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BattleActionsController.cpp
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1bf6bbd9b6
Significantly simplified threading model in battles
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2 years ago |
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BattleActionsController.h
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b20109c830
Test version of swipe gesture for in-combat attacks
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2 years ago |
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BattleAnimationClasses.cpp
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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BattleAnimationClasses.h
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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BattleConstants.h
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688b8db3eb
Removed delays due to thread waits from battle animations
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2 years ago |
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BattleEffectsController.cpp
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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BattleEffectsController.h
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7543fdf787
vcmi: add reverse effect animation type
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2 years ago |
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BattleFieldController.cpp
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18db944083
Replaced clickReleased with clickPressed where applicable in H3
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2 years ago |
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BattleFieldController.h
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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BattleInterface.cpp
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3213800097
Fix assertion failure on teleport cast
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2 years ago |
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BattleInterface.h
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cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
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2 years ago |
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BattleInterfaceClasses.cpp
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44832f3797
Split BattleProcessor into few more parts
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2 years ago |
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BattleInterfaceClasses.h
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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BattleObstacleController.cpp
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62a5eeebbc
Fixed rendering priority of battlefield background obstacles
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2 years ago |
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BattleObstacleController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleProjectileController.cpp
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleProjectileController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleRenderer.cpp
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541d98143b
Renamed BattleControlPanel -> BattleWindow
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2 years ago |
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BattleRenderer.h
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62a5eeebbc
Fixed rendering priority of battlefield background obstacles
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2 years ago |
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BattleSiegeController.cpp
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62a5eeebbc
Fixed rendering priority of battlefield background obstacles
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2 years ago |
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BattleSiegeController.h
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8ed115a628
Fix ios compile
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2 years ago |
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BattleStacksController.cpp
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6297140bf5
Start of stabilization - battles now start correctly
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2 years ago |
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BattleStacksController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleWindow.cpp
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791eb1a37b
Added workaround for running game with outdated extras mod from 1.2
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2 years ago |
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BattleWindow.h
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47b6358e6e
Improve feature by triggering hero window refresh in response to netpack
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2 years ago |
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CreatureAnimation.cpp
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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CreatureAnimation.h
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |