| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 | /* * AssetGenerator.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "AssetGenerator.h"#include "../gui/CGuiHandler.h"#include "../render/IImage.h"#include "../render/IImageLoader.h"#include "../render/Canvas.h"#include "../render/ColorFilter.h"#include "../render/IRenderHandler.h"#include "../lib/filesystem/Filesystem.h"#include "../lib/GameSettings.h"#include "../lib/IGameSettings.h"#include "../lib/json/JsonNode.h"#include "../lib/VCMI_Lib.h"void AssetGenerator::generateAll(){	createBigSpellBook();	createAdventureOptionsCleanBackground();	for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)		createPlayerColoredBackground(PlayerColor(i));	createCombatUnitNumberWindow();}void AssetGenerator::createAdventureOptionsCleanBackground(){	std::string filename = "data/AdventureOptionsBackgroundClear.png";	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation		return;	if(!CResourceHandler::get("local")->createResource(filename))		return;	ResourcePath savePath(filename, EResType::IMAGE);	auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"));	locator.scalingFactor = 1;	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);	Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);	canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));	canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));	canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));	canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));	canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));	canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));	canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));	std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());	image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));}void AssetGenerator::createBigSpellBook(){	std::string filename = "data/SpellBookLarge.png";	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation		return;	if(!CResourceHandler::get("local")->createResource(filename))		return;	ResourcePath savePath(filename, EResType::IMAGE);	auto locator = ImageLocator(ImagePath::builtin("SpelBack"));	locator.scalingFactor = 1;	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);	Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);	// edges	canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));	canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));	canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));	canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));	// left / right	Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);	tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));	canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));	Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);	tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));	canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));	// top / bottom	Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);	tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));	canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));	Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);	tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));	canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));	// middle	Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);	tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));	canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));	// carpet	Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);	tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));	canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));	// remove bookmarks	for (int i = 0; i < 56; i++)		canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));	for (int i = 0; i < 56; i++)		canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));	for (int i = 0; i < 57; i++)		canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));	for (int i = 0; i < 56; i++)		canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));	// draw bookmarks	canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));	canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));	canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));	canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));	std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());	image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));}void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player){	std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation		return;	if(!CResourceHandler::get("local")->createResource(filename))		return;	ResourcePath savePath(filename, EResType::IMAGE);	auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));	locator.scalingFactor = 1;	std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);	// transform to make color of brown DIBOX.PCX texture match color of specified player	auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];	static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {		ColorFilter::genRangeShifter( filterSettings["red"   ].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["blue"  ].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["tan"   ].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["teal"  ].convertTo<std::vector<float>>() ),		ColorFilter::genRangeShifter( filterSettings["pink"  ].convertTo<std::vector<float>>() )	};	assert(player.isValidPlayer());	if (!player.isValidPlayer())	{		logGlobal->error("Unable to colorize to invalid player color %d!", player.getNum());		return;	}	texture->adjustPalette(filters[player.getNum()], 0);	texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));}void AssetGenerator::createCombatUnitNumberWindow(){	std::string filenameToSave = "data/combatUnitNumberWindow";	ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE);	ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE);	ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE);	ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE);	if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation		return;	if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") ||	   !CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") ||	   !CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") ||	   !CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png"))		return;	auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"));	locator.scalingFactor = 1;	std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);	static const auto shifterNormal   = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );	static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );	static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );	static const auto shifterNeutral  = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );	// do not change border color	static const int32_t ignoredMask = 1 << 26;	texture->adjustPalette(shifterNormal, ignoredMask);	texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault));	texture->adjustPalette(shifterPositive, ignoredMask);	texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive));	texture->adjustPalette(shifterNegative, ignoredMask);	texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative));	texture->adjustPalette(shifterNeutral, ignoredMask);	texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));}
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