MapFormatJson.cpp 37 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../CModHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjects/ObjectTemplate.h"
  25. #include "../mapObjects/CObjectHandler.h"
  26. #include "../mapObjects/CObjectClassesHandler.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../spells/CSpellHandler.h"
  30. #include "../CSkillHandler.h"
  31. #include "../StringConstants.h"
  32. #include "../serializer/JsonDeserializer.h"
  33. #include "../serializer/JsonSerializer.h"
  34. VCMI_LIB_NAMESPACE_BEGIN
  35. class MapObjectResolver: public IInstanceResolver
  36. {
  37. public:
  38. MapObjectResolver(const CMapFormatJson * owner_);
  39. si32 decode (const std::string & identifier) const override;
  40. std::string encode(si32 identifier) const override;
  41. private:
  42. const CMapFormatJson * owner;
  43. };
  44. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  45. owner(owner_)
  46. {
  47. }
  48. si32 MapObjectResolver::decode(const std::string & identifier) const
  49. {
  50. //always decode as ObjectInstanceID
  51. auto it = owner->map->instanceNames.find(identifier);
  52. if(it != owner->map->instanceNames.end())
  53. {
  54. return (*it).second->id.getNum();
  55. }
  56. else
  57. {
  58. logGlobal->error("Object not found: %s", identifier);
  59. return -1;
  60. }
  61. }
  62. std::string MapObjectResolver::encode(si32 identifier) const
  63. {
  64. ObjectInstanceID id;
  65. //use h3m questIdentifiers if they are present
  66. if(owner->map->questIdentifierToId.empty())
  67. {
  68. id = ObjectInstanceID(identifier);
  69. }
  70. else
  71. {
  72. id = owner->map->questIdentifierToId[identifier];
  73. }
  74. si32 oid = id.getNum();
  75. if(oid < 0 || oid >= owner->map->objects.size())
  76. {
  77. logGlobal->error("Cannot get object with id %d", oid);
  78. return "";
  79. }
  80. return owner->map->objects[oid]->instanceName;
  81. }
  82. namespace HeaderDetail
  83. {
  84. static const std::vector<std::string> difficultyMap =
  85. {
  86. "EASY",
  87. "NORMAL",
  88. "HARD",
  89. "EXPERT",
  90. "IMPOSSIBLE"
  91. };
  92. enum class ECanPlay
  93. {
  94. NONE = 0,
  95. PLAYER_OR_AI = 1,
  96. PLAYER_ONLY = 2,
  97. AI_ONLY = 3
  98. };
  99. static const std::vector<std::string> canPlayMap =
  100. {
  101. "",
  102. "PlayerOrAI",
  103. "PlayerOnly",
  104. "AIOnly"
  105. };
  106. }
  107. namespace TriggeredEventsDetail
  108. {
  109. static const std::array<std::string, 15> conditionNames =
  110. {
  111. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  112. "control", "destroy", "transport", "daysPassed",
  113. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  114. "have_0", "haveBuilding_0", "destroy_0"
  115. };
  116. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  117. static EMetaclass decodeMetaclass(const std::string & source)
  118. {
  119. if(source.empty())
  120. return EMetaclass::INVALID;
  121. auto rawId = vstd::find_pos(NMetaclass::names, source);
  122. if(rawId >= 0)
  123. return static_cast<EMetaclass>(rawId);
  124. else
  125. return EMetaclass::INVALID;
  126. }
  127. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  128. {
  129. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  130. std::string identifier;
  131. switch(metaType)
  132. {
  133. case EMetaclass::ARTIFACT:
  134. {
  135. identifier = ArtifactID::encode(type);
  136. }
  137. break;
  138. case EMetaclass::CREATURE:
  139. {
  140. identifier = CreatureID::encode(type);
  141. }
  142. break;
  143. case EMetaclass::OBJECT:
  144. {
  145. //TODO
  146. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  147. if(!subtypes.empty())
  148. {
  149. si32 subtype = *subtypes.begin();
  150. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  151. identifier = handler->getTypeName();
  152. }
  153. }
  154. break;
  155. case EMetaclass::RESOURCE:
  156. {
  157. identifier = GameConstants::RESOURCE_NAMES[type];
  158. }
  159. break;
  160. default:
  161. {
  162. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  163. return "";
  164. }
  165. break;
  166. }
  167. return CModHandler::makeFullIdentifier("", metaclassName, identifier);
  168. }
  169. static EventCondition JsonToCondition(const JsonNode & node)
  170. {
  171. EventCondition event;
  172. const auto & conditionName = node.Vector()[0].String();
  173. auto pos = vstd::find_pos(conditionNames, conditionName);
  174. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  175. if (node.Vector().size() > 1)
  176. {
  177. const JsonNode & data = node.Vector()[1];
  178. switch (event.condition)
  179. {
  180. case EventCondition::HAVE_0:
  181. case EventCondition::DESTROY_0:
  182. {
  183. //todo: support subtypes
  184. std::string fullIdentifier = data["type"].String();
  185. std::string metaTypeName;
  186. std::string scope;
  187. std::string identifier;
  188. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  189. event.metaType = decodeMetaclass(metaTypeName);
  190. auto type = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), fullIdentifier, false);
  191. if(type)
  192. event.objectType = type.value();
  193. event.objectInstanceName = data["object"].String();
  194. if(data["value"].isNumber())
  195. event.value = static_cast<si32>(data["value"].Integer());
  196. }
  197. break;
  198. case EventCondition::HAVE_BUILDING_0:
  199. {
  200. //todo: support of new condition format HAVE_BUILDING_0
  201. }
  202. break;
  203. default:
  204. {
  205. //old format
  206. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  207. {
  208. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  209. if(identifier)
  210. event.objectType = identifier.value();
  211. else
  212. throw std::runtime_error("Identifier resolution failed in event condition");
  213. }
  214. if (data["type"].isNumber())
  215. event.objectType = static_cast<si32>(data["type"].Float());
  216. if (!data["value"].isNull())
  217. event.value = static_cast<si32>(data["value"].Float());
  218. }
  219. break;
  220. }
  221. if (!data["position"].isNull())
  222. {
  223. const auto & position = data["position"].Vector();
  224. event.position.x = static_cast<si32>(position.at(0).Float());
  225. event.position.y = static_cast<si32>(position.at(1).Float());
  226. event.position.z = static_cast<si32>(position.at(2).Float());
  227. }
  228. }
  229. return event;
  230. }
  231. static JsonNode ConditionToJson(const EventCondition & event)
  232. {
  233. JsonNode json;
  234. JsonVector & asVector = json.Vector();
  235. JsonNode condition;
  236. condition.String() = conditionNames.at(event.condition);
  237. asVector.push_back(condition);
  238. JsonNode data;
  239. switch (event.condition)
  240. {
  241. case EventCondition::HAVE_0:
  242. case EventCondition::DESTROY_0:
  243. {
  244. //todo: support subtypes
  245. if(event.metaType != EMetaclass::INVALID)
  246. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  247. if(event.value > 0)
  248. data["value"].Integer() = event.value;
  249. if(!event.objectInstanceName.empty())
  250. data["object"].String() = event.objectInstanceName;
  251. }
  252. break;
  253. case EventCondition::HAVE_BUILDING_0:
  254. {
  255. //todo: support of new condition format HAVE_BUILDING_0
  256. }
  257. break;
  258. default:
  259. {
  260. //old format
  261. if(event.objectType != -1)
  262. data["type"].Integer() = event.objectType;
  263. if(event.value != -1)
  264. data["value"].Integer() = event.value;
  265. }
  266. break;
  267. }
  268. if(event.position != int3(-1, -1, -1))
  269. {
  270. auto & position = data["position"].Vector();
  271. position.resize(3);
  272. position[0].Float() = event.position.x;
  273. position[1].Float() = event.position.y;
  274. position[2].Float() = event.position.z;
  275. }
  276. if(!data.isNull())
  277. asVector.push_back(data);
  278. return json;
  279. }
  280. }//namespace TriggeredEventsDetail
  281. namespace TerrainDetail
  282. {
  283. static const std::array<char, 4> flipCodes =
  284. {
  285. '_', '-', '|', '+'
  286. };
  287. }
  288. ///CMapFormatJson
  289. const int CMapFormatJson::VERSION_MAJOR = 1;
  290. const int CMapFormatJson::VERSION_MINOR = 1;
  291. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  292. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  293. CMapFormatJson::CMapFormatJson():
  294. fileVersionMajor(0), fileVersionMinor(0),
  295. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  296. map(nullptr), mapHeader(nullptr)
  297. {
  298. }
  299. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  300. {
  301. for(const auto & object : VLC->terrainTypeHandler->objects)
  302. {
  303. if(object->shortIdentifier == code)
  304. return const_cast<TerrainType *>(object.get());
  305. }
  306. return nullptr;
  307. }
  308. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  309. {
  310. for(const auto & object : VLC->riverTypeHandler->objects)
  311. {
  312. if (object->shortIdentifier == code)
  313. return const_cast<RiverType *>(object.get());
  314. }
  315. return nullptr;
  316. }
  317. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  318. {
  319. for(const auto & object : VLC->roadTypeHandler->objects)
  320. {
  321. if (object->shortIdentifier == code)
  322. return const_cast<RoadType *>(object.get());
  323. }
  324. return nullptr;
  325. }
  326. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  327. {
  328. //TODO: unify allowed factions with others - make them std::vector<bool>
  329. std::vector<bool> temp;
  330. temp.resize(VLC->townh->size(), false);
  331. auto standard = VLC->townh->getDefaultAllowed();
  332. if(handler.saving)
  333. {
  334. for(auto faction : VLC->townh->objects)
  335. if(faction->town && vstd::contains(value, faction->getIndex()))
  336. temp[static_cast<std::size_t>(faction->getIndex())] = true;
  337. }
  338. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  339. if(!handler.saving)
  340. {
  341. value.clear();
  342. for (std::size_t i=0; i<temp.size(); i++)
  343. if(temp[i])
  344. value.insert(static_cast<FactionID>(i));
  345. }
  346. }
  347. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  348. {
  349. handler.serializeString("name", mapHeader->name);
  350. handler.serializeString("description", mapHeader->description);
  351. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  352. //todo: support arbitrary percentage
  353. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  354. serializePlayerInfo(handler);
  355. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  356. handler.serializeString("victoryString", mapHeader->victoryMessage);
  357. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  358. handler.serializeString("defeatString", mapHeader->defeatMessage);
  359. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  360. }
  361. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  362. {
  363. auto playersData = handler.enterStruct("players");
  364. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  365. {
  366. PlayerInfo & info = mapHeader->players[player];
  367. if(handler.saving)
  368. {
  369. if(!info.canAnyonePlay())
  370. continue;
  371. }
  372. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  373. if(!handler.saving)
  374. {
  375. if(handler.getCurrent().isNull())
  376. {
  377. info.canComputerPlay = false;
  378. info.canHumanPlay = false;
  379. continue;
  380. }
  381. }
  382. serializeAllowedFactions(handler, info.allowedFactions);
  383. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  384. if(handler.saving)
  385. {
  386. if(info.canComputerPlay)
  387. {
  388. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  389. }
  390. else
  391. {
  392. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  393. }
  394. }
  395. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  396. if(!handler.saving)
  397. {
  398. switch(canPlay)
  399. {
  400. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  401. info.canComputerPlay = true;
  402. info.canHumanPlay = true;
  403. break;
  404. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  405. info.canComputerPlay = false;
  406. info.canHumanPlay = true;
  407. break;
  408. case HeaderDetail::ECanPlay::AI_ONLY:
  409. info.canComputerPlay = true;
  410. info.canHumanPlay = false;
  411. break;
  412. default:
  413. info.canComputerPlay = false;
  414. info.canHumanPlay = false;
  415. break;
  416. }
  417. }
  418. //saving whole structure only if position is valid
  419. if(!handler.saving || info.posOfMainTown.valid())
  420. {
  421. auto mainTown = handler.enterStruct("mainTown");
  422. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  423. handler.serializeInt("x", info.posOfMainTown.x, -1);
  424. handler.serializeInt("y", info.posOfMainTown.y, -1);
  425. handler.serializeInt("l", info.posOfMainTown.z, -1);
  426. }
  427. if(!handler.saving)
  428. {
  429. info.hasMainTown = info.posOfMainTown.valid();
  430. }
  431. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  432. //heroes
  433. if(handler.saving)
  434. {
  435. //ignoring heroesNames and saving from actual map objects
  436. //TODO: optimize
  437. for(auto & obj : map->objects)
  438. {
  439. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  440. {
  441. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  442. auto heroes = handler.enterStruct("heroes");
  443. if(hero)
  444. {
  445. auto heroData = handler.enterStruct(hero->instanceName);
  446. heroData->serializeString("name", hero->nameCustom);
  447. if(hero->ID == Obj::HERO)
  448. {
  449. std::string temp;
  450. if(hero->type)
  451. {
  452. temp = hero->type->getJsonKey();
  453. }
  454. else
  455. {
  456. temp = VLC->heroh->objects[hero->subID]->getJsonKey();
  457. }
  458. handler.serializeString("type", temp);
  459. }
  460. }
  461. }
  462. }
  463. }
  464. else
  465. {
  466. info.heroesNames.clear();
  467. auto heroes = handler.enterStruct("heroes");
  468. for(const auto & hero : handler.getCurrent().Struct())
  469. {
  470. const JsonNode & data = hero.second;
  471. const std::string instanceName = hero.first;
  472. SHeroName hname;
  473. hname.heroId = -1;
  474. std::string rawId = data["type"].String();
  475. if(!rawId.empty())
  476. hname.heroId = HeroTypeID::decode(rawId);
  477. hname.heroName = data["name"].String();
  478. if(instanceName == info.mainHeroInstance)
  479. {
  480. //this is main hero
  481. info.mainCustomHeroName = hname.heroName;
  482. info.hasRandomHero = (hname.heroId == -1);
  483. info.mainCustomHeroId = hname.heroId;
  484. info.mainCustomHeroPortrait = -1;
  485. //todo:mainHeroPortrait
  486. }
  487. info.heroesNames.push_back(hname);
  488. }
  489. }
  490. handler.serializeBool("randomFaction", info.isFactionRandom);
  491. }
  492. }
  493. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  494. {
  495. auto teams = handler.enterArray("teams");
  496. const JsonNode & src = teams->getCurrent();
  497. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  498. {
  499. // No alliances
  500. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  501. logGlobal->error("Invalid teams field type");
  502. mapHeader->howManyTeams = 0;
  503. for(auto & player : mapHeader->players)
  504. if(player.canAnyonePlay())
  505. player.team = TeamID(mapHeader->howManyTeams++);
  506. }
  507. else
  508. {
  509. const JsonVector & srcVector = src.Vector();
  510. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  511. for(int team = 0; team < mapHeader->howManyTeams; team++)
  512. for(const JsonNode & playerData : srcVector[team].Vector())
  513. {
  514. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  515. if(player.isValidPlayer())
  516. if(mapHeader->players[player.getNum()].canAnyonePlay())
  517. mapHeader->players[player.getNum()].team = TeamID(team);
  518. }
  519. for(PlayerInfo & player : mapHeader->players)
  520. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  521. player.team = TeamID(mapHeader->howManyTeams++);
  522. }
  523. }
  524. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  525. {
  526. std::vector<std::set<PlayerColor>> teamsData;
  527. teamsData.resize(mapHeader->howManyTeams);
  528. //get raw data
  529. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  530. {
  531. const PlayerInfo & player = mapHeader->players.at(idx);
  532. int team = player.team.getNum();
  533. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  534. teamsData.at(team).insert(PlayerColor(idx));
  535. }
  536. //remove single-member teams
  537. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  538. {
  539. return elem.size() <= 1;
  540. });
  541. if(!teamsData.empty())
  542. {
  543. JsonNode dest;
  544. //construct output
  545. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  546. for(const std::set<PlayerColor> & teamData : teamsData)
  547. {
  548. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  549. for(const PlayerColor & player : teamData)
  550. {
  551. JsonNode member(JsonNode::JsonType::DATA_STRING);
  552. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  553. team.Vector().push_back(std::move(member));
  554. }
  555. dest.Vector().push_back(std::move(team));
  556. }
  557. handler.serializeRaw("teams", dest, std::nullopt);
  558. }
  559. }
  560. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  561. {
  562. const JsonNode & input = handler.getCurrent();
  563. mapHeader->triggeredEvents.clear();
  564. for(const auto & entry : input["triggeredEvents"].Struct())
  565. {
  566. TriggeredEvent event;
  567. event.identifier = entry.first;
  568. readTriggeredEvent(event, entry.second);
  569. mapHeader->triggeredEvents.push_back(event);
  570. }
  571. }
  572. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  573. {
  574. using namespace TriggeredEventsDetail;
  575. event.onFulfill = source["message"].String();
  576. event.description = source["description"].String();
  577. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  578. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  579. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  580. }
  581. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  582. {
  583. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  584. for(const auto & event : mapHeader->triggeredEvents)
  585. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  586. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  587. }
  588. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  589. {
  590. using namespace TriggeredEventsDetail;
  591. if(!event.onFulfill.empty())
  592. dest["message"].String() = event.onFulfill;
  593. if(!event.description.empty())
  594. dest["description"].String() = event.description;
  595. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  596. if(!event.effect.toOtherMessage.empty())
  597. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  598. dest["condition"] = event.trigger.toJson(ConditionToJson);
  599. }
  600. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  601. {
  602. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  603. const JsonNode & data = handler.getCurrent();
  604. for(const auto & entry : data.Struct())
  605. {
  606. HeroTypeID type(HeroTypeID::decode(entry.first));
  607. ui8 mask = 0;
  608. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  609. {
  610. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  611. if(player.isValidPlayer())
  612. {
  613. mask |= 1 << player.getNum();
  614. }
  615. }
  616. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  617. {
  618. DisposedHero hero;
  619. hero.heroId = type.getNum();
  620. hero.players = mask;
  621. //name and portrait are not used
  622. map->disposedHeroes.push_back(hero);
  623. }
  624. }
  625. }
  626. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  627. {
  628. if(map->disposedHeroes.empty())
  629. return;
  630. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  631. for(const DisposedHero & hero : map->disposedHeroes)
  632. {
  633. std::string type = HeroTypeID::encode(hero.heroId);
  634. auto definition = definitions->enterStruct(type);
  635. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  636. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  637. {
  638. if((1 << playerNum) & hero.players)
  639. {
  640. JsonNode player(JsonNode::JsonType::DATA_STRING);
  641. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  642. players.Vector().push_back(player);
  643. }
  644. }
  645. definition->serializeRaw("availableFor", players, std::nullopt);
  646. }
  647. }
  648. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  649. {
  650. auto rumors = handler.enterArray("rumors");
  651. rumors.serializeStruct(map->rumors);
  652. }
  653. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  654. {
  655. //todo:serializePredefinedHeroes
  656. if(handler.saving)
  657. {
  658. if(!map->predefinedHeroes.empty())
  659. {
  660. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  661. for(auto & hero : map->predefinedHeroes)
  662. {
  663. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  664. hero->serializeJsonDefinition(handler);
  665. }
  666. }
  667. }
  668. else
  669. {
  670. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  671. const JsonNode & data = handler.getCurrent();
  672. for(const auto & p : data.Struct())
  673. {
  674. auto predefinedHero = handler.enterStruct(p.first);
  675. auto * hero = new CGHeroInstance();
  676. hero->ID = Obj::HERO;
  677. hero->setHeroTypeName(p.first);
  678. hero->serializeJsonDefinition(handler);
  679. map->predefinedHeroes.emplace_back(hero);
  680. }
  681. }
  682. }
  683. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  684. {
  685. serializeRumors(handler);
  686. serializePredefinedHeroes(handler);
  687. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  688. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  689. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  690. //todo:events
  691. }
  692. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  693. {
  694. readDisposedHeroes(handler);
  695. serializeOptions(handler);
  696. }
  697. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  698. {
  699. writeDisposedHeroes(handler);
  700. serializeOptions(handler);
  701. }
  702. ///CMapPatcher
  703. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  704. {
  705. //todo: update map patches and change this
  706. fileVersionMajor = 0;
  707. fileVersionMinor = 0;
  708. }
  709. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  710. {
  711. map = nullptr;
  712. mapHeader = header.get();
  713. if (!input.isNull())
  714. readPatchData();
  715. }
  716. void CMapPatcher::readPatchData()
  717. {
  718. JsonDeserializer handler(mapObjectResolver.get(), input);
  719. readTriggeredEvents(handler);
  720. }
  721. ///CMapLoaderJson
  722. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  723. : buffer(stream)
  724. , ioApi(new CProxyROIOApi(buffer))
  725. , loader("", "_", ioApi)
  726. {
  727. }
  728. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  729. {
  730. LOG_TRACE(logGlobal);
  731. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  732. map = result.get();
  733. mapHeader = map;
  734. readMap();
  735. return result;
  736. }
  737. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  738. {
  739. LOG_TRACE(logGlobal);
  740. map = nullptr;
  741. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  742. mapHeader = result.get();
  743. readHeader(false);
  744. return result;
  745. }
  746. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  747. {
  748. ResourceID resource(archiveFilename, EResType::TEXT);
  749. if(!loader.existsResource(resource))
  750. throw std::runtime_error(archiveFilename+" not found");
  751. auto data = loader.load(resource)->readAll();
  752. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  753. return res;
  754. }
  755. void CMapLoaderJson::readMap()
  756. {
  757. LOG_TRACE(logGlobal);
  758. readHeader(true);
  759. map->initTerrain();
  760. readTerrain();
  761. readObjects();
  762. map->calculateGuardingGreaturePositions();
  763. }
  764. void CMapLoaderJson::readHeader(const bool complete)
  765. {
  766. //do not use map field here, use only mapHeader
  767. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  768. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  769. if(fileVersionMajor != VERSION_MAJOR)
  770. {
  771. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  772. throw std::runtime_error("Unsupported map format version");
  773. }
  774. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  775. if(fileVersionMinor > VERSION_MINOR)
  776. {
  777. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  778. }
  779. JsonDeserializer handler(mapObjectResolver.get(), header);
  780. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  781. //loading mods
  782. if(!header["mods"].isNull())
  783. {
  784. for(auto & mod : header["mods"].Vector())
  785. mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
  786. }
  787. //todo: multilevel map load support
  788. {
  789. auto levels = handler.enterStruct("mapLevels");
  790. {
  791. auto surface = handler.enterStruct("surface");
  792. handler.serializeInt("height", mapHeader->height);
  793. handler.serializeInt("width", mapHeader->width);
  794. }
  795. {
  796. auto underground = handler.enterStruct("underground");
  797. mapHeader->twoLevel = !underground->getCurrent().isNull();
  798. }
  799. }
  800. serializeHeader(handler);
  801. readTriggeredEvents(handler);
  802. readTeams(handler);
  803. //TODO: check mods
  804. if(complete)
  805. readOptions(handler);
  806. }
  807. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  808. {
  809. try
  810. {
  811. using namespace TerrainDetail;
  812. {//terrain type
  813. const std::string typeCode = src.substr(0, 2);
  814. tile.terType = getTerrainByCode(typeCode);
  815. }
  816. int startPos = 2; //0+typeCode fixed length
  817. {//terrain view
  818. int pos = startPos;
  819. while (isdigit(src.at(pos)))
  820. pos++;
  821. int len = pos - startPos;
  822. if (len <= 0)
  823. throw std::runtime_error("Invalid terrain view in " + src);
  824. const std::string rawCode = src.substr(startPos, len);
  825. tile.terView = atoi(rawCode.c_str());
  826. startPos += len;
  827. }
  828. {//terrain flip
  829. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  830. if (terrainFlip < 0)
  831. throw std::runtime_error("Invalid terrain flip in " + src);
  832. else
  833. tile.extTileFlags = terrainFlip;
  834. }
  835. if (startPos >= src.size())
  836. return;
  837. bool hasRoad = true;
  838. {//road type
  839. const std::string typeCode = src.substr(startPos, 2);
  840. startPos += 2;
  841. tile.roadType = getRoadByCode(typeCode);
  842. if(!tile.roadType) //it's not a road, it's a river
  843. {
  844. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  845. tile.riverType = getRiverByCode(typeCode);
  846. hasRoad = false;
  847. if(!tile.riverType)
  848. {
  849. throw std::runtime_error("Invalid river type in " + src);
  850. }
  851. }
  852. }
  853. if (hasRoad)
  854. {//road dir
  855. int pos = startPos;
  856. while (isdigit(src.at(pos)))
  857. pos++;
  858. int len = pos - startPos;
  859. if (len <= 0)
  860. throw std::runtime_error("Invalid road dir in " + src);
  861. const std::string rawCode = src.substr(startPos, len);
  862. tile.roadDir = atoi(rawCode.c_str());
  863. startPos += len;
  864. }
  865. if (hasRoad)
  866. {//road flip
  867. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  868. if (flip < 0)
  869. throw std::runtime_error("Invalid road flip in " + src);
  870. else
  871. tile.extTileFlags |= (flip << 4);
  872. }
  873. if (startPos >= src.size())
  874. return;
  875. if (hasRoad)
  876. {//river type
  877. const std::string typeCode = src.substr(startPos, 2);
  878. startPos += 2;
  879. tile.riverType = getRiverByCode(typeCode);
  880. }
  881. {//river dir
  882. int pos = startPos;
  883. while (isdigit(src.at(pos)))
  884. pos++;
  885. int len = pos - startPos;
  886. if (len <= 0)
  887. throw std::runtime_error("Invalid river dir in " + src);
  888. const std::string rawCode = src.substr(startPos, len);
  889. tile.riverDir = atoi(rawCode.c_str());
  890. startPos += len;
  891. }
  892. {//river flip
  893. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  894. if (flip < 0)
  895. throw std::runtime_error("Invalid road flip in " + src);
  896. else
  897. tile.extTileFlags |= (flip << 2);
  898. }
  899. }
  900. catch (const std::exception &)
  901. {
  902. logGlobal->error("Failed to read terrain tile: %s");
  903. }
  904. }
  905. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  906. {
  907. int3 pos(0, 0, index);
  908. const JsonVector & rows = src.Vector();
  909. if(rows.size() != map->height)
  910. throw std::runtime_error("Invalid terrain data");
  911. for(pos.y = 0; pos.y < map->height; pos.y++)
  912. {
  913. const JsonVector & tiles = rows[pos.y].Vector();
  914. if(tiles.size() != map->width)
  915. throw std::runtime_error("Invalid terrain data");
  916. for(pos.x = 0; pos.x < map->width; pos.x++)
  917. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  918. }
  919. }
  920. void CMapLoaderJson::readTerrain()
  921. {
  922. {
  923. const JsonNode surface = getFromArchive("surface_terrain.json");
  924. readTerrainLevel(surface, 0);
  925. }
  926. if(map->twoLevel)
  927. {
  928. const JsonNode underground = getFromArchive("underground_terrain.json");
  929. readTerrainLevel(underground, 1);
  930. }
  931. }
  932. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  933. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  934. {
  935. }
  936. void CMapLoaderJson::MapObjectLoader::construct()
  937. {
  938. //TODO:consider move to ObjectTypeHandler
  939. //find type handler
  940. std::string typeName = configuration["type"].String();
  941. std::string subtypeName = configuration["subtype"].String();
  942. if(typeName.empty())
  943. {
  944. logGlobal->error("Object type missing");
  945. logGlobal->debug(configuration.toJson());
  946. return;
  947. }
  948. int3 pos;
  949. pos.x = static_cast<si32>(configuration["x"].Float());
  950. pos.y = static_cast<si32>(configuration["y"].Float());
  951. pos.z = static_cast<si32>(configuration["l"].Float());
  952. //special case for grail
  953. if(typeName == "grail")
  954. {
  955. owner->map->grailPos = pos;
  956. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  957. return;
  958. }
  959. else if(subtypeName.empty())
  960. {
  961. logGlobal->error("Object subtype missing");
  962. logGlobal->debug(configuration.toJson());
  963. return;
  964. }
  965. auto handler = VLC->objtypeh->getHandlerFor( CModHandler::scopeMap(), typeName, subtypeName);
  966. auto * appearance = new ObjectTemplate;
  967. appearance->id = Obj(handler->getIndex());
  968. appearance->subid = handler->getSubIndex();
  969. appearance->readJson(configuration["template"], false);
  970. // Will be destroyed soon and replaced with shared template
  971. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  972. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  973. instance->instanceName = jsonKey;
  974. instance->pos = pos;
  975. owner->map->addNewObject(instance);
  976. }
  977. void CMapLoaderJson::MapObjectLoader::configure()
  978. {
  979. if(nullptr == instance)
  980. return;
  981. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  982. instance->serializeJson(handler);
  983. //artifact instance serialization requires access to Map object, handle it here for now
  984. //todo: find better solution for artifact instance serialization
  985. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  986. {
  987. auto artID = ArtifactID::NONE;
  988. int spellID = -1;
  989. if(art->ID == Obj::SPELL_SCROLL)
  990. {
  991. auto spellIdentifier = configuration["options"]["spell"].String();
  992. auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", spellIdentifier);
  993. if(rawId)
  994. spellID = rawId.value();
  995. else
  996. spellID = 0;
  997. artID = ArtifactID::SPELL_SCROLL;
  998. }
  999. else if(art->ID == Obj::ARTIFACT)
  1000. {
  1001. //specific artifact
  1002. artID = ArtifactID(art->subID);
  1003. }
  1004. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  1005. }
  1006. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1007. {
  1008. auto o = handler.enterStruct("options");
  1009. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1010. }
  1011. }
  1012. void CMapLoaderJson::readObjects()
  1013. {
  1014. LOG_TRACE(logGlobal);
  1015. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1016. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1017. //get raw data
  1018. for(auto & p : data.Struct())
  1019. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1020. for(auto & ptr : loaders)
  1021. ptr->construct();
  1022. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1023. for(auto & ptr : loaders)
  1024. ptr->configure();
  1025. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1026. {
  1027. return a->subID < b->subID;
  1028. });
  1029. }
  1030. ///CMapSaverJson
  1031. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1032. : buffer(stream)
  1033. , ioApi(new CProxyIOApi(buffer))
  1034. , saver(ioApi, "_")
  1035. {
  1036. fileVersionMajor = VERSION_MAJOR;
  1037. fileVersionMinor = VERSION_MINOR;
  1038. }
  1039. //must be instantiated in .cpp file for access to complete types of all member fields
  1040. CMapSaverJson::~CMapSaverJson() = default;
  1041. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1042. {
  1043. std::ostringstream out;
  1044. JsonWriter writer(out);
  1045. writer.writeNode(data);
  1046. out.flush();
  1047. {
  1048. auto s = out.str();
  1049. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1050. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1051. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1052. }
  1053. }
  1054. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1055. {
  1056. this->map = map.get();
  1057. this->mapHeader = this->map;
  1058. writeHeader();
  1059. writeTerrain();
  1060. writeObjects();
  1061. }
  1062. void CMapSaverJson::writeHeader()
  1063. {
  1064. logGlobal->trace("Saving header");
  1065. JsonNode header;
  1066. JsonSerializer handler(mapObjectResolver.get(), header);
  1067. header["versionMajor"].Float() = VERSION_MAJOR;
  1068. header["versionMinor"].Float() = VERSION_MINOR;
  1069. //write mods
  1070. JsonNode & mods = header["mods"];
  1071. for(const auto & mod : mapHeader->mods)
  1072. {
  1073. JsonNode modWriter;
  1074. modWriter["name"].String() = mod.first;
  1075. modWriter["version"].String() = mod.second.toString();
  1076. mods.Vector().push_back(modWriter);
  1077. }
  1078. //todo: multilevel map save support
  1079. JsonNode & levels = header["mapLevels"];
  1080. levels["surface"]["height"].Float() = mapHeader->height;
  1081. levels["surface"]["width"].Float() = mapHeader->width;
  1082. levels["surface"]["index"].Float() = 0;
  1083. if(mapHeader->twoLevel)
  1084. {
  1085. levels["underground"]["height"].Float() = mapHeader->height;
  1086. levels["underground"]["width"].Float() = mapHeader->width;
  1087. levels["underground"]["index"].Float() = 1;
  1088. }
  1089. serializeHeader(handler);
  1090. writeTriggeredEvents(handler);
  1091. writeTeams(handler);
  1092. writeOptions(handler);
  1093. addToArchive(header, HEADER_FILE_NAME);
  1094. }
  1095. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1096. {
  1097. using namespace TerrainDetail;
  1098. std::ostringstream out;
  1099. out.setf(std::ios::dec, std::ios::basefield);
  1100. out.unsetf(std::ios::showbase);
  1101. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1102. if(tile.roadType->getId() != Road::NO_ROAD)
  1103. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1104. if(tile.riverType->getId() != River::NO_RIVER)
  1105. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1106. return out.str();
  1107. }
  1108. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1109. {
  1110. JsonNode data;
  1111. int3 pos(0,0,index);
  1112. data.Vector().resize(map->height);
  1113. for(pos.y = 0; pos.y < map->height; pos.y++)
  1114. {
  1115. JsonNode & row = data.Vector()[pos.y];
  1116. row.Vector().resize(map->width);
  1117. for(pos.x = 0; pos.x < map->width; pos.x++)
  1118. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1119. }
  1120. return data;
  1121. }
  1122. void CMapSaverJson::writeTerrain()
  1123. {
  1124. logGlobal->trace("Saving terrain");
  1125. //todo: multilevel map save support
  1126. JsonNode surface = writeTerrainLevel(0);
  1127. addToArchive(surface, "surface_terrain.json");
  1128. if(map->twoLevel)
  1129. {
  1130. JsonNode underground = writeTerrainLevel(1);
  1131. addToArchive(underground, "underground_terrain.json");
  1132. }
  1133. }
  1134. void CMapSaverJson::writeObjects()
  1135. {
  1136. logGlobal->trace("Saving objects");
  1137. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1138. JsonSerializer handler(mapObjectResolver.get(), data);
  1139. for(CGObjectInstance * obj : map->objects)
  1140. {
  1141. //logGlobal->trace("\t%s", obj->instanceName);
  1142. auto temp = handler.enterStruct(obj->instanceName);
  1143. obj->serializeJson(handler);
  1144. }
  1145. if(map->grailPos.valid())
  1146. {
  1147. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1148. grail["type"].String() = "grail";
  1149. grail["x"].Float() = map->grailPos.x;
  1150. grail["y"].Float() = map->grailPos.y;
  1151. grail["l"].Float() = map->grailPos.z;
  1152. grail["options"]["radius"].Float() = map->grailRadius;
  1153. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1154. data[grailId] = grail;
  1155. }
  1156. //cleanup empty options
  1157. for(auto & p : data.Struct())
  1158. {
  1159. JsonNode & obj = p.second;
  1160. if(obj["options"].Struct().empty())
  1161. obj.Struct().erase("options");
  1162. }
  1163. addToArchive(data, OBJECTS_FILE_NAME);
  1164. }
  1165. VCMI_LIB_NAMESPACE_END