123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- /*
- * CSavingScreen.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CSavingScreen.h"
- #include "SelectionTab.h"
- #include "../CPlayerInterface.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CTextInput.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapping/CMapHeader.h"
- #include "../../lib/GameLibrary.h"
- CSavingScreen::CSavingScreen()
- : CSelectionBase(ESelectionScreen::saveGame)
- {
- OBJECT_CONSTRUCTION;
- center(pos);
- localMi = std::make_shared<CMapInfo>();
- localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
- tabSel = std::make_shared<SelectionTab>(screenType);
- tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
- tabSel->toggleMode();
- curTab = tabSel;
-
- buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRSAV.DEF"), LIBRARY->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);
-
- GAME->interface()->gamePause(true);
- }
- const CMapInfo * CSavingScreen::getMapInfo()
- {
- return localMi.get();
- }
- const StartInfo * CSavingScreen::getStartInfo()
- {
- if (localMi)
- return localMi->scenarioOptionsOfSave;
- return GAME->interface()->cb->getStartInfo();
- }
- void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
- {
- if(localMi == to)
- return;
- localMi = to;
- card->changeSelection();
- card->redraw();
- }
- void CSavingScreen::close()
- {
- GAME->interface()->gamePause(false);
- CSelectionBase::close();
- }
- void CSavingScreen::saveGame()
- {
- if(!(tabSel && tabSel->inputName && tabSel->inputName->getText().size()))
- return;
- std::string path = "Saves/" + tabSel->curFolder + tabSel->inputName->getText();
- auto overWrite = [this, path]() -> void
- {
- Settings lastSave = settings.write["general"]["lastSave"];
- lastSave->String() = path;
- GAME->interface()->cb->save(path);
- close();
- };
- if(CResourceHandler::get("local")->existsResource(ResourcePath(path, EResType::SAVEGAME)))
- {
- std::string hlp = LIBRARY->generaltexth->allTexts[493]; //%s exists. Overwrite?
- boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->getText());
- GAME->interface()->showYesNoDialog(hlp, overWrite, nullptr);
- }
- else
- {
- overWrite();
- }
- }
|