for(int ss = 0; ss < amount; ++ss)
  716. {
  717. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
  718. }
  719. }
  720. }
  721. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  722. {
  723. const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
  724. int aid;
  725. if(map->version == EMapFormat::ROE)
  726. {
  727. aid = buffer[pos];
  728. pos++;
  729. }
  730. else
  731. {
  732. aid = read_le_u16(buffer + pos);
  733. pos += 2;
  734. }
  735. bool isArt = aid != artmask;
  736. if(isArt)
  737. {
  738. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  739. {
  740. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
  741. return false;
  742. }
  743. if(aid == 0 && slot == ArtifactPosition::MISC5)
  744. {
  745. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  746. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
  747. << static_cast<int>(map->version) << ")" << std::endl;
  748. slot = ArtifactPosition::SPELLBOOK;
  749. }
  750. hero->putArtifact(slot, createArtifact(aid));
  751. }
  752. return isArt;
  753. }
  754. CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
  755. {
  756. CArtifactInstance * a = nullptr;
  757. if(aid >= 0)
  758. {
  759. if(spellID < 0)
  760. {
  761. a = CArtifactInstance::createNewArtifactInstance(aid);
  762. }
  763. else
  764. {
  765. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  766. }
  767. }
  768. else
  769. {
  770. a = new CArtifactInstance();
  771. }
  772. addNewArtifactInstance(a);
  773. //TODO make it nicer
  774. if(a->artType && a->artType->constituents)
  775. {
  776. CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  777. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
  778. {
  779. addNewArtifactInstance(ci.art);
  780. }
  781. }
  782. return a;
  783. }
  784. void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
  785. {
  786. art->id = map->artInstances.size();
  787. map->artInstances.push_back(art);
  788. }
  789. void CMapLoaderH3M::readTerrain()
  790. {
  791. // Allocate memory for terrain data
  792. map->terrain = new TerrainTile**[map->width];
  793. for(int ii = 0; ii < map->width; ii++)
  794. {
  795. map->terrain[ii] = new TerrainTile*[map->height];
  796. for(int jj = 0; jj < map->height; jj++)
  797. {
  798. map->terrain[ii][jj] = new TerrainTile[map->twoLevel ? 2 : 1];
  799. }
  800. }
  801. // Read terrain
  802. for(int a = 0; a < 2; ++a)
  803. {
  804. if(a == 1 && !map->twoLevel)
  805. {
  806. break;
  807. }
  808. for(int c = 0; c < map->width; c++)
  809. {
  810. for(int z = 0; z < map->height; z++)
  811. {
  812. map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
  813. map->terrain[z][c][a].terView = buffer[pos++];
  814. map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
  815. map->terrain[z][c][a].riverDir = buffer[pos++];
  816. map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
  817. map->terrain[z][c][a].roadDir = buffer[pos++];
  818. map->terrain[z][c][a].extTileFlags = buffer[pos++];
  819. map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
  820. map->terrain[z][c][a].visitable = 0;
  821. }
  822. }
  823. }
  824. }
  825. void CMapLoaderH3M::readDefInfo()
  826. {
  827. int defAmount = read_le_u32(buffer + pos);
  828. pos += 4;
  829. map->customDefs.reserve(defAmount + 8);
  830. // Read custom defs
  831. for(int idd = 0; idd < defAmount; ++idd)
  832. {
  833. CGDefInfo * defInfo = new CGDefInfo();
  834. // Read name
  835. int nameLength = read_le_u32(buffer + pos);
  836. pos += 4;
  837. defInfo->name.reserve(nameLength);
  838. for(int cd = 0; cd < nameLength; ++cd)
  839. {
  840. defInfo->name += buffer[pos++];
  841. }
  842. std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
  843. ui8 bytes[12];
  844. for(int v = 0; v < 12; ++v)
  845. {
  846. bytes[v] = buffer[pos++];
  847. }
  848. defInfo->terrainAllowed = read_le_u16(buffer + pos);
  849. pos += 2;
  850. defInfo->terrainMenu = read_le_u16(buffer + pos);
  851. pos += 2;
  852. defInfo->id = read_le_u32(buffer + pos);
  853. pos += 4;
  854. defInfo->subid = read_le_u32(buffer + pos);
  855. pos += 4;
  856. defInfo->type = buffer[pos++];
  857. defInfo->printPriority = buffer[pos++];
  858. for(int zi = 0; zi < 6; ++zi)
  859. {
  860. defInfo->blockMap[zi] = reverse(bytes[zi]);
  861. }
  862. for(int zi = 0; zi < 6; ++zi)
  863. {
  864. defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
  865. }
  866. pos += 16;
  867. if(defInfo->id != Obj::HERO && defInfo->id != 70)
  868. {
  869. CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
  870. if(!h)
  871. {
  872. //remove fake entry
  873. VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
  874. if(VLC->dobjinfo->gobjs[defInfo->id].size())
  875. {
  876. VLC->dobjinfo->gobjs.erase(defInfo->id);
  877. }
  878. tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
  879. << defInfo->id << " subID=" << defInfo->subid << std::endl;
  880. }
  881. else
  882. {
  883. defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
  884. }
  885. }
  886. else
  887. {
  888. defInfo->visitDir = 0xff;
  889. }
  890. if(defInfo->id == Obj::EVENT)
  891. {
  892. std::memset(defInfo->blockMap, 255, 6);
  893. }
  894. //calculating coverageMap
  895. defInfo->fetchInfoFromMSK();
  896. map->customDefs.push_back(defInfo);
  897. }
  898. //add holes - they always can appear
  899. for(int i = 0; i < 8 ; ++i)
  900. {
  901. map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
  902. }
  903. }
  904. void CMapLoaderH3M::readObjects()
  905. {
  906. int howManyObjs = read_le_u32(buffer + pos);
  907. pos += 4;
  908. for(int ww = 0; ww < howManyObjs; ++ww)
  909. {
  910. CGObjectInstance * nobj = 0;
  911. int3 objPos;
  912. objPos.x = buffer[pos++];
  913. objPos.y = buffer[pos++];
  914. objPos.z = buffer[pos++];
  915. int defnum = read_le_u32(buffer + pos);
  916. pos += 4;
  917. int idToBeGiven = map->objects.size();
  918. CGDefInfo * defInfo = map->customDefs.at(defnum);
  919. pos += 5;
  920. switch(defInfo->id)
  921. {
  922. case Obj::EVENT:
  923. {
  924. CGEvent * evnt = new CGEvent();
  925. nobj = evnt;
  926. bool guardMess = buffer[pos];
  927. ++pos;
  928. if(guardMess)
  929. {
  930. int messLong = read_le_u32(buffer + pos);
  931. pos += 4;
  932. if(messLong > 0)
  933. {
  934. for(int yy = 0; yy < messLong; ++yy)
  935. {
  936. evnt->message += buffer[pos + yy];
  937. }
  938. pos += messLong;
  939. }
  940. if(buffer[pos++])
  941. {
  942. readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
  943. }
  944. pos += 4;
  945. }
  946. evnt->gainedExp = read_le_u32(buffer + pos);
  947. pos += 4;
  948. evnt->manaDiff = read_le_u32(buffer + pos);
  949. pos += 4;
  950. evnt->moraleDiff = static_cast<char>(buffer[pos]);
  951. ++pos;
  952. evnt->luckDiff = static_cast<char>(buffer[pos]);
  953. ++pos;
  954. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  955. for(int x = 0; x < 7; ++x)
  956. {
  957. evnt->resources[x] = read_le_u32(buffer + pos);
  958. pos += 4;
  959. }
  960. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  961. for(int x = 0; x < 4; ++x)
  962. {
  963. evnt->primskills[x] = buffer[pos];
  964. ++pos;
  965. }
  966. int gabn; // Number of gained abilities
  967. gabn = buffer[pos];
  968. ++pos;
  969. for(int oo = 0; oo < gabn; ++oo)
  970. {
  971. evnt->abilities.push_back(buffer[pos]);
  972. ++pos;
  973. evnt->abilityLevels.push_back(buffer[pos]);
  974. ++pos;
  975. }
  976. int gart = buffer[pos]; // Number of gained artifacts
  977. ++pos;
  978. for(int oo = 0; oo < gart; ++oo)
  979. {
  980. if(map->version == EMapFormat::ROE)
  981. {
  982. evnt->artifacts.push_back(buffer[pos]);
  983. ++pos;
  984. }
  985. else
  986. {
  987. evnt->artifacts.push_back(read_le_u16(buffer + pos));
  988. pos += 2;
  989. }
  990. }
  991. int gspel = buffer[pos]; // Number of gained spells
  992. ++pos;
  993. for(int oo = 0; oo < gspel; ++oo)
  994. {
  995. evnt->spells.push_back(buffer[pos]);
  996. ++pos;
  997. }
  998. int gcre = buffer[pos]; //number of gained creatures
  999. ++pos;
  1000. readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
  1001. pos += 8;
  1002. evnt->availableFor = buffer[pos];
  1003. ++pos;
  1004. evnt->computerActivate = buffer[pos];
  1005. ++pos;
  1006. evnt->removeAfterVisit = buffer[pos];
  1007. ++pos;
  1008. evnt->humanActivate = true;
  1009. pos += 4;
  1010. break;
  1011. }
  1012. case Obj::HERO:
  1013. case Obj::RANDOM_HERO:
  1014. case Obj::PRISON:
  1015. {
  1016. nobj = readHero(idToBeGiven);
  1017. break;
  1018. }
  1019. case Obj::ARENA:
  1020. case Obj::MERCENARY_CAMP:
  1021. case Obj::MARLETTO_TOWER:
  1022. case Obj::STAR_AXIS:
  1023. case Obj::GARDEN_OF_REVELATION:
  1024. case Obj::LEARNING_STONE:
  1025. case Obj::TREE_OF_KNOWLEDGE:
  1026. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  1027. case Obj::SCHOOL_OF_MAGIC:
  1028. case Obj::SCHOOL_OF_WAR:
  1029. {
  1030. nobj = new CGVisitableOPH();
  1031. break;
  1032. }
  1033. case Obj::MYSTICAL_GARDEN:
  1034. case Obj::WINDMILL:
  1035. case Obj::WATER_WHEEL:
  1036. {
  1037. nobj = new CGVisitableOPW();
  1038. break;
  1039. }
  1040. case Obj::MONOLITH1:
  1041. case Obj::MONOLITH2:
  1042. case Obj::MONOLITH3:
  1043. case Obj::SUBTERRANEAN_GATE:
  1044. case Obj::WHIRLPOOL:
  1045. {
  1046. nobj = new CGTeleport();
  1047. break;
  1048. }
  1049. case Obj::CAMPFIRE:
  1050. case Obj::FLOTSAM:
  1051. case Obj::SEA_CHEST:
  1052. case Obj::SHIPWRECK_SURVIVOR:
  1053. case Obj::TREASURE_CHEST:
  1054. {
  1055. nobj = new CGPickable();
  1056. break;
  1057. }
  1058. case Obj::MONSTER: //Monster
  1059. case Obj::RANDOM_MONSTER:
  1060. case Obj::RANDOM_MONSTER_L1:
  1061. case Obj::RANDOM_MONSTER_L2:
  1062. case Obj::RANDOM_MONSTER_L3:
  1063. case Obj::RANDOM_MONSTER_L4:
  1064. case Obj::RANDOM_MONSTER_L5:
  1065. case Obj::RANDOM_MONSTER_L6:
  1066. case Obj::RANDOM_MONSTER_L7:
  1067. {
  1068. CGCreature * cre = new CGCreature();
  1069. nobj = cre;
  1070. if(map->version > EMapFormat::ROE)
  1071. {
  1072. cre->identifier = read_le_u32(buffer + pos);
  1073. pos += 4;
  1074. map->questIdentifierToId[cre->identifier] = idToBeGiven;
  1075. }
  1076. CStackInstance * hlp = new CStackInstance();
  1077. hlp->count = read_le_u16(buffer + pos);
  1078. pos += 2;
  1079. //type will be set during initialization
  1080. cre->putStack(0, hlp);
  1081. cre->character = buffer[pos];
  1082. ++pos;
  1083. bool isMesTre = buffer[pos]; //true if there is message or treasury
  1084. ++pos;
  1085. if(isMesTre)
  1086. {
  1087. cre->message = readString(buffer, pos);
  1088. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1089. for(int j = 0; j < 7; ++j)
  1090. {
  1091. cre->resources[j] = read_le_u32(buffer + pos);
  1092. pos += 4;
  1093. }
  1094. int artID;
  1095. if (map->version == EMapFormat::ROE)
  1096. {
  1097. artID = buffer[pos];
  1098. ++pos;
  1099. }
  1100. else
  1101. {
  1102. artID = read_le_u16(buffer + pos);
  1103. pos += 2;
  1104. }
  1105. if(map->version == EMapFormat::ROE)
  1106. {
  1107. if(artID != 0xff)
  1108. {
  1109. cre->gainedArtifact = artID;
  1110. }
  1111. else
  1112. {
  1113. cre->gainedArtifact = -1;
  1114. }
  1115. }
  1116. else
  1117. {
  1118. if(artID != 0xffff)
  1119. {
  1120. cre->gainedArtifact = artID;
  1121. }
  1122. else
  1123. {
  1124. cre->gainedArtifact = -1;
  1125. }
  1126. }
  1127. }
  1128. cre->neverFlees = buffer[pos];
  1129. ++pos;
  1130. cre->notGrowingTeam = buffer[pos];
  1131. ++pos;
  1132. pos += 2;
  1133. break;
  1134. }
  1135. case Obj::OCEAN_BOTTLE:
  1136. case Obj::SIGN:
  1137. {
  1138. CGSignBottle * sb = new CGSignBottle();
  1139. nobj = sb;
  1140. sb->message = readString(buffer, pos);
  1141. pos += 4;
  1142. break;
  1143. }
  1144. case Obj::SEER_HUT:
  1145. {
  1146. nobj = readSeerHut();
  1147. addQuest(nobj);
  1148. break;
  1149. }
  1150. case Obj::WITCH_HUT:
  1151. {
  1152. CGWitchHut * wh = new CGWitchHut();
  1153. nobj = wh;
  1154. // in RoE we cannot specify it - all are allowed (I hope)
  1155. if(map->version > EMapFormat::ROE)
  1156. {
  1157. int ist=pos;
  1158. for(; pos < ist + 4; ++pos)
  1159. {
  1160. ui8 c = buffer[pos];
  1161. for(int yy = 0; yy < 8; ++yy)
  1162. {
  1163. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  1164. {
  1165. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1166. {
  1167. wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
  1168. }
  1169. }
  1170. }
  1171. }
  1172. }
  1173. else
  1174. {
  1175. // RoE map
  1176. for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
  1177. {
  1178. wh->allowedAbilities.push_back(gg);
  1179. }
  1180. }
  1181. break;
  1182. }
  1183. case Obj::SCHOLAR:
  1184. {
  1185. CGScholar * sch = new CGScholar();
  1186. nobj = sch;
  1187. sch->bonusType = buffer[pos++];
  1188. sch->bonusID = buffer[pos++];
  1189. pos += 6;
  1190. break;
  1191. }
  1192. case Obj::GARRISON:
  1193. case Obj::GARRISON2:
  1194. {
  1195. CGGarrison * gar = new CGGarrison();
  1196. nobj = gar;
  1197. nobj->setOwner(buffer[pos++]);
  1198. pos += 3;
  1199. readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
  1200. if(map->version > EMapFormat::ROE)
  1201. {
  1202. gar->removableUnits = buffer[pos];
  1203. ++pos;
  1204. }
  1205. else
  1206. {
  1207. gar->removableUnits = true;
  1208. }
  1209. pos += 8;
  1210. break;
  1211. }
  1212. case Obj::ARTIFACT:
  1213. case Obj::RANDOM_ART:
  1214. case Obj::RANDOM_TREASURE_ART:
  1215. case Obj::RANDOM_MINOR_ART:
  1216. case Obj::RANDOM_MAJOR_ART:
  1217. case Obj::RANDOM_RELIC_ART:
  1218. case Obj::SPELL_SCROLL:
  1219. {
  1220. int artID = -1;
  1221. int spellID = -1;
  1222. CGArtifact * art = new CGArtifact();
  1223. nobj = art;
  1224. bool areSettings = buffer[pos++];
  1225. if(areSettings)
  1226. {
  1227. art->message = readString(buffer, pos);
  1228. bool areGuards = buffer[pos++];
  1229. if(areGuards)
  1230. {
  1231. readCreatureSet(art, 7, map->version > EMapFormat::ROE);
  1232. }
  1233. pos += 4;
  1234. }
  1235. if(defInfo->id == Obj::SPELL_SCROLL)
  1236. {
  1237. spellID = read_le_u32(buffer + pos);
  1238. pos += 4;
  1239. artID = 1;
  1240. }
  1241. else if(defInfo->id == Obj::ARTIFACT)
  1242. {
  1243. //specific artifact
  1244. artID = defInfo->subid;
  1245. }
  1246. art->storedArtifact = createArtifact(artID, spellID);
  1247. break;
  1248. }
  1249. case Obj::RANDOM_RESOURCE:
  1250. case Obj::RESOURCE:
  1251. {
  1252. CGResource * res = new CGResource();
  1253. nobj = res;
  1254. bool isMessGuard = buffer[pos];
  1255. ++pos;
  1256. if(isMessGuard)
  1257. {
  1258. res->message = readString(buffer, pos);
  1259. if(buffer[pos++])
  1260. {
  1261. readCreatureSet(res, 7, map->version > EMapFormat::ROE);
  1262. }
  1263. pos += 4;
  1264. }
  1265. res->amount = read_le_u32(buffer + pos);
  1266. pos += 4;
  1267. if(defInfo->subid == 6)
  1268. {
  1269. // Gold is multiplied by 100.
  1270. res->amount *= 100;
  1271. }
  1272. pos += 4;
  1273. break;
  1274. }
  1275. case Obj::RANDOM_TOWN:
  1276. case Obj::TOWN:
  1277. {
  1278. nobj = readTown(defInfo->subid);
  1279. break;
  1280. }
  1281. case Obj::MINE:
  1282. case Obj::ABANDONED_MINE:
  1283. {
  1284. nobj = new CGMine();
  1285. nobj->setOwner(buffer[pos++]);
  1286. pos += 3;
  1287. break;
  1288. }
  1289. case Obj::CREATURE_GENERATOR1:
  1290. case Obj::CREATURE_GENERATOR2:
  1291. case Obj::CREATURE_GENERATOR3:
  1292. case Obj::CREATURE_GENERATOR4:
  1293. {
  1294. nobj = new CGDwelling();
  1295. nobj->setOwner(buffer[pos++]);
  1296. pos += 3;
  1297. break;
  1298. }
  1299. case Obj::REFUGEE_CAMP:
  1300. case Obj::WAR_MACHINE_FACTORY:
  1301. {
  1302. nobj = new CGDwelling();
  1303. break;
  1304. }
  1305. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1306. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1307. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1308. {
  1309. CGShrine * shr = new CGShrine();
  1310. nobj = shr;
  1311. shr->spell = buffer[pos];
  1312. pos += 4;
  1313. break;
  1314. }
  1315. case Obj::PANDORAS_BOX:
  1316. {
  1317. CGPandoraBox * box = new CGPandoraBox();
  1318. nobj = box;
  1319. bool messg = buffer[pos];
  1320. ++pos;
  1321. if(messg)
  1322. {
  1323. box->message = readString(buffer, pos);
  1324. if(buffer[pos++])
  1325. {
  1326. readCreatureSet(box, 7, map->version > EMapFormat::ROE);
  1327. }
  1328. pos += 4;
  1329. }
  1330. box->gainedExp = read_le_u32(buffer + pos);
  1331. pos += 4;
  1332. box->manaDiff = read_le_u32(buffer + pos);
  1333. pos += 4;
  1334. box->moraleDiff = static_cast<si8>(buffer[pos]);
  1335. ++pos;
  1336. box->luckDiff = static_cast<si8>(buffer[pos]);
  1337. ++pos;
  1338. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1339. for(int x = 0; x < 7; ++x)
  1340. {
  1341. box->resources[x] = read_le_u32(buffer + pos);
  1342. pos += 4;
  1343. }
  1344. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1345. for(int x = 0; x < 4; ++x)
  1346. {
  1347. box->primskills[x] = buffer[pos];
  1348. ++pos;
  1349. }
  1350. int gabn; //number of gained abilities
  1351. gabn = buffer[pos];
  1352. ++pos;
  1353. for(int oo = 0; oo < gabn; ++oo)
  1354. {
  1355. box->abilities.push_back(buffer[pos]);
  1356. ++pos;
  1357. box->abilityLevels.push_back(buffer[pos]);
  1358. ++pos;
  1359. }
  1360. int gart = buffer[pos]; //number of gained artifacts
  1361. ++pos;
  1362. for(int oo = 0; oo < gart; ++oo)
  1363. {
  1364. if(map->version > EMapFormat::ROE)
  1365. {
  1366. box->artifacts.push_back(read_le_u16(buffer + pos));
  1367. pos += 2;
  1368. }
  1369. else
  1370. {
  1371. box->artifacts.push_back(buffer[pos]);
  1372. ++pos;
  1373. }
  1374. }
  1375. int gspel = buffer[pos]; //number of gained spells
  1376. ++pos;
  1377. for(int oo = 0; oo < gspel; ++oo)
  1378. {
  1379. box->spells.push_back(buffer[pos]);
  1380. ++pos;
  1381. }
  1382. int gcre = buffer[pos]; //number of gained creatures
  1383. ++pos;
  1384. readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
  1385. pos += 8;
  1386. break;
  1387. }
  1388. case Obj::GRAIL:
  1389. {
  1390. map->grailPos = objPos;
  1391. map->grailRadious = read_le_u32(buffer + pos);
  1392. pos += 4;
  1393. continue;
  1394. }
  1395. case Obj::RANDOM_DWELLING: //same as castle + level range
  1396. case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
  1397. case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
  1398. {
  1399. nobj = new CGDwelling();
  1400. CSpecObjInfo * spec = nullptr;
  1401. switch(defInfo->id)
  1402. {
  1403. break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();
  1404. break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();
  1405. break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();
  1406. }
  1407. spec->player = read_le_u32(buffer + pos);
  1408. pos += 4;
  1409. //216 and 217
  1410. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1411. {
  1412. castleSpec->identifier = read_le_u32(buffer + pos);
  1413. pos += 4;
  1414. if(!castleSpec->identifier)
  1415. {
  1416. castleSpec->asCastle = false;
  1417. castleSpec->castles[0] = buffer[pos];
  1418. ++pos;
  1419. castleSpec->castles[1] = buffer[pos];
  1420. ++pos;
  1421. }
  1422. else
  1423. {
  1424. castleSpec->asCastle = true;
  1425. }
  1426. }
  1427. //216 and 218
  1428. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1429. {
  1430. lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
  1431. ++pos;
  1432. lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
  1433. ++pos;
  1434. }
  1435. nobj->setOwner(spec->player);
  1436. static_cast<CGDwelling *>(nobj)->info = spec;
  1437. break;
  1438. }
  1439. case Obj::QUEST_GUARD:
  1440. {
  1441. CGQuestGuard * guard = new CGQuestGuard();
  1442. addQuest(guard);
  1443. readQuest(guard);
  1444. nobj = guard;
  1445. break;
  1446. }
  1447. case Obj::FAERIE_RING:
  1448. case Obj::SWAN_POND:
  1449. case Obj::IDOL_OF_FORTUNE:
  1450. case Obj::FOUNTAIN_OF_FORTUNE:
  1451. case Obj::RALLY_FLAG:
  1452. case Obj::OASIS:
  1453. case Obj::TEMPLE:
  1454. case Obj::WATERING_HOLE:
  1455. case Obj::FOUNTAIN_OF_YOUTH:
  1456. case Obj::BUOY:
  1457. case Obj::MERMAID:
  1458. case Obj::STABLES:
  1459. {
  1460. nobj = new CGBonusingObject();
  1461. break;
  1462. }
  1463. case Obj::MAGIC_WELL:
  1464. {
  1465. nobj = new CGMagicWell();
  1466. break;
  1467. }
  1468. case Obj::COVER_OF_DARKNESS:
  1469. case Obj::REDWOOD_OBSERVATORY:
  1470. case Obj::PILLAR_OF_FIRE:
  1471. {
  1472. nobj = new CGObservatory();
  1473. break;
  1474. }
  1475. case Obj::CORPSE:
  1476. case Obj::LEAN_TO:
  1477. case Obj::WAGON:
  1478. case Obj::WARRIORS_TOMB:
  1479. {
  1480. nobj = new CGOnceVisitable();
  1481. break;
  1482. }
  1483. case Obj::BOAT:
  1484. {
  1485. nobj = new CGBoat();
  1486. break;
  1487. }
  1488. case Obj::SIRENS:
  1489. {
  1490. nobj = new CGSirens();
  1491. break;
  1492. }
  1493. case Obj::SHIPYARD:
  1494. {
  1495. nobj = new CGShipyard();
  1496. nobj->setOwner(read_le_u32(buffer + pos));
  1497. pos += 4;
  1498. break;
  1499. }
  1500. case Obj::HERO_PLACEHOLDER: //hero placeholder
  1501. {
  1502. CGHeroPlaceholder * hp = new CGHeroPlaceholder();
  1503. nobj = hp;
  1504. int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
  1505. tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
  1506. int htid = buffer[pos++]; //hero type id
  1507. nobj->subID = htid;
  1508. if(htid == 0xff)
  1509. {
  1510. hp->power = buffer[pos++];
  1511. }
  1512. else
  1513. {
  1514. hp->power = 0;
  1515. }
  1516. break;
  1517. }
  1518. case Obj::KEYMASTER:
  1519. {
  1520. nobj = new CGKeymasterTent();
  1521. break;
  1522. }
  1523. case Obj::BORDERGUARD:
  1524. {
  1525. nobj = new CGBorderGuard();
  1526. addQuest(nobj);
  1527. break;
  1528. }
  1529. case Obj::BORDER_GATE:
  1530. {
  1531. nobj = new CGBorderGate();
  1532. addQuest (nobj);
  1533. break;
  1534. }
  1535. case Obj::EYE_OF_MAGI:
  1536. case Obj::HUT_OF_MAGI:
  1537. {
  1538. nobj = new CGMagi();
  1539. break;
  1540. }
  1541. case Obj::CREATURE_BANK:
  1542. case Obj::DERELICT_SHIP:
  1543. case Obj::DRAGON_UTOPIA:
  1544. case Obj::CRYPT:
  1545. case Obj::SHIPWRECK:
  1546. {
  1547. nobj = new CBank();
  1548. break;
  1549. }
  1550. case Obj::PYRAMID: //Pyramid of WoG object
  1551. {
  1552. if(defInfo->subid == 0)
  1553. {
  1554. nobj = new CGPyramid();
  1555. }
  1556. else
  1557. {
  1558. //WoG object
  1559. //TODO: possible special handling
  1560. nobj = new CGObjectInstance();
  1561. }
  1562. break;
  1563. }
  1564. case Obj::CARTOGRAPHER:
  1565. {
  1566. nobj = new CCartographer();
  1567. break;
  1568. }
  1569. case Obj::MAGIC_SPRING:
  1570. {
  1571. nobj = new CGMagicSpring();
  1572. break;
  1573. }
  1574. case Obj::DEN_OF_THIEVES:
  1575. {
  1576. nobj = new CGDenOfthieves();
  1577. break;
  1578. }
  1579. case Obj::OBELISK:
  1580. {
  1581. nobj = new CGObelisk();
  1582. break;
  1583. }
  1584. case Obj::LIGHTHOUSE: //Lighthouse
  1585. {
  1586. nobj = new CGLighthouse();
  1587. nobj->tempOwner = read_le_u32(buffer + pos);
  1588. pos += 4;
  1589. break;
  1590. }
  1591. case Obj::ALTAR_OF_SACRIFICE:
  1592. case Obj::TRADING_POST:
  1593. case Obj::FREELANCERS_GUILD:
  1594. case Obj::TRADING_POST_SNOW:
  1595. {
  1596. nobj = new CGMarket();
  1597. break;
  1598. }
  1599. case Obj::UNIVERSITY:
  1600. {
  1601. nobj = new CGUniversity();
  1602. break;
  1603. }
  1604. case Obj::BLACK_MARKET:
  1605. {
  1606. nobj = new CGBlackMarket();
  1607. break;
  1608. }
  1609. default: //any other object
  1610. {
  1611. nobj = new CGObjectInstance();
  1612. break;
  1613. }
  1614. }
  1615. nobj->pos = objPos;
  1616. nobj->ID = defInfo->id;
  1617. nobj->id = idToBeGiven;
  1618. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1619. {
  1620. nobj->subID = defInfo->subid;
  1621. }
  1622. nobj->defInfo = defInfo;
  1623. assert(idToBeGiven == map->objects.size());
  1624. map->objects.push_back(nobj);
  1625. if(nobj->ID == Obj::TOWN)
  1626. {
  1627. map->towns.push_back(static_cast<CGTownInstance *>(nobj));
  1628. }
  1629. if(nobj->ID == Obj::HERO)
  1630. {
  1631. map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1632. }
  1633. }
  1634. std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1635. {
  1636. return a->subID < b->subID;
  1637. });
  1638. }
  1639. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
  1640. {
  1641. const int bytesPerCre = version ? 4 : 3;
  1642. const int maxID = version ? 0xffff : 0xff;
  1643. for(int ir = 0; ir < number; ++ir)
  1644. {
  1645. int creID;
  1646. int count;
  1647. if(version)
  1648. {
  1649. creID = read_le_u16(buffer + pos + ir * bytesPerCre);
  1650. count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
  1651. }
  1652. else
  1653. {
  1654. creID = buffer[pos + ir * bytesPerCre];
  1655. count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
  1656. }
  1657. // Empty slot
  1658. if(creID == maxID) continue;
  1659. CStackInstance * hlp = new CStackInstance();
  1660. hlp->count = count;
  1661. if(creID > maxID - 0xf)
  1662. {
  1663. //this will happen when random object has random army
  1664. creID = maxID + 1 - creID + VLC->creh->creatures.size();
  1665. hlp->idRand = creID;
  1666. }
  1667. else
  1668. {
  1669. hlp->setType(creID);
  1670. }
  1671. out->putStack(ir, hlp);
  1672. }
  1673. pos += number * bytesPerCre;
  1674. out->validTypes(true);
  1675. }
  1676. CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
  1677. {
  1678. CGHeroInstance * nhi = new CGHeroInstance();
  1679. int identifier = 0;
  1680. if(map->version > EMapFormat::ROE)
  1681. {
  1682. identifier = read_le_u32(buffer + pos);
  1683. pos += 4;
  1684. map->questIdentifierToId[identifier] = idToBeGiven;
  1685. }
  1686. ui8 owner = buffer[pos++];
  1687. nhi->subID = buffer[pos++];
  1688. for(int j = 0; j < map->predefinedHeroes.size(); ++j)
  1689. {
  1690. if(map->predefinedHeroes[j]->subID == nhi->subID)
  1691. {
  1692. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
  1693. delete nhi;
  1694. nhi = map->predefinedHeroes[j];
  1695. break;
  1696. }
  1697. }
  1698. nhi->setOwner(owner);
  1699. nhi->portrait = nhi->subID;
  1700. for(int j = 0; j < map->disposedHeroes.size(); ++j)
  1701. {
  1702. if(map->disposedHeroes[j].heroId == nhi->subID)
  1703. {
  1704. nhi->name = map->disposedHeroes[j].name;
  1705. nhi->portrait = map->disposedHeroes[j].portrait;
  1706. break;
  1707. }
  1708. }
  1709. // True if hero has nonstandard name
  1710. if(readChar(buffer, pos))
  1711. {
  1712. nhi->name = readString(buffer, pos);
  1713. }
  1714. if(map->version > EMapFormat::AB)
  1715. {
  1716. // True if hero's experience is greater than 0
  1717. if(readChar(buffer, pos))
  1718. {
  1719. nhi->exp = read_le_u32(buffer + pos);
  1720. pos += 4;
  1721. }
  1722. else
  1723. {
  1724. nhi->exp = 0xffffffff;
  1725. }
  1726. }
  1727. else
  1728. {
  1729. nhi->exp = read_le_u32(buffer + pos);
  1730. pos += 4;
  1731. //0 means "not set" in <=AB maps
  1732. if(!nhi->exp)
  1733. {
  1734. nhi->exp = 0xffffffff;
  1735. }
  1736. }
  1737. bool portrait = buffer[pos];
  1738. ++pos;
  1739. if(portrait)
  1740. {
  1741. nhi->portrait = buffer[pos++];
  1742. }
  1743. // True if hero has specified abilities
  1744. if(readChar(buffer, pos))
  1745. {
  1746. int howMany = read_le_u32(buffer + pos);
  1747. pos += 4;
  1748. nhi->secSkills.resize(howMany);
  1749. for(int yy = 0; yy < howMany; ++yy)
  1750. {
  1751. nhi->secSkills[yy].first = buffer[pos++];
  1752. nhi->secSkills[yy].second = buffer[pos++];
  1753. }
  1754. }
  1755. // True if hero has nonstandard garrison
  1756. if(readChar(buffer, pos))
  1757. {
  1758. readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
  1759. }
  1760. nhi->formation = buffer[pos];
  1761. ++pos;
  1762. loadArtifactsOfHero(nhi);
  1763. nhi->patrol.patrolRadious = buffer[pos];
  1764. ++pos;
  1765. if(nhi->patrol.patrolRadious == 0xff)
  1766. {
  1767. nhi->patrol.patrolling = false;
  1768. }
  1769. else
  1770. {
  1771. nhi->patrol.patrolling = true;
  1772. }
  1773. if(map->version > EMapFormat::ROE)
  1774. {
  1775. // True if hero has nonstandard (mapmaker defined) biography
  1776. if(readChar(buffer, pos))
  1777. {
  1778. nhi->biography = readString(buffer, pos);
  1779. }
  1780. nhi->sex = buffer[pos];
  1781. ++pos;
  1782. // Remove trash
  1783. if (nhi->sex != 0xFF)
  1784. {
  1785. nhi->sex &= 1;
  1786. }
  1787. }
  1788. else
  1789. {
  1790. nhi->sex = 0xFF;
  1791. }
  1792. // Spells
  1793. if(map->version > EMapFormat::AB)
  1794. {
  1795. bool areSpells = buffer[pos];
  1796. ++pos;
  1797. if(areSpells)
  1798. {
  1799. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1800. int ist = pos;
  1801. for(; pos < ist + 9; ++pos)
  1802. {
  1803. ui8 c = buffer[pos];
  1804. for(int yy = 0; yy < 8; ++yy)
  1805. {
  1806. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  1807. {
  1808. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1809. {
  1810. nhi->spells.insert((pos - ist) * 8 + yy);
  1811. }
  1812. }
  1813. }
  1814. }
  1815. }
  1816. }
  1817. else if(map->version == EMapFormat::AB)
  1818. {
  1819. //we can read one spell
  1820. ui8 buff = buffer[pos];
  1821. ++pos;
  1822. if(buff != 254)
  1823. {
  1824. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1825. if(buff < 254) //255 means no spells
  1826. {
  1827. nhi->spells.insert(buff);
  1828. }
  1829. }
  1830. }
  1831. if(map->version > EMapFormat::AB)
  1832. {
  1833. //customPrimSkills
  1834. if(readChar(buffer, pos))
  1835. {
  1836. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1837. {
  1838. nhi->pushPrimSkill(xx, buffer[pos++]);
  1839. }
  1840. }
  1841. }
  1842. pos += 16;
  1843. return nhi;
  1844. }
  1845. CGSeerHut * CMapLoaderH3M::readSeerHut()
  1846. {
  1847. CGSeerHut * hut = new CGSeerHut();
  1848. if(map->version > EMapFormat::ROE)
  1849. {
  1850. readQuest(hut);
  1851. }
  1852. else
  1853. {
  1854. //RoE
  1855. int artID = buffer[pos];
  1856. ++pos;
  1857. if (artID != 255)
  1858. {
  1859. //not none quest
  1860. hut->quest->m5arts.push_back (artID);
  1861. hut->quest->missionType = CQuest::MISSION_ART;
  1862. }
  1863. else
  1864. {
  1865. hut->quest->missionType = CQuest::MISSION_NONE;
  1866. }
  1867. hut->quest->lastDay = -1; //no timeout
  1868. hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
  1869. }
  1870. if (hut->quest->missionType)
  1871. {
  1872. ui8 rewardType = buffer[pos];
  1873. ++pos;
  1874. hut->rewardType = rewardType;
  1875. switch(rewardType)
  1876. {
  1877. case 1:
  1878. {
  1879. hut->rVal = read_le_u32(buffer + pos);
  1880. pos += 4;
  1881. break;
  1882. }
  1883. case 2:
  1884. {
  1885. hut->rVal = read_le_u32(buffer + pos);
  1886. pos += 4;
  1887. break;
  1888. }
  1889. case 3:
  1890. {
  1891. hut->rVal = buffer[pos];
  1892. ++pos;
  1893. break;
  1894. }
  1895. case 4:
  1896. {
  1897. hut->rVal = buffer[pos];
  1898. ++pos;
  1899. break;
  1900. }
  1901. case 5:
  1902. {
  1903. hut->rID = buffer[pos];
  1904. ++pos;
  1905. // Only the first 3 bytes are used. Skip the 4th.
  1906. hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
  1907. pos += 4;
  1908. break;
  1909. }
  1910. case 6:
  1911. {
  1912. hut->rID = buffer[pos];
  1913. ++pos;
  1914. hut->rVal = buffer[pos];
  1915. ++pos;
  1916. break;
  1917. }
  1918. case 7:
  1919. {
  1920. hut->rID = buffer[pos];
  1921. ++pos;
  1922. hut->rVal = buffer[pos];
  1923. ++pos;
  1924. break;
  1925. }
  1926. case 8:
  1927. {
  1928. if (map->version == EMapFormat::ROE)
  1929. {
  1930. hut->rID = buffer[pos];
  1931. ++pos;
  1932. }
  1933. else
  1934. {
  1935. hut->rID = read_le_u16(buffer + pos);
  1936. pos += 2;
  1937. }
  1938. break;
  1939. }
  1940. case 9:
  1941. {
  1942. hut->rID = buffer[pos];
  1943. ++pos;
  1944. break;
  1945. }
  1946. case 10:
  1947. {
  1948. if(map->version > EMapFormat::ROE)
  1949. {
  1950. hut->rID = read_le_u16(buffer + pos);
  1951. pos += 2;
  1952. hut->rVal = read_le_u16(buffer + pos);
  1953. pos += 2;
  1954. }
  1955. else
  1956. {
  1957. hut->rID = buffer[pos];
  1958. ++pos;
  1959. hut->rVal = read_le_u16(buffer + pos);
  1960. pos += 2;
  1961. }
  1962. break;
  1963. }
  1964. }
  1965. pos += 2;
  1966. }
  1967. else
  1968. {
  1969. // missionType==255
  1970. pos += 3;
  1971. }
  1972. return hut;
  1973. }
  1974. void CMapLoaderH3M::readQuest(IQuestObject * guard)
  1975. {
  1976. guard->quest->missionType = buffer[pos];
  1977. ++pos;
  1978. switch(guard->quest->missionType)
  1979. {
  1980. case 0:
  1981. return;
  1982. case 2:
  1983. {
  1984. guard->quest->m2stats.resize(4);
  1985. for(int x = 0; x < 4; ++x)
  1986. {
  1987. guard->quest->m2stats[x] = buffer[pos++];
  1988. }
  1989. }
  1990. break;
  1991. case 1:
  1992. case 3:
  1993. case 4:
  1994. {
  1995. guard->quest->m13489val = read_le_u32(buffer + pos);
  1996. pos += 4;
  1997. break;
  1998. }
  1999. case 5:
  2000. {
  2001. int artNumber = buffer[pos];
  2002. ++pos;
  2003. for(int yy = 0; yy < artNumber; ++yy)
  2004. {
  2005. int artid = read_le_u16(buffer + pos);
  2006. pos += 2;
  2007. guard->quest->m5arts.push_back(artid);
  2008. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  2009. }
  2010. break;
  2011. }
  2012. case 6:
  2013. {
  2014. int typeNumber = buffer[pos];
  2015. ++pos;
  2016. guard->quest->m6creatures.resize(typeNumber);
  2017. for(int hh = 0; hh < typeNumber; ++hh)
  2018. {
  2019. guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
  2020. pos += 2;
  2021. guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
  2022. pos += 2;
  2023. }
  2024. break;
  2025. }
  2026. case 7:
  2027. {
  2028. guard->quest->m7resources.resize(7);
  2029. for(int x = 0; x < 7; ++x)
  2030. {
  2031. guard->quest->m7resources[x] = read_le_u32(buffer + pos);
  2032. pos += 4;
  2033. }
  2034. break;
  2035. }
  2036. case 8:
  2037. case 9:
  2038. {
  2039. guard->quest->m13489val = buffer[pos];
  2040. ++pos;
  2041. break;
  2042. }
  2043. }
  2044. int limit = read_le_u32(buffer + pos);
  2045. pos += 4;
  2046. if(limit == (static_cast<int>(0xffffffff)))
  2047. {
  2048. guard->quest->lastDay = -1;
  2049. }
  2050. else
  2051. {
  2052. guard->quest->lastDay = limit;
  2053. }
  2054. guard->quest->firstVisitText = readString(buffer, pos);
  2055. guard->quest->nextVisitText = readString(buffer, pos);
  2056. guard->quest->completedText = readString(buffer, pos);
  2057. guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
  2058. guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
  2059. guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
  2060. }
  2061. void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
  2062. {
  2063. auto q = dynamic_cast<IQuestObject *>(quest);
  2064. q->quest->qid = map->quests.size();
  2065. map->quests.push_back(q->quest);
  2066. }
  2067. CGTownInstance * CMapLoaderH3M::readTown(int castleID)
  2068. {
  2069. CGTownInstance * nt = new CGTownInstance();
  2070. nt->identifier = 0;
  2071. if(map->version > EMapFormat::ROE)
  2072. {
  2073. nt->identifier = read_le_u32(buffer + pos);
  2074. pos += 4;
  2075. }
  2076. nt->tempOwner = buffer[pos];
  2077. ++pos;
  2078. if(readChar(buffer, pos))
  2079. {
  2080. // Has name
  2081. nt->name = readString(buffer, pos);
  2082. }
  2083. // True if garrison isn't empty
  2084. if(readChar(buffer, pos))
  2085. {
  2086. readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
  2087. }
  2088. nt->formation = buffer[pos];
  2089. ++pos;
  2090. // Custom buildings info
  2091. if(readChar(buffer, pos))
  2092. {
  2093. // Built buildings
  2094. for(int byte = 0; byte < 6; ++byte)
  2095. {
  2096. for(int bit = 0; bit < 8; ++bit)
  2097. {
  2098. if(buffer[pos] & (1 << bit))
  2099. {
  2100. nt->builtBuildings.insert(byte * 8 + bit);
  2101. }
  2102. }
  2103. ++pos;
  2104. }
  2105. // Forbidden buildings
  2106. for(int byte = 6; byte < 12; ++byte)
  2107. {
  2108. for(int bit = 0; bit < 8; ++bit)
  2109. {
  2110. if(buffer[pos] & (1 << bit))
  2111. {
  2112. nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
  2113. }
  2114. }
  2115. ++pos;
  2116. }
  2117. nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
  2118. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
  2119. }
  2120. // Standard buildings
  2121. else
  2122. {
  2123. if(readChar(buffer, pos))
  2124. {
  2125. // Has fort
  2126. nt->builtBuildings.insert(EBuilding::FORT);
  2127. }
  2128. //means that set of standard building should be included
  2129. nt->builtBuildings.insert(-50);
  2130. }
  2131. int ist = pos;
  2132. if(map->version > EMapFormat::ROE)
  2133. {
  2134. for(; pos < ist + 9; ++pos)
  2135. {
  2136. ui8 c = buffer[pos];
  2137. for(int yy = 0; yy < 8; ++yy)
  2138. {
  2139. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2140. {
  2141. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2142. {
  2143. nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
  2144. }
  2145. }
  2146. }
  2147. }
  2148. }
  2149. ist = pos;
  2150. for(; pos < ist + 9; ++pos)
  2151. {
  2152. ui8 c = buffer[pos];
  2153. for(int yy = 0; yy < 8; ++yy)
  2154. {
  2155. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2156. {
  2157. if(c != (c | static_cast<ui8>(std::pow(2., yy))))
  2158. {
  2159. nt->possibleSpells.push_back((pos - ist) * 8 + yy);
  2160. }
  2161. }
  2162. }
  2163. }
  2164. // Read castle events
  2165. int numberOfEvent = read_le_u32(buffer + pos);
  2166. pos += 4;
  2167. for(int gh = 0; gh < numberOfEvent; ++gh)
  2168. {
  2169. CCastleEvent * nce = new CCastleEvent();
  2170. nce->town = nt;
  2171. nce->name = readString(buffer, pos);
  2172. nce->message = readString(buffer, pos);
  2173. for(int x = 0; x < 7; ++x)
  2174. {
  2175. nce->resources[x] = read_le_u32(buffer + pos);
  2176. pos += 4;
  2177. }
  2178. nce->players = buffer[pos];
  2179. ++pos;
  2180. if(map->version > EMapFormat::AB)
  2181. {
  2182. nce->humanAffected = buffer[pos];
  2183. ++pos;
  2184. }
  2185. else
  2186. {
  2187. nce->humanAffected = true;
  2188. }
  2189. nce->computerAffected = buffer[pos];
  2190. ++pos;
  2191. nce->firstOccurence = read_le_u16(buffer + pos);
  2192. pos += 2;
  2193. nce->nextOccurence = buffer[pos];
  2194. ++pos;
  2195. pos += 17;
  2196. // New buildings
  2197. for(int byte = 0; byte < 6; ++byte)
  2198. {
  2199. for(int bit = 0; bit < 8; ++bit)
  2200. {
  2201. if(buffer[pos] & (1 << bit))
  2202. {
  2203. nce->buildings.insert(byte * 8 + bit);
  2204. }
  2205. }
  2206. ++pos;
  2207. }
  2208. nce->buildings = convertBuildings(nce->buildings, castleID, false);
  2209. nce->creatures.resize(7);
  2210. for(int vv = 0; vv < 7; ++vv)
  2211. {
  2212. nce->creatures[vv] = read_le_u16(buffer + pos);
  2213. pos += 2;
  2214. }
  2215. pos += 4;
  2216. nt->events.push_back(nce);
  2217. }
  2218. if(map->version > EMapFormat::AB)
  2219. {
  2220. nt->alignment = buffer[pos];
  2221. ++pos;
  2222. }
  2223. else
  2224. {
  2225. nt->alignment = 0xff;
  2226. }
  2227. pos += 3;
  2228. nt->builded = 0;
  2229. nt->destroyed = 0;
  2230. nt->garrisonHero = nullptr;
  2231. return nt;
  2232. }
  2233. std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
  2234. {
  2235. std::map<int, int> mapa;
  2236. std::set<si32> ret;
  2237. // Note: this file is parsed many times.
  2238. const JsonNode config(ResourceID("config/buildings5.json"));
  2239. BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
  2240. {
  2241. int town = entry["town"].Float();
  2242. if (town == castleID || town == -1)
  2243. {
  2244. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  2245. }
  2246. }
  2247. for(auto i = h3m.begin(); i != h3m.end(); ++i)
  2248. {
  2249. if(mapa[*i] >= 0)
  2250. {
  2251. ret.insert(mapa[*i]);
  2252. }
  2253. // horde buildings
  2254. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
  2255. {
  2256. int level = (mapa[*i]);
  2257. //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  2258. ret.insert(level - 30);
  2259. }
  2260. else
  2261. {
  2262. tlog3 << "Conversion warning: unknown building " << *i << " in castle "
  2263. << castleID << std::endl;
  2264. }
  2265. }
  2266. if(addAuxiliary)
  2267. {
  2268. //village hall is always present
  2269. ret.insert(EBuilding::VILLAGE_HALL);
  2270. }
  2271. if(ret.find(EBuilding::CITY_HALL) != ret.end())
  2272. {
  2273. ret.insert(EBuilding::EXTRA_CITY_HALL);
  2274. }
  2275. if(ret.find(EBuilding::TOWN_HALL) != ret.end())
  2276. {
  2277. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  2278. }
  2279. if(ret.find(EBuilding::CAPITOL) != ret.end())
  2280. {
  2281. ret.insert(EBuilding::EXTRA_CAPITOL);
  2282. }
  2283. return ret;
  2284. }
  2285. void CMapLoaderH3M::readEvents()
  2286. {
  2287. int numberOfEvents = read_le_u32(buffer + pos);
  2288. pos += 4;
  2289. for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
  2290. {
  2291. CMapEvent * ne = new CMapEvent();
  2292. ne->name = std::string();
  2293. ne->message = std::string();
  2294. int nameLen = read_le_u32(buffer + pos);
  2295. pos += 4;
  2296. for(int qq = 0; qq < nameLen; ++qq)
  2297. {
  2298. ne->name += buffer[pos];
  2299. ++pos;
  2300. }
  2301. int messLen = read_le_u32(buffer + pos);
  2302. pos += 4;
  2303. for(int qq = 0; qq < messLen; ++qq)
  2304. {
  2305. ne->message +=buffer[pos];
  2306. ++pos;
  2307. }
  2308. for(int k = 0; k < 7; ++k)
  2309. {
  2310. ne->resources[k] = read_le_u32(buffer + pos);
  2311. pos += 4;
  2312. }
  2313. ne->players = buffer[pos];
  2314. ++pos;
  2315. if(map->version > EMapFormat::AB)
  2316. {
  2317. ne->humanAffected = buffer[pos];
  2318. ++pos;
  2319. }
  2320. else
  2321. {
  2322. ne->humanAffected = true;
  2323. }
  2324. ne->computerAffected = buffer[pos];
  2325. ++pos;
  2326. ne->firstOccurence = read_le_u16(buffer + pos);
  2327. pos += 2;
  2328. ne->nextOccurence = buffer[pos];
  2329. ++pos;
  2330. char unknown[17];
  2331. memcpy(unknown, buffer + pos, 17);
  2332. pos += 17;
  2333. map->events.push_back(ne);
  2334. }
  2335. }
  2336. void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
  2337. {
  2338. for(int fx = 0; fx < 8; ++fx)
  2339. {
  2340. for(int fy = 0; fy < 6; ++fy)
  2341. {
  2342. int xVal = obj->pos.x + fx - 7;
  2343. int yVal = obj->pos.y + fy - 5;
  2344. int zVal = obj->pos.z;
  2345. if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
  2346. {
  2347. TerrainTile & curt = map->terrain[xVal][yVal][zVal];
  2348. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  2349. {
  2350. curt.visitableObjects.push_back(obj);
  2351. curt.visitable = true;
  2352. }
  2353. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  2354. {
  2355. curt.blockingObjects.push_back(obj);
  2356. curt.blocked = true;
  2357. }
  2358. }
  2359. }
  2360. }
  2361. }
  2362. ui8 CMapLoaderH3M::reverse(ui8 arg)
  2363. {
  2364. ui8 ret = 0;
  2365. for(int i = 0; i < 8; ++i)
  2366. {
  2367. if((arg & (1 << i)) >> i)
  2368. {
  2369. ret |= (128 >> i);
  2370. }
  2371. }
  2372. return ret;
  2373. }