CHeroWindow.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "SDL.h"
  9. #include "SDL_Extensions.h"
  10. #include "CBitmapHandler.h"
  11. #include "Graphics.h"
  12. #include "CSpellWindow.h"
  13. #include "CConfigHandler.h"
  14. #include "../global.h"
  15. #include "../hch/CArtHandler.h"
  16. #include "../hch/CDefHandler.h"
  17. #include "../hch/CGeneralTextHandler.h"
  18. #include "../hch/CHeroHandler.h"
  19. #include "../hch/CLodHandler.h"
  20. #include "../hch/CObjectHandler.h"
  21. #include <boost/algorithm/string/replace.hpp>
  22. #include <boost/assign/list_of.hpp>
  23. #include <boost/assign/std/vector.hpp>
  24. #include <cstdlib>
  25. #include <sstream>
  26. #include <boost/lexical_cast.hpp>
  27. #undef min
  28. /*
  29. * CHeroWindow.cpp, part of VCMI engine
  30. *
  31. * Authors: listed in file AUTHORS in main folder
  32. *
  33. * License: GNU General Public License v2.0 or later
  34. * Full text of license available in license.txt file, in main folder
  35. *
  36. */
  37. extern SDL_Surface * screen;
  38. extern TTF_Font * GEOR16;
  39. using namespace boost::assign;
  40. CHeroWindow::CHeroWindow(int playerColor):
  41. player(playerColor)
  42. {
  43. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  44. graphics->blueToPlayersAdv(background, playerColor);
  45. pos.x = screen->w/2 - background->w/2 - 65;
  46. pos.y = screen->h/2 - background->h/2 - 8;
  47. pos.h = background->h;
  48. pos.w = background->w;
  49. curBack = NULL;
  50. curHero = NULL;
  51. artifs = new CArtifactsOfHero(pos);
  52. artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
  53. artifs->commonInfo->participants.insert(artifs);
  54. garr = NULL;
  55. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  56. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  57. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  58. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  59. formations = new CHighlightableButtonsGroup(0);
  60. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  61. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  62. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  63. //right list of heroes
  64. for(int g=0; g<8; ++g)
  65. {
  66. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  67. heroListMi.push_back(new LClickableAreaHero());
  68. heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
  69. heroListMi[g]->owner = this;
  70. heroListMi[g]->id = g;
  71. }
  72. flags = CDefHandler::giveDefEss("CREST58.DEF");
  73. //areas
  74. portraitArea = new LRClickableAreaWText();
  75. portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
  76. for(int v=0; v<4; ++v)
  77. {
  78. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  79. primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111);
  80. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  81. primSkillAreas[v]->type = v;
  82. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  83. primSkillAreas[v]->baseType = 0;
  84. }
  85. expArea = new LRClickableAreaWText();
  86. expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
  87. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  88. morale = new LRClickableAreaWTextComp();
  89. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  90. luck = new LRClickableAreaWTextComp();
  91. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  92. spellPointsArea = new LRClickableAreaWText();
  93. spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
  94. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  95. for(int i=0; i<8; ++i)
  96. {
  97. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  98. secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
  99. secSkillAreas[i]->baseType = 1;
  100. }
  101. pos.x += 65;
  102. pos.y += 8;
  103. }
  104. CHeroWindow::~CHeroWindow()
  105. {
  106. SDL_FreeSurface(background);
  107. delete quitButton;
  108. delete dismissButton;
  109. delete questlogButton;
  110. delete formations;
  111. delete gar2button;
  112. //delete gar4button;
  113. for(size_t g=0; g<heroListMi.size(); ++g)
  114. {
  115. delete heroListMi[g];
  116. }
  117. if(curBack)
  118. {
  119. SDL_FreeSurface(curBack);
  120. }
  121. delete flags;
  122. delete garr;
  123. delete ourBar;
  124. artifs->rollback();
  125. delete artifs->commonInfo;
  126. artifs->commonInfo = NULL; //to prevent heap corruption
  127. delete artifs;
  128. delete portraitArea;
  129. delete expArea;
  130. delete luck;
  131. delete morale;
  132. delete spellPointsArea;
  133. for(size_t v=0; v<primSkillAreas.size(); ++v)
  134. {
  135. delete primSkillAreas[v];
  136. }
  137. for(size_t v=0; v<secSkillAreas.size(); ++v)
  138. {
  139. delete secSkillAreas[v];
  140. }
  141. }
  142. void CHeroWindow::show(SDL_Surface *to)
  143. {
  144. if(curBack)
  145. blitAt(curBack,pos.x,pos.y,to);
  146. quitButton->show(to);
  147. dismissButton->show(to);
  148. questlogButton->show(to);
  149. formations->show(to);
  150. gar2button->show(to);
  151. //gar4button->show(to);
  152. garr->show(to);
  153. ourBar->show(to);
  154. artifs->show(to);
  155. }
  156. void CHeroWindow::setHero(const CGHeroInstance *hero)
  157. {
  158. char bufor[400];
  159. //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  160. if(!hero) //something strange... no hero? it shouldn't happen
  161. {
  162. return;
  163. }
  164. curHero = hero;
  165. //pos temporarily switched, restored later
  166. pos.x -= 65;
  167. pos.y -= 8;
  168. gar2button->callback.clear();
  169. gar2button->callback2.clear();
  170. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  171. dismissButton->hoverTexts[0] = std::string(bufor);
  172. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  173. portraitArea->hoverText = std::string(bufor);
  174. portraitArea->text = hero->getBiography();
  175. delete garr;
  176. garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero);
  177. garr->update = false;
  178. AdventureMapButton * split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  179. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  180. garr->splitButtons.push_back(split);
  181. //primary skills support
  182. for(size_t g=0; g<primSkillAreas.size(); ++g)
  183. {
  184. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  185. }
  186. //secondary skills support
  187. for(size_t g=0; g<std::min(secSkillAreas.size(),hero->secSkills.size()); ++g)
  188. {
  189. int skill = hero->secSkills[g].first,
  190. level = hero->secSkills[g].second;
  191. secSkillAreas[g]->type = skill;
  192. secSkillAreas[g]->bonus = level;
  193. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  194. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  195. secSkillAreas[g]->hoverText = std::string(bufor);
  196. }
  197. //printing experience - original format does not support ui64
  198. expArea->text = CGI->generaltexth->allTexts[2].c_str();
  199. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
  200. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  201. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  202. //printing spell points
  203. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  204. spellPointsArea->text = std::string(bufor);
  205. artifs->setHero(hero);
  206. dismissButton->block(!!hero->visitedTown);
  207. if(hero->getSecSkillLevel(19)==0)
  208. gar2button->block(true);
  209. else
  210. {
  211. gar2button->block(false);
  212. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  213. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  214. }
  215. //setting formations
  216. formations->onChange = 0;
  217. formations->select(hero->army.formation,true);
  218. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
  219. //setting morale
  220. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  221. int mrlv = hero->getCurrentMorale();
  222. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  223. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  224. morale->baseType = SComponent::morale;
  225. morale->bonus = mrlv;
  226. morale->text = CGI->generaltexth->arraytxt[88];
  227. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  228. for(int it=0; it < mrl.size(); it++)
  229. morale->text += mrl[it].second;
  230. //setting luck
  231. mrl = hero->getCurrentLuckModifiers();
  232. mrlv = hero->getCurrentLuck();
  233. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  234. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  235. luck->baseType = SComponent::luck;
  236. luck->bonus = mrlv;
  237. luck->text = CGI->generaltexth->arraytxt[62];
  238. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  239. for(int it=0; it < mrl.size(); it++)
  240. luck->text += mrl[it].second;
  241. //restoring pos
  242. pos.x += 65;
  243. pos.y += 8;
  244. redrawCurBack();
  245. }
  246. void CHeroWindow::quit()
  247. {
  248. GH.popInt(this);
  249. dispose();
  250. }
  251. void CHeroWindow::activate()
  252. {
  253. quitButton->activate();
  254. dismissButton->activate();
  255. questlogButton->activate();
  256. gar2button->activate();
  257. formations->activate();
  258. //gar4button->activate();
  259. portraitArea->activate();
  260. expArea->activate();
  261. spellPointsArea->activate();
  262. morale->activate();
  263. luck->activate();
  264. garr->activate();
  265. LOCPLINT->statusbar = ourBar;
  266. for(size_t v=0; v<primSkillAreas.size(); ++v)
  267. {
  268. primSkillAreas[v]->activate();
  269. }
  270. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  271. {
  272. secSkillAreas[v]->activate();
  273. }
  274. redrawCurBack();
  275. artifs->activate();
  276. for(size_t e=0; e<heroListMi.size(); ++e)
  277. {
  278. heroListMi[e]->activate();
  279. }
  280. }
  281. void CHeroWindow::deactivate()
  282. {
  283. quitButton->deactivate();
  284. dismissButton->deactivate();
  285. questlogButton->deactivate();
  286. gar2button->deactivate();
  287. formations->deactivate();
  288. //gar4button->deactivate();
  289. portraitArea->deactivate();
  290. expArea->deactivate();
  291. spellPointsArea->deactivate();
  292. morale->deactivate();
  293. luck->deactivate();
  294. garr->deactivate();
  295. for(size_t v=0; v<primSkillAreas.size(); ++v)
  296. {
  297. primSkillAreas[v]->deactivate();
  298. }
  299. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  300. {
  301. secSkillAreas[v]->deactivate();
  302. }
  303. artifs->deactivate();
  304. for(size_t e=0; e<heroListMi.size(); ++e)
  305. {
  306. heroListMi[e]->deactivate();
  307. }
  308. }
  309. void CHeroWindow::dismissCurrent()
  310. {
  311. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  312. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  313. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  314. }
  315. void CHeroWindow::questlog()
  316. {
  317. }
  318. void CHeroWindow::redrawCurBack()
  319. {
  320. if(curBack)
  321. SDL_FreeSurface(curBack);
  322. curBack = SDL_DisplayFormat(background);
  323. //primary skills & exp and mana
  324. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  325. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  326. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  327. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  328. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  329. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  330. //blitting portrait
  331. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  332. //printing hero's name
  333. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  334. //printing hero's level
  335. std::ostringstream secondLine;
  336. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  337. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  338. //primary skills names
  339. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  340. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  341. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  342. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  343. //dismiss / quest log
  344. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  345. if(toPrin->size()==1)
  346. {
  347. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  348. }
  349. else
  350. {
  351. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  352. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  353. }
  354. delete toPrin;
  355. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  356. if(toPrin->size()==1)
  357. {
  358. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  359. }
  360. else
  361. {
  362. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  363. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  364. }
  365. delete toPrin;
  366. //printing primary skills' amounts
  367. for(int m=0; m<4; ++m)
  368. {
  369. std::ostringstream primarySkill;
  370. primarySkill<<curHero->getPrimSkillLevel(m);
  371. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
  372. }
  373. //morale and luck printing
  374. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  375. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  376. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  377. //hero list blitting
  378. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  379. {
  380. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  381. if (cur->inTownGarrison)
  382. // Only display heroes that are not in garrison
  383. continue;
  384. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  385. //printing yellow border
  386. if(cur->name == curHero->name)
  387. {
  388. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  389. {
  390. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  391. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  392. {
  393. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  394. }
  395. }
  396. }
  397. pos ++;
  398. }
  399. //secondary skills
  400. for(int g=1; g<=8; ++g)
  401. {
  402. if(curHero->secSkills.size()>=g)
  403. {
  404. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  405. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  406. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  407. }
  408. }
  409. //printing special ability
  410. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  411. //printing necessery texts
  412. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  413. std::ostringstream expstr;
  414. expstr<<curHero->exp;
  415. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  416. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  417. std::ostringstream manastr;
  418. manastr << curHero->mana << '/' << curHero->manaLimit();
  419. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  420. }
  421. void CHeroWindow::dispose()
  422. {
  423. SDL_FreeSurface(curBack);
  424. curBack = NULL;
  425. curHero = NULL;
  426. artifs->rollback();
  427. artifs->dispose();
  428. }