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CGameHandler.cpp
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
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CGameHandler.h
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
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CMakeLists.txt
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |
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CQuery.cpp
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
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CQuery.h
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9f5d1ba623
Fixed #1271.
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12 years ago |
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CVCMIServer.cpp
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5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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12 years ago |
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CVCMIServer.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
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NetPacksServer.cpp
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79026bdfde
Introduced strongly typed QueryID.
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12 years ago |
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StdInc.cpp
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cce814c41b
* Final commit
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14 years ago |
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StdInc.h
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daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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12 years ago |
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VCMI_server.cbp
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48e51b8d44
[c::b] update projects
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12 years ago |
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VCMI_server.vcxproj
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |