MapFormatJson.cpp 39 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  25. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../modding/ModUtility.h"
  31. #include "../spells/CSpellHandler.h"
  32. #include "../CSkillHandler.h"
  33. #include "../constants/StringConstants.h"
  34. #include "../serializer/JsonDeserializer.h"
  35. #include "../serializer/JsonSerializer.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. class MapObjectResolver: public IInstanceResolver
  38. {
  39. public:
  40. MapObjectResolver(const CMapFormatJson * owner_);
  41. si32 decode (const std::string & identifier) const override;
  42. std::string encode(si32 identifier) const override;
  43. private:
  44. const CMapFormatJson * owner;
  45. };
  46. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  47. owner(owner_)
  48. {
  49. }
  50. si32 MapObjectResolver::decode(const std::string & identifier) const
  51. {
  52. //always decode as ObjectInstanceID
  53. auto it = owner->map->instanceNames.find(identifier);
  54. if(it != owner->map->instanceNames.end())
  55. {
  56. return (*it).second->id.getNum();
  57. }
  58. else
  59. {
  60. logGlobal->error("Object not found: %s", identifier);
  61. return -1;
  62. }
  63. }
  64. std::string MapObjectResolver::encode(si32 identifier) const
  65. {
  66. ObjectInstanceID id;
  67. //use h3m questIdentifiers if they are present
  68. if(owner->map->questIdentifierToId.empty())
  69. {
  70. id = ObjectInstanceID(identifier);
  71. }
  72. else
  73. {
  74. id = owner->map->questIdentifierToId[identifier];
  75. }
  76. si32 oid = id.getNum();
  77. if(oid < 0 || oid >= owner->map->objects.size())
  78. {
  79. logGlobal->error("Cannot get object with id %d", oid);
  80. return "";
  81. }
  82. return owner->map->objects[oid]->instanceName;
  83. }
  84. namespace HeaderDetail
  85. {
  86. static const std::vector<std::string> difficultyMap =
  87. {
  88. "EASY",
  89. "NORMAL",
  90. "HARD",
  91. "EXPERT",
  92. "IMPOSSIBLE"
  93. };
  94. enum class ECanPlay
  95. {
  96. NONE = 0,
  97. PLAYER_OR_AI = 1,
  98. PLAYER_ONLY = 2,
  99. AI_ONLY = 3
  100. };
  101. static const std::vector<std::string> canPlayMap =
  102. {
  103. "",
  104. "PlayerOrAI",
  105. "PlayerOnly",
  106. "AIOnly"
  107. };
  108. }
  109. namespace TriggeredEventsDetail
  110. {
  111. static const std::array<std::string, 15> conditionNames =
  112. {
  113. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  114. "control", "destroy", "transport", "daysPassed",
  115. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  116. "have_0", "haveBuilding_0", "destroy_0"
  117. };
  118. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  119. static EMetaclass decodeMetaclass(const std::string & source)
  120. {
  121. if(source.empty())
  122. return EMetaclass::INVALID;
  123. auto rawId = vstd::find_pos(NMetaclass::names, source);
  124. if(rawId >= 0)
  125. return static_cast<EMetaclass>(rawId);
  126. else
  127. return EMetaclass::INVALID;
  128. }
  129. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  130. {
  131. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  132. std::string identifier;
  133. switch(metaType)
  134. {
  135. case EMetaclass::ARTIFACT:
  136. {
  137. identifier = ArtifactID::encode(type);
  138. }
  139. break;
  140. case EMetaclass::CREATURE:
  141. {
  142. identifier = CreatureID::encode(type);
  143. }
  144. break;
  145. case EMetaclass::OBJECT:
  146. {
  147. //TODO
  148. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  149. if(!subtypes.empty())
  150. {
  151. si32 subtype = *subtypes.begin();
  152. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  153. identifier = handler->getTypeName();
  154. }
  155. }
  156. break;
  157. case EMetaclass::RESOURCE:
  158. {
  159. identifier = GameConstants::RESOURCE_NAMES[type];
  160. }
  161. break;
  162. default:
  163. {
  164. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  165. return "";
  166. }
  167. break;
  168. }
  169. return ModUtility::makeFullIdentifier("", metaclassName, identifier);
  170. }
  171. static EventCondition JsonToCondition(const JsonNode & node)
  172. {
  173. EventCondition event;
  174. const auto & conditionName = node.Vector()[0].String();
  175. auto pos = vstd::find_pos(conditionNames, conditionName);
  176. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  177. if (node.Vector().size() > 1)
  178. {
  179. const JsonNode & data = node.Vector()[1];
  180. switch (event.condition)
  181. {
  182. case EventCondition::HAVE_0:
  183. case EventCondition::DESTROY_0:
  184. {
  185. //todo: support subtypes
  186. std::string fullIdentifier = data["type"].String();
  187. std::string metaTypeName;
  188. std::string scope;
  189. std::string identifier;
  190. ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  191. event.metaType = decodeMetaclass(metaTypeName);
  192. auto type = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), fullIdentifier, false);
  193. if(type)
  194. event.objectType = type.value();
  195. event.objectInstanceName = data["object"].String();
  196. if(data["value"].isNumber())
  197. event.value = static_cast<si32>(data["value"].Integer());
  198. }
  199. break;
  200. case EventCondition::HAVE_BUILDING_0:
  201. {
  202. //todo: support of new condition format HAVE_BUILDING_0
  203. }
  204. break;
  205. default:
  206. {
  207. //old format
  208. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  209. {
  210. auto identifier = VLC->identifiers()->getIdentifier(data["type"]);
  211. if(identifier)
  212. event.objectType = identifier.value();
  213. else
  214. throw std::runtime_error("Identifier resolution failed in event condition");
  215. }
  216. if (data["type"].isNumber())
  217. event.objectType = static_cast<si32>(data["type"].Float());
  218. if (!data["value"].isNull())
  219. event.value = static_cast<si32>(data["value"].Float());
  220. }
  221. break;
  222. }
  223. if (!data["position"].isNull())
  224. {
  225. const auto & position = data["position"].Vector();
  226. event.position.x = static_cast<si32>(position.at(0).Float());
  227. event.position.y = static_cast<si32>(position.at(1).Float());
  228. event.position.z = static_cast<si32>(position.at(2).Float());
  229. }
  230. }
  231. return event;
  232. }
  233. static JsonNode ConditionToJson(const EventCondition & event)
  234. {
  235. JsonNode json;
  236. JsonVector & asVector = json.Vector();
  237. JsonNode condition;
  238. condition.String() = conditionNames.at(event.condition);
  239. asVector.push_back(condition);
  240. JsonNode data;
  241. switch (event.condition)
  242. {
  243. case EventCondition::HAVE_0:
  244. case EventCondition::DESTROY_0:
  245. {
  246. //todo: support subtypes
  247. if(event.metaType != EMetaclass::INVALID)
  248. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  249. if(event.value > 0)
  250. data["value"].Integer() = event.value;
  251. if(!event.objectInstanceName.empty())
  252. data["object"].String() = event.objectInstanceName;
  253. }
  254. break;
  255. case EventCondition::HAVE_BUILDING_0:
  256. {
  257. //todo: support of new condition format HAVE_BUILDING_0
  258. }
  259. break;
  260. default:
  261. {
  262. //old format
  263. if(event.objectType != -1)
  264. data["type"].Integer() = event.objectType;
  265. if(event.value != -1)
  266. data["value"].Integer() = event.value;
  267. }
  268. break;
  269. }
  270. if(event.position != int3(-1, -1, -1))
  271. {
  272. auto & position = data["position"].Vector();
  273. position.resize(3);
  274. position[0].Float() = event.position.x;
  275. position[1].Float() = event.position.y;
  276. position[2].Float() = event.position.z;
  277. }
  278. if(!data.isNull())
  279. asVector.push_back(data);
  280. return json;
  281. }
  282. }//namespace TriggeredEventsDetail
  283. namespace TerrainDetail
  284. {
  285. static const std::array<char, 4> flipCodes =
  286. {
  287. '_', '-', '|', '+'
  288. };
  289. }
  290. ///CMapFormatJson
  291. const int CMapFormatJson::VERSION_MAJOR = 1;
  292. const int CMapFormatJson::VERSION_MINOR = 3;
  293. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  294. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  295. const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
  296. CMapFormatJson::CMapFormatJson():
  297. fileVersionMajor(0), fileVersionMinor(0),
  298. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  299. map(nullptr), mapHeader(nullptr)
  300. {
  301. }
  302. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  303. {
  304. for(const auto & object : VLC->terrainTypeHandler->objects)
  305. {
  306. if(object->shortIdentifier == code)
  307. return const_cast<TerrainType *>(object.get());
  308. }
  309. return nullptr;
  310. }
  311. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  312. {
  313. for(const auto & object : VLC->riverTypeHandler->objects)
  314. {
  315. if (object->shortIdentifier == code)
  316. return const_cast<RiverType *>(object.get());
  317. }
  318. return nullptr;
  319. }
  320. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  321. {
  322. for(const auto & object : VLC->roadTypeHandler->objects)
  323. {
  324. if (object->shortIdentifier == code)
  325. return const_cast<RoadType *>(object.get());
  326. }
  327. return nullptr;
  328. }
  329. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  330. {
  331. //TODO: unify allowed factions with others - make them std::vector<bool>
  332. std::vector<bool> temp;
  333. temp.resize(VLC->townh->size(), false);
  334. auto standard = VLC->townh->getDefaultAllowed();
  335. if(handler.saving)
  336. {
  337. for(auto faction : VLC->townh->objects)
  338. if(faction->town && vstd::contains(value, faction->getId()))
  339. temp[static_cast<std::size_t>(faction->getIndex())] = true;
  340. }
  341. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  342. if(!handler.saving)
  343. {
  344. value.clear();
  345. for (std::size_t i=0; i<temp.size(); i++)
  346. if(temp[i])
  347. value.insert(static_cast<FactionID>(i));
  348. }
  349. }
  350. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  351. {
  352. handler.serializeStruct("name", mapHeader->name);
  353. handler.serializeStruct("description", mapHeader->description);
  354. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  355. //todo: support arbitrary percentage
  356. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  357. serializePlayerInfo(handler);
  358. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  359. handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
  360. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  361. handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
  362. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  363. }
  364. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  365. {
  366. auto playersData = handler.enterStruct("players");
  367. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  368. {
  369. PlayerInfo & info = mapHeader->players[player];
  370. if(handler.saving)
  371. {
  372. if(!info.canAnyonePlay())
  373. continue;
  374. }
  375. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  376. if(!handler.saving)
  377. {
  378. if(handler.getCurrent().isNull())
  379. {
  380. info.canComputerPlay = false;
  381. info.canHumanPlay = false;
  382. continue;
  383. }
  384. }
  385. serializeAllowedFactions(handler, info.allowedFactions);
  386. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  387. if(handler.saving)
  388. {
  389. if(info.canComputerPlay)
  390. {
  391. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  392. }
  393. else
  394. {
  395. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  396. }
  397. }
  398. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  399. if(!handler.saving)
  400. {
  401. switch(canPlay)
  402. {
  403. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  404. info.canComputerPlay = true;
  405. info.canHumanPlay = true;
  406. break;
  407. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  408. info.canComputerPlay = false;
  409. info.canHumanPlay = true;
  410. break;
  411. case HeaderDetail::ECanPlay::AI_ONLY:
  412. info.canComputerPlay = true;
  413. info.canHumanPlay = false;
  414. break;
  415. default:
  416. info.canComputerPlay = false;
  417. info.canHumanPlay = false;
  418. break;
  419. }
  420. }
  421. //saving whole structure only if position is valid
  422. if(!handler.saving || info.posOfMainTown.valid())
  423. {
  424. auto mainTown = handler.enterStruct("mainTown");
  425. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  426. handler.serializeInt("x", info.posOfMainTown.x, -1);
  427. handler.serializeInt("y", info.posOfMainTown.y, -1);
  428. handler.serializeInt("l", info.posOfMainTown.z, -1);
  429. }
  430. if(!handler.saving)
  431. {
  432. info.hasMainTown = info.posOfMainTown.valid();
  433. }
  434. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  435. //heroes
  436. if(handler.saving)
  437. {
  438. //ignoring heroesNames and saving from actual map objects
  439. //TODO: optimize
  440. for(auto & obj : map->objects)
  441. {
  442. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  443. {
  444. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  445. auto heroes = handler.enterStruct("heroes");
  446. if(hero)
  447. {
  448. auto heroData = handler.enterStruct(hero->instanceName);
  449. heroData->serializeString("name", hero->nameCustomTextId);
  450. if(hero->ID == Obj::HERO)
  451. {
  452. std::string temp;
  453. if(hero->type)
  454. {
  455. temp = hero->type->getJsonKey();
  456. }
  457. else
  458. {
  459. temp = VLC->heroh->objects[hero->subID]->getJsonKey();
  460. }
  461. handler.serializeString("type", temp);
  462. }
  463. }
  464. }
  465. }
  466. }
  467. else
  468. {
  469. info.heroesNames.clear();
  470. auto heroes = handler.enterStruct("heroes");
  471. for(const auto & hero : handler.getCurrent().Struct())
  472. {
  473. const JsonNode & data = hero.second;
  474. const std::string instanceName = hero.first;
  475. SHeroName hname;
  476. hname.heroId = -1;
  477. std::string rawId = data["type"].String();
  478. if(!rawId.empty())
  479. hname.heroId = HeroTypeID::decode(rawId);
  480. hname.heroName = data["name"].String();
  481. if(instanceName == info.mainHeroInstance)
  482. {
  483. //this is main hero
  484. info.mainCustomHeroNameTextId = hname.heroName;
  485. info.hasRandomHero = (hname.heroId == -1);
  486. info.mainCustomHeroId = hname.heroId;
  487. info.mainCustomHeroPortrait = -1;
  488. //todo:mainHeroPortrait
  489. }
  490. info.heroesNames.push_back(hname);
  491. }
  492. }
  493. handler.serializeBool("randomFaction", info.isFactionRandom);
  494. }
  495. }
  496. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  497. {
  498. auto teams = handler.enterArray("teams");
  499. const JsonNode & src = teams->getCurrent();
  500. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  501. {
  502. // No alliances
  503. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  504. logGlobal->error("Invalid teams field type");
  505. mapHeader->howManyTeams = 0;
  506. for(auto & player : mapHeader->players)
  507. if(player.canAnyonePlay())
  508. player.team = TeamID(mapHeader->howManyTeams++);
  509. }
  510. else
  511. {
  512. const JsonVector & srcVector = src.Vector();
  513. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  514. for(int team = 0; team < mapHeader->howManyTeams; team++)
  515. for(const JsonNode & playerData : srcVector[team].Vector())
  516. {
  517. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  518. if(player.isValidPlayer())
  519. if(mapHeader->players[player.getNum()].canAnyonePlay())
  520. mapHeader->players[player.getNum()].team = TeamID(team);
  521. }
  522. for(PlayerInfo & player : mapHeader->players)
  523. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  524. player.team = TeamID(mapHeader->howManyTeams++);
  525. }
  526. }
  527. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  528. {
  529. std::vector<std::set<PlayerColor>> teamsData;
  530. teamsData.resize(mapHeader->howManyTeams);
  531. //get raw data
  532. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  533. {
  534. const PlayerInfo & player = mapHeader->players.at(idx);
  535. int team = player.team.getNum();
  536. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  537. teamsData.at(team).insert(PlayerColor(idx));
  538. }
  539. //remove single-member teams
  540. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  541. {
  542. return elem.size() <= 1;
  543. });
  544. if(!teamsData.empty())
  545. {
  546. JsonNode dest;
  547. //construct output
  548. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  549. for(const std::set<PlayerColor> & teamData : teamsData)
  550. {
  551. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  552. for(const PlayerColor & player : teamData)
  553. {
  554. JsonNode member(JsonNode::JsonType::DATA_STRING);
  555. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  556. team.Vector().push_back(std::move(member));
  557. }
  558. dest.Vector().push_back(std::move(team));
  559. }
  560. handler.serializeRaw("teams", dest, std::nullopt);
  561. }
  562. }
  563. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  564. {
  565. const JsonNode & input = handler.getCurrent();
  566. mapHeader->triggeredEvents.clear();
  567. for(const auto & entry : input["triggeredEvents"].Struct())
  568. {
  569. TriggeredEvent event;
  570. event.identifier = entry.first;
  571. readTriggeredEvent(event, entry.second);
  572. mapHeader->triggeredEvents.push_back(event);
  573. }
  574. }
  575. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  576. {
  577. using namespace TriggeredEventsDetail;
  578. event.onFulfill.jsonDeserialize(source["message"]);
  579. event.description.jsonDeserialize(source["description"]);
  580. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  581. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  582. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  583. }
  584. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  585. {
  586. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  587. for(const auto & event : mapHeader->triggeredEvents)
  588. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  589. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  590. }
  591. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  592. {
  593. using namespace TriggeredEventsDetail;
  594. if(!event.onFulfill.empty())
  595. event.onFulfill.jsonSerialize(dest["message"]);
  596. if(!event.description.empty())
  597. event.description.jsonSerialize(dest["description"]);
  598. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  599. if(!event.effect.toOtherMessage.empty())
  600. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  601. dest["condition"] = event.trigger.toJson(ConditionToJson);
  602. }
  603. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  604. {
  605. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  606. const JsonNode & data = handler.getCurrent();
  607. for(const auto & entry : data.Struct())
  608. {
  609. HeroTypeID type(HeroTypeID::decode(entry.first));
  610. std::set<PlayerColor> mask;
  611. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  612. {
  613. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  614. if(player.isValidPlayer())
  615. mask.insert(player);
  616. }
  617. if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
  618. {
  619. DisposedHero hero;
  620. hero.heroId = type.getNum();
  621. hero.players = mask;
  622. //name and portrait are not used
  623. map->disposedHeroes.push_back(hero);
  624. }
  625. }
  626. }
  627. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  628. {
  629. if(map->disposedHeroes.empty())
  630. return;
  631. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  632. for(DisposedHero & hero : map->disposedHeroes)
  633. {
  634. std::string type = HeroTypeID::encode(hero.heroId);
  635. auto definition = definitions->enterStruct(type);
  636. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  637. definition->serializeIdArray("availableFor", hero.players);
  638. }
  639. }
  640. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  641. {
  642. auto rumors = handler.enterArray("rumors");
  643. rumors.serializeStruct(map->rumors);
  644. }
  645. void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
  646. {
  647. auto events = handler.enterArray("events");
  648. std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
  649. events.serializeStruct(temp);
  650. map->events.assign(temp.begin(), temp.end());
  651. }
  652. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  653. {
  654. //todo:serializePredefinedHeroes
  655. if(handler.saving)
  656. {
  657. if(!map->predefinedHeroes.empty())
  658. {
  659. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  660. for(auto & hero : map->predefinedHeroes)
  661. {
  662. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  663. hero->serializeJsonDefinition(handler);
  664. }
  665. }
  666. }
  667. else
  668. {
  669. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  670. const JsonNode & data = handler.getCurrent();
  671. for(const auto & p : data.Struct())
  672. {
  673. auto predefinedHero = handler.enterStruct(p.first);
  674. auto * hero = new CGHeroInstance();
  675. hero->ID = Obj::HERO;
  676. hero->setHeroTypeName(p.first);
  677. hero->serializeJsonDefinition(handler);
  678. map->predefinedHeroes.emplace_back(hero);
  679. }
  680. }
  681. }
  682. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  683. {
  684. serializeRumors(handler);
  685. serializeTimedEvents(handler);
  686. serializePredefinedHeroes(handler);
  687. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  688. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  689. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
  690. //todo:events
  691. }
  692. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  693. {
  694. readDisposedHeroes(handler);
  695. serializeOptions(handler);
  696. }
  697. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  698. {
  699. writeDisposedHeroes(handler);
  700. serializeOptions(handler);
  701. }
  702. ///CMapPatcher
  703. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  704. {
  705. //todo: update map patches and change this
  706. fileVersionMajor = 0;
  707. fileVersionMinor = 0;
  708. }
  709. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  710. {
  711. map = nullptr;
  712. mapHeader = header.get();
  713. if (!input.isNull())
  714. readPatchData();
  715. }
  716. void CMapPatcher::readPatchData()
  717. {
  718. JsonDeserializer handler(mapObjectResolver.get(), input);
  719. readTriggeredEvents(handler);
  720. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  721. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  722. handler.serializeStruct("victoryString", mapHeader->victoryMessage);
  723. handler.serializeStruct("defeatString", mapHeader->defeatMessage);
  724. }
  725. ///CMapLoaderJson
  726. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  727. : buffer(stream)
  728. , ioApi(new CProxyROIOApi(buffer))
  729. , loader("", "_", ioApi)
  730. {
  731. }
  732. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  733. {
  734. LOG_TRACE(logGlobal);
  735. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  736. map = result.get();
  737. mapHeader = map;
  738. readMap();
  739. return result;
  740. }
  741. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  742. {
  743. LOG_TRACE(logGlobal);
  744. map = nullptr;
  745. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  746. mapHeader = result.get();
  747. readHeader(false);
  748. return result;
  749. }
  750. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  751. {
  752. JsonPath resource = JsonPath::builtin(archiveFilename);
  753. if(!loader.existsResource(resource))
  754. throw std::runtime_error(archiveFilename+" not found");
  755. auto data = loader.load(resource)->readAll();
  756. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  757. return res;
  758. }
  759. void CMapLoaderJson::readMap()
  760. {
  761. LOG_TRACE(logGlobal);
  762. readHeader(true);
  763. map->initTerrain();
  764. readTerrain();
  765. readObjects();
  766. map->calculateGuardingGreaturePositions();
  767. }
  768. void CMapLoaderJson::readHeader(const bool complete)
  769. {
  770. //do not use map field here, use only mapHeader
  771. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  772. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  773. if(fileVersionMajor != VERSION_MAJOR)
  774. {
  775. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  776. throw std::runtime_error("Unsupported map format version");
  777. }
  778. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  779. if(fileVersionMinor > VERSION_MINOR)
  780. {
  781. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  782. }
  783. JsonDeserializer handler(mapObjectResolver.get(), header);
  784. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  785. //loading mods
  786. if(!header["mods"].isNull())
  787. {
  788. for(auto & mod : header["mods"].Vector())
  789. {
  790. CModInfo::VerificationInfo info;
  791. info.version = CModVersion::fromString(mod["version"].String());
  792. info.checksum = mod["checksum"].Integer();
  793. info.name = mod["name"].String();
  794. info.parent = mod["parent"].String();
  795. info.impactsGameplay = true;
  796. if(!mod["modId"].isNull())
  797. mapHeader->mods[mod["modId"].String()] = info;
  798. else
  799. mapHeader->mods[mod["name"].String()] = info;
  800. }
  801. }
  802. //todo: multilevel map load support
  803. {
  804. auto levels = handler.enterStruct("mapLevels");
  805. {
  806. auto surface = handler.enterStruct("surface");
  807. handler.serializeInt("height", mapHeader->height);
  808. handler.serializeInt("width", mapHeader->width);
  809. }
  810. {
  811. auto underground = handler.enterStruct("underground");
  812. mapHeader->twoLevel = !underground->getCurrent().isNull();
  813. }
  814. }
  815. serializeHeader(handler);
  816. readTriggeredEvents(handler);
  817. readTeams(handler);
  818. //TODO: check mods
  819. if(complete)
  820. readOptions(handler);
  821. }
  822. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  823. {
  824. try
  825. {
  826. using namespace TerrainDetail;
  827. {//terrain type
  828. const std::string typeCode = src.substr(0, 2);
  829. tile.terType = getTerrainByCode(typeCode);
  830. }
  831. int startPos = 2; //0+typeCode fixed length
  832. {//terrain view
  833. int pos = startPos;
  834. while (isdigit(src.at(pos)))
  835. pos++;
  836. int len = pos - startPos;
  837. if (len <= 0)
  838. throw std::runtime_error("Invalid terrain view in " + src);
  839. const std::string rawCode = src.substr(startPos, len);
  840. tile.terView = atoi(rawCode.c_str());
  841. startPos += len;
  842. }
  843. {//terrain flip
  844. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  845. if (terrainFlip < 0)
  846. throw std::runtime_error("Invalid terrain flip in " + src);
  847. else
  848. tile.extTileFlags = terrainFlip;
  849. }
  850. if (startPos >= src.size())
  851. return;
  852. bool hasRoad = true;
  853. {//road type
  854. const std::string typeCode = src.substr(startPos, 2);
  855. startPos += 2;
  856. tile.roadType = getRoadByCode(typeCode);
  857. if(!tile.roadType) //it's not a road, it's a river
  858. {
  859. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  860. tile.riverType = getRiverByCode(typeCode);
  861. hasRoad = false;
  862. if(!tile.riverType)
  863. {
  864. throw std::runtime_error("Invalid river type in " + src);
  865. }
  866. }
  867. }
  868. if (hasRoad)
  869. {//road dir
  870. int pos = startPos;
  871. while (isdigit(src.at(pos)))
  872. pos++;
  873. int len = pos - startPos;
  874. if (len <= 0)
  875. throw std::runtime_error("Invalid road dir in " + src);
  876. const std::string rawCode = src.substr(startPos, len);
  877. tile.roadDir = atoi(rawCode.c_str());
  878. startPos += len;
  879. }
  880. if (hasRoad)
  881. {//road flip
  882. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  883. if (flip < 0)
  884. throw std::runtime_error("Invalid road flip in " + src);
  885. else
  886. tile.extTileFlags |= (flip << 4);
  887. }
  888. if (startPos >= src.size())
  889. return;
  890. if (hasRoad)
  891. {//river type
  892. const std::string typeCode = src.substr(startPos, 2);
  893. startPos += 2;
  894. tile.riverType = getRiverByCode(typeCode);
  895. }
  896. {//river dir
  897. int pos = startPos;
  898. while (isdigit(src.at(pos)))
  899. pos++;
  900. int len = pos - startPos;
  901. if (len <= 0)
  902. throw std::runtime_error("Invalid river dir in " + src);
  903. const std::string rawCode = src.substr(startPos, len);
  904. tile.riverDir = atoi(rawCode.c_str());
  905. startPos += len;
  906. }
  907. {//river flip
  908. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  909. if (flip < 0)
  910. throw std::runtime_error("Invalid road flip in " + src);
  911. else
  912. tile.extTileFlags |= (flip << 2);
  913. }
  914. }
  915. catch (const std::exception &)
  916. {
  917. logGlobal->error("Failed to read terrain tile: %s");
  918. }
  919. }
  920. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  921. {
  922. int3 pos(0, 0, index);
  923. const JsonVector & rows = src.Vector();
  924. if(rows.size() != map->height)
  925. throw std::runtime_error("Invalid terrain data");
  926. for(pos.y = 0; pos.y < map->height; pos.y++)
  927. {
  928. const JsonVector & tiles = rows[pos.y].Vector();
  929. if(tiles.size() != map->width)
  930. throw std::runtime_error("Invalid terrain data");
  931. for(pos.x = 0; pos.x < map->width; pos.x++)
  932. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  933. }
  934. }
  935. void CMapLoaderJson::readTerrain()
  936. {
  937. {
  938. const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
  939. readTerrainLevel(surface, 0);
  940. }
  941. if(map->twoLevel)
  942. {
  943. const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
  944. readTerrainLevel(underground, 1);
  945. }
  946. map->calculateWaterContent();
  947. }
  948. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  949. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  950. {
  951. }
  952. void CMapLoaderJson::MapObjectLoader::construct()
  953. {
  954. //TODO:consider move to ObjectTypeHandler
  955. //find type handler
  956. std::string typeName = configuration["type"].String();
  957. std::string subtypeName = configuration["subtype"].String();
  958. if(typeName.empty())
  959. {
  960. logGlobal->error("Object type missing");
  961. logGlobal->debug(configuration.toJson());
  962. return;
  963. }
  964. int3 pos;
  965. pos.x = static_cast<si32>(configuration["x"].Float());
  966. pos.y = static_cast<si32>(configuration["y"].Float());
  967. pos.z = static_cast<si32>(configuration["l"].Float());
  968. //special case for grail
  969. if(typeName == "grail")
  970. {
  971. owner->map->grailPos = pos;
  972. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  973. return;
  974. }
  975. else if(subtypeName.empty())
  976. {
  977. logGlobal->error("Object subtype missing");
  978. logGlobal->debug(configuration.toJson());
  979. return;
  980. }
  981. auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
  982. auto * appearance = new ObjectTemplate;
  983. appearance->id = Obj(handler->getIndex());
  984. appearance->subid = handler->getSubIndex();
  985. appearance->readJson(configuration["template"], false);
  986. // Will be destroyed soon and replaced with shared template
  987. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  988. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  989. instance->instanceName = jsonKey;
  990. instance->pos = pos;
  991. owner->map->addNewObject(instance);
  992. }
  993. void CMapLoaderJson::MapObjectLoader::configure()
  994. {
  995. if(nullptr == instance)
  996. return;
  997. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  998. instance->serializeJson(handler);
  999. //artifact instance serialization requires access to Map object, handle it here for now
  1000. //todo: find better solution for artifact instance serialization
  1001. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  1002. {
  1003. ArtifactID artID = ArtifactID::NONE;
  1004. SpellID spellID = SpellID::NONE;
  1005. if(art->ID == Obj::SPELL_SCROLL)
  1006. {
  1007. auto spellIdentifier = configuration["options"]["spell"].String();
  1008. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
  1009. if(rawId)
  1010. spellID = rawId.value();
  1011. else
  1012. spellID = 0;
  1013. artID = ArtifactID::SPELL_SCROLL;
  1014. }
  1015. else if(art->ID == Obj::ARTIFACT)
  1016. {
  1017. //specific artifact
  1018. artID = ArtifactID(art->subID);
  1019. }
  1020. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
  1021. }
  1022. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1023. {
  1024. auto o = handler.enterStruct("options");
  1025. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1026. }
  1027. }
  1028. void CMapLoaderJson::readObjects()
  1029. {
  1030. LOG_TRACE(logGlobal);
  1031. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1032. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1033. //get raw data
  1034. for(auto & p : data.Struct())
  1035. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1036. for(auto & ptr : loaders)
  1037. ptr->construct();
  1038. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1039. for(auto & ptr : loaders)
  1040. ptr->configure();
  1041. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1042. {
  1043. return a->subID < b->subID;
  1044. });
  1045. }
  1046. ///CMapSaverJson
  1047. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1048. : buffer(stream)
  1049. , ioApi(new CProxyIOApi(buffer))
  1050. , saver(ioApi, "_")
  1051. {
  1052. fileVersionMajor = VERSION_MAJOR;
  1053. fileVersionMinor = VERSION_MINOR;
  1054. }
  1055. //must be instantiated in .cpp file for access to complete types of all member fields
  1056. CMapSaverJson::~CMapSaverJson() = default;
  1057. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1058. {
  1059. std::ostringstream out;
  1060. JsonWriter writer(out);
  1061. writer.writeNode(data);
  1062. out.flush();
  1063. {
  1064. auto s = out.str();
  1065. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1066. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1067. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1068. }
  1069. }
  1070. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1071. {
  1072. this->map = map.get();
  1073. this->mapHeader = this->map;
  1074. writeHeader();
  1075. writeTerrain();
  1076. writeObjects();
  1077. }
  1078. void CMapSaverJson::writeHeader()
  1079. {
  1080. logGlobal->trace("Saving header");
  1081. JsonNode header;
  1082. JsonSerializer handler(mapObjectResolver.get(), header);
  1083. header["versionMajor"].Float() = VERSION_MAJOR;
  1084. header["versionMinor"].Float() = VERSION_MINOR;
  1085. //write mods
  1086. JsonNode & mods = header["mods"];
  1087. for(const auto & mod : mapHeader->mods)
  1088. {
  1089. JsonNode modWriter;
  1090. modWriter["modId"].String() = mod.first;
  1091. modWriter["name"].String() = mod.second.name;
  1092. modWriter["parent"].String() = mod.second.parent;
  1093. modWriter["version"].String() = mod.second.version.toString();
  1094. modWriter["checksum"].Integer() = mod.second.checksum;
  1095. mods.Vector().push_back(modWriter);
  1096. }
  1097. //todo: multilevel map save support
  1098. JsonNode & levels = header["mapLevels"];
  1099. levels["surface"]["height"].Float() = mapHeader->height;
  1100. levels["surface"]["width"].Float() = mapHeader->width;
  1101. levels["surface"]["index"].Float() = 0;
  1102. if(mapHeader->twoLevel)
  1103. {
  1104. levels["underground"]["height"].Float() = mapHeader->height;
  1105. levels["underground"]["width"].Float() = mapHeader->width;
  1106. levels["underground"]["index"].Float() = 1;
  1107. }
  1108. serializeHeader(handler);
  1109. writeTriggeredEvents(handler);
  1110. writeTeams(handler);
  1111. writeOptions(handler);
  1112. addToArchive(header, HEADER_FILE_NAME);
  1113. }
  1114. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1115. {
  1116. using namespace TerrainDetail;
  1117. std::ostringstream out;
  1118. out.setf(std::ios::dec, std::ios::basefield);
  1119. out.unsetf(std::ios::showbase);
  1120. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1121. if(tile.roadType->getId() != Road::NO_ROAD)
  1122. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1123. if(tile.riverType->getId() != River::NO_RIVER)
  1124. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1125. return out.str();
  1126. }
  1127. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1128. {
  1129. JsonNode data;
  1130. int3 pos(0,0,index);
  1131. data.Vector().resize(map->height);
  1132. for(pos.y = 0; pos.y < map->height; pos.y++)
  1133. {
  1134. JsonNode & row = data.Vector()[pos.y];
  1135. row.Vector().resize(map->width);
  1136. for(pos.x = 0; pos.x < map->width; pos.x++)
  1137. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1138. }
  1139. return data;
  1140. }
  1141. void CMapSaverJson::writeTerrain()
  1142. {
  1143. logGlobal->trace("Saving terrain");
  1144. //todo: multilevel map save support
  1145. JsonNode surface = writeTerrainLevel(0);
  1146. addToArchive(surface, TERRAIN_FILE_NAMES[0]);
  1147. if(map->twoLevel)
  1148. {
  1149. JsonNode underground = writeTerrainLevel(1);
  1150. addToArchive(underground, TERRAIN_FILE_NAMES[1]);
  1151. }
  1152. }
  1153. void CMapSaverJson::writeObjects()
  1154. {
  1155. logGlobal->trace("Saving objects");
  1156. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1157. JsonSerializer handler(mapObjectResolver.get(), data);
  1158. for(CGObjectInstance * obj : map->objects)
  1159. {
  1160. //logGlobal->trace("\t%s", obj->instanceName);
  1161. auto temp = handler.enterStruct(obj->instanceName);
  1162. obj->serializeJson(handler);
  1163. }
  1164. if(map->grailPos.valid())
  1165. {
  1166. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1167. grail["type"].String() = "grail";
  1168. grail["x"].Float() = map->grailPos.x;
  1169. grail["y"].Float() = map->grailPos.y;
  1170. grail["l"].Float() = map->grailPos.z;
  1171. grail["options"]["radius"].Float() = map->grailRadius;
  1172. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1173. data[grailId] = grail;
  1174. }
  1175. //cleanup empty options
  1176. for(auto & p : data.Struct())
  1177. {
  1178. JsonNode & obj = p.second;
  1179. if(obj["options"].Struct().empty())
  1180. obj.Struct().erase("options");
  1181. }
  1182. addToArchive(data, OBJECTS_FILE_NAME);
  1183. }
  1184. VCMI_LIB_NAMESPACE_END