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- /*
- * CMainMenu.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMainMenu.h"
- #include "CCampaignScreen.h"
- #include "CreditsScreen.h"
- #include "CHighScoreScreen.h"
- #include "../lobby/CBonusSelection.h"
- #include "../lobby/CSelectionBase.h"
- #include "../lobby/CLobbyScreen.h"
- #include "../media/IMusicPlayer.h"
- #include "../media/IVideoPlayer.h"
- #include "../gui/CursorHandler.h"
- #include "../windows/GUIClasses.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../eventsSDL/InputHandler.h"
- #include "../gui/ShortcutHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../render/Canvas.h"
- #include "../globalLobby/GlobalLobbyLoginWindow.h"
- #include "../globalLobby/GlobalLobbyClient.h"
- #include "../globalLobby/GlobalLobbyWindow.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CTextInput.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/VideoWidget.h"
- #include "../windows/InfoWindows.h"
- #include "../CServerHandler.h"
- #include "../CPlayerInterface.h"
- #include "../Client.h"
- #include "../CMT.h"
- #include "../../CCallback.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/campaign/CampaignHandler.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/filesystem/CCompressedStream.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/modding/CModHandler.h"
- #include "../../lib/VCMIDirs.h"
- #include "../../lib/CStopWatch.h"
- #include "../../lib/CThreadHelper.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/GameLibrary.h"
- std::shared_ptr<CMainMenu> CMM;
- ISelectionScreenInfo * SEL = nullptr;
- static void do_quit()
- {
- ENGINE->dispatchMainThread([]()
- {
- handleQuit(false);
- });
- }
- CMenuScreen::CMenuScreen(const JsonNode & configNode)
- : CWindowObject(BORDERED), config(configNode)
- {
- OBJECT_CONSTRUCTION;
- const auto& bgConfig = config["background"];
- if (bgConfig.isVector() && !bgConfig.Vector().empty())
- background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
- if (bgConfig.isString())
- background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
- if(config["scalable"].Bool())
- background->scaleTo(ENGINE->screenDimensions());
- pos = background->center();
- if(!config["video"].isNull())
- {
- Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
- videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
- }
- for(const JsonNode & node : config["items"].Vector())
- menuNameToEntry.push_back(node["name"].String());
- for(const JsonNode & node : config["images"].Vector())
- images.push_back(CMainMenu::createPicture(node));
- //Hardcoded entry
- menuNameToEntry.push_back("credits");
- tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
- if(config["video"].isNull())
- tabs->setRedrawParent(true);
- }
- std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
- {
- if(config["items"].Vector().size() == index)
- return std::make_shared<CreditsScreen>(this->pos);
- else
- return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
- }
- void CMenuScreen::show(Canvas & to)
- {
- // TODO: avoid excessive redraws
- CIntObject::showAll(to);
- }
- void CMenuScreen::activate()
- {
- CIntObject::activate();
- }
- void CMenuScreen::switchToTab(size_t index)
- {
- tabs->setActive(index);
- }
- void CMenuScreen::switchToTab(std::string name)
- {
- switchToTab(vstd::find_pos(menuNameToEntry, name));
- }
- size_t CMenuScreen::getActiveTab() const
- {
- return tabs->getActive();
- }
- //function for std::string -> std::function conversion for main menu
- static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
- {
- static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
- static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
- std::list<std::string> commands;
- boost::split(commands, string, boost::is_any_of("\t "));
- if(!commands.empty())
- {
- size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
- commands.pop_front();
- if(index > 3 || !commands.empty())
- {
- switch(index)
- {
- case 0: //to - switch to another tab, if such tab exists
- {
- size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
- if(index2 != menuType.size())
- return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
- break;
- }
- case 1: //open campaign selection window
- {
- return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
- break;
- }
- case 2: //start
- {
- switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0:
- return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
- case 1:
- return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
- case 2:
- return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
- case 3:
- return []() { CMainMenu::startTutorial(); };
- }
- break;
- }
- case 3: //load
- {
- switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0:
- return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
- case 1:
- return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
- case 2:
- return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
- case 3:
- return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
- }
- }
- break;
- case 4: //exit
- {
- return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
- }
- break;
- case 5: //highscores
- {
- return []() { CMainMenu::openHighScoreScreen(); };
- }
- }
- }
- }
- logGlobal->error("Failed to parse command: %s", string);
- return std::function<void()>();
- }
- std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
- {
- std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
- std::pair<std::string, std::string> help;
- if(!button["help"].isNull() && button["help"].Float() > 0)
- help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
- int posx = static_cast<int>(button["x"].Float());
- if(posx < 0)
- posx = pos.w + posx;
- int posy = static_cast<int>(button["y"].Float());
- if(posy < 0)
- posy = pos.h + posy;
- EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
- if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
- {
- logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
- }
- auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
- if (button["center"].Bool())
- result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
- return result;
- }
- CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
- {
- OBJECT_CONSTRUCTION;
- setRedrawParent(true);
- pos = parent->pos;
- for(const JsonNode & node : config["images"].Vector())
- images.push_back(CMainMenu::createPicture(node));
- for (const JsonNode& node : config["buttons"].Vector()) {
- auto tokens = node["command"].String().find(' ');
- std::pair<std::string, std::string> commandParts = {
- node["command"].String().substr(0, tokens),
- (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
- };
- if (commandParts.first == "campaigns") {
- const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
- if (!campaign.isStruct()) {
- logGlobal->warn("Campaign set %s not found", commandParts.second);
- continue;
- }
- bool fileExists = false;
- for (const auto& item : campaign["items"].Vector()) {
- std::string filename = item["file"].String();
- if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN))) {
- fileExists = true;
- break;
- }
- }
- if (!fileExists) {
- logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
- continue;
- }
- }
- buttons.push_back(createButton(parent, node));
- buttons.back()->setHoverable(true);
- buttons.back()->setRedrawParent(true);
- }
- }
- CMainMenuConfig::CMainMenuConfig()
- : campaignSets(JsonPath::builtin("config/campaignSets.json"))
- , config(JsonPath::builtin("config/mainmenu.json"))
- {
- if (config["game-select"].Vector().empty())
- handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
- }
- const CMainMenuConfig & CMainMenuConfig::get()
- {
- static const CMainMenuConfig config;
- return config;
- }
- const JsonNode & CMainMenuConfig::getConfig() const
- {
- return config;
- }
- const JsonNode & CMainMenuConfig::getCampaigns() const
- {
- return campaignSets;
- }
- CMainMenu::CMainMenu()
- {
- pos.w = ENGINE->screenDimensions().x;
- pos.h = ENGINE->screenDimensions().y;
- menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
- OBJECT_CONSTRUCTION;
- backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
- }
- CMainMenu::~CMainMenu()
- {
- if(ENGINE->curInt == this)
- ENGINE->curInt = nullptr;
- }
- void CMainMenu::playIntroVideos()
- {
- auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
- if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
- ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
- else
- cb(true);
- };
- playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
- if(!skipped)
- playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
- if(!skipped)
- playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
- playMusic();
- });
- else
- playMusic();
- });
- else
- playMusic();
- });
- }
- void CMainMenu::playMusic()
- {
- ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
- }
- void CMainMenu::activate()
- {
- // check if screen was resized while main menu was inactive - e.g. in gameplay mode
- if (pos.dimensions() != ENGINE->screenDimensions())
- onScreenResize();
- CIntObject::activate();
- }
- void CMainMenu::onScreenResize()
- {
- pos.w = ENGINE->screenDimensions().x;
- pos.h = ENGINE->screenDimensions().y;
- menu = nullptr;
- menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
- backgroundAroundMenu->pos = pos;
- }
- void CMainMenu::update()
- {
- if(CMM != this->shared_from_this()) //don't update if you are not a main interface
- return;
- if(ENGINE->windows().count() == 0)
- {
- ENGINE->windows().pushWindow(CMM);
- ENGINE->windows().pushWindow(menu);
- menu->switchToTab(menu->getActiveTab());
- }
- // Handles mouse and key input
- ENGINE->handleEvents();
- ENGINE->windows().simpleRedraw();
- }
- void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
- {
- GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
- GAME->server().loadMode = loadMode;
- ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
- }
- void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
- {
- auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
- ourCampaign->campaignSet = campaignSet;
- openCampaignLobby(ourCampaign);
- }
- void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
- {
- GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
- GAME->server().campaignStateToSend = campaign;
- ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
- }
- void CMainMenu::openCampaignScreen(std::string name)
- {
- auto const & config = CMainMenuConfig::get().getCampaigns();
- if(!vstd::contains(config.Struct(), name))
- {
- logGlobal->error("Unknown campaign set: %s", name);
- return;
- }
- bool campaignsFound = true;
- for (auto const & entry : config[name]["items"].Vector())
- {
- ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
- if(entry["optional"].Bool())
- continue;
- if(!CResourceHandler::get()->existsResource(resourceID))
- campaignsFound = false;
- }
- if (!campaignsFound)
- {
- CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
- return;
- }
- ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
- }
- void CMainMenu::startTutorial()
- {
- ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
- if(!CResourceHandler::get()->existsResource(tutorialMap))
- {
- CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
- return;
- }
-
- auto mapInfo = std::make_shared<CMapInfo>();
- mapInfo->mapInit(tutorialMap.getName());
- CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
- GAME->server().startMapAfterConnection(mapInfo);
- }
- void CMainMenu::openHighScoreScreen()
- {
- ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
- return;
- }
- std::shared_ptr<CMainMenu> CMainMenu::create()
- {
- if(!CMM)
- CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
- return CMM;
- }
- std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
- {
- return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
- }
- CMultiMode::CMultiMode(ESelectionScreen ScreenType)
- : screenType(ScreenType)
- {
- OBJECT_CONSTRUCTION;
- background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
- pos = background->center(); //center, window has size of bg graphic
- const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
- if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
- picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
- if (multiplayerConfig.isString())
- picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
- if (!picture)
- {
- picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
- logGlobal->error("Failed to load multiplayer picture");
- }
- textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
- textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
- statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
- playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
- playerName->setText(getPlayersNames()[0]);
- playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
- buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
- buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
- buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
- buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
- buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
- }
- void CMultiMode::openLobby()
- {
- close();
- GAME->server().getGlobalLobby().activateInterface();
- }
- void CMultiMode::hostTCP(EShortcut shortcut)
- {
- auto savedScreenType = screenType;
- close();
- ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
- }
- void CMultiMode::joinTCP(EShortcut shortcut)
- {
- auto savedScreenType = screenType;
- close();
- ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
- }
- std::vector<std::string> CMultiMode::getPlayersNames()
- {
- std::vector<std::string> playerNames;
- std::string playerNameStr = settings["general"]["playerName"].String();
- if (playerNameStr == "Player")
- playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
- playerNames.push_back(playerNameStr);
- for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
- {
- const std::string &nameStr = playerName.String();
- if (!nameStr.empty())
- {
- playerNames.push_back(nameStr);
- }
- }
- return playerNames;
- }
- void CMultiMode::onNameChange(std::string newText)
- {
- Settings name = settings.write["general"]["playerName"];
- name->String() = newText;
- }
- CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
- : loadMode(LoadMode), screenType(ScreenType), host(Host)
- {
- OBJECT_CONSTRUCTION;
- background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
- pos = background->center(); //center, window has size of bg graphic
- std::string text;
- switch (shortcut)
- {
- case EShortcut::MAIN_MENU_HOTSEAT:
- text = LIBRARY->generaltexth->allTexts[446];
- boost::replace_all(text, "\t", "\n");
- break;
- case EShortcut::MAIN_MENU_HOST_GAME:
- text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
- break;
- case EShortcut::MAIN_MENU_JOIN_GAME:
- text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
- break;
- }
- textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
- for(int i = 0; i < inputNames.size(); i++)
- {
- inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
- inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
- }
- buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
- buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
- statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
- for(int i = 0; i < playerNames.size(); i++)
- {
- inputNames[i]->setText(playerNames[i]);
- }
- #ifndef VCMI_MOBILE
- inputNames[0]->giveFocus();
- #endif
- }
- void CMultiPlayers::onChange(std::string newText)
- {
- }
- void CMultiPlayers::enterSelectionScreen()
- {
- std::vector<std::string> playerNames;
- for(auto playerName : inputNames)
- {
- if (playerName->getText().length())
- playerNames.push_back(playerName->getText());
- }
- Settings playerName = settings.write["general"]["playerName"];
- Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
- multiPlayerNames->Vector().clear();
- if (!playerNames.empty())
- {
- playerName->String() = playerNames.front();
- for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
- {
- multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
- }
- }
- else
- {
- // Without the check the saving crashes directly.
- // When empty reset the player's name. This would translate to it being
- // the default for the next run. But enables deleting players, by just
- // deleting the names, otherwise some UI element should have been added.
- playerName->clear();
- }
- CMainMenu::openLobby(screenType, host, playerNames, loadMode);
- }
- CSimpleJoinScreen::CSimpleJoinScreen(bool host)
- {
- OBJECT_CONSTRUCTION;
- background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
- pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
- textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
- inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
- inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
- buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
- if(host && !settings["session"]["donotstartserver"].Bool())
- {
- textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
- buttonOk->block(true);
- startConnection();
- }
- else
- {
- textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
- inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
- inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
- inputPort->setFilterNumber(0, 65535);
- inputAddress->giveFocus();
- }
- inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
- inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
- buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
- buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
- statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
- }
- void CSimpleJoinScreen::connectToServer()
- {
- textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
- buttonOk->block(true);
- ENGINE->input().stopTextInput();
- startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
- }
- void CSimpleJoinScreen::leaveScreen()
- {
- textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
- GAME->server().setState(EClientState::CONNECTION_CANCELLED);
- }
- void CSimpleJoinScreen::onChange(const std::string & newText)
- {
- buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
- }
- void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
- {
- if(addr.empty())
- GAME->server().startLocalServerAndConnect(false);
- else
- GAME->server().connectToServer(addr, port);
- }
- CLoadingScreen::CLoadingScreen()
- : CLoadingScreen(getBackground())
- {
- }
- CLoadingScreen::CLoadingScreen(ImagePath background)
- : CWindowObject(BORDERED, background)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(TIME);
- ENGINE->music().stopMusic(5000);
- const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
- const auto& nameConfig = conf["name"];
- AnimationPath animationPath;
- if (nameConfig.isVector() && !nameConfig.Vector().empty())
- animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
- if (nameConfig.isString())
- animationPath = AnimationPath::fromJson(nameConfig);
- if (conf.isStruct())
- {
- const int posx = conf["x"].Integer();
- const int posy = conf["y"].Integer();
- const int blockSize = conf["size"].Integer();
- const int blocksAmount = conf["amount"].Integer();
-
- for (int i = 0; i < blocksAmount; ++i)
- {
- progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
- progressBlocks.back()->deactivate();
- progressBlocks.back()->visible = false;
- }
- }
- }
- CLoadingScreen::~CLoadingScreen()
- {
- }
- void CLoadingScreen::tick(uint32_t msPassed)
- {
- if(!progressBlocks.empty())
- {
- int status = float(get()) / 255.f * progressBlocks.size();
-
- for(int i = 0; i < status; ++i)
- {
- progressBlocks.at(i)->activate();
- progressBlocks.at(i)->visible = true;
- }
- }
- }
- ImagePath CLoadingScreen::getBackground()
- {
- ImagePath fname = ImagePath::builtin("loadbar");
- const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
- if(conf.isStruct())
- {
- if(conf["background"].isVector())
- return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
-
- if(conf["background"].isString())
- return ImagePath::fromJson(conf["background"]);
-
- return fname;
- }
-
- if(conf.isVector() && !conf.Vector().empty())
- return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
-
- return fname;
- }
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