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- /*
- * CMapHeader.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapHeader.h"
- #include "MapFormat.h"
- #include "../VCMI_Lib.h"
- #include "../CTownHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CHeroHandler.h"
- SHeroName::SHeroName() : heroId(-1)
- {
- }
- PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
- aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
- generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
- {
- allowedFactions = VLC->townh->getAllowedFactions();
- }
- si8 PlayerInfo::defaultCastle() const
- {
- //if random allowed set it as default
- if(isFactionRandom)
- return -1;
- if(!allowedFactions.empty())
- return *allowedFactions.begin();
- // fall back to random
- return -1;
- }
- si8 PlayerInfo::defaultHero() const
- {
- // we will generate hero in front of main town
- if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
- {
- //random hero
- return -1;
- }
- return -2;
- }
- bool PlayerInfo::canAnyonePlay() const
- {
- return canHumanPlay || canComputerPlay;
- }
- bool PlayerInfo::hasCustomMainHero() const
- {
- return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
- }
- EventCondition::EventCondition(EWinLoseType condition):
- object(nullptr),
- metaType(EMetaclass::INVALID),
- value(-1),
- objectType(-1),
- objectSubtype(-1),
- position(-1, -1, -1),
- condition(condition)
- {
- }
- EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
- object(nullptr),
- metaType(EMetaclass::INVALID),
- value(value),
- objectType(objectType),
- objectSubtype(-1),
- position(position),
- condition(condition)
- {}
- void CMapHeader::setupEvents()
- {
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
- defeatCondition.value = 7;
- //Victory condition - defeat all
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
- standardVictory.identifier = "standardVictory";
- standardVictory.description.clear(); // TODO: display in quest window
- standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
- standardVictory.trigger = EventExpression(victoryCondition);
- //Loss condition - 7 days without town
- TriggeredEvent standardDefeat;
- standardDefeat.effect.type = EventEffect::DEFEAT;
- standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
- standardDefeat.identifier = "standardDefeat";
- standardDefeat.description.clear(); // TODO: display in quest window
- standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
- standardDefeat.trigger = EventExpression(defeatCondition);
- triggeredEvents.push_back(standardVictory);
- triggeredEvents.push_back(standardDefeat);
- victoryIconIndex = 11;
- victoryMessage = VLC->generaltexth->victoryConditions[0];
- defeatIconIndex = 3;
- defeatMessage = VLC->generaltexth->lossCondtions[0];
- }
- CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
- twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
- {
- setupEvents();
- allowedHeroes = VLC->heroh->getDefaultAllowed();
- players.resize(PlayerColor::PLAYER_LIMIT_I);
- }
- ui8 CMapHeader::levels() const
- {
- return (twoLevel ? 2 : 1);
- }
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