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| 
							- #include "GUIClasses.h"
 
- #include "SDL_Extensions.h"
 
- #include "../stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBattleInterface.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CConfigHandler.h"
 
- #include "SDL_framerate.h"
 
- #include "CConfigHandler.h"
 
- #include "CCreatureAnimation.h"
 
- #include "Graphics.h"
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CBuildingHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/map.h"
 
- #include "../mapHandler.h"
 
- #include "../timeHandler.h"
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/format.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/date_time/posix_time/posix_time.hpp>
 
- //#include <boost/thread.hpp>
 
- #include <cmath>
 
- #include <queue>
 
- #include <sstream>
 
- #include "../lib/NetPacks.h"
 
- #include "CSpellWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "../hch/CVideoHandler.h"
 
- #include "../StartInfo.h"
 
- #include "CPreGame.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern TTF_Font * GEOR16;
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- #undef min
 
- #undef max
 
- static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
 
- {
 
- 	const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
 
- 	if(!h) return NULL;
 
- 	StackState *pom = new StackState();
 
- 	pom->shotsLeft = -1;
 
- 	pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
 
- 	pom->currentHealth = 0;
 
- 	pom->attackBonus = h->getPrimSkillLevel(0);
 
- 	pom->defenseBonus = h->getPrimSkillLevel(1);
 
- 	pom->luck = h->getCurrentLuck();
 
- 	pom->morale = h->getCurrentMorale(pos,town);
 
- 	pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
 
- 	pom->dmgMultiplier = 1;
 
- 	return pom;
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					tlog2 << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				const CArmedInstance *highl = owner->highlighted->getObj(); 
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->army.slots.size() == 1	//it's only stack
 
- 				  && owner->highlighted->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		LOCPLINT->statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->oup):(owner->odown);
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
 
- 	if(down && creature)
 
- 	{
 
- 		GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
 
- 	}
 
- 	delete pom;
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(owner->ignoreEvent)
 
- 	{
 
- 		owner->ignoreEvent = false;
 
- 		return;
 
- 	}
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
 
- 				UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
 
- 				CCreInfoWindow *creWindow = NULL;
 
- 				if(pom.oldID>=0) //upgrade is possible
 
- 				{
 
- 					creWindow = new CCreInfoWindow(
 
- 						creature->idNumber, 1, count, pom2,
 
- 						boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
 
- 						boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
 
- 				}
 
- 				else
 
- 				{
 
- 					creWindow = new CCreInfoWindow(
 
- 						creature->idNumber, 1, count, pom2, 0, 
 
- 						boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
 
- 				}
 
- 				GH.pushInt(creWindow);
 
- 				owner->highlighted = NULL;
 
- 				owner->splitting = false;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(true);
 
- 				show(screen2);
 
- 				refr = true;
 
- 				delete pom2;
 
- 			}
 
- 			else 
 
- 			{
 
- 				// Only allow certain moves if troops aren't removable.
 
- 				if (owner->removableUnits
 
- 					|| (upg == 0 && (owner->highlighted->upg == 1 && !creature))
 
- 					|| (upg == 1 && owner->highlighted->upg == 1))
 
- 				{
 
- 					//we want to split
 
- 					if((owner->splitting || LOCPLINT->shiftPressed())
 
- 						&& (!creature
 
- 							|| (creature == owner->highlighted->creature)))
 
- 					{
 
- 						owner->p2 = ID; //store the second stack pos
 
- 						owner->pb = upg;//store the second stack owner (up or down army)
 
- 						owner->splitting = false;
 
- 						int totalAmount = owner->highlighted->count;
 
- 						if(creature) 
 
- 							totalAmount += count;
 
- 						int last = -1;
 
- 						if(upg != owner->highlighted->upg) //not splitting within same army
 
- 						{
 
- 							if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
 
- 								&& owner->highlighted->getObj()->needsLastStack() )
 
- 							{
 
- 								last = 0;
 
- 							}
 
- 							if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 								&& owner->highlighted->creature == creature
 
- 								&& getObj()->needsLastStack() )
 
- 							{
 
- 								last += 2;
 
- 							}
 
- 						}
 
- 						CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
 
- 						GH.pushInt(spw);
 
- 						refr = true;
 
- 					}
 
- 					else if(creature != owner->highlighted->creature) //swap
 
- 					{
 
- 						LOCPLINT->cb->swapCreatures(
 
- 							(!upg)?(owner->oup):(owner->odown),
 
- 							(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 							ID,owner->highlighted->ID);
 
- 					}
 
- 					else //merge
 
- 					{
 
- 						LOCPLINT->cb->mergeStacks(
 
- 							(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 							(!upg)?(owner->oup):(owner->odown),
 
- 							owner->highlighted->ID,ID);
 
- 					}
 
- 				}
 
- 				else // Highlight
 
- 				{ 
 
- 					if(creature)
 
- 						owner->highlighted = this;
 
- 					show(screen2);
 
- 					refr = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		else //highlight
 
- 		{
 
- 			if(creature)
 
- 			{
 
- 				owner->highlighted = this;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(false);
 
- 			}
 
- 			show(screen2);
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::activate()
 
- {
 
- 	if(!active) active=true;
 
- 	else return;
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- }
 
- void CGarrisonSlot::deactivate()
 
- {
 
- 	if(active) active=false;
 
- 	else return;
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
 
- {
 
- 	active = false;
 
- 	upg = Upg;
 
- 	count = Count;
 
- 	ID = IID;
 
- 	creature = Creature;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	owner = Owner;
 
- }
 
- CGarrisonSlot::~CGarrisonSlot()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- }
 
- void CGarrisonSlot::show(SDL_Surface * to)
 
- {
 
- 	std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
 
- 	if(creature)
 
- 	{
 
- 		char buf[15];
 
- 		SDL_itoa(count,buf,10);
 
- 		blitAt(imgs[creature->idNumber],pos,to);
 
- 		printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
 
- 		if((owner->highlighted==this)
 
- 			|| (owner->splitting && owner->highlighted->creature == creature))
 
- 		{
 
- 			blitAt(imgs[-1],pos,to);
 
- 		}
 
- 	}
 
- 	else//empty slot
 
- 	{
 
- 		Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
 
- 		pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
 
- 		pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
 
- 		SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
 
- 		if(owner->splitting)
 
- 			blitAt(imgs[-1],pos,to);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(size_t i=0;i<sup->size();i++)
 
- 		{
 
- 			delete (*sup)[i];
 
- 		}
 
- 		delete sup;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(size_t i=0;i<sdown->size();i++)
 
- 		{
 
- 			delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
 
- 		}
 
- 		delete sdown;
 
- 	}
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		delete splitButtons[i];
 
- }
 
- void CGarrisonInt::show(SDL_Surface * to)
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(size_t i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->show(to);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(size_t i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->show(to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->show(to);
 
- }
 
- void CGarrisonInt::deactiveteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::activeteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	int h, w; //height and width of slot
 
- 	if(smallIcons)
 
- 	{
 
- 		h = w = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		h = 64;
 
- 		w = 58;
 
- 	}
 
- 	if(set1)
 
- 	{
 
- 		sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
 
- 			i!=set1->slots.end(); i++)
 
- 		{
 
- 			(*sup)[i->first] =
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0, 
 
- 									&CGI->creh->creatures[i->second.first],i->second.second);
 
- 		}
 
- 		for(int i=0; i<sup->size(); i++)
 
- 			if((*sup)[i] == NULL)
 
- 				(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
 
- 	}
 
- 	if(set2)
 
- 	{
 
- 		sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
 
- 			i!=set2->slots.end(); i++)
 
- 		{
 
- 			(*sdown)[i->first] =
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1, 
 
- 									&CGI->creh->creatures[i->second.first],i->second.second);
 
- 		}
 
- 		for(int i=0; i<sdown->size(); i++)
 
- 			if((*sdown)[i] == NULL)
 
- 				(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x,	pos.y + garOffset.y,i,1, NULL, 0);
 
- 	}
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				delete (*sup)[i];
 
- 			}
 
- 		}
 
- 		delete sup;
 
- 		sup = NULL;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				delete (*sdown)[i];
 
- 			}
 
- 		}
 
- 		delete sdown;
 
- 		sdown = NULL;
 
- 	}
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->block(true);
 
- 	if(active)
 
- 	{
 
- 		deactiveteSlots();
 
- 	}
 
- 	deleteSlots();
 
- 	createSlots();
 
- 	if(active)
 
- 	{
 
- 		//ignoreEvent = true;
 
- 		activeteSlots();
 
- 		//show(screen2);
 
- 	}
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	show(screen2);
 
- }
 
- void CGarrisonInt::splitStacks(int am2)
 
- {
 
- 	LOCPLINT->cb->splitStack(
 
- 		(highlighted->upg)?(odown):(oup),
 
- 		(pb)?(odown):(oup),
 
- 		highlighted->ID,
 
- 		p2,
 
- 		am2);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset, 
 
- 						   const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
 
- 	 :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
 
- 	 sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
 
- {
 
- 	active = false;
 
- 	splitting = false;
 
- 	set1 = LOCPLINT->cb->getGarrison(s1);
 
- 	set2 = LOCPLINT->cb->getGarrison(s2);
 
- 	ignoreEvent = false;
 
- 	update = true;
 
- 	pos.x=(x);
 
- 	pos.y=(y);
 
- 	pos.w=(58);
 
- 	pos.h=(64);
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		if(splitButtons[i]->blocked != !highlighted)
 
- 			splitButtons[i]->block(!highlighted);
 
- 	active = true;
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 			if((*sup)[i])
 
- 				(*sup)[i]->activate();
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 			if((*sdown)[i])
 
- 				(*sdown)[i]->activate();
 
- 	}
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->activate();
 
- }
 
- void CGarrisonInt::deactivate()
 
- {
 
- 	active = false;
 
- 	deactiveteSlots();
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->deactivate();
 
- }
 
- CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
 
- {
 
- 	slider = NULL;
 
- 	ID = -1;
 
- 	this->delComps = delComps;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
 
- 		buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		components.push_back(comps[i]);
 
- 	}
 
- 	CMessage::drawIWindow(this,text,player,charperline);
 
- }
 
- CInfoWindow::CInfoWindow() 
 
- {
 
- 	ID = -1;
 
- 	delComps = false;
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->show(to);
 
- 	if (slider)
 
- 		slider->show(to);
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(delComps)
 
- 	{
 
- 		for (int i=0;i<components.size();i++)
 
- 			delete components[i];
 
- 	}
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		delete buttons[i];
 
- 	if (slider)
 
- 		delete slider;
 
- }
 
- void CInfoWindow::activate()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 		components[i]->activate();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->activate();
 
- 	if (slider)
 
- 		slider->activate();
 
- }
 
- void CInfoWindow::sliderMoved(int to)
 
- {
 
- 	/*slider->moveTo(to);
 
- 		if(!slider) return; //ignore spurious call when slider is being created
 
- 	*/
 
- 	redraw();
 
- }
 
- void CInfoWindow::deactivate()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 		components[i]->deactivate();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->deactivate();
 
- 	if (slider)
 
- 		slider->deactivate();
 
- }
 
- void CInfoWindow::showAll( SDL_Surface * to )
 
- {
 
- 	show(to);
 
- }
 
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
 
- {
 
- 	assert(!LOCPLINT || LOCPLINT->showingDialog->get());
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
 
- 	temp->delComps = DelComps;
 
- 	for(int i=0;i<onYes.funcs.size();i++)
 
- 		temp->buttons[0]->callback += onYes.funcs[i];
 
- 	for(int i=0;i<onNo.funcs.size();i++)
 
- 		temp->buttons[1]->callback += onNo.funcs[i];
 
- 	GH.pushInt(temp);
 
- }
 
- void CRClickPopup::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void CRClickPopup::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	CGI->curh->hide();
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	amax(pos.x, 0);
 
- 	amax(pos.y, 0);
 
- 	amin(pos.x, conf.cc.resx - bitmap->w);
 
- 	amin(pos.y, conf.cc.resy - bitmap->h);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	CGI->curh->hide();
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- 	if(bitmap)
 
- 	{
 
- 		pos.x = screen->w/2 - bitmap->w/2;
 
- 		pos.y = screen->h/2 - bitmap->h/2;
 
- 		pos.h = bitmap->h;
 
- 		pos.w = bitmap->w;
 
- 	}
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	GH.popIntTotally(this);
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CInfoPopup::~CInfoPopup()
 
- {
 
- 	CGI->curh->show();
 
- }
 
- void SComponent::init(Etype Type, int Subtype, int Val)
 
- {
 
- 	std::ostringstream oss;
 
- 	switch (Type)
 
- 	{
 
- 	case artifact:
 
- 		description = CGI->arth->artifacts[Subtype].Description();
 
- 		subtitle = CGI->arth->artifacts[Subtype].Name();
 
- 		break;
 
- 	case primskill:
 
- 		oss << std::showpos << Val << " ";
 
- 		if(Subtype < 4)
 
- 		{
 
- 			description = CGI->generaltexth->arraytxt[2+Subtype];
 
- 			oss << CGI->generaltexth->primarySkillNames[Subtype];
 
- 		}
 
- 		else if(Subtype == 5) //spell points
 
- 		{
 
- 			description = CGI->generaltexth->allTexts[149];
 
- 			oss <<  CGI->generaltexth->allTexts[387];
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Wrong subtype=" << Subtype << std::endl;
 
- 		}
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case building:
 
- 		description = CGI->buildh->buildings[Subtype][Val]->Description();
 
- 		subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
 
- 		break;
 
- 	case secskill44: case secskill:
 
- 		subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
 
- 		description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
 
- 		break;
 
- 	case resource:
 
- 		description = CGI->generaltexth->allTexts[242];
 
- 		oss << Val;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case spell:
 
- 		description = CGI->spellh->spells[Subtype].descriptions[Val];
 
- 		subtitle = CGI->spellh->spells[Subtype].name;
 
- 		break;
 
- 	case creature:
 
- 		subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 
- 		break;
 
- 	case experience:
 
- 		description = CGI->generaltexth->allTexts[241];
 
- 		oss << Val ;
 
- 		if(Subtype && Val==1)
 
- 		{
 
- 			subtitle = CGI->generaltexth->allTexts[442];
 
- 		}
 
- 		else
 
- 		{
 
- 			subtitle = oss.str();
 
- 		}
 
- 		break;
 
- 	}
 
- 	type = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	SDL_Surface * temp = this->getImg();
 
- 	if(!temp)
 
- 	{
 
- 		tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
 
- 		return;
 
- 	}
 
- 	pos.w = temp->w;
 
- 	pos.h = temp->h;
 
- }
 
- SComponent::SComponent(Etype Type, int Subtype, int Val)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- SComponent::SComponent(const Component &c)
 
- {
 
- 	if(c.id==5)
 
- 		init(experience,c.subtype,c.val);
 
- 	else if(c.id == Component::SPELL)
 
- 		init(spell,c.subtype,c.val);
 
- 	else
 
- 		init((Etype)c.id,c.subtype,c.val);
 
- 	if(c.id==2 && c.when==-1)
 
- 		subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
 
- }
 
- void SComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- }
 
- SDL_Surface * SComponent::getImg()
 
- {
 
- 	switch (type)
 
- 	{
 
- 	case artifact:
 
- 		return graphics->artDefs->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case primskill:
 
- 		return graphics->pskillsb->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case secskill44:
 
- 		return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 		break;
 
- 	case secskill:
 
- 		return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 		break;
 
- 	case resource:
 
- 		return graphics->resources->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case experience:
 
- 		return graphics->pskillsb->ourImages[4].bitmap;
 
- 		break;
 
- 	case morale:
 
- 		return graphics->morale82->ourImages[val+3].bitmap;
 
- 		break;
 
- 	case luck:
 
- 		return graphics->luck82->ourImages[val+3].bitmap;
 
- 		break;
 
- 	case spell:
 
- 		return graphics->spellscr->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case creature:
 
- 		return graphics->bigImgs[subtype];
 
- 	}
 
- 	return NULL;
 
- }
 
- void SComponent::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(description.size())
 
- 		LOCPLINT->adventureInt->handleRightClick(description,down,this);
 
- }
 
- void SComponent::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void SComponent::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init(SDL_Surface * Border)
 
- {
 
- 	SDL_Surface * symb = SComponent::getImg();
 
- 	myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 	SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
 
- 	blitAt(symb,1,1,myBitmap);
 
- 	if (Border) //use custom border
 
- 	{
 
- 		border = Border;
 
- 		customB = true;
 
- 	}
 
- 	else //we need to draw border
 
- 	{
 
- 		customB = false;
 
- 		border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 		SDL_FillRect(border,NULL,0x00FFFF);
 
- 		for (int i=0;i<border->w;i++)
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
 
- 			SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
 
- 		}
 
- 		for (int i=0;i<border->h;i++)
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
 
- 			SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
 
- 		}
 
- 		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
 
- 	}
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
 
- :SComponent(c),onSelect(OnSelect)
 
- {
 
- 	init(Border);
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
 
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
 
- {
 
- 	init(Border);
 
- }
 
- CSelectableComponent::~CSelectableComponent()
 
- {
 
- 	SDL_FreeSurface(myBitmap);
 
- 	if (!customB)
 
- 		SDL_FreeSurface(border);
 
- }
 
- void CSelectableComponent::activate()
 
- {
 
- 	activateKeys();
 
- 	SComponent::activate();
 
- 	activateLClick();
 
- }
 
- void CSelectableComponent::deactivate()
 
- {
 
- 	deactivateKeys();
 
- 	SComponent::deactivate();
 
- 	deactivateLClick();
 
- }
 
- SDL_Surface * CSelectableComponent::getImg()
 
- {
 
- 	return myBitmap;
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		SDL_FillRect(myBitmap,NULL,0x000000);
 
- 		blitAt(SComponent::getImg(),1,1,myBitmap);
 
- 		if (on)
 
- 		{
 
- 			blitAt(border,0,0,myBitmap);
 
- 		}
 
- 		selected = on;
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		return;
 
- 	}
 
- }
 
- void CSelectableComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(myBitmap,pos.x,pos.y,to);
 
- 	printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
 
- }
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=NULL;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
 
- 	}
 
- }
 
- CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
 
- {
 
- 	ID = askID;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!i  &&  askID >= 0)
 
- 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
 
- 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if(buttons.size() > 1  &&  askID >= 0) //cancel button functionality
 
- 		buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this,text,player,charperline);
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
 
- {
 
- 	bg=BitmapHandler::loadBitmap(name);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	if(maxw >= 0)
 
- 		pos.w = std::min(bg->w,maxw);
 
- 	else
 
- 		pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(pos.w/2)+x;
 
- 	middley=(bg->h/2)+y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
 
- 	{
 
- 		current="";
 
- 		show(screen);
 
- 	}
 
- }
 
- void CStatusBar::print(const std::string & text)
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
 
- 	{
 
- 		current=text;
 
- 		show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
 
- 	}
 
- }
 
- void CStatusBar::show(SDL_Surface * to)
 
- {
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
 
- }
 
- std::string CStatusBar::getCurrent()
 
- {
 
- 	return current;
 
- }
 
- void CList::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- 	activateKeys();
 
- 	activateMouseMove();
 
- };
 
- void CList::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- 	deactivateKeys();
 
- 	deactivateMouseMove();
 
- };
 
- void CList::clickLeft(tribool down, bool previousState)
 
- {
 
- };
 
- CList::CList(int Size)
 
- :SIZE(Size)
 
- {
 
- }
 
- void CList::fixPos()
 
- {
 
- 	int oldFrom = from;
 
- 	if(selected < 0) //no selection, do nothing
 
- 		return;
 
- 	if(selected < from) //scroll up
 
- 		from = selected;
 
- 	else if(from + SIZE <= selected)
 
- 		from = selected - SIZE + 1; 
 
- 	amin(from, size() - SIZE);
 
- 	amax(from, 0);
 
- }
 
- CHeroList::CHeroList(int Size)
 
- :CList(Size), heroes(LOCPLINT->wanderingHeroes)
 
- {
 
- 	arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
 
- 	arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
 
- 	mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
 
- 	mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
 
- 	empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
 
- 	selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
 
- 	arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
 
- 	arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
 
-  //32px per hero
 
- 	posmobx = pos.x+1;
 
- 	posmoby = pos.y+arrup->height+1;
 
- 	posporx = pos.x+mobile->width+2;
 
- 	pospory = pos.y+arrup->height;
 
- 	posmanx = pos.x+1+50+mobile->width;
 
- 	posmany = pos.y+arrup->height+1;
 
- 	from = 0;
 
- 	selected = -1;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	int w = pos.w+1, h = pos.h+4;
 
- 	bg = CSDL_Ext::newSurface(w,h,screen);
 
- 	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	//int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	//for (int i=0;i<howMany;i++)
 
- 	//{
 
- 	//	const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
 
- 	//	if(!h->inTownGarrison)
 
- 	//		items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
 
- 	//}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	if (which<0)
 
- 	{
 
- 		selected = which;
 
- 		LOCPLINT->adventureInt->selection = NULL;
 
- 		LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 		draw(screen);
 
- 		LOCPLINT->adventureInt->infoBar.draw(screen);
 
- 	}
 
- 	if (which>=heroes.size())
 
- 		return;
 
- 	selected = which;
 
- 	LOCPLINT->adventureInt->select(heroes[which]);
 
- }
 
- void CHeroList::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(heroes.size()-from>SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
 
- 			LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if ((heroes.size()-from)  >  SIZE)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(heroes[from+ny]->name);
 
- 	temp.push_back(heroes[from+ny]->type->heroClass->name);
 
- 	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
 
- 		}
 
- 		else
 
- 		{
 
- 			//if not buttons then heroes
 
- 			int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 			hx-=pos.x;
 
- 			hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 			int ny = hy/32;
 
- 			if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
 
- 			{
 
- 				return;
 
- 			}
 
- 			//show popup
 
- 			CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
 
- 				GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
 
- 				GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
 
- 				false);
 
- 			GH.pushInt(ip);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
 
- 		LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
 
- {
 
- 	if(toRemove) //remove specific hero
 
- 		heroes -= toRemove;
 
- 	else
 
- 		LOCPLINT->recreateWanderingHeroes();
 
- 	if(selected >= heroes.size())
 
- 		select(heroes.size()-1);
 
- 	if(toRemove)
 
- 	{
 
- 		if(heroes.size() == 0)
 
- 			LOCPLINT->adventureInt->townList.select(0);
 
- 		else
 
- 			select(selected);
 
- 	}
 
- }
 
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
 
- {
 
- 	int ser = -1;
 
- 	for(int i=0; i<heroes.size() && ser<0; i++)
 
- 		if(heroes[i]->subID == which->subID)
 
- 			ser = i;
 
- 	ser -= from;
 
- 	if(ser<0 || ser >= SIZE) return;
 
- 	int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
 
- 	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
 
- }
 
- void CHeroList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=heroes.size())
 
- 		{
 
- 			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
 
- 			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
 
- 			blitAt(empty,posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		const CGHeroInstance *cur = heroes[iT];
 
- 		int pom = cur->movement / 100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
 
- 		pom = cur->mana / 5;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
 
- 		SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
 
- 		blitAt(temp,posporx,pospory+i*32,to);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
 
- 		{
 
- 			blitAt(selection,posporx,pospory+i*32,to);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (heroes.size()-from > SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- int CHeroList::getPosOfHero(const CGHeroInstance* h)
 
- {
 
- 	return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
 
- }
 
- void CHeroList::show( SDL_Surface * to )
 
- {
 
- }
 
- int CHeroList::size()
 
- {
 
- 	return heroes.size();
 
- }
 
- CTownList::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(arrupg);
 
- 	arrdo = CDefHandler::giveDef(arrdog);
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = std::max(arrdo->width, arrup->width);
 
- 	pos.h = arrdo->height + arrup->height + Size*32;
 
- 	arrupp.x=x;
 
- 	arrupp.y=y;
 
- 	arrupp.w=arrup->width;
 
- 	arrupp.h=arrup->height;
 
- 	arrdop.x=x;
 
- 	arrdop.y=y+arrup->height+32*SIZE;
 
- 	arrdop.w=arrdo->width;
 
- 	arrdop.h=arrdo->height;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	selected = -1;
 
- }
 
- void CTownList::genList()
 
- {
 
- 	items.clear();
 
- 	int howMany = LOCPLINT->cb->howManyTowns();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	if (which>=items.size())
 
- 		return;
 
- 	selected = which;
 
- 	if(!fun.empty())
 
- 		fun();
 
- }
 
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	};
 
- 	std::string temp = CGI->generaltexth->tcommands[4];
 
- 	boost::algorithm::replace_first(temp,"%s",items[from+ny]->name);
 
- 	temp += ", "+items[from+ny]->town->Name();
 
- 	LOCPLINT->statusbar->print(temp);
 
- }
 
- void CTownList::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(items.size()-from > SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>SIZE || ny<0)
 
- 			return;
 
- 		if(GH.topInt() == LOCPLINT->adventureInt
 
- 		  && (ny+from)==selected 
 
- 		  && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
 
- 		  )
 
- 			LOCPLINT->openTownWindow(items[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(
 
- 			graphics->townWins[items[from+ny]->id],
 
- 			GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
 
- 			GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
 
- 			false);
 
- 		GH.pushInt(ip);
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (items.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- void CTownList::show( SDL_Surface * to )
 
- {
 
- }
 
- int CTownList::size()
 
- {
 
- 	return items.size();
 
- }
 
- CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
 
- :c(cre),big(Big)
 
- {
 
- 	anim = new CCreatureAnimation(cre->animDefName);
 
- }
 
- CCreaturePic::~CCreaturePic()
 
- {
 
- 	delete anim;
 
- }
 
- int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
 
- {
 
- 	SDL_Rect dst;
 
- 	if(big)
 
- 	{
 
- 		blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
 
- 		dst = genRect(130,100,x,y);
 
- 	}
 
- 	else
 
- 	{
 
- 		blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
 
- 		dst = genRect(120,100,x,y);
 
- 	}
 
- 	if(c->isDoubleWide())
 
- 		x-=15;
 
- 	return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
 
- }
 
- SDL_Surface * CCreaturePic::getPic(bool nextFrame)
 
- {
 
- 	//TODO: write
 
- 	return NULL;
 
- }
 
- void CRecruitmentWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRecruitmentWindow::Max()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CRecruitmentWindow::Buy()
 
- {
 
- 	int crid = creatures[which].ID,
 
- 		dstslot = dst->army.getSlotFor(crid);
 
- 	if(dstslot < 0) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == HEROI_TYPE)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	recruit(crid, slider->value);
 
- 	if(level >= 0)
 
- 		close();
 
- 	else
 
- 		slider->moveTo(0);
 
- }
 
- void CRecruitmentWindow::Cancel()
 
- {
 
- 	close();
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	buy->block(!to);
 
- }
 
- void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
 
- 		if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			which = i;
 
- 			int newAmount = std::min(amounts[i],creatures[i].amount);
 
- 			slider->setAmount(newAmount);
 
- 			if(slider->value > newAmount)
 
- 				slider->moveTo(newAmount);
 
- 			else
 
- 				slider->moveTo(slider->value);
 
- 			curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 			for(int j=0;j<creatures.size();j++)
 
- 			{
 
- 				if(which==j)
 
- 					drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
 
- 				else
 
- 					drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
 
- 				curx += TOTAL_CREATURE_WIDTH;
 
- 			}
 
- 			break;
 
- 		}
 
- 		curx += TOTAL_CREATURE_WIDTH;
 
- 	}
 
- }
 
- void CRecruitmentWindow::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 		for(int i=0;i<creatures.size();i++)
 
- 		{
 
- 			const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
 
- 			if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
 
- 			{
 
- 				CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
 
- 				GH.pushInt(popup);
 
- 				break;
 
- 			}
 
- 			curx += TOTAL_CREATURE_WIDTH;
 
- 		}
 
- 	}
 
- }
 
- void CRecruitmentWindow::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	buy->activate();
 
- 	max->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- 	LOCPLINT->statusbar = bar;
 
- }
 
- void CRecruitmentWindow::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	buy->deactivate();
 
- 	max->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CRecruitmentWindow::show(SDL_Surface * to)
 
- {
 
- 	static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	buy->show(to);
 
- 	max->show(to);
 
- 	cancel->show(to);
 
- 	slider->show(to);
 
- 	char pom[15];
 
- 	SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
 
- 	printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
 
- 	SDL_itoa(slider->value,pom,10); //recruit
 
- 	printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
 
- 	int curx = pos.x+115-creatures[which].res.size()*16;
 
- 	for(int i=0;i<creatures[which].res.size();i++)
 
- 	{
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
 
- 		SDL_itoa(creatures[which].res[i].second,pom,10);
 
- 		printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
 
- 		SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
 
- 		printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
 
- 		curx+=32;
 
- 	}
 
- 	curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 	for(int i=0; i<creatures.size(); ++i)
 
- 	{
 
- 		creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
 
- 		curx += TOTAL_CREATURE_WIDTH;
 
- 	}
 
- 	++animCounter;
 
- 	bar->show(to);
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
 
- :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
 
- {
 
- 	which = 0;
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
 
- 	max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
 
- 	buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
 
- 	initCres();
 
- 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
 
- 	drawBorder(bitmap,172,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,246,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,64,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,322,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,133,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,211,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,289,312,66,34,int3(173,142,66));
 
- 	//border for creatures
 
- 	int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pos.x = curx+1;
 
- 		creatures[i].pos.y = 65;
 
- 		creatures[i].pos.w = 100;
 
- 		creatures[i].pos.h = 130;
 
- 		if(which==i)
 
- 			drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
 
- 		else
 
- 			drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
 
- 		curx += TOTAL_CREATURE_WIDTH;
 
- 	}
 
- 	if(!creatures[0].amount ||  !amounts[0])
 
- 	{
 
- 		max->block(true);
 
- 		slider->block(true);
 
- 	}
 
- 	//buy->block(true); //not needed, will be blocked by initing slider on 0
 
- }
 
- CRecruitmentWindow::~CRecruitmentWindow()
 
- {
 
- 	cleanCres();
 
- 	delete max;
 
- 	delete buy;
 
- 	delete cancel;
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete slider;
 
- 	delete bar;
 
- }
 
- void CRecruitmentWindow::initCres()
 
- {
 
- 	cleanCres();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		if(level >= 0 && i != level) 
 
- 			continue;
 
- 		for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
 
- 		{
 
- 			creatures.resize(creatures.size()+1);
 
- 			creinfo &cur = creatures.back();
 
- 			cur.amount = dwelling->creatures[i].first;
 
- 			cur.ID = dwelling->creatures[i].second[j];
 
- 			const CCreature *cre = &CGI->creh->creatures[cur.ID];
 
- 			cur.pic = new CCreaturePic(cre);
 
- 			for(int k=0; k<cre->cost.size(); k++)
 
- 				if(cre->cost[k])
 
- 					cur.res.push_back(std::make_pair(k,cre->cost[k]));
 
- 			amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
 
- 		}
 
- 	}
 
- 	slider->setAmount(std::min(amounts[which],creatures[which].amount));
 
- }
 
- void CRecruitmentWindow::cleanCres()
 
- {
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		delete creatures[i].pic;
 
- 	}
 
- 	creatures.clear();
 
- 	amounts.clear();
 
- }
 
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
 
- {
 
- 	last = Last;
 
- 	which = 1;
 
- 	c=cid;
 
- 	slider = NULL;
 
- 	gar = Owner;
 
- 	bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	int sliderPositions = max - (last>=0) - (last==2);
 
- 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
 
- 	a1 = max-val;
 
- 	a2 = val;
 
- 	anim = new CCreaturePic(&CGI->creh->creatures[cid]);
 
- 	anim->anim->setType(1);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
 
- 	printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
 
- }
 
- CSplitWindow::~CSplitWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete ok;
 
- 	delete cancel;
 
- 	delete slider;
 
- 	delete anim;
 
- }
 
- void CSplitWindow::activate()
 
- {
 
- 	activateLClick();
 
- 	activateKeys();
 
- 	ok->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CSplitWindow::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateKeys();
 
- 	ok->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CSplitWindow::split()
 
- {
 
- 	gar->splitStacks(a2);
 
- 	close();
 
- }
 
- void CSplitWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	int all = a1+a2;
 
- 	a2 = to + (last==1 || last==2);
 
- 	if(slider)
 
- 		a1 = all - a2;
 
- }
 
- void CSplitWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	ok->show(to);
 
- 	cancel->show(to);
 
- 	slider->show(to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
 
- 	anim->blitPic(to,pos.x+20,pos.y+54,false);
 
- 	anim->blitPic(to,pos.x+177,pos.y+54,false);
 
- }
 
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	SDLKey k = key.keysym.sym;
 
- 	if (isNumKey(k)) //convert numpad number to normal digit
 
- 		k = numToDigit(k); 
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int &cur = (which ? a2 : a1), 
 
- 		&sec = (which ? a1 : a2), 
 
- 		ncur = cur;
 
- 	if (k == SDLK_BACKSPACE)
 
- 	{
 
- 		ncur /= 10;
 
- 	}
 
- 	else if(k == SDLK_TAB)
 
- 	{
 
- 		which = !which;
 
- 	}
 
- 	else
 
- 	{
 
- 		int number = k - SDLK_0;
 
- 		if (number < 0   ||   number > 9) //not a number pressed
 
- 		{
 
- 			return;
 
- 		}
 
- 		ncur = cur*10 + number;
 
- 	}
 
- 	int delta = ncur - cur;
 
- 	if(delta > sec)
 
- 	{
 
- 		cur += sec;
 
- 		sec = 0;
 
- 	}
 
- 	slider->moveTo(which ? ncur : a1+a2-ncur);
 
- }
 
- void CSplitWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		Point click(GH.current->motion.x,GH.current->motion.y);
 
- 		click = click - pos.topLeft();
 
- 		if(Rect(19,216,105,40).isIn(click)) //left picture
 
- 			which = 0;
 
- 		else if(Rect(175,216,105,40).isIn(click)) //right picture
 
- 			which = 1;
 
- 	}
 
- }
 
- void CCreInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	char pom[15];
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
 
- 	if(++anf==4) 
 
- 		anf=0;
 
- 	if(count.size())
 
- 		printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
 
- 	if(upgrade)
 
- 		upgrade->show(to);
 
- 	if(dismiss)
 
- 		dismiss->show(to);
 
- 	if(ok)
 
- 		ok->show(to);
 
- }
 
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
 
- 	: type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
 
- {
 
- 	//active = false;
 
- 	anf = 0;
 
- 	c = &CGI->creh->creatures[Cid];
 
- 	bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	anim = new CCreaturePic(c);
 
- 	if(!type) anim->anim->setType(2);
 
- 	char pom[75];int hlp=0;
 
- 	if(creatureCount)
 
- 	{
 
- 		SDL_itoa(creatureCount,pom,10);
 
- 		count = pom;
 
- 	}
 
- 	printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
 
- 	//atttack
 
- 	printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->attack,pom,10);
 
- 	if(State && State->attackBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->attack > 0)
 
- 			hlp = log10f(c->attack)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->attackBonus+c->attack);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,61,GEOR13,zwykly,bitmap);
 
- 	//defense
 
- 	printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->defence,pom,10);
 
- 	if(State && State->defenseBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->defence > 0)
 
- 			hlp = log10f(c->defence)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->defenseBonus+c->defence);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,80,GEOR13,zwykly,bitmap);
 
- 	//shots
 
- 	if(c->shots)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
 
- 		if(State  &&  State->shotsLeft >= 0)
 
- 			sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
 
- 		else
 
- 			SDL_itoa(c->shots, pom, 10);
 
- 		printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
 
- 	}
 
- 	//damage
 
- 	int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
 
- 	int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
 
- 	printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
 
- 	SDL_itoa(dmgMin, pom, 10);
 
- 	if(dmgMin > 0)
 
- 		hlp = log10f(dmgMin) + 2;
 
- 	else
 
- 		hlp = 2;
 
- 	pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
 
- 	SDL_itoa(dmgMax, pom+hlp+2, 10);
 
- 	printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
 
- 	//health
 
- 	printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
 
- 	if(State  &&  State->healthBonus)
 
- 		sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
 
- 	else
 
- 		SDL_itoa(c->hitPoints,pom,10);
 
- 	printToWR(pom,276,137,GEOR13,zwykly,bitmap);
 
- 	//remaining health
 
- 	if(State && State->currentHealth)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
 
- 		SDL_itoa(State->currentHealth,pom,10);
 
- 		printToWR(pom,276,156,GEOR13,zwykly,bitmap);
 
- 	}
 
- 	//speed
 
- 	printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->speed,pom,10);
 
- 	if(State && State->speedBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->speed > 0)
 
- 			hlp = log10f(c->speed)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
 
- 		hlp += 2+(int)log10f(c->speed + State->speedBonus);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,175,GEOR13,zwykly,bitmap);
 
- 	//luck and morale
 
- 	blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
 
- 	blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
 
- 	//print abilities text - if r-click popup
 
- 	if(type)
 
- 	{
 
- 		if(Upg && ui)
 
- 		{
 
- 			bool enough = true;
 
- 			for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
 
- 			{
 
- 				if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
 
- 					enough = false;
 
- 				upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount)); 
 
- 			}
 
- 			if(enough)
 
- 			{
 
- 				CFunctionList<void()> fs[2];
 
- 				fs[0] += Upg;
 
- 				fs[0] += boost::bind(&CCreInfoWindow::close,this);
 
- 				CFunctionList<void()> cfl;
 
- 				cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
 
- 			}
 
- 			else
 
- 			{
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
 
- 				upgrade->callback.funcs.clear();
 
- 				upgrade->bitmapOffset = 2;
 
- 			}
 
- 		}
 
- 		if(Dsm)
 
- 		{
 
- 			CFunctionList<void()> fs[2];
 
- 			//on dismiss confirmed
 
- 			fs[0] += Dsm; //dismiss
 
- 			fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
 
- 			CFunctionList<void()> cfl;
 
- 			cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
 
- 			dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
 
- 		}
 
- 		ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
 
- 	}
 
- 	//spell effects
 
- 	if(State)
 
- 	{
 
- 		int printed=0; //how many effect pics have been printed
 
- 		for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
 
- 		{
 
- 			blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap); 
 
- 			++printed;
 
- 			if(printed >= 3)
 
- 			{
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CCreInfoWindow::~CCreInfoWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete anim;
 
- 	delete upgrade;
 
- 	delete ok;
 
- 	delete dismiss;
 
- 	for(int i=0; i<upgResCost.size();i++)
 
- 		delete upgResCost[i];
 
- }
 
- void CCreInfoWindow::activate()
 
- {
 
- 	//if(active) return;
 
- 	//active = true;
 
- 	if(!type)
 
- 		activateRClick();
 
- 	if(ok)
 
- 		ok->activate();
 
- 	if(dismiss)
 
- 		dismiss->activate();
 
- 	if(upgrade)
 
- 		upgrade->activate();
 
- }
 
- void CCreInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CCreInfoWindow::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CCreInfoWindow::dismissF()
 
- {
 
- 	dsm();
 
- 	close();
 
- }
 
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CCreInfoWindow::deactivate()
 
- {
 
- 	//if(!active) return;
 
- 	//active = false;
 
- 	if(!type)
 
- 		deactivateRClick();
 
- 	if(ok)
 
- 		ok->deactivate();
 
- 	if(dismiss)
 
- 		dismiss->deactivate();
 
- 	if(upgrade)
 
- 		upgrade->deactivate();
 
- }
 
- void CLevelWindow::close()
 
- {
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		if(comps[i]->selected)
 
- 		{
 
- 			cb(i);
 
- 			break;
 
- 		}
 
- 	}
 
- 	GH.popIntTotally(this);
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	heroPortrait = hero->portrait;
 
- 	cb = callback;
 
- 	for(int i=0;i<skills.size();i++)
 
- 	{
 
- 		comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
 
- 		comps.back()->assignedKeys.insert(SDLK_1 + i);
 
- 	}
 
- 	bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
 
- 	graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
 
- 	//draw window
 
- 	char buf[100], buf2[100];
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
 
- 	sprintf(buf,buf2,hero->name.c_str());
 
- 	printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
 
- 	sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
 
- 	printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
 
- 	blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
 
- 	printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
 
- 	SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
 
- 	int curx = bitmap->w/2 - ( skills.size()*44   +   (skills.size()-1)*(36+ort->w) )/2;
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->pos.x = curx+pos.x;
 
- 		comps[i]->pos.y = 326+pos.y;
 
- 		if( i < (comps.size()-1) )
 
- 		{
 
- 			curx += 44 + 18; //skill width + margin to "or"
 
- 			blitAt(ort,curx,346,bitmap);
 
- 			curx += ort->w + 18;
 
- 		}
 
- 	}
 
- 	if(comps.size() > 1)
 
- 	{
 
- 		ok->block(true);
 
- 	}
 
- 	else if(comps.size() == 1)
 
- 	{
 
- 		comps[0]->select(true);
 
- 	}
 
- 	SDL_FreeSurface(ort);
 
- }
 
- void CLevelWindow::selectionChanged(unsigned to)
 
- {
 
- 	if(ok->blocked)
 
- 		ok->block(false);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		if(i==to)
 
- 			comps[i]->select(true);
 
- 		else
 
- 			comps[i]->select(false);
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	delete ok;
 
- 	for(int i=0;i<comps.size();i++)
 
- 		delete comps[i];
 
- 	SDL_FreeSurface(bitmap);
 
- }
 
- void CLevelWindow::activate()
 
- {
 
- 	ok->activate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->activate();
 
- }
 
- void CLevelWindow::deactivate()
 
- {
 
- 	ok->deactivate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->deactivate();
 
- }
 
- void CLevelWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
 
- 	ok->show(to);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->show(to);
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char buf[30];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
 
- 		CGI->generaltexth->allTexts[62]
 
- 	+": %s, "
 
- 		+ CGI->generaltexth->allTexts[63]
 
- 	+ ": %s, "
 
- 		+	CGI->generaltexth->allTexts[64]
 
- 	+ ": %s",temp)
 
- 		,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- SDL_Surface * CCustomImgComponent::getImg()
 
- {
 
- 	return bmp;
 
- }
 
- CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
 
- :bmp(sur), free(freeSur)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- CCustomImgComponent::~CCustomImgComponent()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bmp);
 
- }
 
- CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
 
- {
 
- 	left = Left;
 
- 	type = Type;
 
- 	id = ID;
 
- }
 
- void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
 
- {
 
- 	SDL_Surface *hlp = getSurface();
 
- 	blitAt(hlp,pos.x+19,pos.y+9,to);
 
- }
 
- void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
 
- 	assert(mw);
 
- 	if(down)
 
- 	{
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this) 
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- void CMarketplaceWindow::CTradeableItem::activate()
 
- {
 
- 	activateLClick();
 
- }
 
- void CMarketplaceWindow::CTradeableItem::deactivate()
 
- {
 
- 	deactivateLClick();
 
- }
 
- SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case 0:
 
- 		return graphics->resources32->ourImages[id].bitmap;
 
- 	case 1:
 
- 		return graphics->artDefs->ourImages[id].bitmap;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
 
- {
 
- 	i.resize(amount);
 
- 	for(int j=0;j<amount;j++)
 
- 	{
 
- 		i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
 
- 		i[j]->pos = p[j];
 
- 	}
 
- }
 
- void CMarketplaceWindow::setMode( int mode )
 
- {
 
- 	std::vector<SDL_Rect> lpos, rpos;
 
- 	clear();
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
 
- 			SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
 
- 			graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
 
- 			bg = SDL_ConvertSurface(bg2,screen->format,0); 
 
- 			SDL_FreeSurface(bg2);
 
- 			lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
 
- 				genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
 
- 				genRect(66,74,122,338);
 
- 			for(int i=0;i<lpos.size();i++)
 
- 			{
 
- 				lpos[i].x += pos.x;
 
- 				lpos[i].y += pos.y;
 
- 				rpos.push_back(lpos[i]);
 
- 				rpos[rpos.size()-1].x += 288;
 
- 			}
 
- 			initItems(left,lpos,0,7,true,NULL);
 
- 			initItems(right,rpos,0,7,false,NULL);
 
- 			printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
 
- 			printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
 
- 			printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
 
- 		}
 
- 	}
 
- }
 
- void CMarketplaceWindow::clear()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		delete left[i];
 
- 	for(int i=0;i<right.size();i++)
 
- 		delete right[i];
 
- 	left.clear();
 
- 	right.clear();
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(int Mode)
 
- {
 
- 	type = BLOCK_ADV_HOTKEYS;
 
- 	mode = Mode;
 
- 	bg = NULL;
 
- 	ok = max = deal = NULL;
 
- 	pos.x = screen->w/2 - 300;
 
- 	pos.y = screen->h/2 - 296;
 
- 	slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
 
- 	setMode(mode);
 
- 	hLeft = hRight = NULL;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
 
- 	max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
 
- 	max->block(true);
 
- 	deal->block(true);
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	clear();
 
- 	delete slider;
 
- }
 
- void CMarketplaceWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft)
 
- 		CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	ok->show(to);
 
- 	deal->show(to);
 
- 	max->show(to);
 
- 	slider->show(to);
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->show(to);
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->show(to);
 
- 	if(mode==0)
 
- 	{
 
- 		char buf[15];
 
- 		for(int i=0;i<left.size();i++)
 
- 		{
 
- 			SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 			printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
 
- 		}
 
- 		if(hLeft) //print prices
 
- 		{
 
- 			for(int i=0; i<right.size();i++)
 
- 			{
 
- 				if(right[i]->id != hLeft->id)
 
- 					printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
 
- 				else
 
- 					printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
 
- 			}
 
- 		}
 
- 		if(hLeft && hRight && hLeft->id!= hRight->id)
 
- 		{
 
- 			blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
 
- 			blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
 
- 			SDL_itoa(slider->value * r1,buf,10);
 
- 			printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
 
- 			SDL_itoa(slider->value * r2,buf,10);
 
- 			printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
 
- 		}
 
- 	}
 
- }
 
- void CMarketplaceWindow::activate()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->activate();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->activate();
 
- 	ok->activate();
 
- 	max->activate();
 
- 	deal->activate();
 
- 	slider->activate();
 
- }
 
- void CMarketplaceWindow::deactivate()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->deactivate();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->deactivate();
 
- 	ok->deactivate();
 
- 	max->deactivate();
 
- 	deal->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
 
- 	slider->moveTo(0);
 
- 	hLeft = NULL;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	if(hLeft && hRight && hLeft->id!= hRight->id)
 
- 	{
 
- 		LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
 
- 		slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
 
- 		slider->moveTo(0);
 
- 		max->block(false);
 
- 		deal->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		max->block(true);
 
- 		deal->block(true);
 
- 		slider->setAmount(0);
 
- 		slider->moveTo(0);
 
- 	}
 
- 	if(side && hLeft) //left selection changed, recalculate offers
 
- 	{
 
- 		rSubs.clear();
 
- 		rSubs.resize(right.size());
 
- 		int h1, h2;
 
- 		for(int i=0;i<right.size();i++)
 
- 		{
 
- 			std::ostringstream oss;
 
- 			LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
 
- 			oss << h2;
 
- 			if(h1!=1)
 
- 				oss << "/" << h1;
 
- 			rSubs[i] = oss.str();
 
- 		}
 
- 	}
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
 
- {
 
- 	this->pos = pos;
 
- 	background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
 
- 	graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
 
- 	//printing texts
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
 
- 	//setting up buttons
 
- 	// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
 
- 	// std::swap(save->imgs[0][0], load->imgs[0][1]);
 
- 	save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
 
- 	std::swap(save->imgs[0][0], save->imgs[0][1]);
 
- 	// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
 
- 	// std::swap(save->imgs[0][0], restart->imgs[0][1]);
 
- 	mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
 
- 	std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
 
- 	quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
 
- 	std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
 
- 	backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
 
- 	std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
 
- 	heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
 
- 	mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
 
- 	musicVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
 
- 	}
 
- 	musicVolume->select(CGI->musich->getVolume(), 1);
 
- 	musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
 
- 	effectsVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
 
- 	}
 
- 	effectsVolume->select(CGI->soundh->getVolume(), 1);
 
- 	effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
 
- }
 
- CSystemOptionsWindow::~CSystemOptionsWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete save;
 
- 	delete quitGame;
 
- 	delete backToMap;
 
- 	delete mainMenu;
 
- 	delete heroMoveSpeed;
 
- 	delete mapScrollSpeed;
 
- 	delete musicVolume;
 
- 	delete effectsVolume;
 
- }
 
- void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
 
- {
 
- 	GH.popIntTotally(this);
 
- 	SDL_Event event;
 
- 	event.type = type;
 
- 	event.user.code = usercode;	// not necessarily used
 
- 	SDL_PushEvent(&event);
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSelectionScreen(saveGame));
 
- 	/*using namespace boost::posix_time;
 
- 	std::ostringstream fnameStream;
 
- 	fnameStream << second_clock::local_time();
 
- 	std::string fname = fnameStream.str();
 
- 	boost::algorithm::replace_all(fname,":","");
 
- 	boost::algorithm::replace_all(fname," ","-");
 
- 	LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
 
- }
 
- void CSystemOptionsWindow::activate()
 
- {
 
- 	save->activate();
 
- 	quitGame->activate();
 
- 	backToMap->activate();
 
- 	mainMenu->activate();
 
- 	heroMoveSpeed->activate();
 
- 	mapScrollSpeed->activate();
 
- 	musicVolume->activate();
 
- 	effectsVolume->activate();
 
- }
 
- void CSystemOptionsWindow::deactivate()
 
- {
 
- 	save->deactivate();
 
- 	quitGame->deactivate();
 
- 	backToMap->deactivate();
 
- 	mainMenu->deactivate();
 
- 	heroMoveSpeed->deactivate();
 
- 	mapScrollSpeed->deactivate();
 
- 	musicVolume->deactivate();
 
- 	effectsVolume->deactivate();
 
- }
 
- void CSystemOptionsWindow::show(SDL_Surface *to)
 
- {
 
- 	SDL_BlitSurface(background, NULL, to, &pos);
 
- 	save->show(to);
 
- 	quitGame->show(to);
 
- 	backToMap->show(to);
 
- 	mainMenu->show(to);
 
- 	heroMoveSpeed->show(to);
 
- 	mapScrollSpeed->show(to);
 
- 	musicVolume->show(to);
 
- 	effectsVolume->show(to);
 
- }
 
- CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
 
- :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
 
- {
 
- 	if(H1)
 
- 		selected = 0;
 
- 	else
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
 
- 	printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
 
- 	printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- 	pos.x = (screen->w-bg->w)/2;
 
- 	pos.y = (screen->h-bg->h)/2;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
 
- 	h1.pos.x += pos.x;
 
- 	h2.pos.x += pos.x;
 
- 	h1.pos.y += pos.y;
 
- 	h2.pos.y += pos.y;
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
 
- 	thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!H1)
 
- 			recruit->block(1);
 
- 	}
 
- #ifdef _WIN32
 
- 	CGI->videoh->open("TAVERN.BIK");
 
- #else
 
- 	CGI->videoh->open("tavern.mjpg", true, false);
 
- #endif
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CGI->videoh->close();
 
- 	SDL_FreeSurface(bg);
 
- 	delete cancel;
 
- 	delete thiefGuild;
 
- 	delete recruit;
 
- 	delete bar;
 
- }
 
- void CTavernWindow::activate()
 
- {
 
- 	thiefGuild->activate();
 
- 	cancel->activate();
 
- 	if(h1.h)
 
- 		h1.activate();
 
- 	if(h2.h)
 
- 		h2.activate();
 
- 	recruit->activate();
 
- 	LOCPLINT->statusbar = bar;
 
- }
 
- void CTavernWindow::deactivate()
 
- {
 
- 	thiefGuild->deactivate();
 
- 	cancel->deactivate();
 
- 	if(h1.h)
 
- 		h1.deactivate();
 
- 	if(h2.h)
 
- 		h2.deactivate();
 
- 	recruit->deactivate();
 
- }
 
- void CTavernWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(h1.h)
 
- 		h1.show(to);
 
- 	if(h2.h)
 
- 		h2.show(to);
 
- 	thiefGuild->show(to);
 
- 	cancel->show(to);
 
- 	recruit->show(to);
 
- 	bar->show(to);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? &h2 : &h1;
 
- 		if (selected != oldSelected  &&  !recruit->blocked) 
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
 
- 		}
 
- 		printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && !down)
 
- 		as();
 
- 	//ClickableL::clickLeft(down);
 
- }
 
- void CTavernWindow::HeroPortrait::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- }
 
- void CTavernWindow::HeroPortrait::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		LOCPLINT->adventureInt->heroWindow->setHero(h);
 
- 		GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- :as(sel,id)
 
- {
 
- 	h = H;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = h->artifWorn.size() + h->artifacts.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifWorn,i)) 
 
- 				artifs--;
 
- 		sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
 
- 				  h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
 
- 		descr[sizeof(descr)-1] = '\0';
 
- 	}
 
- }
 
- 	
 
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
 
- {
 
- 	blitAt(graphics->portraitLarge[h->subID],pos,to);
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		LOCPLINT->statusbar->print(hoverName);
 
- 	else
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void CInGameConsole::activate()
 
- {
 
- 	activateKeys();
 
- }
 
- void CInGameConsole::deactivate()
 
- {
 
- 	deactivateKeys();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	texts_mx.lock();
 
- 	for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		SDL_Color green = {0,0xff,0,0};
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(int it=0; it<toDel.size(); ++it)
 
- 	{
 
- 		texts.erase(toDel[it]);
 
- 	}
 
- 	texts_mx.unlock();
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	texts_mx.lock();
 
- 	int lineLen = conf.go()->ac.outputLineLength;
 
- 	if(txt.size() < lineLen)
 
- 	{
 
- 		texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 		if(texts.size() > maxDisplayedTexts)
 
- 		{
 
- 			texts.pop_front();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(lineLen);
 
- 		for(int g=0; g<txt.size() / lineLen + 1; ++g)
 
- 		{
 
- 			std::string part = txt.substr(g * lineLen, lineLen);
 
- 			if(part.size() == 0)
 
- 				break;
 
- 			texts.push_back(std::make_pair(part, SDL_GetTicks()));
 
- 			if(texts.size() > maxDisplayedTexts)
 
- 			{
 
- 				texts.pop_front();
 
- 			}
 
- 		}
 
- 	}
 
- 	texts_mx.unlock();
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB)
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.size() == 0)
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(GH.topInt() == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(GH.topInt() == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(GH.topInt() == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
 
- {
 
- }
 
- void CGarrisonWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CGarrisonWindow::activate()
 
- {
 
- 	quit->activate();
 
- 	garr->activate();
 
- }
 
- void CGarrisonWindow::deactivate()
 
- {
 
- 	quit->deactivate();
 
- 	garr->deactivate();
 
- }
 
- void CGarrisonWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	quit->show(to);
 
- 	garr->show(to);
 
- 	blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
 
- 	blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
 
- {
 
- 	bg = BitmapHandler::loadBitmap("GARRISON.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = screen->w/2 - bg->w/2;
 
- 	pos.y = screen->h/2 - bg->h/2;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
 
- 	garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
 
- }
 
- CGarrisonWindow::~CGarrisonWindow()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete quit;
 
- 	delete garr;
 
- }
 
- IShowActivable::IShowActivable()
 
- {
 
- 	type = 0;
 
- }
 
- CWindowWithGarrison::CWindowWithGarrison()
 
- {
 
- 	type |= WITH_GARRISON;
 
- }
 
- void CRClickPopupInt::show(SDL_Surface * to)
 
- {
 
- 	inner->show(to);
 
- }
 
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
 
- {
 
- 	CGI->curh->hide();
 
- 	inner = our;
 
- 	delInner = deleteInt;
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- 	//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state 
 
- 	//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
 
- 	if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
 
- 		LOCPLINT->adventureInt->heroWindow->dispose();
 
- 	if(delInner)
 
- 		delete inner;
 
- 	CGI->curh->show();
 
- }
 
- CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
 
- 	spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
 
- 	warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
 
- 	misc5(false), feet(false), lRing(false), rRing(false), torso(false),
 
- 	lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
 
- {
 
- }
 
- void CArtPlace::activate()
 
- {
 
- 	if(!active)
 
- 	{
 
- 		//activateLClick();
 
- 		LRClickableAreaWTextComp::activate();
 
- 		active = true;
 
- 	}
 
- }
 
- void CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	
 
- 	// If clicked on spellbook, open it only if no artifact is held at the moment.
 
- 	if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
 
- 	{
 
- 		if(ourArt->id == 0)
 
- 		{
 
- 			CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
 
- 			GH.pushInt(spellWindow);
 
- 		}
 
- 	}
 
- 	if (!down && previousState)
 
- 	{
 
- 		if(ourArt && ourArt->id == 0)
 
- 			return; //this is handled separately
 
- 		if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
 
- 		{
 
- 			if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 			{
 
- 				if(ourArt->id == 3) //catapult cannot be highlighted
 
- 				{
 
- 					std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
 
- 					return;
 
- 				}
 
- 				select();
 
- 			}
 
- 		}
 
- 		else //perform artifact substitution
 
- 		{
 
- 			if (slotID >= 19) // Backpack slot - Remove active artifact and insert it into the designated position in backpack.
 
- 			{
 
- 				const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
 
- 				switch(cur->id)
 
- 				{
 
- 				case 3:
 
- 					//should not happen, catapult cannot be selected
 
- 					assert(cur->id != 3);
 
- 					break;
 
- 				case 4: case 5: case 6:
 
- 					{
 
- 						std::string text = CGI->generaltexth->allTexts[153];
 
- 						boost::algorithm::replace_first(text, "%s", cur->Name());
 
- 						LOCPLINT->showInfoDialog(text);
 
- 					}
 
- 					break;
 
- 				default:
 
- 					ourOwner->commonInfo->destAOH = ourOwner;
 
- 					ourOwner->commonInfo->destSlotID = slotID;
 
- 					ourOwner->commonInfo->destArtifact = NULL;
 
- 					LOCPLINT->cb->setArtifact(
 
- 						ourOwner->curHero,
 
- 						slotID,
 
- 						ourOwner->commonInfo->srcArtifact->id);
 
- 					break;
 
- 				}
 
- 			}
 
- 			//check if swap is possible
 
- 			else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
 
- 			{
 
- 				ourOwner->commonInfo->destAOH = ourOwner;
 
- 				ourOwner->commonInfo->destSlotID = slotID;
 
- 				ourOwner->commonInfo->destArtifact = ourArt;
 
- 				LOCPLINT->cb->setArtifact(
 
- 					ourOwner->curHero,
 
- 					slotID,
 
- 					ourOwner->commonInfo->srcArtifact->id);
 
- 			}
 
- 		}
 
- 	}
 
- 	/*else if(!down && clicked)
 
- 	{
 
- 		if(ourArt && ourArt->id == 0)
 
- 			return; //this is handled separately
 
- 		deselect();
 
- 	}*/
 
- 	//ClickableL::clickLeft(down);
 
- }
 
- void CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(text.size()) //if there is no description, do nothing ;]
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- }
 
- /**
 
-  * Selects artifact slot so that the containing artifact looks like it's picked up.
 
-  */
 
- void CArtPlace::select ()
 
- {
 
- 	CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
 
- 	ourOwner->markPossibleSlots(ourArt);
 
- 	ourOwner->commonInfo->srcArtifact = ourArt;
 
- 	ourOwner->commonInfo->srcSlotID = slotID;
 
- 	ourOwner->commonInfo->srcAOH = ourOwner;
 
- 	if (slotID >= 19) {
 
- 		// Correcting position in backpack.
 
- 		ourOwner->scrollBackpack(-(slotID - 19 < ourOwner->backpackPos));
 
- 	} else {
 
- 		ourOwner->eraseSlotData(this, slotID);
 
- 	}
 
- 	LOCPLINT->cb->setArtifact(ourOwner->curHero, slotID, -1);
 
- }
 
- /**
 
-  * Deselects the artifact slot.
 
-  */
 
- void CArtPlace::deselect ()
 
- {
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- 	ourOwner->unmarkSlots();
 
- }
 
- void CArtPlace::deactivate()
 
- {
 
- 	if(active)
 
- 	{
 
- 		active = false;
 
- 		//deactivateLClick();
 
- 		LRClickableAreaWTextComp::deactivate();
 
- 	}
 
- }
 
- void CArtPlace::show(SDL_Surface *to)
 
- {
 
- 	if (ourArt)
 
- 		blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
 
- 	if(marked && active)
 
- 	{
 
- 		// Draw vertical bars.
 
- 		for (int i = 0; i < pos.h; ++i) {
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x,             pos.y + i, 240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
 
- 		}
 
- 		// Draw horizontal bars.
 
- 		for (int i = 0; i < pos.w; ++i) {
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y,             240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
 
- 		}
 
- 	}
 
- }
 
- bool CArtPlace::fitsHere(const CArtifact * art)
 
- {
 
- 	// You can place 'no artifact' anywhere.
 
- 	if(!art)
 
- 		return true;
 
- 	// Anything can but War Machines can be placed in backpack.
 
- 	if (slotID >= 19) {
 
- 		return !CGI->arth->isBigArtifact(art->id);
 
- 	} else if (vstd::contains(art->possibleSlots, slotID)) {
 
- 		// TODO: Deal with combinational at dest and as src.
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- CArtPlace::~CArtPlace()
 
- {
 
- 	deactivate();
 
- }
 
- void HoverableArea::hover (bool on)
 
- {
 
- 	if (on)
 
- 		LOCPLINT->statusbar->print(hoverText);
 
- 	else if (LOCPLINT->statusbar->getCurrent()==hoverText)
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void HoverableArea::activate()
 
- {
 
- 	activateHover();
 
- }
 
- void HoverableArea::deactivate()
 
- {
 
- 	deactivateHover();
 
- }
 
- void LClickableArea::activate()
 
- {
 
- 	activateLClick();
 
- }
 
- void LClickableArea::deactivate()
 
- {
 
- 	deactivateLClick();
 
- }
 
- void LClickableArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//if(!down)
 
- 	//{
 
- 	//	LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
 
- 	//}
 
- }
 
- void RClickableArea::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void RClickableArea::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void RClickableArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	//if(!down)
 
- 	//{
 
- 	//	LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
 
- 	//}
 
- }
 
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && previousState)
 
- 	{
 
- 		LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
 
- 	}
 
- 	//ClickableL::clickLeft(down);
 
- }
 
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(text, down, this);
 
- }
 
- void LRClickableAreaWText::activate()
 
- {
 
- 	LClickableArea::activate();
 
- 	RClickableArea::activate();
 
- 	activateHover();
 
- }
 
- void LRClickableAreaWText::deactivate()
 
- {
 
- 	LClickableArea::deactivate();
 
- 	RClickableArea::deactivate();
 
- 	deactivateHover();
 
- }
 
- void LClickableAreaHero::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		owner->deactivate();
 
- 		const CGHeroInstance * buf = LOCPLINT->getWHero(id);
 
- 		owner->setHero(buf);
 
- 		owner->redrawCurBack();
 
- 		owner->activate();
 
- 	}
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState)
 
- 	{
 
- 		std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
 
- 		LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
 
- 	}
 
- 	//ClickableL::clickLeft(down);
 
- }
 
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(text, down, this);
 
- }
 
- void LRClickableAreaWTextComp::activate()
 
- {
 
- 	LClickableArea::activate();
 
- 	RClickableArea::activate();
 
- 	activateHover();
 
- }
 
- void LRClickableAreaWTextComp::deactivate()
 
- {
 
- 	LClickableArea::deactivate();
 
- 	RClickableArea::deactivate();
 
- 	deactivateHover();
 
- }
 
- void CArtifactsOfHero::activate()
 
- {
 
- 	for(size_t f=0; f<artWorn.size(); ++f)
 
- 	{
 
- 		if(artWorn[f])
 
- 			artWorn[f]->activate();
 
- 	}
 
- 	for(size_t f=0; f<backpack.size(); ++f)
 
- 	{
 
- 		if(backpack[f])
 
- 			backpack[f]->activate();
 
- 	}
 
- 	
 
- 	leftArtRoll->activate();
 
- 	rightArtRoll->activate();
 
- }
 
- void CArtifactsOfHero::deactivate()
 
- {
 
- 	for(size_t f=0; f<artWorn.size(); ++f)
 
- 	{
 
- 		if(artWorn[f])
 
- 			artWorn[f]->deactivate();
 
- 	}
 
- 	for(size_t f=0; f<backpack.size(); ++f)
 
- 	{
 
- 		if(backpack[f])
 
- 			backpack[f]->deactivate();
 
- 	}
 
- 	
 
- 	leftArtRoll->deactivate();
 
- 	rightArtRoll->deactivate();
 
- }
 
- void CArtifactsOfHero::show(SDL_Surface * to)
 
- {
 
- 	for(size_t d=0; d<artWorn.size(); ++d)
 
- 	{
 
- 		artWorn[d]->show(to);
 
- 	}
 
- 	for(size_t d=0; d<backpack.size(); ++d)
 
- 	{
 
- 		backpack[d]->show(to);
 
- 	}
 
- 	leftArtRoll->show(to);
 
- 	rightArtRoll->show(to);
 
- }
 
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
 
- {
 
- 	// An update is made, rather than initialization.
 
- 	if (curHero == hero) {
 
- 		// Compensate backpack pos if an artifact was insertad before it.
 
- 		if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
 
- 			&& commonInfo->destSlotID - 19 < backpackPos)
 
- 		{
 
- 			backpackPos++;
 
- 		}
 
- 		// A swap was made, make the replaced artifact into current selected.
 
- 		if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
 
- 			// Source <- Dest
 
- 			commonInfo->srcAOH = commonInfo->destAOH;
 
- 			commonInfo->srcArtifact = commonInfo->destArtifact;
 
- 			commonInfo->srcSlotID = -1; // The artifact's original place is taken now.
 
- 			// Reset destination parameters.
 
- 			commonInfo->destAOH = NULL;
 
- 			commonInfo->destArtifact = NULL;
 
- 			commonInfo->destSlotID = -1;
 
- 			CGI->curh->dragAndDropCursor(
 
- 				graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
 
- 			markPossibleSlots(commonInfo->srcArtifact);
 
- 		} else if (commonInfo->destAOH != NULL) {
 
- 			// Reset all parameters.
 
- 			commonInfo->srcAOH = NULL;
 
- 			commonInfo->srcArtifact = NULL;
 
- 			commonInfo->srcSlotID = -1;
 
- 			commonInfo->destAOH = NULL;
 
- 			commonInfo->destArtifact = NULL;
 
- 			commonInfo->destSlotID = -1;
 
- 			CGI->curh->dragAndDropCursor(NULL);
 
- 			unmarkSlots();
 
- 		}
 
- 	} else {
 
- 		rollback();
 
- 	}
 
- 	curHero = hero;
 
- 	if (curHero->artifacts.size() > 0)
 
- 		backpackPos %= curHero->artifacts.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	// Fill the slots for worn artifacts and backpack.
 
- 	for (int g = 0; g < 19 ; g++)
 
- 		setSlotData(artWorn[g], g);
 
- 	scrollBackpack(0);
 
- 	//blocking scrolling if there is not enough artifacts to scroll
 
- 	leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
 
- 	rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
 
- }
 
- /**
 
-  * Any held artifacts, marked slots etc. will be restored to it's original way.
 
-  */
 
- void CArtifactsOfHero::rollback()
 
- {
 
- 	if (curHero != NULL) {
 
- 		// Restore any held artifact to it's original position.
 
- 		if (commonInfo->destArtifact && commonInfo->destAOH == this) {
 
- 			// For an unlikely race condition scenario, put swapped artifact into backpack.
 
- 			LOCPLINT->cb->setArtifact(
 
- 				curHero,
 
- 				19 + curHero->artifacts.size(),
 
- 				commonInfo->destArtifact->id);
 
- 		}
 
- 		else if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
 
- 			if (commonInfo->srcSlotID != -1) { // Held artifact, just put it back to it's spot.
 
- 				LOCPLINT->cb->setArtifact(
 
- 					curHero,
 
- 					commonInfo->srcSlotID,
 
- 					commonInfo->srcArtifact->id);
 
- 			} else { // Swapped artifact.
 
- 				// Wear the artifact in a suitable spot.
 
- 				ui16 i = 0;
 
- 				for (; i < 19; i++) {
 
- 					if (artWorn[i]->fitsHere(commonInfo->srcArtifact)
 
- 						&& curHero->artifWorn.find(i) == curHero->artifWorn.end())
 
- 					{
 
- 						LOCPLINT->cb->setArtifact(
 
- 							curHero, i, commonInfo->srcArtifact->id);
 
- 						break;
 
- 					}
 
- 				}
 
- 				// If it can't be worn, put it in the backpack.
 
- 				if (i == 19)
 
- 					LOCPLINT->cb->setArtifact(
 
- 						curHero,
 
- 						19 + curHero->artifacts.size(),
 
- 						commonInfo->srcArtifact->id);
 
- 			}
 
- 		}
 
- 	}
 
- 		unmarkSlots();
 
- 	backpackPos = 0;
 
- 	commonInfo->srcAOH = NULL;
 
- 	commonInfo->srcArtifact = NULL;
 
- 	commonInfo->srcSlotID = -1;
 
- 	commonInfo->destAOH = NULL;
 
- 	commonInfo->destArtifact = NULL;
 
- 	commonInfo->destSlotID = -1;
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::dispose()
 
- {
 
- 	curHero = NULL;
 
- }
 
- void CArtifactsOfHero::scrollBackpack(int dir)
 
- {
 
- 	backpackPos += dir;
 
- 	if (curHero->artifacts.size() > 0) {
 
- 		if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
 
- 			do {
 
- 				backpackPos += curHero->artifacts.size();
 
- 			} while (backpackPos < 0);
 
- 		} else {
 
- 			backpackPos %= curHero->artifacts.size();
 
- 		}
 
- 	}
 
- 	//set new data
 
- 	for (size_t s = 0; s < backpack.size(); ++s) {
 
- 		if (s < curHero->artifacts.size())
 
- 			setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
 
- 		else
 
- 			eraseSlotData(backpack[s], 19 + s);
 
- 	}
 
- }
 
- /**
 
-  * Marks possible slots where a given artifact can be placed, except backpack.
 
-  *
 
-  * @param art Artifact checked against.
 
-  */
 
- void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
 
- {
 
- 	for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
 
- 		it != commonInfo->participants.end();
 
- 		++it)
 
- 	{
 
- 		for (int i = 0; i < (*it)->artWorn.size(); i++) {
 
- 			if ((*it)->artWorn[i]->fitsHere(art))
 
- 				(*it)->artWorn[i]->marked = true;
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * Unamarks all slots.
 
-  */
 
- void CArtifactsOfHero::unmarkSlots ()
 
- {
 
- 	for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
 
- 		it != commonInfo->participants.end();
 
- 		++it)
 
- 	{
 
- 		for (int i = 0; i < (*it)->artWorn.size(); i++) {
 
- 			(*it)->artWorn[i]->marked = false;
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * Assigns an artifacts to an artifact place depending on it's new slot ID.
 
-  */
 
- void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
 
- {
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->ourArt = curHero->getArt(slotID);
 
- 	if (artPlace->ourArt) {
 
- 		artPlace->text = artPlace->ourArt->Description();
 
- 		artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
 
- 	} else {
 
- 		eraseSlotData(artPlace, slotID);
 
- 	}
 
- }
 
- /**
 
-  * Makes given artifact slot appear as empty with a certain slot ID.
 
-  */
 
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
 
- {
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->ourArt = NULL;
 
- 	artPlace->text = std::string();
 
- 	artPlace->hoverText = CGI->generaltexth->allTexts[507];
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
 
- 	backpackPos(0)
 
- {
 
- 	pos = position;
 
- 	artWorn.resize(19);
 
- 	
 
- 	std::vector<SDL_Rect> slotPos;
 
- 	slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80), 
 
- 		genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130), 
 
- 		genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295), 
 
- 		genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
 
- 		genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30), 
 
- 		genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),	
 
- 		genRect(44,44,pos.x+381,pos.y+296);
 
- 	// Create slots for worn artifacts.
 
- 	for (int g = 0; g < 19 ; g++)
 
- 	{	
 
- 		artWorn[g] = new CArtPlace(NULL);
 
- 		artWorn[g]->pos = slotPos[g];
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], g);
 
- 	}
 
- 	// Create slots for the backpack.
 
- 	for(size_t s=0; s<5; ++s)
 
- 	{
 
- 		CArtPlace * add = new CArtPlace(NULL);
 
- 		add->ourOwner = this;
 
- 		add->pos.x = pos.x + 403 + 46*s;
 
- 		add->pos.y = pos.y + 365;
 
- 		add->pos.h = add->pos.w = 44;
 
- 		eraseSlotData(add, 19 + s);
 
- 		backpack.push_back(add);
 
- 	}
 
- 	leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
 
- 	rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
 
- }
 
- CArtifactsOfHero::~CArtifactsOfHero()
 
- {
 
- 	dispose();
 
- 	for(size_t g=0; g<artWorn.size(); ++g)
 
- 	{
 
- 		delete artWorn[g];
 
- 		artWorn[g] = NULL;
 
- 	}
 
- 	for(size_t g=0; g<backpack.size(); ++g)
 
- 	{
 
- 		delete backpack[g];
 
- 		backpack[g] = NULL;
 
- 	}
 
- 	backpack.clear();
 
- 	artWorn.clear();
 
- 	delete leftArtRoll;
 
- 	delete rightArtRoll;
 
- }
 
- void CExchangeWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CExchangeWindow::activate()
 
- {
 
- 	quit->activate();
 
- 	garr->activate();
 
- 	artifs[0]->activate();
 
- 	artifs[1]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			secSkillAreas[g][b]->activate();
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 	{
 
- 		primSkillAreas[b]->activate();
 
- 	}
 
- 	LOCPLINT->statusbar = ourBar;
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 	{
 
- 		questlogButton[g]->activate();
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 	{
 
- 		morale[g]->activate();
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 	{
 
- 		luck[g]->activate();
 
- 	}
 
- }
 
- void CExchangeWindow::deactivate()
 
- {
 
- 	quit->deactivate();
 
- 	garr->deactivate();
 
- 	artifs[0]->deactivate();
 
- 	artifs[1]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			secSkillAreas[g][b]->deactivate();
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 	{
 
- 		primSkillAreas[b]->deactivate();
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 	{
 
- 		questlogButton[g]->deactivate();
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 	{
 
- 		morale[g]->deactivate();
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 	{
 
- 		luck[g]->deactivate();
 
- 	}
 
- }
 
- void CExchangeWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg, pos, to);
 
- 	quit->show(to);
 
- 	//printing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- 	artifs[0]->show(to);
 
- 	artifs[1]->show(to);
 
- 	ourBar->show(to);
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		questlogButton[g]->show(to);
 
- 	}
 
- 	garr->show(to);
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- }
 
- void CExchangeWindow::prepareBackground()
 
- {
 
- 	if(bg)
 
- 		SDL_FreeSurface(bg);
 
- 	SDL_Surface * bgtemp; //loaded as 8bpp surface
 
- 	bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
 
- 	graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
 
- 	bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
 
- 	SDL_FreeSurface(bgtemp);
 
- 	//printing heroes' names and levels
 
- 	std::ostringstream os, os2;
 
- 	os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
 
- 	os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
 
- 	//printing primary skills
 
- 	CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//graphics
 
- 		blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
 
- 	}
 
- 	CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//printing primary skills' amounts
 
- 		for(int m=0; m<4; ++m)
 
- 		{
 
- 			std::ostringstream primarySkill;
 
- 			primarySkill<<heroInst[b]->getPrimSkillLevel(m);
 
- 			CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
 
- 		}
 
- 		//printing secondary skills
 
- 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
 
- 		{
 
- 			blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
 
- 		}
 
- 		//hero's specialty
 
- 		blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
 
- 		//experience
 
- 		blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
 
- 		printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
 
- 		//mana points
 
- 		blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
 
- 		printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
 
- 		//setting morale
 
- 		blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
 
- 		//setting luck
 
- 		blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
 
- 	}
 
- 	//printing portraits
 
- 	blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
 
- 	blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
 
- 	delete un32;
 
- 	delete skilldef;
 
- }
 
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
 
- {
 
- 	char bufor[400];
 
- 	heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
 
- 	heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
 
- 	prepareBackground();
 
- 	pos.x = screen->w/2 - bg->w/2;
 
- 	pos.y = screen->h/2 - bg->h/2;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
 
- 	artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0]);
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1]);
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	//primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//primary skill's clickable areas
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonus = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = heroInst[b]->secSkills[g].first,
 
- 				level = heroInst[b]->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonus = level;
 
- 			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 			sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
 
- 			secSkillAreas[b][g]->hoverText = std::string(bufor);
 
- 		}
 
- 		//setting morale
 
- 		morale[b] = new LRClickableAreaWTextComp();
 
- 		morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
 
- 		std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
 
- 		int mrlv = heroInst[b]->getCurrentMorale();
 
- 		int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
 
- 		morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
 
- 		morale[b]->baseType = SComponent::morale;
 
- 		morale[b]->bonus = mrlv;
 
- 		morale[b]->text = CGI->generaltexth->arraytxt[88];
 
- 		boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
 
- 		for(int it=0; it < mrl.size(); it++)
 
- 			morale[b]->text += mrl[it].second;
 
- 		//setting luck
 
- 		luck[b] = new LRClickableAreaWTextComp();
 
- 		luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
 
- 		mrl = heroInst[b]->getCurrentLuckModifiers();
 
- 		mrlv = heroInst[b]->getCurrentLuck();
 
- 		mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
 
- 		luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
 
- 		luck[b]->baseType = SComponent::luck;
 
- 		luck[b]->bonus = mrlv;
 
- 		luck[b]->text = CGI->generaltexth->arraytxt[62];
 
- 		boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
 
- 		for(int it=0; it < mrl.size(); it++)
 
- 			luck[b]->text += mrl[it].second;
 
- 	}
 
- 	//buttons
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
 
- 	questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
 
- 	questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
 
- 	//statusbar
 
- 	ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
 
- 	//garrison interface
 
- 	garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
 
- 	garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
 
- 	garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
 
- }
 
- CExchangeWindow::~CExchangeWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete quit;
 
- 	//warning: don't experiment with these =NULL lines, they prevent heap corruption!
 
- 	artifs[0]->rollback();
 
- 	artifs[1]->rollback();
 
- 	delete artifs[0]->commonInfo;
 
- 	artifs[0]->commonInfo = NULL;
 
- 	delete artifs[0];
 
- 	artifs[1]->commonInfo = NULL;
 
- 	delete artifs[1];
 
- 	delete garr;
 
- 	delete ourBar;
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			delete secSkillAreas[g][b];
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 	{
 
- 		delete primSkillAreas[b];
 
- 	}
 
- 	
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 	{
 
- 		delete questlogButton[g];
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 	{
 
- 		delete morale[g];
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 	{
 
- 		delete luck[g];
 
- 	}
 
- }
 
- void CShipyardWindow::activate()
 
- {
 
- 	build->activate();
 
- 	quit->activate();
 
- }
 
- void CShipyardWindow::deactivate()
 
- {
 
- 	build->deactivate();
 
- 	quit->deactivate();
 
- }
 
- void CShipyardWindow::show( SDL_Surface * to )
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
 
- 	build->show(to);
 
- 	quit->show(to);
 
- }
 
- CShipyardWindow::~CShipyardWindow()
 
- {
 
- 	delete build;
 
- 	delete quit;
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
 
- {
 
- 	frame = 0;
 
- 	SDL_Surface * bgtemp; //loaded as 8bpp surface
 
- 	bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
 
- 	pos.x = screen->w/2 - bgtemp->w/2;
 
- 	pos.y = screen->h/2 - bgtemp->h/2;
 
- 	pos.w = bgtemp->w;
 
- 	pos.h = bgtemp->h;
 
- 	SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
 
- 	bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
 
- 	SDL_FreeSurface(bgtemp);
 
- 	bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
 
- 	blitAt(bgtemp, 100, 69, bg);
 
- 	SDL_FreeSurface(bgtemp);
 
- 	// Draw resource icons and costs.
 
- 	std::string goldCost = boost::lexical_cast<std::string>(1000);
 
- 	std::string woodCost = boost::lexical_cast<std::string>(10);
 
- 	blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
 
- 	printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
 
- 	blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
 
- 	printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
 
- 	bool affordable = true;
 
- 	for(int i = 0; i < cost.size(); i++)
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			affordable = false;
 
- 			break;
 
- 		}
 
- 	}
 
- 	quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
 
- 	build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
 
- 	build->callback += onBuy;
 
- 	if(!affordable)
 
- 		build->block(true);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg);  //Build A New Ship
 
- 	printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
 
- }
 
- CPuzzleWindow::CPuzzleWindow()
 
- :animCount(0)
 
- {
 
- 	SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
 
- 	graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
 
- 	//make transparency black
 
- 	back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
 
- 	//the rest
 
- 	background = SDL_ConvertSurface(back, screen->format, back->flags);
 
- 	SDL_FreeSurface(back);
 
- 	pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
 
- 	quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
 
- 	resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
 
- 	resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
 
- 	//printing necessary thinks to background
 
- 	
 
- 	CGI->mh->terrainRect
 
- 		(int3(14, 15, 0), LOCPLINT->adventureInt->anim,
 
- 		 &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
 
- 		 background, &genRect(544, 591, 8, 8), 0, 0, true);
 
- 	
 
- 	float discoveryRatio = 0.5f;
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
 
- 	std::vector<SPuzzleInfo> puzzlesToPrint;
 
- 	for(int g=0; g<PUZZLES_PER_FACTION; ++g)
 
- 	{
 
- 		if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
 
- 		{
 
- 			puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
 
- 		}
 
- 		else
 
- 		{
 
- 			SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
 
- 			puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
 
- 		}
 
- 	}
 
- 	for(int b = 0; b < puzzlesToPrint.size(); ++b)
 
- 	{
 
- 		SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
 
- 		blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
 
- 		SDL_FreeSurface(puzzle);
 
- 	}
 
- }
 
- CPuzzleWindow::~CPuzzleWindow()
 
- {
 
- 	delete quitb;
 
- 	delete resdatabar;
 
- 	SDL_FreeSurface(background);
 
- 	for(int g = 0; g < puzzlesToPullBack.size(); ++g)
 
- 		SDL_FreeSurface( puzzlesToPullBack[g].first );
 
- }
 
- void CPuzzleWindow::activate()
 
- {
 
- 	quitb->activate();
 
- }
 
- void CPuzzleWindow::deactivate()
 
- {
 
- 	quitb->deactivate();
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(background, pos.x, pos.y, to);
 
- 	quitb->show(to);
 
- 	resdatabar->draw(to);
 
- 	//blitting disappearing puzzles
 
- 	for(int g=0; g<2; ++g)
 
- 		if(animCount != 255)
 
- 			++animCount;
 
- 	if(animCount != 255)
 
- 	{
 
- 		for(int b = 0; b < puzzlesToPullBack.size(); ++b)
 
- 		{
 
- 			int xPos = puzzlesToPullBack[b].second->x + pos.x,
 
- 				yPos = puzzlesToPullBack[b].second->y + pos.y;
 
- 			SDL_Surface *from = puzzlesToPullBack[b].first;
 
- 			SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
 
- 			blitAt(from, xPos, yPos, to);
 
- 		}
 
- 	}
 
- 	//disappearing puzzles blitted
 
- 	//printing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- }
 
- bool CShopWindow::swapItem (ui16 which, bool choose)
 
- {
 
- 	bool itemFound = false;
 
- 	if (choose == true) //choose item
 
- 	{
 
- 		if (chosen.count(which))
 
- 		{
 
- 			itemFound = true;
 
- 			chosen[which] = available[which];
 
- 			available.erase(which);
 
- 		}
 
- 	}
 
- 	else //return item to available list
 
- 	{
 
- 		if (available.count(which))
 
- 		{
 
- 			itemFound = true;
 
- 			available[which] = chosen[which];
 
- 			chosen.erase(which);
 
- 		}
 
- 	}
 
- 	return itemFound;
 
- }
 
- CArtMerchantWindow::CArtMerchantWindow()
 
- {
 
- }
 
- CArtMerchantWindow::~CArtMerchantWindow(){}
 
- void CArtMerchantWindow::activate() {}
 
- void CArtMerchantWindow::deactivate() {}
 
- void CArtMerchantWindow::show(SDL_Surface * to) {}
 
- void CArtMerchantWindow::Buy() {}
 
 
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