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- #include "stdafx.h"
- #include "CObjectHandler.h"
- #include "CGameInfo.h"
- #include "CGeneralTextHandler.h"
- void CObjectHandler::loadObjects()
- {
- int ID=0;
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
- int it=0;
- while (it<buf.length()-1)
- {
- CObject nobj;
- CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
- objects.push_back(nobj);
- }
- }
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