|
AI
|
6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
12 years ago |
|
Mods
|
1c0ccd2b02
- fixed some bugs with artifacts icons
|
12 years ago |
|
client
|
6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
12 years ago |
|
cmake_modules
|
843f8f10c0
patches from forum:
|
12 years ago |
|
config
|
0c5a717e08
- fixed crash in town after loading #1291 + extra check just in case.
|
12 years ago |
|
debian
|
b3c5757f2e
(linux) version set to 0.93
|
12 years ago |
|
editor
|
b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
|
12 years ago |
|
lib
|
6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
12 years ago |
|
osx
|
cdefb12d4c
Update sparkle appcast for 0.93
|
12 years ago |
|
scripting
|
79026bdfde
Introduced strongly typed QueryID.
|
12 years ago |
|
server
|
6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
12 years ago |
|
test
|
298f862d86
- Implemented updating additional terrain types fully(including 2 special cases)
|
12 years ago |
|
AUTHORS
|
42cbbc8682
- linux version update
|
13 years ago |
|
CCallback.cpp
|
79026bdfde
Introduced strongly typed QueryID.
|
12 years ago |
|
CCallback.h
|
79026bdfde
Introduced strongly typed QueryID.
|
12 years ago |
|
CMakeLists.txt
|
b3c5757f2e
(linux) version set to 0.93
|
12 years ago |
|
COPYING
|
8f5e8fb2a8
Added COPYING (refers to license.txt).
|
16 years ago |
|
ChangeLog
|
7e13e85762
Changelog.
|
12 years ago |
|
Global.h
|
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
12 years ago |
|
NEWS
|
038dd90517
Autoconf/automake scripts to easy building.
|
17 years ago |
|
README
|
9dbe9bd277
Reverted r731
|
16 years ago |
|
README.linux
|
870399c7be
- updated link to repo in readme
|
12 years ago |
|
VCMI_VS10.sln
|
b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
|
12 years ago |
|
VCMI_VS11.sln
|
b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
|
12 years ago |
|
VCMI_global.props
|
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
|
12 years ago |
|
VCMI_global_debug.props
|
6ac70d6a0b
Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
|
12 years ago |
|
VCMI_global_release.props
|
bcf8cab19a
Project files update/cleanup.
|
13 years ago |
|
license.txt
|
645ed84978
* license (GPL v2 or later)
|
17 years ago |
|
vcmi.workspace
|
5b2f176c27
compile fix
|
12 years ago |
|
vcmibuilder
|
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
|
12 years ago |
|
vcmimanual.tex
|
8bfc6a1116
A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313
|
12 years ago |