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- #include "stdafx.h"
- #include "CAdvmapInterface.h"
- CAdvMapInt::~CAdvMapInt()
- {
- SDL_FreeSurface(bg);
- }
- AdventureMapButton::AdventureMapButton ()
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- }
- AdventureMapButton::AdventureMapButton
- ( std::string Name, std::string HelpBox, void(CAdvMapInt::*Function)(), int x, int y, std::string defName, bool activ )
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- int est = LOCPLINT->playerID;
- CDefHandler * temp = CGI->spriteh->giveDef(defName); //todo: moze cieknac
- for (int i=0;i<temp->ourImages.size();i++)
- {
- imgs.push_back(temp->ourImages[i].bitmap);
- blueToPlayersAdv(imgs[i],LOCPLINT->playerID);
- }
- function = Function;
- pos.x=x;
- pos.y=y;
- pos.w = imgs[0]->w;
- pos.h = imgs[0]->h;
- if (activ)
- activate();
- }
- void AdventureMapButton::clickLeft (tribool down)
- {
- if (down)
- {
- state=1;
- }
- else
- {
- state=0;
- }
- show();
- if (pressedL && (down==false))
- (LOCPLINT->adventureInt->*function)();
- pressedL=state;
- }
- void AdventureMapButton::clickRight (tribool down)
- {
- //TODO: show/hide infobox
- }
- void AdventureMapButton::hover (bool on)
- {
- //TODO: print info in statusbar
- }
- void AdventureMapButton::activate()
- {
- if (active) return;
- active=true;
- ClickableL::activate();
- Hoverable::activate();
- KeyInterested::activate();
- }
- void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
- {
- //TODO: check if it's shortcut
- }
- void AdventureMapButton::deactivate()
- {
- if (!active) return;
- active=false;
- ClickableL::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- }
- void CList::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- };
- void CList::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- };
- void CList::clickLeft(tribool down)
- {
- };
- void CStatusBar::print(std::string text)
- {
- }
- void CStatusBar::show()
- {
- }
- void CTerrainRect::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- };
- void CTerrainRect::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- };
- void CTerrainRect::clickLeft(tribool down){}
- void CTerrainRect::clickRight(tribool down){}
- void CTerrainRect::hover(bool on){}
- void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
- void CTerrainRect::show()
- {
- SDL_Surface * teren = CGI->mh->terrainRect
- (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
- 19,18,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim);
- SDL_BlitSurface(teren,&genRect(547,594,0,0),ekran,&genRect(547,594,7,6));
- SDL_FreeSurface(teren);
- }
- CAdvMapInt::CAdvMapInt(int Player)
- :player(Player),
- statusbar(8,556),
- kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,
- &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF"),
- undeground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,
- &CAdvMapInt::fswitchLevel, 711, 196, "IAM003.DEF"),
- questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,
- &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF"),
- sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,
- &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF"),
- moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,
- &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF"),
- spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,
- &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF"),
- advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,
- &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF"),
- sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,
- &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF"),
- nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
- &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF"),
- endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
- &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF")
- {
- bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
- blueToPlayersAdv(bg,player);
- scrollingLeft = false;
- scrollingRight = false;
- scrollingUp = false ;
- scrollingDown = false ;
- updateScreen = false;
- anim=0;
- animValHitCount=0; //animation frame
-
- gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
- gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
- gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
- gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
- }
- void CAdvMapInt::fshowOverview()
- {
- }
- void CAdvMapInt::fswitchLevel()
- {
- if(!CGI->ac->map.twoLevel)
- return;
- if (position.z)
- position.z--;
- else position.z++;
- updateScreen = true;
- }
- void CAdvMapInt::fshowQuestlog()
- {
- }
- void CAdvMapInt::fsleepWake()
- {
- }
- void CAdvMapInt::fmoveHero()
- {
- }
- void CAdvMapInt::fshowSpellbok()
- {
- }
- void CAdvMapInt::fadventureOPtions()
- {
- }
- void CAdvMapInt::fsystemOptions()
- {
- }
- void CAdvMapInt::fnextHero()
- {
- }
- void CAdvMapInt::fendTurn()
- {
- }
- void CAdvMapInt::show()
- {
- blitAt(bg,0,0);
- kingOverview.show();
- kingOverview.activate();
- undeground.show();
- undeground.activate();
- questlog.show();
- questlog.activate();
- sleepWake.show();
- sleepWake.activate();
- moveHero.show();
- moveHero.activate();
- spellbook.show();
- spellbook.activate();
- advOptions.show();
- advOptions.activate();
- sysOptions.show();
- sysOptions.activate();
- nextHero.show();
- nextHero.activate();
- endTurn.show();
- endTurn.activate();
- SDL_Flip(ekran);
- }
- void CAdvMapInt::update()
- {
- terrain.show();
- blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
- blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
- blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
- blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
- updateRect(&genRect(550,600,6,6));
- }
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