CMainMenu.cpp 26 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. std::shared_ptr<CMainMenu> CMM;
  59. ISelectionScreenInfo * SEL = nullptr;
  60. static void do_quit()
  61. {
  62. ENGINE->dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJECT_CONSTRUCTION;
  71. const auto& bgConfig = config["background"];
  72. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  73. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  74. if (bgConfig.isString())
  75. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  76. if(config["scalable"].Bool())
  77. background->scaleTo(ENGINE->screenDimensions());
  78. pos = background->center();
  79. if(!config["video"].isNull())
  80. {
  81. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  82. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  83. }
  84. for(const JsonNode & node : config["items"].Vector())
  85. menuNameToEntry.push_back(node["name"].String());
  86. for(const JsonNode & node : config["images"].Vector())
  87. images.push_back(CMainMenu::createPicture(node));
  88. //Hardcoded entry
  89. menuNameToEntry.push_back("credits");
  90. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  91. if(config["video"].isNull())
  92. tabs->setRedrawParent(true);
  93. }
  94. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  95. {
  96. if(config["items"].Vector().size() == index)
  97. return std::make_shared<CreditsScreen>(this->pos);
  98. else
  99. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  100. }
  101. void CMenuScreen::show(Canvas & to)
  102. {
  103. // TODO: avoid excessive redraws
  104. CIntObject::showAll(to);
  105. }
  106. void CMenuScreen::activate()
  107. {
  108. CIntObject::activate();
  109. }
  110. void CMenuScreen::switchToTab(size_t index)
  111. {
  112. tabs->setActive(index);
  113. }
  114. void CMenuScreen::switchToTab(std::string name)
  115. {
  116. switchToTab(vstd::find_pos(menuNameToEntry, name));
  117. }
  118. size_t CMenuScreen::getActiveTab() const
  119. {
  120. return tabs->getActive();
  121. }
  122. //function for std::string -> std::function conversion for main menu
  123. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  124. {
  125. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  126. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  127. std::list<std::string> commands;
  128. boost::split(commands, string, boost::is_any_of("\t "));
  129. if(!commands.empty())
  130. {
  131. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  132. commands.pop_front();
  133. if(index > 3 || !commands.empty())
  134. {
  135. switch(index)
  136. {
  137. case 0: //to - switch to another tab, if such tab exists
  138. {
  139. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  140. if(index2 != menuType.size())
  141. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  142. break;
  143. }
  144. case 1: //open campaign selection window
  145. {
  146. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  147. break;
  148. }
  149. case 2: //start
  150. {
  151. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  152. {
  153. case 0:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  155. case 1:
  156. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  157. case 2:
  158. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  159. case 3:
  160. return []() { CMainMenu::startTutorial(); };
  161. }
  162. break;
  163. }
  164. case 3: //load
  165. {
  166. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  167. {
  168. case 0:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  170. case 1:
  171. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  172. case 2:
  173. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  174. case 3:
  175. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  176. }
  177. }
  178. break;
  179. case 4: //exit
  180. {
  181. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  182. }
  183. break;
  184. case 5: //highscores
  185. {
  186. return []() { CMainMenu::openHighScoreScreen(); };
  187. }
  188. }
  189. }
  190. }
  191. logGlobal->error("Failed to parse command: %s", string);
  192. return std::function<void()>();
  193. }
  194. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  195. {
  196. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  197. std::pair<std::string, std::string> help;
  198. if(!button["help"].isNull() && button["help"].Float() > 0)
  199. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  200. int posx = static_cast<int>(button["x"].Float());
  201. if(posx < 0)
  202. posx = pos.w + posx;
  203. int posy = static_cast<int>(button["y"].Float());
  204. if(posy < 0)
  205. posy = pos.h + posy;
  206. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  207. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  208. {
  209. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  210. }
  211. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  212. if (button["center"].Bool())
  213. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  214. return result;
  215. }
  216. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  217. {
  218. OBJECT_CONSTRUCTION;
  219. setRedrawParent(true);
  220. pos = parent->pos;
  221. for(const JsonNode & node : config["images"].Vector())
  222. images.push_back(CMainMenu::createPicture(node));
  223. for (const JsonNode& node : config["buttons"].Vector()) {
  224. auto tokens = node["command"].String().find(' ');
  225. std::pair<std::string, std::string> commandParts = {
  226. node["command"].String().substr(0, tokens),
  227. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  228. };
  229. if (commandParts.first == "campaigns") {
  230. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  231. if (!campaign.isStruct()) {
  232. logGlobal->warn("Campaign set %s not found", commandParts.second);
  233. continue;
  234. }
  235. bool fileExists = false;
  236. for (const auto& item : campaign["items"].Vector()) {
  237. std::string filename = item["file"].String();
  238. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN))) {
  239. fileExists = true;
  240. break;
  241. }
  242. }
  243. if (!fileExists) {
  244. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  245. continue;
  246. }
  247. }
  248. buttons.push_back(createButton(parent, node));
  249. buttons.back()->setHoverable(true);
  250. buttons.back()->setRedrawParent(true);
  251. }
  252. }
  253. CMainMenuConfig::CMainMenuConfig()
  254. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  255. , config(JsonPath::builtin("config/mainmenu.json"))
  256. {
  257. if (config["game-select"].Vector().empty())
  258. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  259. }
  260. const CMainMenuConfig & CMainMenuConfig::get()
  261. {
  262. static const CMainMenuConfig config;
  263. return config;
  264. }
  265. const JsonNode & CMainMenuConfig::getConfig() const
  266. {
  267. return config;
  268. }
  269. const JsonNode & CMainMenuConfig::getCampaigns() const
  270. {
  271. return campaignSets;
  272. }
  273. CMainMenu::CMainMenu()
  274. {
  275. pos.w = ENGINE->screenDimensions().x;
  276. pos.h = ENGINE->screenDimensions().y;
  277. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  278. OBJECT_CONSTRUCTION;
  279. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  280. }
  281. CMainMenu::~CMainMenu()
  282. {
  283. if(ENGINE->curInt == this)
  284. ENGINE->curInt = nullptr;
  285. }
  286. void CMainMenu::playIntroVideos()
  287. {
  288. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  289. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  290. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  291. else
  292. cb(true);
  293. };
  294. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  295. if(!skipped)
  296. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  297. if(!skipped)
  298. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  299. playMusic();
  300. });
  301. else
  302. playMusic();
  303. });
  304. else
  305. playMusic();
  306. });
  307. }
  308. void CMainMenu::playMusic()
  309. {
  310. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  311. }
  312. void CMainMenu::activate()
  313. {
  314. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  315. if (pos.dimensions() != ENGINE->screenDimensions())
  316. onScreenResize();
  317. CIntObject::activate();
  318. }
  319. void CMainMenu::onScreenResize()
  320. {
  321. pos.w = ENGINE->screenDimensions().x;
  322. pos.h = ENGINE->screenDimensions().y;
  323. menu = nullptr;
  324. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  325. backgroundAroundMenu->pos = pos;
  326. }
  327. void CMainMenu::update()
  328. {
  329. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  330. return;
  331. if(ENGINE->windows().count() == 0)
  332. {
  333. ENGINE->windows().pushWindow(CMM);
  334. ENGINE->windows().pushWindow(menu);
  335. menu->switchToTab(menu->getActiveTab());
  336. }
  337. // Handles mouse and key input
  338. ENGINE->handleEvents();
  339. ENGINE->windows().simpleRedraw();
  340. }
  341. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  342. {
  343. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  344. GAME->server().loadMode = loadMode;
  345. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  346. }
  347. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  348. {
  349. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  350. ourCampaign->campaignSet = campaignSet;
  351. openCampaignLobby(ourCampaign);
  352. }
  353. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  354. {
  355. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  356. GAME->server().campaignStateToSend = campaign;
  357. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  358. }
  359. void CMainMenu::openCampaignScreen(std::string name)
  360. {
  361. auto const & config = CMainMenuConfig::get().getCampaigns();
  362. if(!vstd::contains(config.Struct(), name))
  363. {
  364. logGlobal->error("Unknown campaign set: %s", name);
  365. return;
  366. }
  367. bool campaignsFound = true;
  368. for (auto const & entry : config[name]["items"].Vector())
  369. {
  370. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  371. if(entry["optional"].Bool())
  372. continue;
  373. if(!CResourceHandler::get()->existsResource(resourceID))
  374. campaignsFound = false;
  375. }
  376. if (!campaignsFound)
  377. {
  378. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  379. return;
  380. }
  381. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  382. }
  383. void CMainMenu::startTutorial()
  384. {
  385. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  386. if(!CResourceHandler::get()->existsResource(tutorialMap))
  387. {
  388. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  389. return;
  390. }
  391. auto mapInfo = std::make_shared<CMapInfo>();
  392. mapInfo->mapInit(tutorialMap.getName());
  393. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  394. GAME->server().startMapAfterConnection(mapInfo);
  395. }
  396. void CMainMenu::openHighScoreScreen()
  397. {
  398. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  399. return;
  400. }
  401. std::shared_ptr<CMainMenu> CMainMenu::create()
  402. {
  403. if(!CMM)
  404. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  405. return CMM;
  406. }
  407. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  408. {
  409. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  410. }
  411. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  412. : screenType(ScreenType)
  413. {
  414. OBJECT_CONSTRUCTION;
  415. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  416. pos = background->center(); //center, window has size of bg graphic
  417. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  418. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  419. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  420. if (multiplayerConfig.isString())
  421. picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
  422. if (!picture)
  423. {
  424. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  425. logGlobal->error("Failed to load multiplayer picture");
  426. }
  427. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  428. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  429. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  430. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  431. playerName->setText(getPlayersNames()[0]);
  432. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  433. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  434. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  435. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  436. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  437. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  438. }
  439. void CMultiMode::openLobby()
  440. {
  441. close();
  442. GAME->server().getGlobalLobby().activateInterface();
  443. }
  444. void CMultiMode::hostTCP(EShortcut shortcut)
  445. {
  446. auto savedScreenType = screenType;
  447. close();
  448. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  449. }
  450. void CMultiMode::joinTCP(EShortcut shortcut)
  451. {
  452. auto savedScreenType = screenType;
  453. close();
  454. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  455. }
  456. std::vector<std::string> CMultiMode::getPlayersNames()
  457. {
  458. std::vector<std::string> playerNames;
  459. std::string playerNameStr = settings["general"]["playerName"].String();
  460. if (playerNameStr == "Player")
  461. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  462. playerNames.push_back(playerNameStr);
  463. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  464. {
  465. const std::string &nameStr = playerName.String();
  466. if (!nameStr.empty())
  467. {
  468. playerNames.push_back(nameStr);
  469. }
  470. }
  471. return playerNames;
  472. }
  473. void CMultiMode::onNameChange(std::string newText)
  474. {
  475. Settings name = settings.write["general"]["playerName"];
  476. name->String() = newText;
  477. }
  478. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  479. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  480. {
  481. OBJECT_CONSTRUCTION;
  482. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  483. pos = background->center(); //center, window has size of bg graphic
  484. std::string text;
  485. switch (shortcut)
  486. {
  487. case EShortcut::MAIN_MENU_HOTSEAT:
  488. text = LIBRARY->generaltexth->allTexts[446];
  489. boost::replace_all(text, "\t", "\n");
  490. break;
  491. case EShortcut::MAIN_MENU_HOST_GAME:
  492. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  493. break;
  494. case EShortcut::MAIN_MENU_JOIN_GAME:
  495. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  496. break;
  497. }
  498. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  499. for(int i = 0; i < inputNames.size(); i++)
  500. {
  501. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  502. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  503. }
  504. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  505. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  506. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  507. for(int i = 0; i < playerNames.size(); i++)
  508. {
  509. inputNames[i]->setText(playerNames[i]);
  510. }
  511. #ifndef VCMI_MOBILE
  512. inputNames[0]->giveFocus();
  513. #endif
  514. }
  515. void CMultiPlayers::onChange(std::string newText)
  516. {
  517. }
  518. void CMultiPlayers::enterSelectionScreen()
  519. {
  520. std::vector<std::string> playerNames;
  521. for(auto playerName : inputNames)
  522. {
  523. if (playerName->getText().length())
  524. playerNames.push_back(playerName->getText());
  525. }
  526. Settings playerName = settings.write["general"]["playerName"];
  527. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  528. multiPlayerNames->Vector().clear();
  529. if (!playerNames.empty())
  530. {
  531. playerName->String() = playerNames.front();
  532. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  533. {
  534. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  535. }
  536. }
  537. else
  538. {
  539. // Without the check the saving crashes directly.
  540. // When empty reset the player's name. This would translate to it being
  541. // the default for the next run. But enables deleting players, by just
  542. // deleting the names, otherwise some UI element should have been added.
  543. playerName->clear();
  544. }
  545. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  546. }
  547. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  548. {
  549. OBJECT_CONSTRUCTION;
  550. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  551. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  552. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  553. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  554. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  555. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  556. if(host && !settings["session"]["donotstartserver"].Bool())
  557. {
  558. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  559. buttonOk->block(true);
  560. startConnection();
  561. }
  562. else
  563. {
  564. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  565. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  566. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  567. inputPort->setFilterNumber(0, 65535);
  568. inputAddress->giveFocus();
  569. }
  570. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  571. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  572. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  573. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  574. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  575. }
  576. void CSimpleJoinScreen::connectToServer()
  577. {
  578. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  579. buttonOk->block(true);
  580. ENGINE->input().stopTextInput();
  581. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  582. }
  583. void CSimpleJoinScreen::leaveScreen()
  584. {
  585. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  586. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  587. }
  588. void CSimpleJoinScreen::onChange(const std::string & newText)
  589. {
  590. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  591. }
  592. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  593. {
  594. if(addr.empty())
  595. GAME->server().startLocalServerAndConnect(false);
  596. else
  597. GAME->server().connectToServer(addr, port);
  598. }
  599. CLoadingScreen::CLoadingScreen()
  600. : CLoadingScreen(getBackground())
  601. {
  602. }
  603. CLoadingScreen::CLoadingScreen(ImagePath background)
  604. : CWindowObject(BORDERED, background)
  605. {
  606. OBJECT_CONSTRUCTION;
  607. addUsedEvents(TIME);
  608. ENGINE->music().stopMusic(5000);
  609. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  610. const auto& nameConfig = conf["name"];
  611. AnimationPath animationPath;
  612. if (nameConfig.isVector() && !nameConfig.Vector().empty())
  613. animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
  614. if (nameConfig.isString())
  615. animationPath = AnimationPath::fromJson(nameConfig);
  616. if (conf.isStruct())
  617. {
  618. const int posx = conf["x"].Integer();
  619. const int posy = conf["y"].Integer();
  620. const int blockSize = conf["size"].Integer();
  621. const int blocksAmount = conf["amount"].Integer();
  622. for (int i = 0; i < blocksAmount; ++i)
  623. {
  624. progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
  625. progressBlocks.back()->deactivate();
  626. progressBlocks.back()->visible = false;
  627. }
  628. }
  629. }
  630. CLoadingScreen::~CLoadingScreen()
  631. {
  632. }
  633. void CLoadingScreen::tick(uint32_t msPassed)
  634. {
  635. if(!progressBlocks.empty())
  636. {
  637. int status = float(get()) / 255.f * progressBlocks.size();
  638. for(int i = 0; i < status; ++i)
  639. {
  640. progressBlocks.at(i)->activate();
  641. progressBlocks.at(i)->visible = true;
  642. }
  643. }
  644. }
  645. ImagePath CLoadingScreen::getBackground()
  646. {
  647. ImagePath fname = ImagePath::builtin("loadbar");
  648. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  649. if(conf.isStruct())
  650. {
  651. if(conf["background"].isVector())
  652. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  653. if(conf["background"].isString())
  654. return ImagePath::fromJson(conf["background"]);
  655. return fname;
  656. }
  657. if(conf.isVector() && !conf.Vector().empty())
  658. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  659. return fname;
  660. }