GUIClasses.cpp 105 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. /*
  43. * GUIClasses.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. using namespace boost::assign;
  52. using namespace CSDL_Ext;
  53. extern TTF_Font * GEOR16;
  54. extern std::queue<SDL_Event*> events;
  55. extern boost::mutex eventsM;
  56. #undef min
  57. #undef max
  58. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  59. {
  60. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  61. if(!h) return NULL;
  62. StackState *pom = new StackState();
  63. pom->shotsLeft = -1;
  64. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  65. pom->currentHealth = 0;
  66. pom->attackBonus = h->getPrimSkillLevel(0);
  67. pom->defenseBonus = h->getPrimSkillLevel(1);
  68. pom->luck = h->getCurrentLuck();
  69. pom->morale = h->getCurrentMorale(pos,town);
  70. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  71. return pom;
  72. }
  73. void CGarrisonSlot::hover (bool on)
  74. {
  75. Hoverable::hover(on);
  76. if(on)
  77. {
  78. std::string temp;
  79. if(creature)
  80. {
  81. if(owner->highlighted)
  82. {
  83. if(owner->highlighted == this)
  84. {
  85. temp = CGI->generaltexth->tcommands[4];
  86. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  87. }
  88. else if (owner->highlighted->creature == creature)
  89. {
  90. temp = CGI->generaltexth->tcommands[2];
  91. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  92. }
  93. else if (owner->highlighted->creature)
  94. {
  95. temp = CGI->generaltexth->tcommands[7];
  96. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  97. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  98. }
  99. else
  100. {
  101. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  102. tlog2 << "Highlighted set to NULL"<<std::endl;
  103. owner->highlighted = NULL;
  104. }
  105. }
  106. else
  107. {
  108. if(upg)
  109. {
  110. temp = CGI->generaltexth->tcommands[32];
  111. }
  112. else
  113. {
  114. temp = CGI->generaltexth->tcommands[12];
  115. }
  116. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  117. };
  118. }
  119. else
  120. {
  121. if(owner->highlighted)
  122. {
  123. const CArmedInstance *highl = owner->highlighted->getObj();
  124. if( highl->needsLastStack() //we are moving stack from hero's
  125. && highl->army.slots.size() == 1 //it's only stack
  126. && owner->highlighted->upg != upg //we're moving it to the other garrison
  127. )
  128. {
  129. temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
  130. }
  131. else
  132. {
  133. temp = CGI->generaltexth->tcommands[6];
  134. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  135. }
  136. }
  137. else
  138. {
  139. temp = CGI->generaltexth->tcommands[11];
  140. }
  141. }
  142. LOCPLINT->statusbar->print(temp);
  143. }
  144. else
  145. {
  146. LOCPLINT->statusbar->clear();
  147. }
  148. }
  149. const CArmedInstance * CGarrisonSlot::getObj()
  150. {
  151. return (!upg)?(owner->oup):(owner->odown);
  152. }
  153. void CGarrisonSlot::clickRight (tribool down)
  154. {
  155. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  156. if(down && creature)
  157. {
  158. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  159. }
  160. delete pom;
  161. }
  162. void CGarrisonSlot::clickLeft(tribool down)
  163. {
  164. if(owner->ignoreEvent)
  165. {
  166. owner->ignoreEvent = false;
  167. return;
  168. }
  169. if(down)
  170. {
  171. bool refr = false;
  172. if(owner->highlighted)
  173. {
  174. if(owner->highlighted == this) //view info
  175. {
  176. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  177. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  178. CCreInfoWindow *creWindow = NULL;
  179. if(pom.oldID>=0) //upgrade is possible
  180. {
  181. creWindow = new CCreInfoWindow(
  182. creature->idNumber,1,count,pom2,
  183. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  184. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  185. }
  186. else
  187. {
  188. creWindow = new CCreInfoWindow(
  189. creature->idNumber,1,count,pom2,0,
  190. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  191. }
  192. LOCPLINT->pushInt(creWindow);
  193. owner->highlighted = NULL;
  194. show(screen2);
  195. refr = true;
  196. delete pom2;
  197. }
  198. else if((owner->splitting || LOCPLINT->shiftPressed())
  199. && (!creature
  200. || (creature == owner->highlighted->creature))
  201. ) //we want to split
  202. {
  203. owner->p2 = ID; //store the second stack pos
  204. owner->pb = upg;//store the second stack owner (up or down army)
  205. owner->splitting = false;
  206. int totalAmount = owner->highlighted->count;
  207. if(creature)
  208. totalAmount += count;
  209. int last = -1;
  210. if(upg != owner->highlighted->upg) //not splitting within same army
  211. {
  212. if(owner->highlighted->getObj()->army.slots.size() == 1
  213. && owner->highlighted->getObj()->needsLastStack() )
  214. {
  215. last = 0;
  216. }
  217. if(getObj()->army.slots.size() == 1
  218. && getObj()->needsLastStack() )
  219. {
  220. last += 2;
  221. }
  222. }
  223. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  224. LOCPLINT->pushInt(spw);
  225. refr = true;
  226. }
  227. else if(creature != owner->highlighted->creature) //swap
  228. {
  229. LOCPLINT->cb->swapCreatures(
  230. (!upg)?(owner->oup):(owner->odown),
  231. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  232. ID,owner->highlighted->ID);
  233. }
  234. else //merge
  235. {
  236. LOCPLINT->cb->mergeStacks(
  237. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  238. (!upg)?(owner->oup):(owner->odown),
  239. owner->highlighted->ID,ID);
  240. }
  241. }
  242. else //highlight
  243. {
  244. if(creature)
  245. owner->highlighted = this;
  246. show(screen2);
  247. refr = true;
  248. }
  249. if(refr) {hover(false); hover(true); } //to refresh statusbar
  250. }
  251. }
  252. void CGarrisonSlot::activate()
  253. {
  254. if(!active) active=true;
  255. else return;
  256. ClickableL::activate();
  257. ClickableR::activate();
  258. Hoverable::activate();
  259. }
  260. void CGarrisonSlot::deactivate()
  261. {
  262. if(active) active=false;
  263. else return;
  264. ClickableL::deactivate();
  265. ClickableR::deactivate();
  266. Hoverable::deactivate();
  267. }
  268. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  269. {
  270. active = false;
  271. upg = Upg;
  272. count = Count;
  273. ID = IID;
  274. creature = Creature;
  275. pos.x = x;
  276. pos.y = y;
  277. if(Owner->smallIcons)
  278. {
  279. pos.w = 32;
  280. pos.h = 32;
  281. }
  282. else
  283. {
  284. pos.w = 58;
  285. pos.h = 64;
  286. }
  287. owner = Owner;
  288. }
  289. CGarrisonSlot::~CGarrisonSlot()
  290. {
  291. if(active)
  292. deactivate();
  293. }
  294. void CGarrisonSlot::show(SDL_Surface * to)
  295. {
  296. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  297. if(creature)
  298. {
  299. char buf[15];
  300. SDL_itoa(count,buf,10);
  301. blitAt(imgs[creature->idNumber],pos,to);
  302. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  303. if((owner->highlighted==this)
  304. || (owner->splitting && owner->highlighted->creature == creature))
  305. {
  306. blitAt(imgs[-1],pos,to);
  307. }
  308. }
  309. else //empty slot
  310. {
  311. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  312. pos1 -= owner->surOffset;
  313. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  314. if(owner->splitting)
  315. blitAt(imgs[-1],pos,to);
  316. }
  317. }
  318. CGarrisonInt::~CGarrisonInt()
  319. {
  320. if(sup)
  321. {
  322. for(size_t i=0;i<sup->size();i++)
  323. {
  324. delete (*sup)[i];
  325. }
  326. delete sup;
  327. }
  328. if(sdown)
  329. {
  330. for(size_t i=0;i<sdown->size();i++)
  331. {
  332. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  333. }
  334. delete sdown;
  335. }
  336. }
  337. void CGarrisonInt::show(SDL_Surface * to)
  338. {
  339. if(sup)
  340. {
  341. for(size_t i = 0; i<sup->size(); i++)
  342. {
  343. if((*sup)[i])
  344. {
  345. (*sup)[i]->show(to);
  346. }
  347. }
  348. }
  349. if(sdown)
  350. {
  351. for(size_t i = 0; i<sdown->size(); i++)
  352. {
  353. if((*sdown)[i])
  354. {
  355. (*sdown)[i]->show(to);
  356. }
  357. }
  358. }
  359. }
  360. void CGarrisonInt::deactiveteSlots()
  361. {
  362. if(sup)
  363. {
  364. for(int i = 0; i<sup->size(); i++)
  365. {
  366. if((*sup)[i])
  367. {
  368. (*sup)[i]->deactivate();
  369. }
  370. }
  371. }
  372. if(sdown)
  373. {
  374. for(int i = 0; i<sdown->size(); i++)
  375. {
  376. if((*sdown)[i])
  377. {
  378. (*sdown)[i]->deactivate();
  379. }
  380. }
  381. }
  382. }
  383. void CGarrisonInt::activeteSlots()
  384. {
  385. if(sup)
  386. {
  387. for(int i = 0; i<sup->size(); i++)
  388. {
  389. if((*sup)[i])
  390. {
  391. (*sup)[i]->activate();
  392. }
  393. }
  394. }
  395. if(sdown)
  396. {
  397. for(int i = 0; i<sdown->size(); i++)
  398. {
  399. if((*sdown)[i])
  400. {
  401. (*sdown)[i]->activate();
  402. }
  403. }
  404. }
  405. }
  406. void CGarrisonInt::createSlots()
  407. {
  408. int h, w; //height and width of slot
  409. if(smallIcons)
  410. {
  411. h = w = 32;
  412. }
  413. else
  414. {
  415. h = 64;
  416. w = 58;
  417. }
  418. if(set1)
  419. {
  420. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  421. for
  422. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  423. i!=set1->slots.end(); i++)
  424. {
  425. (*sup)[i->first] =
  426. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  427. &CGI->creh->creatures[i->second.first],i->second.second);
  428. }
  429. for(int i=0; i<sup->size(); i++)
  430. if((*sup)[i] == NULL)
  431. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  432. }
  433. if(set2)
  434. {
  435. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  436. for
  437. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  438. i!=set2->slots.end(); i++)
  439. {
  440. (*sdown)[i->first] =
  441. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  442. &CGI->creh->creatures[i->second.first],i->second.second);
  443. }
  444. for(int i=0; i<sdown->size(); i++)
  445. if((*sdown)[i] == NULL)
  446. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  447. }
  448. }
  449. void CGarrisonInt::deleteSlots()
  450. {
  451. if(sup)
  452. {
  453. for(int i = 0; i<sup->size(); i++)
  454. {
  455. if((*sup)[i])
  456. {
  457. delete (*sup)[i];
  458. }
  459. }
  460. delete sup;
  461. sup = NULL;
  462. }
  463. if(sdown)
  464. {
  465. for(int i = 0; i<sdown->size(); i++)
  466. {
  467. if((*sdown)[i])
  468. {
  469. delete (*sdown)[i];
  470. }
  471. }
  472. delete sdown;
  473. sdown = NULL;
  474. }
  475. }
  476. void CGarrisonInt::recreateSlots()
  477. {
  478. splitting = false;
  479. highlighted = NULL;
  480. if(active)
  481. {
  482. deactiveteSlots();
  483. }
  484. deleteSlots();
  485. createSlots();
  486. if(active)
  487. {
  488. //ignoreEvent = true;
  489. activeteSlots();
  490. //show(screen2);
  491. }
  492. }
  493. void CGarrisonInt::splitClick()
  494. {
  495. if(!highlighted)
  496. return;
  497. splitting = !splitting;
  498. show(screen2);
  499. }
  500. void CGarrisonInt::splitStacks(int am2)
  501. {
  502. LOCPLINT->cb->splitStack(
  503. (highlighted->upg)?(odown):(oup),
  504. (pb)?(odown):(oup),
  505. highlighted->ID,
  506. p2,
  507. am2);
  508. }
  509. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  510. const CArmedInstance *s1, const CArmedInstance *s2, bool smallImgs)
  511. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(surOffset),sup(NULL),
  512. sdown(NULL),oup(s1),odown(s2), smallIcons(smallImgs)
  513. {
  514. active = false;
  515. splitting = false;
  516. set1 = LOCPLINT->cb->getGarrison(s1);
  517. set2 = LOCPLINT->cb->getGarrison(s2);
  518. ignoreEvent = false;
  519. update = true;
  520. pos.x=(x);
  521. pos.y=(y);
  522. pos.w=(58);
  523. pos.h=(64);
  524. createSlots();
  525. }
  526. void CGarrisonInt::activate()
  527. {
  528. active = true;
  529. if(sup)
  530. {
  531. for(int i = 0; i<sup->size(); i++)
  532. if((*sup)[i])
  533. (*sup)[i]->activate();
  534. }
  535. if(sdown)
  536. {
  537. for(int i = 0; i<sdown->size(); i++)
  538. if((*sdown)[i])
  539. (*sdown)[i]->activate();
  540. }
  541. }
  542. void CGarrisonInt::deactivate()
  543. {
  544. active = false;
  545. deactiveteSlots();
  546. }
  547. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  548. {
  549. ID = -1;
  550. this->delComps = delComps;
  551. for(int i=0;i<Buttons.size();i++)
  552. {
  553. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  554. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  555. }
  556. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  557. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  558. for(int i=0;i<comps.size();i++)
  559. {
  560. components.push_back(comps[i]);
  561. }
  562. CMessage::drawIWindow(this,text,player,charperline);
  563. }
  564. CInfoWindow::CInfoWindow()
  565. {
  566. ID = -1;
  567. delComps = false;
  568. }
  569. void CInfoWindow::close()
  570. {
  571. LOCPLINT->popIntTotally(this);
  572. LOCPLINT->showingDialog->setn(false);
  573. }
  574. void CInfoWindow::show(SDL_Surface * to)
  575. {
  576. CSimpleWindow::show(to);
  577. for(int i=0;i<buttons.size();i++)
  578. buttons[i]->show(to);
  579. }
  580. CInfoWindow::~CInfoWindow()
  581. {
  582. if(delComps)
  583. {
  584. for (int i=0;i<components.size();i++)
  585. delete components[i];
  586. }
  587. for(int i=0;i<buttons.size();i++)
  588. delete buttons[i];
  589. }
  590. void CInfoWindow::activate()
  591. {
  592. for (int i=0;i<components.size();i++)
  593. components[i]->activate();
  594. for(int i=0;i<buttons.size();i++)
  595. buttons[i]->activate();
  596. }
  597. void CInfoWindow::deactivate()
  598. {
  599. for (int i=0;i<components.size();i++)
  600. components[i]->deactivate();
  601. for(int i=0;i<buttons.size();i++)
  602. buttons[i]->deactivate();
  603. }
  604. void CRClickPopup::clickRight (tribool down)
  605. {
  606. if(down)
  607. return;
  608. close();
  609. }
  610. void CRClickPopup::activate()
  611. {
  612. ClickableR::activate();
  613. }
  614. void CRClickPopup::deactivate()
  615. {
  616. ClickableR::deactivate();
  617. }
  618. void CRClickPopup::close()
  619. {
  620. LOCPLINT->popIntTotally(this);
  621. }
  622. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  623. :free(Free),bitmap(Bitmap)
  624. {
  625. pos.x = x;
  626. pos.y = y;
  627. pos.h = bitmap->h;
  628. pos.w = bitmap->w;
  629. // Put the window back on screen if necessary
  630. amax(pos.x, 0);
  631. amax(pos.y, 0);
  632. amin(pos.x, conf.cc.resx - bitmap->w);
  633. amin(pos.y, conf.cc.resy - bitmap->h);
  634. }
  635. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  636. {
  637. free=Free;
  638. bitmap=Bitmap;
  639. }
  640. void CInfoPopup::close()
  641. {
  642. if(free)
  643. SDL_FreeSurface(bitmap);
  644. LOCPLINT->popIntTotally(this);
  645. }
  646. void CInfoPopup::show(SDL_Surface * to)
  647. {
  648. blitAt(bitmap,pos.x,pos.y,to);
  649. }
  650. void SComponent::init(Etype Type, int Subtype, int Val)
  651. {
  652. std::ostringstream oss;
  653. switch (Type)
  654. {
  655. case artifact:
  656. description = CGI->arth->artifacts[Subtype].Description();
  657. subtitle = CGI->arth->artifacts[Subtype].Name();
  658. break;
  659. case primskill:
  660. oss << ((Val>0)?("+"):("-")) << Val << " ";
  661. if(Subtype < 4)
  662. {
  663. description = CGI->generaltexth->arraytxt[2+Subtype];
  664. oss << CGI->generaltexth->primarySkillNames[Subtype];
  665. }
  666. else if(Subtype == 5) //spell points
  667. {
  668. description = CGI->generaltexth->allTexts[149];
  669. oss << CGI->generaltexth->allTexts[387];
  670. }
  671. else
  672. {
  673. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  674. }
  675. subtitle = oss.str();
  676. break;
  677. case secskill44: case secskill:
  678. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  679. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  680. break;
  681. case resource:
  682. description = CGI->generaltexth->allTexts[242];
  683. oss << Val;
  684. subtitle = oss.str();
  685. break;
  686. case spell:
  687. description = CGI->spellh->spells[Subtype].descriptions[Val];
  688. subtitle = CGI->spellh->spells[Subtype].name;
  689. break;
  690. case creature:
  691. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  692. break;
  693. case experience:
  694. description = CGI->generaltexth->allTexts[241];
  695. oss << Val ;
  696. if(Subtype && Val==1)
  697. {
  698. subtitle = CGI->generaltexth->allTexts[442];
  699. }
  700. else
  701. {
  702. subtitle = oss.str();
  703. }
  704. break;
  705. }
  706. type = Type;
  707. subtype = Subtype;
  708. val = Val;
  709. SDL_Surface * temp = this->getImg();
  710. if(!temp)
  711. {
  712. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  713. return;
  714. }
  715. pos.w = temp->w;
  716. pos.h = temp->h;
  717. }
  718. SComponent::SComponent(Etype Type, int Subtype, int Val)
  719. {
  720. init(Type,Subtype,Val);
  721. }
  722. SComponent::SComponent(const Component &c)
  723. {
  724. if(c.id==5)
  725. init(experience,c.subtype,c.val);
  726. else if(c.id == Component::SPELL)
  727. init(spell,c.subtype,c.val);
  728. else
  729. init((Etype)c.id,c.subtype,c.val);
  730. if(c.id==2 && c.when==-1)
  731. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  732. }
  733. void SComponent::show(SDL_Surface * to)
  734. {
  735. blitAt(getImg(),pos.x,pos.y,to);
  736. }
  737. SDL_Surface * SComponent::getImg()
  738. {
  739. switch (type)
  740. {
  741. case artifact:
  742. return graphics->artDefs->ourImages[subtype].bitmap;
  743. break;
  744. case primskill:
  745. return graphics->pskillsb->ourImages[subtype].bitmap;
  746. break;
  747. case secskill44:
  748. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  749. break;
  750. case secskill:
  751. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  752. break;
  753. case resource:
  754. return graphics->resources->ourImages[subtype].bitmap;
  755. break;
  756. case experience:
  757. return graphics->pskillsb->ourImages[4].bitmap;
  758. break;
  759. case morale:
  760. return graphics->morale82->ourImages[val+3].bitmap;
  761. break;
  762. case luck:
  763. return graphics->luck82->ourImages[val+3].bitmap;
  764. break;
  765. case spell:
  766. return graphics->spellscr->ourImages[subtype].bitmap;
  767. break;
  768. case creature:
  769. return graphics->bigImgs[subtype];
  770. }
  771. return NULL;
  772. }
  773. void SComponent::clickRight (tribool down)
  774. {
  775. if(description.size())
  776. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  777. }
  778. void SComponent::activate()
  779. {
  780. ClickableR::activate();
  781. }
  782. void SComponent::deactivate()
  783. {
  784. ClickableR::deactivate();
  785. }
  786. void CSelectableComponent::clickLeft(tribool down)
  787. {
  788. if (down)
  789. {
  790. if(onSelect)
  791. onSelect();
  792. }
  793. }
  794. void CSelectableComponent::init(SDL_Surface * Border)
  795. {
  796. SDL_Surface * symb = SComponent::getImg();
  797. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  798. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  799. blitAt(symb,1,1,myBitmap);
  800. if (Border) //use custom border
  801. {
  802. border = Border;
  803. customB = true;
  804. }
  805. else //we need to draw border
  806. {
  807. customB = false;
  808. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  809. SDL_FillRect(border,NULL,0x00FFFF);
  810. for (int i=0;i<border->w;i++)
  811. {
  812. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  813. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  814. }
  815. for (int i=0;i<border->h;i++)
  816. {
  817. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  818. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  819. }
  820. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  821. }
  822. selected = false;
  823. }
  824. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  825. :SComponent(c),onSelect(OnSelect)
  826. {
  827. init(Border);
  828. }
  829. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  830. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  831. {
  832. init(Border);
  833. }
  834. CSelectableComponent::~CSelectableComponent()
  835. {
  836. SDL_FreeSurface(myBitmap);
  837. if (!customB)
  838. SDL_FreeSurface(border);
  839. }
  840. void CSelectableComponent::activate()
  841. {
  842. KeyInterested::activate();
  843. SComponent::activate();
  844. ClickableL::activate();
  845. }
  846. void CSelectableComponent::deactivate()
  847. {
  848. KeyInterested::deactivate();
  849. SComponent::deactivate();
  850. ClickableL::deactivate();
  851. }
  852. SDL_Surface * CSelectableComponent::getImg()
  853. {
  854. return myBitmap;
  855. }
  856. void CSelectableComponent::select(bool on)
  857. {
  858. if(on != selected)
  859. {
  860. SDL_FillRect(myBitmap,NULL,0x000000);
  861. blitAt(SComponent::getImg(),1,1,myBitmap);
  862. if (on)
  863. {
  864. blitAt(border,0,0,myBitmap);
  865. }
  866. selected = on;
  867. return;
  868. }
  869. else
  870. {
  871. return;
  872. }
  873. }
  874. void CSelectableComponent::show(SDL_Surface * to)
  875. {
  876. blitAt(myBitmap,pos.x,pos.y,to);
  877. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  878. }
  879. void CSimpleWindow::show(SDL_Surface * to)
  880. {
  881. blitAt(bitmap,pos.x,pos.y,to);
  882. }
  883. CSimpleWindow::~CSimpleWindow()
  884. {
  885. if (bitmap)
  886. {
  887. SDL_FreeSurface(bitmap);
  888. bitmap=NULL;
  889. }
  890. }
  891. void CSelWindow::selectionChange(unsigned to)
  892. {
  893. for (unsigned i=0;i<components.size();i++)
  894. {
  895. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  896. if (!pom)
  897. continue;
  898. pom->select(i==to);
  899. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  900. }
  901. }
  902. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  903. {
  904. ID = askID;
  905. for(int i=0;i<Buttons.size();i++)
  906. {
  907. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  908. if(!i && askID >= 0)
  909. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  910. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  911. }
  912. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  913. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  914. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  915. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  916. for(int i=0;i<comps.size();i++)
  917. {
  918. components.push_back(comps[i]);
  919. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  920. if(i<9)
  921. comps[i]->assignedKeys.insert(SDLK_1+i);
  922. }
  923. CMessage::drawIWindow(this,text,player,charperline);
  924. }
  925. void CSelWindow::madeChoice()
  926. {
  927. if(ID < 0)
  928. return;
  929. int ret = -1;
  930. for (int i=0;i<components.size();i++)
  931. {
  932. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  933. {
  934. ret = i;
  935. }
  936. }
  937. LOCPLINT->cb->selectionMade(ret+1,ID);
  938. }
  939. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  940. {
  941. bg=BitmapHandler::loadBitmap(name);
  942. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  943. pos.x=x;
  944. pos.y=y;
  945. if(maxw >= 0)
  946. pos.w = std::min(bg->w,maxw);
  947. else
  948. pos.w=bg->w;
  949. pos.h=bg->h;
  950. middlex=(pos.w/2)+x;
  951. middley=(bg->h/2)+y;
  952. }
  953. CStatusBar::~CStatusBar()
  954. {
  955. SDL_FreeSurface(bg);
  956. }
  957. void CStatusBar::clear()
  958. {
  959. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  960. {
  961. current="";
  962. show(screen);
  963. }
  964. }
  965. void CStatusBar::print(const std::string & text)
  966. {
  967. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  968. {
  969. current=text;
  970. show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  971. }
  972. }
  973. void CStatusBar::show(SDL_Surface * to)
  974. {
  975. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  976. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  977. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  978. }
  979. std::string CStatusBar::getCurrent()
  980. {
  981. return current;
  982. }
  983. void CList::activate()
  984. {
  985. ClickableL::activate();
  986. ClickableR::activate();
  987. Hoverable::activate();
  988. KeyInterested::activate();
  989. MotionInterested::activate();
  990. };
  991. void CList::deactivate()
  992. {
  993. ClickableL::deactivate();
  994. ClickableR::deactivate();
  995. Hoverable::deactivate();
  996. KeyInterested::deactivate();
  997. MotionInterested::deactivate();
  998. };
  999. void CList::clickLeft(tribool down)
  1000. {
  1001. };
  1002. CList::CList(int Size)
  1003. :SIZE(Size)
  1004. {
  1005. }
  1006. CHeroList::CHeroList(int Size)
  1007. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1008. {
  1009. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1010. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1011. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1012. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1013. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1014. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1015. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1016. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1017. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1018. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1019. //32px per hero
  1020. posmobx = pos.x+1;
  1021. posmoby = pos.y+arrup->height+1;
  1022. posporx = pos.x+mobile->width+2;
  1023. pospory = pos.y+arrup->height;
  1024. posmanx = pos.x+1+50+mobile->width;
  1025. posmany = pos.y+arrup->height+1;
  1026. from = 0;
  1027. selected = -1;
  1028. pressed = indeterminate;
  1029. }
  1030. void CHeroList::init()
  1031. {
  1032. int w = pos.w+1, h = pos.h+4;
  1033. bg = CSDL_Ext::newSurface(w,h,screen);
  1034. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1035. }
  1036. void CHeroList::genList()
  1037. {
  1038. //int howMany = LOCPLINT->cb->howManyHeroes();
  1039. //for (int i=0;i<howMany;i++)
  1040. //{
  1041. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1042. // if(!h->inTownGarrison)
  1043. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1044. //}
  1045. }
  1046. void CHeroList::select(int which)
  1047. {
  1048. if (which<0)
  1049. {
  1050. selected = which;
  1051. LOCPLINT->adventureInt->selection = NULL;
  1052. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1053. draw(screen);
  1054. LOCPLINT->adventureInt->infoBar.draw(screen);
  1055. }
  1056. if (which>=heroes.size())
  1057. return;
  1058. selected = which;
  1059. LOCPLINT->adventureInt->select(heroes[which]);
  1060. }
  1061. void CHeroList::clickLeft(tribool down)
  1062. {
  1063. if (down)
  1064. {
  1065. /***************************ARROWS*****************************************/
  1066. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1067. {
  1068. if(from>0)
  1069. {
  1070. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1071. pressed = true;
  1072. }
  1073. return;
  1074. }
  1075. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1076. {
  1077. if(heroes.size()-from>SIZE)
  1078. {
  1079. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1080. pressed = false;
  1081. }
  1082. return;
  1083. }
  1084. /***************************HEROES*****************************************/
  1085. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1086. hx-=pos.x;
  1087. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1088. int ny = hy/32;
  1089. if (ny>=SIZE || ny<0)
  1090. return;
  1091. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1092. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1093. select(ny+from);
  1094. }
  1095. else
  1096. {
  1097. if (indeterminate(pressed))
  1098. return;
  1099. if (pressed) //up
  1100. {
  1101. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1102. pressed = indeterminate;
  1103. if (!down)
  1104. {
  1105. from--;
  1106. if (from<0)
  1107. from=0;
  1108. draw(screen);
  1109. }
  1110. }
  1111. else if (!pressed) //down
  1112. {
  1113. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1114. pressed = indeterminate;
  1115. if (!down)
  1116. {
  1117. from++;
  1118. //if (from<items.size()-5)
  1119. // from=items.size()-5;
  1120. draw(screen);
  1121. }
  1122. }
  1123. else
  1124. throw 0;
  1125. }
  1126. }
  1127. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1128. {
  1129. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1130. {
  1131. if (from>0)
  1132. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1133. else
  1134. LOCPLINT->adventureInt->statusbar.clear();
  1135. return;
  1136. }
  1137. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1138. {
  1139. if ((heroes.size()-from) > SIZE)
  1140. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1141. else
  1142. LOCPLINT->adventureInt->statusbar.clear();
  1143. return;
  1144. }
  1145. //if not buttons then heroes
  1146. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1147. hx-=pos.x;
  1148. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1149. int ny = hy/32;
  1150. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1151. {
  1152. LOCPLINT->adventureInt->statusbar.clear();
  1153. return;
  1154. }
  1155. std::vector<std::string> temp;
  1156. temp.push_back(heroes[from+ny]->name);
  1157. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1158. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1159. //select(ny+from);
  1160. }
  1161. void CHeroList::clickRight(tribool down)
  1162. {
  1163. if (down)
  1164. {
  1165. /***************************ARROWS*****************************************/
  1166. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1167. {
  1168. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1169. }
  1170. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (heroes.size()-from>5))
  1171. {
  1172. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1173. }
  1174. else
  1175. {
  1176. //if not buttons then heroes
  1177. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1178. hx-=pos.x;
  1179. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1180. int ny = hy/32;
  1181. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1182. {
  1183. return;
  1184. }
  1185. //show popup
  1186. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1187. LOCPLINT->current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1188. LOCPLINT->current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1189. false);
  1190. LOCPLINT->pushInt(ip);
  1191. }
  1192. }
  1193. else
  1194. {
  1195. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1196. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1197. }
  1198. }
  1199. void CHeroList::hover (bool on)
  1200. {
  1201. }
  1202. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1203. {
  1204. }
  1205. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1206. {
  1207. if(toRemove) //remove specific hero
  1208. heroes -= toRemove;
  1209. else
  1210. LOCPLINT->recreateWanderingHeroes();
  1211. if(selected >= heroes.size())
  1212. select(heroes.size()-1);
  1213. if(heroes.size() == 0)
  1214. LOCPLINT->adventureInt->townList.select(0);
  1215. else
  1216. select(selected);
  1217. }
  1218. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1219. {
  1220. int ser = -1;
  1221. for(int i=0; i<heroes.size() && ser<0; i++)
  1222. if(heroes[i]->subID == which->subID)
  1223. ser = i;
  1224. ser -= from;
  1225. if(ser<0 || ser > SIZE) return;
  1226. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1227. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1228. }
  1229. void CHeroList::draw(SDL_Surface * to)
  1230. {
  1231. for (int iT=0+from;iT<SIZE+from;iT++)
  1232. {
  1233. int i = iT-from;
  1234. if (iT>=heroes.size())
  1235. {
  1236. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1237. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1238. blitAt(empty,posporx,pospory+i*32,to);
  1239. continue;
  1240. }
  1241. const CGHeroInstance *cur = heroes[iT];
  1242. int pom = cur->movement / 100;
  1243. if (pom>25) pom=25;
  1244. if (pom<0) pom=0;
  1245. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1246. pom = cur->mana / 5;
  1247. if (pom>25) pom=25;
  1248. if (pom<0) pom=0;
  1249. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1250. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1251. blitAt(temp,posporx,pospory+i*32,to);
  1252. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1253. {
  1254. blitAt(selection,posporx,pospory+i*32,to);
  1255. }
  1256. //TODO: support for custom portraits
  1257. }
  1258. if (from>0)
  1259. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1260. else
  1261. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1262. if (heroes.size()-from > SIZE)
  1263. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1264. else
  1265. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1266. }
  1267. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1268. {
  1269. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1270. }
  1271. CTownList::~CTownList()
  1272. {
  1273. delete arrup;
  1274. delete arrdo;
  1275. }
  1276. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1277. :CList(Size)
  1278. {
  1279. arrup = CDefHandler::giveDef(arrupg);
  1280. arrdo = CDefHandler::giveDef(arrdog);
  1281. pos.x = x;
  1282. pos.y = y;
  1283. pos.w = std::max(arrdo->width, arrup->width);
  1284. pos.h = arrdo->height + arrup->height + Size*32;
  1285. arrupp.x=x;
  1286. arrupp.y=y;
  1287. arrupp.w=arrup->width;
  1288. arrupp.h=arrup->height;
  1289. arrdop.x=x;
  1290. arrdop.y=y+arrup->height+32*SIZE;
  1291. arrdop.w=arrdo->width;
  1292. arrdop.h=arrdo->height;
  1293. posporx = arrdop.x;
  1294. pospory = arrupp.y + arrupp.h;
  1295. pressed = indeterminate;
  1296. from = 0;
  1297. selected = -1;
  1298. }
  1299. void CTownList::genList()
  1300. {
  1301. int howMany = LOCPLINT->cb->howManyTowns();
  1302. for (int i=0;i<howMany;i++)
  1303. {
  1304. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1305. }
  1306. }
  1307. void CTownList::select(int which)
  1308. {
  1309. if (which>=items.size())
  1310. return;
  1311. selected = which;
  1312. if(!fun.empty())
  1313. fun();
  1314. }
  1315. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1316. {
  1317. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1318. {
  1319. if (from>0)
  1320. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1321. else
  1322. LOCPLINT->statusbar->clear();
  1323. return;
  1324. }
  1325. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1326. {
  1327. if ((items.size()-from) > SIZE)
  1328. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1329. else
  1330. LOCPLINT->statusbar->clear();
  1331. return;
  1332. }
  1333. //if not buttons then towns
  1334. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1335. hx-=pos.x;
  1336. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1337. int ny = hy/32;
  1338. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1339. {
  1340. LOCPLINT->statusbar->clear();
  1341. return;
  1342. };
  1343. LOCPLINT->statusbar->print(items[from+ny]->name);
  1344. }
  1345. void CTownList::clickLeft(tribool down)
  1346. {
  1347. if (down)
  1348. {
  1349. /***************************ARROWS*****************************************/
  1350. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1351. {
  1352. if(from>0)
  1353. {
  1354. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1355. pressed = true;
  1356. }
  1357. return;
  1358. }
  1359. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1360. {
  1361. if(items.size()-from > SIZE)
  1362. {
  1363. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1364. pressed = false;
  1365. }
  1366. return;
  1367. }
  1368. /***************************TOWNS*****************************************/
  1369. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1370. hx-=pos.x;
  1371. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1372. int ny = hy/32;
  1373. if (ny>SIZE || ny<0)
  1374. return;
  1375. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  1376. && (ny+from)==selected
  1377. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1378. )
  1379. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1380. else
  1381. select(ny+from);
  1382. }
  1383. else
  1384. {
  1385. if (indeterminate(pressed))
  1386. return;
  1387. if (pressed) //up
  1388. {
  1389. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1390. pressed = indeterminate;
  1391. if (!down)
  1392. {
  1393. from--;
  1394. if (from<0)
  1395. from=0;
  1396. draw(screenBuf);
  1397. }
  1398. }
  1399. else if (!pressed) //down
  1400. {
  1401. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1402. pressed = indeterminate;
  1403. if (!down)
  1404. {
  1405. from++;
  1406. //if (from<items.size()-5)
  1407. // from=items.size()-5;
  1408. draw(screenBuf);
  1409. }
  1410. }
  1411. else
  1412. throw 0;
  1413. }
  1414. }
  1415. void CTownList::clickRight(tribool down)
  1416. {
  1417. if (down)
  1418. {
  1419. /***************************ARROWS*****************************************/
  1420. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1421. {
  1422. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1423. }
  1424. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1425. {
  1426. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1427. }
  1428. //if not buttons then towns
  1429. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1430. hx-=pos.x;
  1431. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1432. int ny = hy/32;
  1433. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1434. {
  1435. return;
  1436. }
  1437. //show popup
  1438. CInfoPopup * ip = new CInfoPopup(
  1439. graphics->townWins[items[from+ny]->id],
  1440. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1441. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1442. false);
  1443. LOCPLINT->pushInt(ip);
  1444. }
  1445. else
  1446. {
  1447. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1448. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1449. }
  1450. }
  1451. void CTownList::hover (bool on)
  1452. {
  1453. }
  1454. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1455. {
  1456. }
  1457. void CTownList::draw(SDL_Surface * to)
  1458. {
  1459. for (int iT=0+from;iT<SIZE+from;iT++)
  1460. {
  1461. int i = iT-from;
  1462. if (iT>=items.size())
  1463. {
  1464. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1465. continue;
  1466. }
  1467. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1468. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1469. {
  1470. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1471. }
  1472. }
  1473. if (from>0)
  1474. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1475. else
  1476. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1477. if (items.size()-from>SIZE)
  1478. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1479. else
  1480. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1481. }
  1482. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  1483. :c(cre),big(Big)
  1484. {
  1485. anim = new CCreatureAnimation(cre->animDefName);
  1486. }
  1487. CCreaturePic::~CCreaturePic()
  1488. {
  1489. delete anim;
  1490. }
  1491. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1492. {
  1493. SDL_Rect dst;
  1494. if(big)
  1495. {
  1496. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1497. dst = genRect(130,100,x,y);
  1498. }
  1499. else
  1500. {
  1501. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1502. dst = genRect(120,100,x,y);
  1503. }
  1504. if(c->isDoubleWide())
  1505. x-=15;
  1506. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1507. }
  1508. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1509. {
  1510. //TODO: write
  1511. return NULL;
  1512. }
  1513. void CRecruitmentWindow::close()
  1514. {
  1515. LOCPLINT->popIntTotally(this);
  1516. }
  1517. void CRecruitmentWindow::Max()
  1518. {
  1519. slider->moveTo(slider->amount);
  1520. }
  1521. void CRecruitmentWindow::Buy()
  1522. {
  1523. recruit(creatures[which].ID,slider->value);
  1524. close();
  1525. }
  1526. void CRecruitmentWindow::Cancel()
  1527. {
  1528. close();
  1529. }
  1530. void CRecruitmentWindow::sliderMoved(int to)
  1531. {
  1532. buy->block(!to);
  1533. }
  1534. void CRecruitmentWindow::clickLeft(tribool down)
  1535. {
  1536. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1537. for(int i=0;i<creatures.size();i++)
  1538. {
  1539. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1540. {
  1541. which = i;
  1542. int newAmount = std::min(amounts[i],creatures[i].amount);
  1543. slider->amount = newAmount;
  1544. if(slider->value > newAmount)
  1545. slider->moveTo(newAmount);
  1546. else
  1547. slider->moveTo(slider->value);
  1548. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1549. for(int j=0;j<creatures.size();j++)
  1550. {
  1551. if(which==j)
  1552. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1553. else
  1554. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1555. curx += 120;
  1556. }
  1557. break;
  1558. }
  1559. curx += 120;
  1560. }
  1561. }
  1562. void CRecruitmentWindow::clickRight( boost::logic::tribool down )
  1563. {
  1564. if(down)
  1565. {
  1566. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1567. for(int i=0;i<creatures.size();i++)
  1568. {
  1569. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1570. {
  1571. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  1572. LOCPLINT->pushInt(popup);
  1573. break;
  1574. }
  1575. curx += 120;
  1576. }
  1577. }
  1578. }
  1579. void CRecruitmentWindow::activate()
  1580. {
  1581. ClickableL::activate();
  1582. ClickableR::activate();
  1583. buy->activate();
  1584. max->activate();
  1585. cancel->activate();
  1586. slider->activate();
  1587. LOCPLINT->statusbar = bar;
  1588. }
  1589. void CRecruitmentWindow::deactivate()
  1590. {
  1591. ClickableL::deactivate();
  1592. ClickableR::deactivate();
  1593. buy->deactivate();
  1594. max->deactivate();
  1595. cancel->deactivate();
  1596. slider->deactivate();
  1597. }
  1598. void CRecruitmentWindow::show(SDL_Surface * to)
  1599. {
  1600. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1601. blitAt(bitmap,pos.x,pos.y,to);
  1602. buy->show(to);
  1603. max->show(to);
  1604. cancel->show(to);
  1605. slider->show(to);
  1606. char pom[15];
  1607. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1608. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1609. SDL_itoa(slider->value,pom,10); //recruit
  1610. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1611. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1612. int curx = pos.x+115-creatures[which].res.size()*16;
  1613. for(int i=0;i<creatures[which].res.size();i++)
  1614. {
  1615. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1616. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1617. SDL_itoa(creatures[which].res[i].second,pom,10);
  1618. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1619. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1620. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1621. curx+=32;
  1622. }
  1623. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1624. for(int i=0; i<creatures.size(); ++i)
  1625. {
  1626. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1627. curx += 120;
  1628. }
  1629. ++animCounter;
  1630. bar->show(to);
  1631. }
  1632. CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  1633. :recruit(Recruit), which(0)
  1634. {
  1635. creatures.resize(Creatures.size());
  1636. amounts.resize(Creatures.size());
  1637. for(int i=0;i<creatures.size();i++)
  1638. {
  1639. creatures[i].amount = Creatures[i].second;
  1640. creatures[i].ID = Creatures[i].first;
  1641. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  1642. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  1643. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  1644. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  1645. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  1646. }
  1647. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1648. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1649. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
  1650. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1651. SDL_FreeSurface(hhlp);
  1652. pos.x = screen->w/2 - bitmap->w/2;
  1653. pos.y = screen->h/2 - bitmap->h/2;
  1654. pos.w = bitmap->w;
  1655. pos.h = bitmap->h;
  1656. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1657. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1658. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1659. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1660. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  1661. std::string pom;
  1662. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1663. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1664. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1665. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1666. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1667. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1668. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1669. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1670. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1671. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1672. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1673. //border for creatures
  1674. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1675. for(int i=0;i<creatures.size();i++)
  1676. {
  1677. creatures[i].pos.x = curx+1;
  1678. creatures[i].pos.y = 65;
  1679. creatures[i].pos.w = 100;
  1680. creatures[i].pos.h = 130;
  1681. if(which==i)
  1682. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1683. else
  1684. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1685. curx += 120;
  1686. }
  1687. if(!creatures[0].amount || !amounts[0])
  1688. {
  1689. max->block(true);
  1690. slider->block(true);
  1691. }
  1692. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1693. }
  1694. CRecruitmentWindow::~CRecruitmentWindow()
  1695. {
  1696. for(int i=0;i<creatures.size();i++)
  1697. {
  1698. delete creatures[i].pic;
  1699. }
  1700. delete max;
  1701. delete buy;
  1702. delete cancel;
  1703. SDL_FreeSurface(bitmap);
  1704. delete slider;
  1705. delete bar;
  1706. }
  1707. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1708. {
  1709. last = Last;
  1710. which = 1;
  1711. c=cid;
  1712. slider = NULL;
  1713. gar = Owner;
  1714. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1715. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1716. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1717. pos.x = screen->w/2 - bitmap->w/2;
  1718. pos.y = screen->h/2 - bitmap->h/2;
  1719. pos.w = bitmap->w;
  1720. pos.h = bitmap->h;
  1721. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1722. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1723. int sliderPositions = max - (last>=0) - (last==2);
  1724. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1725. a1 = max-val;
  1726. a2 = val;
  1727. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1728. anim->anim->setType(1);
  1729. std::string title = CGI->generaltexth->allTexts[256];
  1730. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1731. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1732. }
  1733. CSplitWindow::~CSplitWindow() //d-tor
  1734. {
  1735. SDL_FreeSurface(bitmap);
  1736. delete ok;
  1737. delete cancel;
  1738. delete slider;
  1739. delete anim;
  1740. }
  1741. void CSplitWindow::activate()
  1742. {
  1743. ClickableL::activate();
  1744. KeyInterested::activate();
  1745. ok->activate();
  1746. cancel->activate();
  1747. slider->activate();
  1748. }
  1749. void CSplitWindow::deactivate()
  1750. {
  1751. ClickableL::deactivate();
  1752. KeyInterested::deactivate();
  1753. ok->deactivate();
  1754. cancel->deactivate();
  1755. slider->deactivate();
  1756. }
  1757. void CSplitWindow::split()
  1758. {
  1759. gar->splitStacks(a2);
  1760. close();
  1761. }
  1762. void CSplitWindow::close()
  1763. {
  1764. LOCPLINT->popIntTotally(this);
  1765. }
  1766. void CSplitWindow::sliderMoved(int to)
  1767. {
  1768. int all = a1+a2;
  1769. a2 = to + (last==1 || last==2);
  1770. if(slider)
  1771. a1 = all - a2;
  1772. }
  1773. void CSplitWindow::show(SDL_Surface * to)
  1774. {
  1775. blitAt(bitmap,pos.x,pos.y,to);
  1776. ok->show(to);
  1777. cancel->show(to);
  1778. slider->show(to);
  1779. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1780. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1781. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1782. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1783. }
  1784. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1785. {
  1786. if(key.state != SDL_PRESSED)
  1787. return;
  1788. int &cur = (which ? a2 : a1),
  1789. &sec = (which ? a1 : a2),
  1790. ncur = cur;
  1791. if (key.keysym.sym == SDLK_BACKSPACE)
  1792. {
  1793. ncur /= 10;
  1794. }
  1795. else if(key.keysym.sym == SDLK_TAB)
  1796. {
  1797. which = !which;
  1798. }
  1799. else
  1800. {
  1801. int number = key.keysym.sym - SDLK_0;
  1802. if (number < 0 || number > 9) //not a number pressed
  1803. {
  1804. return;
  1805. }
  1806. ncur = cur*10 + number;
  1807. }
  1808. int delta = ncur - cur;
  1809. if(delta > sec)
  1810. {
  1811. cur += sec;
  1812. sec = 0;
  1813. }
  1814. slider->moveTo(which ? ncur : a1+a2-ncur);
  1815. }
  1816. void CSplitWindow::clickLeft( boost::logic::tribool down )
  1817. {
  1818. if(down)
  1819. {
  1820. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  1821. click -= pos.topLeft();
  1822. if(Rect(19,216,105,40).isIn(click)) //left picture
  1823. which = 0;
  1824. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1825. which = 1;
  1826. }
  1827. }
  1828. void CCreInfoWindow::show(SDL_Surface * to)
  1829. {
  1830. char pom[15];
  1831. blitAt(bitmap,pos.x,pos.y,to);
  1832. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1833. if(++anf==4)
  1834. anf=0;
  1835. if(count.size())
  1836. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1837. if(upgrade)
  1838. upgrade->show(to);
  1839. if(dismiss)
  1840. dismiss->show(to);
  1841. if(ok)
  1842. ok->show(to);
  1843. }
  1844. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1845. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  1846. {
  1847. //active = false;
  1848. anf = 0;
  1849. c = &CGI->creh->creatures[Cid];
  1850. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1851. pos.x = screen->w/2 - bitmap->w/2;
  1852. pos.y = screen->h/2 - bitmap->h/2;
  1853. pos.w = bitmap->w;
  1854. pos.h = bitmap->h;
  1855. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1856. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1857. anim = new CCreaturePic(c);
  1858. if(!type) anim->anim->setType(2);
  1859. char pom[75];int hlp=0;
  1860. if(creatureCount)
  1861. {
  1862. SDL_itoa(creatureCount,pom,10);
  1863. count = pom;
  1864. }
  1865. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1866. //atttack
  1867. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1868. SDL_itoa(c->attack,pom,10);
  1869. if(State && State->attackBonus)
  1870. {
  1871. int hlp;
  1872. if(c->attack > 0)
  1873. hlp = log10f(c->attack)+2;
  1874. else
  1875. hlp = 2;
  1876. pom[hlp-1] = ' '; pom[hlp] = '(';
  1877. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1878. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1879. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1880. }
  1881. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1882. //defense
  1883. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1884. SDL_itoa(c->defence,pom,10);
  1885. if(State && State->defenseBonus)
  1886. {
  1887. int hlp;
  1888. if(c->defence > 0)
  1889. hlp = log10f(c->defence)+2;
  1890. else
  1891. hlp = 2;
  1892. pom[hlp-1] = ' '; pom[hlp] = '(';
  1893. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1894. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1895. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1896. }
  1897. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1898. //shots
  1899. if(c->shots)
  1900. {
  1901. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  1902. if(State && State->shotsLeft >= 0)
  1903. sprintf(pom,"%d (%d)",c->shots,State->shotsLeft);
  1904. else
  1905. SDL_itoa(c->shots,pom,10);
  1906. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  1907. }
  1908. //damage
  1909. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  1910. SDL_itoa(c->damageMin,pom,10);
  1911. if(c->damageMin > 0)
  1912. hlp = log10f(c->damageMin)+2;
  1913. else
  1914. hlp = 2;
  1915. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1916. SDL_itoa(c->damageMax,pom+hlp+2,10);
  1917. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  1918. //health
  1919. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1920. if(State && State->healthBonus)
  1921. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  1922. else
  1923. SDL_itoa(c->hitPoints,pom,10);
  1924. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1925. //remaining health
  1926. if(State && State->currentHealth)
  1927. {
  1928. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1929. SDL_itoa(State->currentHealth,pom,10);
  1930. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1931. }
  1932. //speed
  1933. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  1934. SDL_itoa(c->speed,pom,10);
  1935. if(State && State->speedBonus)
  1936. {
  1937. int hlp;
  1938. if(c->speed > 0)
  1939. hlp = log10f(c->speed)+2;
  1940. else
  1941. hlp = 2;
  1942. pom[hlp-1] = ' '; pom[hlp] = '(';
  1943. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  1944. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  1945. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1946. }
  1947. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  1948. //luck and morale
  1949. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  1950. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  1951. //print abilities text - if r-click popup
  1952. if(type)
  1953. {
  1954. if(Upg && ui)
  1955. {
  1956. bool enough = true;
  1957. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1958. {
  1959. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  1960. enough = false;
  1961. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  1962. }
  1963. if(enough)
  1964. {
  1965. CFunctionList<void()> fs[2];
  1966. fs[0] += Upg;
  1967. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  1968. CFunctionList<void()> cfl;
  1969. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  1970. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  1971. }
  1972. else
  1973. {
  1974. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  1975. upgrade->callback.funcs.clear();
  1976. upgrade->bitmapOffset = 2;
  1977. }
  1978. }
  1979. if(Dsm)
  1980. {
  1981. CFunctionList<void()> fs[2];
  1982. //on dismiss confirmed
  1983. fs[0] += Dsm; //dismiss
  1984. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1985. CFunctionList<void()> cfl;
  1986. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1987. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  1988. }
  1989. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  1990. }
  1991. else
  1992. {
  1993. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  1994. }
  1995. //spell effects
  1996. if(State)
  1997. {
  1998. int printed=0; //how many effect pics have been printed
  1999. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2000. {
  2001. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2002. ++printed;
  2003. if(printed >= 3)
  2004. {
  2005. break;
  2006. }
  2007. }
  2008. }
  2009. }
  2010. CCreInfoWindow::~CCreInfoWindow()
  2011. {
  2012. SDL_FreeSurface(bitmap);
  2013. delete anim;
  2014. delete upgrade;
  2015. delete ok;
  2016. delete dismiss;
  2017. for(int i=0; i<upgResCost.size();i++)
  2018. delete upgResCost[i];
  2019. }
  2020. void CCreInfoWindow::activate()
  2021. {
  2022. //if(active) return;
  2023. //active = true;
  2024. if(!type)
  2025. ClickableR::activate();
  2026. if(ok)
  2027. ok->activate();
  2028. if(dismiss)
  2029. dismiss->activate();
  2030. if(upgrade)
  2031. upgrade->activate();
  2032. }
  2033. void CCreInfoWindow::close()
  2034. {
  2035. LOCPLINT->popIntTotally(this);
  2036. }
  2037. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  2038. {
  2039. if(down)
  2040. return;
  2041. close();
  2042. }
  2043. void CCreInfoWindow::dismissF()
  2044. {
  2045. dsm();
  2046. close();
  2047. }
  2048. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2049. {
  2050. }
  2051. void CCreInfoWindow::deactivate()
  2052. {
  2053. //if(!active) return;
  2054. //active = false;
  2055. if(!type)
  2056. ClickableR::deactivate();
  2057. if(ok)
  2058. ok->deactivate();
  2059. if(dismiss)
  2060. dismiss->deactivate();
  2061. if(upgrade)
  2062. upgrade->deactivate();
  2063. }
  2064. void CLevelWindow::close()
  2065. {
  2066. for(int i=0;i<comps.size();i++)
  2067. {
  2068. if(comps[i]->selected)
  2069. {
  2070. cb(i);
  2071. break;
  2072. }
  2073. }
  2074. LOCPLINT->popIntTotally(this);
  2075. LOCPLINT->showingDialog->setn(false);
  2076. }
  2077. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2078. {
  2079. LOCPLINT->showingDialog->setn(true);
  2080. heroType = hero->subID;
  2081. cb = callback;
  2082. for(int i=0;i<skills.size();i++)
  2083. {
  2084. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2085. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2086. }
  2087. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2088. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2089. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2090. pos.x = screen->w/2 - bitmap->w/2;
  2091. pos.y = screen->h/2 - bitmap->h/2;
  2092. pos.w = bitmap->w;
  2093. pos.h = bitmap->h;
  2094. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2095. //draw window
  2096. char buf[100], buf2[100];
  2097. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2098. sprintf(buf,buf2,hero->name.c_str());
  2099. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2100. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2101. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2102. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2103. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2104. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2105. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2106. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2107. for(int i=0;i<comps.size();i++)
  2108. {
  2109. comps[i]->pos.x = curx+pos.x;
  2110. comps[i]->pos.y = 326+pos.y;
  2111. if( i < (comps.size()-1) )
  2112. {
  2113. curx += 44 + 18; //skill width + margin to "or"
  2114. blitAt(ort,curx,346,bitmap);
  2115. curx += ort->w + 18;
  2116. }
  2117. }
  2118. if(comps.size() > 1)
  2119. {
  2120. ok->block(true);
  2121. }
  2122. else if(comps.size() == 1)
  2123. {
  2124. comps[0]->select(true);
  2125. }
  2126. SDL_FreeSurface(ort);
  2127. }
  2128. void CLevelWindow::selectionChanged(unsigned to)
  2129. {
  2130. if(ok->blocked)
  2131. ok->block(false);
  2132. for(int i=0;i<comps.size();i++)
  2133. if(i==to)
  2134. comps[i]->select(true);
  2135. else
  2136. comps[i]->select(false);
  2137. }
  2138. CLevelWindow::~CLevelWindow()
  2139. {
  2140. delete ok;
  2141. for(int i=0;i<comps.size();i++)
  2142. delete comps[i];
  2143. SDL_FreeSurface(bitmap);
  2144. }
  2145. void CLevelWindow::activate()
  2146. {
  2147. ok->activate();
  2148. for(int i=0;i<comps.size();i++)
  2149. comps[i]->activate();
  2150. }
  2151. void CLevelWindow::deactivate()
  2152. {
  2153. ok->deactivate();
  2154. for(int i=0;i<comps.size();i++)
  2155. comps[i]->deactivate();
  2156. }
  2157. void CLevelWindow::show(SDL_Surface * to)
  2158. {
  2159. blitAt(bitmap,pos.x,pos.y,to);
  2160. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2161. ok->show(to);
  2162. for(int i=0;i<comps.size();i++)
  2163. comps[i]->show(to);
  2164. }
  2165. void CMinorResDataBar::show(SDL_Surface * to)
  2166. {
  2167. blitAt(bg,pos.x,pos.y,to);
  2168. char buf[30];
  2169. for (int i=0;i<7;i++)
  2170. {
  2171. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2172. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2173. }
  2174. std::vector<std::string> temp;
  2175. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2176. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2177. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2178. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2179. CGI->generaltexth->allTexts[62]
  2180. +": %s, "
  2181. + CGI->generaltexth->allTexts[63]
  2182. + ": %s, "
  2183. + CGI->generaltexth->allTexts[64]
  2184. + ": %s",temp)
  2185. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2186. }
  2187. CMinorResDataBar::CMinorResDataBar()
  2188. {
  2189. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2190. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2191. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2192. pos.x = 7;
  2193. pos.y = 575;
  2194. pos.w = bg->w;
  2195. pos.h = bg->h;
  2196. }
  2197. CMinorResDataBar::~CMinorResDataBar()
  2198. {
  2199. SDL_FreeSurface(bg);
  2200. }
  2201. SDL_Surface * CCustomImgComponent::getImg()
  2202. {
  2203. return bmp;
  2204. }
  2205. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2206. :bmp(sur), free(freeSur)
  2207. {
  2208. init(Type,Subtype,Val);
  2209. }
  2210. CCustomImgComponent::~CCustomImgComponent()
  2211. {
  2212. if(free)
  2213. SDL_FreeSurface(bmp);
  2214. }
  2215. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2216. {
  2217. left = Left;
  2218. type = Type;
  2219. id = ID;
  2220. }
  2221. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2222. {
  2223. SDL_Surface *hlp = getSurface();
  2224. blitAt(hlp,pos.x+19,pos.y+9,to);
  2225. }
  2226. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  2227. {
  2228. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  2229. assert(mw);
  2230. if(down)
  2231. {
  2232. if(left)
  2233. {
  2234. if(mw->hLeft != this)
  2235. mw->hLeft = this;
  2236. else
  2237. return;
  2238. }
  2239. else
  2240. {
  2241. if(mw->hRight != this)
  2242. mw->hRight = this;
  2243. else
  2244. return;
  2245. }
  2246. mw->selectionChanged(left);
  2247. }
  2248. }
  2249. void CMarketplaceWindow::CTradeableItem::activate()
  2250. {
  2251. ClickableL::activate();
  2252. }
  2253. void CMarketplaceWindow::CTradeableItem::deactivate()
  2254. {
  2255. ClickableL::deactivate();
  2256. }
  2257. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2258. {
  2259. switch(type)
  2260. {
  2261. case 0:
  2262. return graphics->resources32->ourImages[id].bitmap;
  2263. case 1:
  2264. return graphics->artDefs->ourImages[id].bitmap;
  2265. default:
  2266. return NULL;
  2267. }
  2268. }
  2269. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2270. {
  2271. i.resize(amount);
  2272. for(int j=0;j<amount;j++)
  2273. {
  2274. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2275. i[j]->pos = p[j];
  2276. }
  2277. }
  2278. void CMarketplaceWindow::setMode( int mode )
  2279. {
  2280. std::vector<SDL_Rect> lpos, rpos;
  2281. clear();
  2282. switch(mode)
  2283. {
  2284. case 0:
  2285. {
  2286. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2287. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2288. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2289. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2290. SDL_FreeSurface(bg2);
  2291. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2292. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2293. genRect(66,69,122,338);
  2294. for(int i=0;i<lpos.size();i++)
  2295. {
  2296. lpos[i].x += pos.x;
  2297. lpos[i].y += pos.y;
  2298. rpos.push_back(lpos[i]);
  2299. rpos[rpos.size()-1].x += 288;
  2300. }
  2301. initItems(left,lpos,0,7,true,NULL);
  2302. initItems(right,rpos,0,7,false,NULL);
  2303. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2304. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2305. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2306. }
  2307. }
  2308. }
  2309. void CMarketplaceWindow::clear()
  2310. {
  2311. for(int i=0;i<left.size();i++)
  2312. delete left[i];
  2313. for(int i=0;i<right.size();i++)
  2314. delete right[i];
  2315. left.clear();
  2316. right.clear();
  2317. SDL_FreeSurface(bg);
  2318. }
  2319. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2320. {
  2321. mode = Mode;
  2322. bg = NULL;
  2323. ok = max = deal = NULL;
  2324. pos.x = screen->w/2 - 300;
  2325. pos.y = screen->h/2 - 296;
  2326. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2327. setMode(mode);
  2328. hLeft = hRight = NULL;
  2329. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2330. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2331. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2332. max->block(true);
  2333. deal->block(true);
  2334. }
  2335. CMarketplaceWindow::~CMarketplaceWindow()
  2336. {
  2337. clear();
  2338. delete slider;
  2339. }
  2340. void CMarketplaceWindow::show(SDL_Surface * to)
  2341. {
  2342. blitAt(bg,pos,to);
  2343. if(hRight)
  2344. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2345. if(hLeft)
  2346. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2347. ok->show(to);
  2348. deal->show(to);
  2349. max->show(to);
  2350. slider->show(to);
  2351. for(int i=0;i<left.size();i++)
  2352. left[i]->show(to);
  2353. for(int i=0;i<right.size();i++)
  2354. right[i]->show(to);
  2355. if(mode==0)
  2356. {
  2357. char buf[15];
  2358. for(int i=0;i<left.size();i++)
  2359. {
  2360. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2361. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2362. }
  2363. if(hLeft) //print prices
  2364. {
  2365. for(int i=0; i<right.size();i++)
  2366. {
  2367. if(right[i]->id != hLeft->id)
  2368. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2369. else
  2370. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2371. }
  2372. }
  2373. if(hLeft && hRight && hLeft->id!= hRight->id)
  2374. {
  2375. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2376. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2377. SDL_itoa(slider->value * r1,buf,10);
  2378. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2379. SDL_itoa(slider->value * r2,buf,10);
  2380. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2381. }
  2382. }
  2383. }
  2384. void CMarketplaceWindow::activate()
  2385. {
  2386. for(int i=0;i<left.size();i++)
  2387. left[i]->activate();
  2388. for(int i=0;i<right.size();i++)
  2389. right[i]->activate();
  2390. ok->activate();
  2391. max->activate();
  2392. deal->activate();
  2393. slider->activate();
  2394. }
  2395. void CMarketplaceWindow::deactivate()
  2396. {
  2397. for(int i=0;i<left.size();i++)
  2398. left[i]->deactivate();
  2399. for(int i=0;i<right.size();i++)
  2400. right[i]->deactivate();
  2401. ok->deactivate();
  2402. max->deactivate();
  2403. deal->deactivate();
  2404. slider->deactivate();
  2405. }
  2406. void CMarketplaceWindow::setMax()
  2407. {
  2408. slider->moveTo(slider->amount);
  2409. }
  2410. void CMarketplaceWindow::makeDeal()
  2411. {
  2412. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2413. slider->moveTo(0);
  2414. hLeft = NULL;
  2415. selectionChanged(true);
  2416. }
  2417. void CMarketplaceWindow::sliderMoved( int to )
  2418. {
  2419. }
  2420. void CMarketplaceWindow::selectionChanged(bool side)
  2421. {
  2422. if(hLeft && hRight && hLeft->id!= hRight->id)
  2423. {
  2424. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2425. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  2426. slider->moveTo(0);
  2427. max->block(false);
  2428. deal->block(false);
  2429. }
  2430. else
  2431. {
  2432. max->block(true);
  2433. deal->block(true);
  2434. slider->amount = 0;
  2435. slider->moveTo(0);
  2436. }
  2437. if(side && hLeft) //left selection changed, recalculate offers
  2438. {
  2439. rSubs.clear();
  2440. rSubs.resize(right.size());
  2441. int h1, h2;
  2442. for(int i=0;i<right.size();i++)
  2443. {
  2444. std::ostringstream oss;
  2445. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2446. oss << h2;
  2447. if(h1!=1)
  2448. oss << "/" << h1;
  2449. rSubs[i] = oss.str();
  2450. }
  2451. }
  2452. }
  2453. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2454. {
  2455. this->pos = pos;
  2456. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2457. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2458. //printing texts
  2459. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2460. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2461. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2462. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2463. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2464. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2465. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2466. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2467. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2468. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2469. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2470. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2471. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2472. //setting up buttons
  2473. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2474. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2475. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2476. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2477. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2478. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2479. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2480. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2481. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2482. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2483. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2484. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2485. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  2486. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  2487. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2488. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2489. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2490. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2491. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  2492. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  2493. musicVolume = new CHighlightableButtonsGroup(0, true);
  2494. for(int i=0; i<10; ++i)
  2495. {
  2496. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2497. }
  2498. musicVolume->select(CGI->musich->getVolume(), 1);
  2499. musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
  2500. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2501. for(int i=0; i<10; ++i)
  2502. {
  2503. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2504. }
  2505. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2506. effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
  2507. }
  2508. CSystemOptionsWindow::~CSystemOptionsWindow()
  2509. {
  2510. SDL_FreeSurface(background);
  2511. delete save;
  2512. delete quitGame;
  2513. delete backToMap;
  2514. delete heroMoveSpeed;
  2515. delete mapScrollSpeed;
  2516. delete musicVolume;
  2517. delete effectsVolume;
  2518. }
  2519. void CSystemOptionsWindow::bquitf()
  2520. {
  2521. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2522. }
  2523. void CSystemOptionsWindow::breturnf()
  2524. {
  2525. LOCPLINT->popIntTotally(this);
  2526. }
  2527. void CSystemOptionsWindow::bsavef()
  2528. {
  2529. using namespace boost::posix_time;
  2530. std::ostringstream fnameStream;
  2531. fnameStream << second_clock::local_time();
  2532. std::string fname = fnameStream.str();
  2533. boost::algorithm::replace_all(fname,":","");
  2534. boost::algorithm::replace_all(fname," ","-");
  2535. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2536. }
  2537. void CSystemOptionsWindow::activate()
  2538. {
  2539. save->activate();
  2540. quitGame->activate();
  2541. backToMap->activate();
  2542. heroMoveSpeed->activate();
  2543. mapScrollSpeed->activate();
  2544. musicVolume->activate();
  2545. effectsVolume->activate();
  2546. }
  2547. void CSystemOptionsWindow::deactivate()
  2548. {
  2549. save->deactivate();
  2550. quitGame->deactivate();
  2551. backToMap->deactivate();
  2552. heroMoveSpeed->deactivate();
  2553. mapScrollSpeed->deactivate();
  2554. musicVolume->deactivate();
  2555. effectsVolume->deactivate();
  2556. }
  2557. void CSystemOptionsWindow::show(SDL_Surface *to)
  2558. {
  2559. SDL_BlitSurface(background, NULL, to, &pos);
  2560. save->show(to);
  2561. quitGame->show(to);
  2562. backToMap->show(to);
  2563. heroMoveSpeed->show(to);
  2564. mapScrollSpeed->show(to);
  2565. musicVolume->show(to);
  2566. effectsVolume->show(to);
  2567. }
  2568. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2569. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2570. {
  2571. if(H1)
  2572. selected = 0;
  2573. else
  2574. selected = -1;
  2575. oldSelected = -1;
  2576. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2577. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2578. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2579. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2580. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2581. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2582. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2583. pos.w = bg->w;
  2584. pos.h = bg->h;
  2585. pos.x = (screen->w-bg->w)/2;
  2586. pos.y = (screen->h-bg->h)/2;
  2587. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2588. h1.pos.x += pos.x;
  2589. h2.pos.x += pos.x;
  2590. h1.pos.y += pos.y;
  2591. h2.pos.y += pos.y;
  2592. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2593. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2594. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2595. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2596. {
  2597. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2598. recruit->block(2);
  2599. }
  2600. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2601. {
  2602. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2603. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2604. recruit->block(2);
  2605. }
  2606. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2607. {
  2608. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2609. recruit->block(2);
  2610. }
  2611. else
  2612. {
  2613. if(!H1)
  2614. recruit->block(1);
  2615. }
  2616. #ifdef _WIN32
  2617. CGI->videoh->open("TAVERN.BIK");
  2618. #else
  2619. CGI->videoh->open("tavern.mjpg", true, false);
  2620. #endif
  2621. }
  2622. void CTavernWindow::recruitb()
  2623. {
  2624. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2625. close();
  2626. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2627. }
  2628. CTavernWindow::~CTavernWindow()
  2629. {
  2630. CGI->videoh->close();
  2631. SDL_FreeSurface(bg);
  2632. delete cancel;
  2633. delete thiefGuild;
  2634. delete recruit;
  2635. delete bar;
  2636. }
  2637. void CTavernWindow::activate()
  2638. {
  2639. thiefGuild->activate();
  2640. cancel->activate();
  2641. if(h1.h)
  2642. h1.activate();
  2643. if(h2.h)
  2644. h2.activate();
  2645. recruit->activate();
  2646. LOCPLINT->statusbar = bar;
  2647. }
  2648. void CTavernWindow::deactivate()
  2649. {
  2650. thiefGuild->deactivate();
  2651. cancel->deactivate();
  2652. if(h1.h)
  2653. h1.deactivate();
  2654. if(h2.h)
  2655. h2.deactivate();
  2656. recruit->deactivate();
  2657. }
  2658. void CTavernWindow::close()
  2659. {
  2660. LOCPLINT->popIntTotally(this);
  2661. }
  2662. void CTavernWindow::show(SDL_Surface * to)
  2663. {
  2664. blitAt(bg,pos.x,pos.y,to);
  2665. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2666. if(h1.h)
  2667. h1.show(to);
  2668. if(h2.h)
  2669. h2.show(to);
  2670. thiefGuild->show(to);
  2671. cancel->show(to);
  2672. recruit->show(to);
  2673. bar->show(to);
  2674. if(selected >= 0)
  2675. {
  2676. HeroPortrait *sel = selected ? &h2 : &h1;
  2677. if (selected != oldSelected && !recruit->blocked)
  2678. {
  2679. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2680. oldSelected = selected;
  2681. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2682. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2683. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2684. }
  2685. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2686. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2687. }
  2688. }
  2689. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  2690. {
  2691. if(pressedL && !down)
  2692. as();
  2693. ClickableL::clickLeft(down);
  2694. }
  2695. void CTavernWindow::HeroPortrait::activate()
  2696. {
  2697. ClickableL::activate();
  2698. ClickableR::activate();
  2699. Hoverable::activate();
  2700. }
  2701. void CTavernWindow::HeroPortrait::deactivate()
  2702. {
  2703. ClickableL::deactivate();
  2704. ClickableR::deactivate();
  2705. Hoverable::deactivate();
  2706. }
  2707. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  2708. {
  2709. if(down)
  2710. {
  2711. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2712. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2713. }
  2714. }
  2715. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2716. :as(sel,id)
  2717. {
  2718. h = H;
  2719. pos.x = x;
  2720. pos.y = y;
  2721. pos.w = 58;
  2722. pos.h = 64;
  2723. if(H)
  2724. {
  2725. hoverName = CGI->generaltexth->tavernInfo[4];
  2726. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2727. }
  2728. int artifs = h->artifWorn.size() + h->artifacts.size();
  2729. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2730. if(vstd::contains(h->artifWorn,i))
  2731. artifs--;
  2732. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2733. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2734. descr[sizeof(descr)-1] = '\0';
  2735. }
  2736. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2737. {
  2738. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2739. }
  2740. void CTavernWindow::HeroPortrait::hover( bool on )
  2741. {
  2742. Hoverable::hover(on);
  2743. if(on)
  2744. LOCPLINT->statusbar->print(hoverName);
  2745. else
  2746. LOCPLINT->statusbar->clear();
  2747. }
  2748. void CInGameConsole::activate()
  2749. {
  2750. KeyInterested::activate();
  2751. }
  2752. void CInGameConsole::deactivate()
  2753. {
  2754. KeyInterested::deactivate();
  2755. }
  2756. void CInGameConsole::show(SDL_Surface * to)
  2757. {
  2758. int number = 0;
  2759. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2760. texts_mx.lock();
  2761. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2762. {
  2763. SDL_Color green = {0,0xff,0,0};
  2764. Point leftBottomCorner(0, screen->h);
  2765. if(LOCPLINT->battleInt)
  2766. {
  2767. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2768. }
  2769. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2770. if(SDL_GetTicks() - it->second > defaultTimeout)
  2771. {
  2772. toDel.push_back(it);
  2773. }
  2774. }
  2775. for(int it=0; it<toDel.size(); ++it)
  2776. {
  2777. texts.erase(toDel[it]);
  2778. }
  2779. texts_mx.unlock();
  2780. }
  2781. void CInGameConsole::print(const std::string &txt)
  2782. {
  2783. texts_mx.lock();
  2784. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2785. if(texts.size() > maxDisplayedTexts)
  2786. {
  2787. texts.pop_front();
  2788. }
  2789. texts_mx.unlock();
  2790. }
  2791. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2792. {
  2793. if(key.type != SDL_KEYDOWN) return;
  2794. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2795. switch(key.keysym.sym)
  2796. {
  2797. case SDLK_TAB:
  2798. {
  2799. if(captureAllKeys)
  2800. {
  2801. captureAllKeys = false;
  2802. endEnteringText(false);
  2803. }
  2804. else
  2805. {
  2806. captureAllKeys = true;
  2807. startEnteringText();
  2808. }
  2809. break;
  2810. }
  2811. case SDLK_RETURN: //enter key
  2812. {
  2813. if(enteredText.size() > 0 && captureAllKeys)
  2814. {
  2815. captureAllKeys = false;
  2816. endEnteringText(true);
  2817. }
  2818. break;
  2819. }
  2820. case SDLK_BACKSPACE:
  2821. {
  2822. if(enteredText.size() > 1)
  2823. {
  2824. enteredText.resize(enteredText.size()-1);
  2825. enteredText[enteredText.size()-1] = '_';
  2826. refreshEnteredText();
  2827. }
  2828. break;
  2829. }
  2830. case SDLK_UP: //up arrow
  2831. {
  2832. if(prevEntDisp == -1)
  2833. {
  2834. prevEntDisp = previouslyEntered.size() - 1;
  2835. enteredText = previouslyEntered[prevEntDisp] + "_";
  2836. refreshEnteredText();
  2837. }
  2838. else if( prevEntDisp > 0)
  2839. {
  2840. --prevEntDisp;
  2841. enteredText = previouslyEntered[prevEntDisp] + "_";
  2842. refreshEnteredText();
  2843. }
  2844. break;
  2845. }
  2846. case SDLK_DOWN: //down arrow
  2847. {
  2848. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2849. {
  2850. ++prevEntDisp;
  2851. enteredText = previouslyEntered[prevEntDisp] + "_";
  2852. refreshEnteredText();
  2853. }
  2854. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2855. {
  2856. prevEntDisp = -1;
  2857. enteredText = "_";
  2858. refreshEnteredText();
  2859. }
  2860. break;
  2861. }
  2862. default:
  2863. {
  2864. if(enteredText.size() > 0)
  2865. {
  2866. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2867. {
  2868. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2869. enteredText += "_";
  2870. refreshEnteredText();
  2871. }
  2872. }
  2873. break;
  2874. }
  2875. }
  2876. }
  2877. void CInGameConsole::startEnteringText()
  2878. {
  2879. enteredText = "_";
  2880. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2881. {
  2882. LOCPLINT->statusbar->print(enteredText);
  2883. }
  2884. else if(LOCPLINT->battleInt)
  2885. {
  2886. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2887. }
  2888. }
  2889. void CInGameConsole::endEnteringText(bool printEnteredText)
  2890. {
  2891. prevEntDisp = -1;
  2892. if(printEnteredText)
  2893. {
  2894. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2895. LOCPLINT->cb->sendMessage(txt);
  2896. previouslyEntered.push_back(txt);
  2897. print(txt);
  2898. }
  2899. enteredText = "";
  2900. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2901. {
  2902. LOCPLINT->statusbar->clear();
  2903. }
  2904. else if(LOCPLINT->battleInt)
  2905. {
  2906. LOCPLINT->battleInt->console->ingcAlter = "";
  2907. }
  2908. }
  2909. void CInGameConsole::refreshEnteredText()
  2910. {
  2911. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2912. {
  2913. LOCPLINT->statusbar->print(enteredText);
  2914. }
  2915. else if(LOCPLINT->battleInt)
  2916. {
  2917. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2918. }
  2919. }
  2920. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2921. {
  2922. }
  2923. void CGarrisonWindow::close()
  2924. {
  2925. LOCPLINT->popIntTotally(this);
  2926. }
  2927. void CGarrisonWindow::activate()
  2928. {
  2929. split->activate();
  2930. quit->activate();
  2931. garr->activate();
  2932. }
  2933. void CGarrisonWindow::deactivate()
  2934. {
  2935. split->deactivate();
  2936. quit->deactivate();
  2937. garr->deactivate();
  2938. }
  2939. void CGarrisonWindow::show(SDL_Surface * to)
  2940. {
  2941. blitAt(bg,pos,to);
  2942. split->show(to);
  2943. quit->show(to);
  2944. garr->show(to);
  2945. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  2946. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  2947. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  2948. }
  2949. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  2950. {
  2951. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  2952. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2953. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2954. pos.x = screen->w/2 - bg->w/2;
  2955. pos.y = screen->h/2 - bg->h/2;
  2956. pos.w = screen->w;
  2957. pos.h = screen->h;
  2958. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, Point(0,94), bg, Point(0,0), up, down);
  2959. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  2960. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  2961. }
  2962. CGarrisonWindow::~CGarrisonWindow()
  2963. {
  2964. SDL_FreeSurface(bg);
  2965. delete split;
  2966. delete quit;
  2967. delete garr;
  2968. }
  2969. IShowActivable::IShowActivable()
  2970. {
  2971. type = 0;
  2972. }
  2973. CWindowWithGarrison::CWindowWithGarrison()
  2974. {
  2975. type |= WITH_GARRISON;
  2976. }
  2977. void CRClickPopupInt::show(SDL_Surface * to)
  2978. {
  2979. inner->show(to);
  2980. }
  2981. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  2982. {
  2983. inner = our;
  2984. delInner = deleteInt;
  2985. }
  2986. CRClickPopupInt::~CRClickPopupInt()
  2987. {
  2988. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  2989. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  2990. if(inner == LOCPLINT->adventureInt->heroWindow)
  2991. LOCPLINT->adventureInt->heroWindow->dispose();
  2992. if(delInner)
  2993. delete inner;
  2994. }
  2995. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  2996. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  2997. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  2998. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  2999. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3000. void CArtPlace::activate()
  3001. {
  3002. if(!active)
  3003. {
  3004. //ClickableL::activate();
  3005. LRClickableAreaWTextComp::activate();
  3006. active = true;
  3007. }
  3008. }
  3009. void CArtPlace::clickLeft(boost::logic::tribool down)
  3010. {
  3011. //LRClickableAreaWTextComp::clickLeft(down);
  3012. if(ourArt && !down) //we are spellbook
  3013. {
  3014. if(ourArt->id == 0)
  3015. {
  3016. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3017. LOCPLINT->pushInt(spellWindow);
  3018. }
  3019. }
  3020. if(!down && !clicked && pressedL) //not clicked before
  3021. {
  3022. if(ourArt && ourArt->id == 0)
  3023. return; //this is handled separately
  3024. if(!ourOwner->activeArtPlace) //nothing has bewn clicked
  3025. {
  3026. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3027. {
  3028. clicked = true;
  3029. ourOwner->activeArtPlace = this;
  3030. }
  3031. }
  3032. else //perform artifact substitution
  3033. {
  3034. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3035. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3036. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,ourOwner->activeArtPlace->slotID,ourOwner->curHero,ourOwner->curHero->artifacts.size()+19);
  3037. }
  3038. //check if swap is possible
  3039. else if(this->fitsHere(ourOwner->activeArtPlace->ourArt) && ourOwner->activeArtPlace->fitsHere(this->ourArt))
  3040. {
  3041. int destSlot = slotID,
  3042. srcSlot = ourOwner->activeArtPlace->slotID;
  3043. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->curHero,srcSlot);
  3044. ourOwner->activeArtPlace->clicked = false;
  3045. ourOwner->activeArtPlace = NULL;
  3046. }
  3047. }
  3048. }
  3049. else if(!down && clicked)
  3050. {
  3051. if(ourArt && ourArt->id == 0)
  3052. return; //this is handled separately
  3053. clicked = false;
  3054. ourOwner->activeArtPlace = NULL;
  3055. }
  3056. ClickableL::clickLeft(down);
  3057. }
  3058. void CArtPlace::clickRight(boost::logic::tribool down)
  3059. {
  3060. if(text.size()) //if there is no description, do nothing ;]
  3061. LRClickableAreaWTextComp::clickRight(down);
  3062. }
  3063. void CArtPlace::deactivate()
  3064. {
  3065. if(active)
  3066. {
  3067. active = false;
  3068. //ClickableL::deactivate();
  3069. LRClickableAreaWTextComp::deactivate();
  3070. }
  3071. }
  3072. void CArtPlace::show(SDL_Surface *to)
  3073. {
  3074. if(ourArt)
  3075. {
  3076. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3077. }
  3078. if(clicked && active)
  3079. {
  3080. for(int i=0; i<pos.h; ++i)
  3081. {
  3082. for(int j=0; j<pos.w; ++j)
  3083. {
  3084. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3085. {
  3086. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3087. }
  3088. }
  3089. }
  3090. }
  3091. }
  3092. bool CArtPlace::fitsHere(const CArtifact * art)
  3093. {
  3094. if(!art)
  3095. return true; //you can have no artifact somewhere
  3096. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  3097. return true;
  3098. return false;
  3099. }
  3100. CArtPlace::~CArtPlace()
  3101. {
  3102. deactivate();
  3103. }
  3104. void LClickableArea::activate()
  3105. {
  3106. ClickableL::activate();
  3107. }
  3108. void LClickableArea::deactivate()
  3109. {
  3110. ClickableL::deactivate();
  3111. }
  3112. void LClickableArea::clickLeft(boost::logic::tribool down)
  3113. {
  3114. //if(!down)
  3115. //{
  3116. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3117. //}
  3118. }
  3119. void RClickableArea::activate()
  3120. {
  3121. ClickableR::activate();
  3122. }
  3123. void RClickableArea::deactivate()
  3124. {
  3125. ClickableR::deactivate();
  3126. }
  3127. void RClickableArea::clickRight(boost::logic::tribool down)
  3128. {
  3129. //if(!down)
  3130. //{
  3131. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3132. //}
  3133. }
  3134. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  3135. {
  3136. if(!down && pressedL)
  3137. {
  3138. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3139. }
  3140. ClickableL::clickLeft(down);
  3141. }
  3142. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  3143. {
  3144. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3145. }
  3146. void LRClickableAreaWText::activate()
  3147. {
  3148. LClickableArea::activate();
  3149. RClickableArea::activate();
  3150. Hoverable::activate();
  3151. }
  3152. void LRClickableAreaWText::deactivate()
  3153. {
  3154. LClickableArea::deactivate();
  3155. RClickableArea::deactivate();
  3156. Hoverable::deactivate();
  3157. }
  3158. void LRClickableAreaWText::hover(bool on)
  3159. {
  3160. Hoverable::hover(on);
  3161. if (on)
  3162. LOCPLINT->statusbar->print(hoverText);
  3163. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3164. LOCPLINT->statusbar->clear();
  3165. }
  3166. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  3167. {
  3168. if(!down)
  3169. {
  3170. owner->deactivate();
  3171. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3172. owner->setHero(buf);
  3173. owner->redrawCurBack();
  3174. owner->activate();
  3175. }
  3176. }
  3177. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  3178. {
  3179. if((!down) && pressedL)
  3180. {
  3181. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3182. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3183. }
  3184. ClickableL::clickLeft(down);
  3185. }
  3186. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  3187. {
  3188. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3189. }
  3190. void LRClickableAreaWTextComp::activate()
  3191. {
  3192. LClickableArea::activate();
  3193. RClickableArea::activate();
  3194. Hoverable::activate();
  3195. }
  3196. void LRClickableAreaWTextComp::deactivate()
  3197. {
  3198. LClickableArea::deactivate();
  3199. RClickableArea::deactivate();
  3200. Hoverable::deactivate();
  3201. }
  3202. void LRClickableAreaWTextComp::hover(bool on)
  3203. {
  3204. Hoverable::hover(on);
  3205. if (on)
  3206. LOCPLINT->statusbar->print(hoverText);
  3207. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3208. LOCPLINT->statusbar->clear();
  3209. }
  3210. void CArtifactsOfHero::activate()
  3211. {
  3212. for(size_t f=0; f<artWorn.size(); ++f)
  3213. {
  3214. if(artWorn[f])
  3215. artWorn[f]->activate();
  3216. }
  3217. for(size_t f=0; f<backpack.size(); ++f)
  3218. {
  3219. if(backpack[f])
  3220. backpack[f]->activate();
  3221. }
  3222. leftArtRoll->activate();
  3223. rightArtRoll->activate();
  3224. }
  3225. void CArtifactsOfHero::deactivate()
  3226. {
  3227. for(size_t f=0; f<artWorn.size(); ++f)
  3228. {
  3229. if(artWorn[f])
  3230. artWorn[f]->deactivate();
  3231. }
  3232. for(size_t f=0; f<backpack.size(); ++f)
  3233. {
  3234. if(backpack[f])
  3235. backpack[f]->deactivate();
  3236. }
  3237. leftArtRoll->deactivate();
  3238. rightArtRoll->deactivate();
  3239. }
  3240. void CArtifactsOfHero::show(SDL_Surface * to)
  3241. {
  3242. for(size_t d=0; d<artWorn.size(); ++d)
  3243. {
  3244. artWorn[d]->show(to);
  3245. }
  3246. for(size_t d=0; d<backpack.size(); ++d)
  3247. {
  3248. backpack[d]->show(to);
  3249. }
  3250. leftArtRoll->show(to);
  3251. rightArtRoll->show(to);
  3252. }
  3253. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3254. {
  3255. curHero = hero;
  3256. char bufor[400];
  3257. for(size_t g=0; g<artWorn.size(); ++g)
  3258. {
  3259. delete artWorn[g];
  3260. }
  3261. for(size_t g=0; g<backpack.size(); ++g)
  3262. {
  3263. delete backpack[g];
  3264. }
  3265. backpack.clear();
  3266. std::vector<SDL_Rect> slotPos;
  3267. backpackPos = 0;
  3268. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3269. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3270. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3271. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3272. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3273. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3274. genRect(44,44,pos.x+381,pos.y+296);
  3275. for (int g = 0; g < 19 ; g++)
  3276. {
  3277. artWorn[g] = new CArtPlace(hero->getArt(g));
  3278. artWorn[g]->pos = slotPos[g];
  3279. if(hero->getArt(g))
  3280. artWorn[g]->text = hero->getArt(g)->Description();
  3281. artWorn[g]->ourOwner = this;
  3282. }
  3283. for(size_t g=0; g<artWorn.size(); ++g)
  3284. {
  3285. artWorn[g]->slotID = g;
  3286. if(artWorn[g]->ourArt)
  3287. {
  3288. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3289. artWorn[g]->hoverText = std::string(bufor);
  3290. }
  3291. else
  3292. {
  3293. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3294. }
  3295. }
  3296. for(size_t s=0; s<5; ++s)
  3297. {
  3298. CArtPlace * add;
  3299. if( s < curHero->artifacts.size() )
  3300. {
  3301. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3302. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3303. add->hoverText = bufor;
  3304. }
  3305. else
  3306. {
  3307. add = new CArtPlace(NULL);
  3308. add->hoverText = CGI->generaltexth->allTexts[507];
  3309. }
  3310. add->pos.x = pos.x + 403 + 46*s;
  3311. add->pos.y = pos.y + 365;
  3312. add->pos.h = add->pos.w = 44;
  3313. if(s<hero->artifacts.size() && hero->artifacts[s])
  3314. {
  3315. add->text = hero->getArt(19+s)->Description();
  3316. }
  3317. else
  3318. {
  3319. add->text = std::string();
  3320. }
  3321. add->ourOwner = this;
  3322. add->slotID = 19+s;
  3323. backpack.push_back(add);
  3324. }
  3325. activeArtPlace = NULL;
  3326. //blocking scrolling if there is not enough artifacts to scroll
  3327. leftArtRoll->block(hero->artifacts.size()<6);
  3328. rightArtRoll->block(hero->artifacts.size()<6);
  3329. }
  3330. void CArtifactsOfHero::dispose()
  3331. {
  3332. curHero = NULL;
  3333. for(size_t g=0; g<artWorn.size(); ++g)
  3334. {
  3335. delete artWorn[g];
  3336. artWorn[g] = NULL;
  3337. }
  3338. for(size_t g=0; g<backpack.size(); ++g)
  3339. {
  3340. delete backpack[g];
  3341. backpack[g] = NULL;
  3342. }
  3343. backpack.clear();
  3344. activeArtPlace = NULL;
  3345. }
  3346. void CArtifactsOfHero::scrollBackpack(int dir)
  3347. {
  3348. backpackPos += dir + curHero->artifacts.size();
  3349. backpackPos %= curHero->artifacts.size();
  3350. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3351. {
  3352. CArtPlace *cur = backpack[s];
  3353. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3354. cur->ourArt = curHero->getArt(cur->slotID);
  3355. if(cur->ourArt)
  3356. cur->text = cur->ourArt->Description();
  3357. else
  3358. cur->text = std::string();
  3359. }
  3360. }
  3361. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3362. activeArtPlace(NULL), backpackPos(0)
  3363. {
  3364. pos = position;
  3365. artWorn.resize(19);
  3366. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3367. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3368. }
  3369. CArtifactsOfHero::~CArtifactsOfHero()
  3370. {
  3371. dispose();
  3372. artWorn.clear();
  3373. delete leftArtRoll;
  3374. delete rightArtRoll;
  3375. }
  3376. void CExchangeWindow::close()
  3377. {
  3378. LOCPLINT->popIntTotally(this);
  3379. }
  3380. void CExchangeWindow::activate()
  3381. {
  3382. quit->activate();
  3383. garr->activate();
  3384. artifs[0]->activate();
  3385. artifs[1]->activate();
  3386. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3387. {
  3388. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3389. {
  3390. secSkillAreas[g][b]->activate();
  3391. }
  3392. }
  3393. for(int b=0; b<primSkillAreas.size(); ++b)
  3394. {
  3395. primSkillAreas[b]->activate();
  3396. }
  3397. LOCPLINT->statusbar = ourBar;
  3398. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3399. {
  3400. questlogButton[g]->activate();
  3401. }
  3402. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3403. {
  3404. morale[g]->activate();
  3405. }
  3406. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3407. {
  3408. luck[g]->activate();
  3409. }
  3410. }
  3411. void CExchangeWindow::deactivate()
  3412. {
  3413. quit->deactivate();
  3414. garr->deactivate();
  3415. artifs[0]->deactivate();
  3416. artifs[1]->deactivate();
  3417. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3418. {
  3419. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3420. {
  3421. secSkillAreas[g][b]->deactivate();
  3422. }
  3423. }
  3424. for(int b=0; b<primSkillAreas.size(); ++b)
  3425. {
  3426. primSkillAreas[b]->deactivate();
  3427. }
  3428. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3429. {
  3430. questlogButton[g]->deactivate();
  3431. }
  3432. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3433. {
  3434. morale[g]->deactivate();
  3435. }
  3436. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3437. {
  3438. luck[g]->deactivate();
  3439. }
  3440. }
  3441. void CExchangeWindow::show(SDL_Surface * to)
  3442. {
  3443. blitAt(bg, pos, to);
  3444. quit->show(to);
  3445. //printing border around window
  3446. if(screen->w != 800 || screen->h !=600)
  3447. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3448. artifs[0]->show(to);
  3449. artifs[1]->show(to);
  3450. ourBar->show(to);
  3451. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3452. {
  3453. questlogButton[g]->show(to);
  3454. }
  3455. garr->show(to);
  3456. }
  3457. void CExchangeWindow::questlog(int whichHero)
  3458. {
  3459. }
  3460. void CExchangeWindow::prepareBackground()
  3461. {
  3462. if(bg)
  3463. SDL_FreeSurface(bg);
  3464. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3465. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3466. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3467. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3468. SDL_FreeSurface(bgtemp);
  3469. //printing heroes' names and levels
  3470. std::ostringstream os, os2;
  3471. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3472. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3473. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3474. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3475. //printing primary skills
  3476. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3477. for(int g=0; g<4; ++g)
  3478. {
  3479. //graphics
  3480. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3481. }
  3482. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3483. //heroes related thing
  3484. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3485. {
  3486. //printing primary skills' amounts
  3487. for(int m=0; m<4; ++m)
  3488. {
  3489. std::ostringstream primarySkill;
  3490. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3491. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3492. }
  3493. //printing secondary skills
  3494. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3495. {
  3496. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, pos.x + 32 + 36 * m + 454 * b, pos.y + 88), bg);
  3497. }
  3498. //hero's specialty
  3499. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3500. //experience
  3501. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3502. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3503. //mana points
  3504. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3505. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3506. //setting morale
  3507. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3508. //setting luck
  3509. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3510. }
  3511. //printing portraits
  3512. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3513. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3514. delete un32;
  3515. delete skilldef;
  3516. }
  3517. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3518. {
  3519. char bufor[400];
  3520. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3521. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3522. artifs[0] = new CArtifactsOfHero(genRect(600, 800, -334, 150));
  3523. artifs[0]->setHero(heroInst[0]);
  3524. artifs[1] = new CArtifactsOfHero(genRect(600, 800, 96, 150));
  3525. artifs[1]->setHero(heroInst[1]);
  3526. prepareBackground();
  3527. //primary skills
  3528. for(int g=0; g<4; ++g)
  3529. {
  3530. //primary skill's clickable areas
  3531. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3532. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3533. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3534. primSkillAreas[g]->type = g;
  3535. primSkillAreas[g]->bonus = -1;
  3536. primSkillAreas[g]->baseType = 0;
  3537. }
  3538. //heroes related thing
  3539. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3540. {
  3541. //secondary skill's clickable areas
  3542. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3543. {
  3544. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3545. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3546. secSkillAreas[b][g]->baseType = 1;
  3547. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3548. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3549. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3550. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3551. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3552. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3553. }
  3554. //setting morale
  3555. morale[b] = new LRClickableAreaWTextComp();
  3556. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3557. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3558. int mrlv = heroInst[b]->getCurrentMorale();
  3559. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3560. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3561. morale[b]->baseType = SComponent::morale;
  3562. morale[b]->bonus = mrlv;
  3563. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3564. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3565. for(int it=0; it < mrl.size(); it++)
  3566. morale[b]->text += mrl[it].second;
  3567. //setting luck
  3568. luck[b] = new LRClickableAreaWTextComp();
  3569. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3570. mrl = heroInst[b]->getCurrentLuckModifiers();
  3571. mrlv = heroInst[b]->getCurrentLuck();
  3572. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3573. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3574. luck[b]->baseType = SComponent::luck;
  3575. luck[b]->bonus = mrlv;
  3576. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3577. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3578. for(int it=0; it < mrl.size(); it++)
  3579. luck[b]->text += mrl[it].second;
  3580. }
  3581. //buttons
  3582. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3583. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3584. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3585. //statusbar
  3586. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3587. //garrison interface
  3588. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(0,0), heroInst[0],heroInst[1], true);
  3589. }
  3590. CExchangeWindow::~CExchangeWindow() //d-tor
  3591. {
  3592. SDL_FreeSurface(bg);
  3593. delete quit;
  3594. delete artifs[0];
  3595. delete artifs[1];
  3596. delete garr;
  3597. delete ourBar;
  3598. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3599. {
  3600. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3601. {
  3602. delete secSkillAreas[g][b];
  3603. }
  3604. }
  3605. for(int b=0; b<primSkillAreas.size(); ++b)
  3606. {
  3607. delete primSkillAreas[b];
  3608. }
  3609. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3610. {
  3611. delete questlogButton[g];
  3612. }
  3613. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3614. {
  3615. delete morale[g];
  3616. }
  3617. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3618. {
  3619. delete luck[g];
  3620. }
  3621. }