DjWarmonger 0763b9a758 - Implemented object per zone limit %!s(int64=11) %!d(string=hai) anos
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CArmedInstance.cpp 79036484dd Trying to sort out project changes and compile issues. %!s(int64=11) %!d(string=hai) anos
CArmedInstance.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CBank.cpp a1fff864e6 Fixed missing names for dwellings and creature banks %!s(int64=11) %!d(string=hai) anos
CBank.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CGHeroInstance.cpp 917b1ffca8 Bugfixing: %!s(int64=11) %!d(string=hai) anos
CGHeroInstance.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CGMarket.cpp 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CGMarket.h 79036484dd Trying to sort out project changes and compile issues. %!s(int64=11) %!d(string=hai) anos
CGPandoraBox.cpp 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CGPandoraBox.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CGTownInstance.cpp bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
CGTownInstance.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CObjectClassesHandler.cpp db221829aa Modding-related bugfixes: %!s(int64=11) %!d(string=hai) anos
CObjectClassesHandler.h a1fff864e6 Fixed missing names for dwellings and creature banks %!s(int64=11) %!d(string=hai) anos
CObjectHandler.cpp 22d26db694 Correct placement of non-overlapping objects. %!s(int64=11) %!d(string=hai) anos
CObjectHandler.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CQuest.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
CQuest.h 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
CRewardableConstructor.cpp 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
CRewardableConstructor.h e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
CRewardableObject.cpp cc349fa64f Fixed Faerie Ring bonus, removed unused code %!s(int64=11) %!d(string=hai) anos
CRewardableObject.h c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer %!s(int64=11) %!d(string=hai) anos
CommonConstructors.cpp f65239b51f - Added faction-specific dwellings %!s(int64=11) %!d(string=hai) anos
CommonConstructors.h f65239b51f - Added faction-specific dwellings %!s(int64=11) %!d(string=hai) anos
JsonRandom.cpp 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
JsonRandom.h 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
MapObjects.h b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
MiscObjects.cpp 173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
MiscObjects.h 0782557814 - Place all standard visitable objects %!s(int64=11) %!d(string=hai) anos
ObjectTemplate.cpp 6c0a396094 Corrected y-axis orientation, now object placement is correct. %!s(int64=11) %!d(string=hai) anos
ObjectTemplate.h 0763b9a758 - Implemented object per zone limit %!s(int64=11) %!d(string=hai) anos