GUIClasses.cpp 125 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CBuildingHandler.h"
  19. #include "../hch/CGeneralTextHandler.h"
  20. #include "../hch/CHeroHandler.h"
  21. #include "../hch/CLodHandler.h"
  22. #include "../hch/CObjectHandler.h"
  23. #include "../hch/CSpellHandler.h"
  24. #include "../hch/CTownHandler.h"
  25. #include "../lib/CondSh.h"
  26. #include "../lib/map.h"
  27. #include "../mapHandler.h"
  28. #include "../timeHandler.h"
  29. #include <boost/lexical_cast.hpp>
  30. #include <boost/format.hpp>
  31. #include <boost/algorithm/string.hpp>
  32. #include <boost/algorithm/string/replace.hpp>
  33. #include <boost/assign/std/vector.hpp>
  34. #include <boost/assign/list_of.hpp>
  35. #include <boost/date_time/posix_time/posix_time.hpp>
  36. //#include <boost/thread.hpp>
  37. #include <cmath>
  38. #include <queue>
  39. #include <sstream>
  40. #include "../lib/NetPacks.h"
  41. #include "CSpellWindow.h"
  42. #include "CHeroWindow.h"
  43. #include "../hch/CVideoHandler.h"
  44. #include "../StartInfo.h"
  45. #include "CPreGame.h"
  46. /*
  47. * GUIClasses.cpp, part of VCMI engine
  48. *
  49. * Authors: listed in file AUTHORS in main folder
  50. *
  51. * License: GNU General Public License v2.0 or later
  52. * Full text of license available in license.txt file, in main folder
  53. *
  54. */
  55. using namespace boost::assign;
  56. using namespace CSDL_Ext;
  57. extern TTF_Font * GEOR16;
  58. extern std::queue<SDL_Event*> events;
  59. extern boost::mutex eventsM;
  60. #undef min
  61. #undef max
  62. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  63. {
  64. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  65. if(!h) return NULL;
  66. StackState *pom = new StackState();
  67. pom->shotsLeft = -1;
  68. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  69. pom->currentHealth = 0;
  70. pom->attackBonus = h->getPrimSkillLevel(0);
  71. pom->defenseBonus = h->getPrimSkillLevel(1);
  72. pom->luck = h->getCurrentLuck();
  73. pom->morale = h->getCurrentMorale(pos,town);
  74. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  75. pom->dmgMultiplier = 1;
  76. return pom;
  77. }
  78. void CGarrisonSlot::hover (bool on)
  79. {
  80. ////Hoverable::hover(on);
  81. if(on)
  82. {
  83. std::string temp;
  84. if(creature)
  85. {
  86. if(owner->highlighted)
  87. {
  88. if(owner->highlighted == this)
  89. {
  90. temp = CGI->generaltexth->tcommands[4]; //View %s
  91. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  92. }
  93. else if (owner->highlighted->creature == creature)
  94. {
  95. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  96. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  97. }
  98. else if (owner->highlighted->creature)
  99. {
  100. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  101. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  102. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  103. }
  104. else
  105. {
  106. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  107. tlog2 << "Highlighted set to NULL"<<std::endl;
  108. owner->highlighted = NULL;
  109. }
  110. }
  111. else
  112. {
  113. if(upg)
  114. {
  115. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  116. }
  117. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  118. {
  119. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  120. }
  121. else
  122. {
  123. temp = CGI->generaltexth->allTexts[481]; //Select %s
  124. }
  125. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  126. };
  127. }
  128. else
  129. {
  130. if(owner->highlighted)
  131. {
  132. const CArmedInstance *highl = owner->highlighted->getObj();
  133. if( highl->needsLastStack() //we are moving stack from hero's
  134. && highl->army.slots.size() == 1 //it's only stack
  135. && owner->highlighted->upg != upg //we're moving it to the other garrison
  136. )
  137. {
  138. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  139. }
  140. else
  141. {
  142. temp = CGI->generaltexth->tcommands[6]; //Move %s
  143. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  144. }
  145. }
  146. else
  147. {
  148. temp = CGI->generaltexth->tcommands[11]; //Empty
  149. }
  150. }
  151. LOCPLINT->statusbar->print(temp);
  152. }
  153. else
  154. {
  155. LOCPLINT->statusbar->clear();
  156. }
  157. }
  158. const CArmedInstance * CGarrisonSlot::getObj()
  159. {
  160. return (!upg)?(owner->oup):(owner->odown);
  161. }
  162. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  163. {
  164. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  165. if(down && creature)
  166. {
  167. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  168. }
  169. delete pom;
  170. }
  171. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  172. {
  173. if(owner->ignoreEvent)
  174. {
  175. owner->ignoreEvent = false;
  176. return;
  177. }
  178. if(down)
  179. {
  180. bool refr = false;
  181. if(owner->highlighted)
  182. {
  183. if(owner->highlighted == this) //view info
  184. {
  185. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  186. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  187. CCreInfoWindow *creWindow = NULL;
  188. if(pom.oldID>=0) //upgrade is possible
  189. {
  190. creWindow = new CCreInfoWindow(
  191. creature->idNumber, 1, count, pom2,
  192. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  193. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  194. }
  195. else
  196. {
  197. creWindow = new CCreInfoWindow(
  198. creature->idNumber, 1, count, pom2, 0,
  199. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  200. }
  201. GH.pushInt(creWindow);
  202. owner->highlighted = NULL;
  203. owner->splitting = false;
  204. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  205. owner->splitButtons[i]->block(true);
  206. show(screen2);
  207. refr = true;
  208. delete pom2;
  209. }
  210. else
  211. {
  212. // Only allow certain moves if troops aren't removable.
  213. if (owner->removableUnits
  214. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  215. || (upg == 1 && owner->highlighted->upg == 1))
  216. {
  217. //we want to split
  218. if((owner->splitting || LOCPLINT->shiftPressed())
  219. && (!creature
  220. || (creature == owner->highlighted->creature)))
  221. {
  222. owner->p2 = ID; //store the second stack pos
  223. owner->pb = upg;//store the second stack owner (up or down army)
  224. owner->splitting = false;
  225. int totalAmount = owner->highlighted->count;
  226. if(creature)
  227. totalAmount += count;
  228. int last = -1;
  229. if(upg != owner->highlighted->upg) //not splitting within same army
  230. {
  231. if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
  232. && owner->highlighted->getObj()->needsLastStack() )
  233. {
  234. last = 0;
  235. }
  236. if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  237. && owner->highlighted->creature == creature
  238. && getObj()->needsLastStack() )
  239. {
  240. last += 2;
  241. }
  242. }
  243. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  244. GH.pushInt(spw);
  245. refr = true;
  246. }
  247. else if(creature != owner->highlighted->creature) //swap
  248. {
  249. LOCPLINT->cb->swapCreatures(
  250. (!upg)?(owner->oup):(owner->odown),
  251. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  252. ID,owner->highlighted->ID);
  253. }
  254. else //merge
  255. {
  256. LOCPLINT->cb->mergeStacks(
  257. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  258. (!upg)?(owner->oup):(owner->odown),
  259. owner->highlighted->ID,ID);
  260. }
  261. }
  262. else // Highlight
  263. {
  264. if(creature)
  265. owner->highlighted = this;
  266. show(screen2);
  267. refr = true;
  268. }
  269. }
  270. }
  271. else //highlight
  272. {
  273. if(creature)
  274. {
  275. owner->highlighted = this;
  276. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  277. owner->splitButtons[i]->block(false);
  278. }
  279. show(screen2);
  280. refr = true;
  281. }
  282. if(refr) {hover(false); hover(true); } //to refresh statusbar
  283. }
  284. }
  285. void CGarrisonSlot::activate()
  286. {
  287. if(!active) active=true;
  288. else return;
  289. activateLClick();
  290. activateRClick();
  291. activateHover();
  292. }
  293. void CGarrisonSlot::deactivate()
  294. {
  295. if(active) active=false;
  296. else return;
  297. deactivateLClick();
  298. deactivateRClick();
  299. deactivateHover();
  300. }
  301. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  302. {
  303. active = false;
  304. upg = Upg;
  305. count = Count;
  306. ID = IID;
  307. creature = Creature;
  308. pos.x = x;
  309. pos.y = y;
  310. if(Owner->smallIcons)
  311. {
  312. pos.w = 32;
  313. pos.h = 32;
  314. }
  315. else
  316. {
  317. pos.w = 58;
  318. pos.h = 64;
  319. }
  320. owner = Owner;
  321. }
  322. CGarrisonSlot::~CGarrisonSlot()
  323. {
  324. if(active)
  325. deactivate();
  326. }
  327. void CGarrisonSlot::show(SDL_Surface * to)
  328. {
  329. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  330. if(creature)
  331. {
  332. char buf[15];
  333. SDL_itoa(count,buf,10);
  334. blitAt(imgs[creature->idNumber],pos,to);
  335. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  336. if((owner->highlighted==this)
  337. || (owner->splitting && owner->highlighted->creature == creature))
  338. {
  339. blitAt(imgs[-1],pos,to);
  340. }
  341. }
  342. else//empty slot
  343. {
  344. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  345. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  346. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  347. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  348. if(owner->splitting)
  349. blitAt(imgs[-1],pos,to);
  350. }
  351. }
  352. CGarrisonInt::~CGarrisonInt()
  353. {
  354. if(sup)
  355. {
  356. for(size_t i=0;i<sup->size();i++)
  357. {
  358. delete (*sup)[i];
  359. }
  360. delete sup;
  361. }
  362. if(sdown)
  363. {
  364. for(size_t i=0;i<sdown->size();i++)
  365. {
  366. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  367. }
  368. delete sdown;
  369. }
  370. for(size_t i = 0; i<splitButtons.size(); i++)
  371. delete splitButtons[i];
  372. }
  373. void CGarrisonInt::show(SDL_Surface * to)
  374. {
  375. if(sup)
  376. {
  377. for(size_t i = 0; i<sup->size(); i++)
  378. {
  379. if((*sup)[i])
  380. {
  381. (*sup)[i]->show(to);
  382. }
  383. }
  384. }
  385. if(sdown)
  386. {
  387. for(size_t i = 0; i<sdown->size(); i++)
  388. {
  389. if((*sdown)[i])
  390. {
  391. (*sdown)[i]->show(to);
  392. }
  393. }
  394. }
  395. for(size_t i = 0; i<splitButtons.size(); i++)
  396. splitButtons[i]->show(to);
  397. }
  398. void CGarrisonInt::deactiveteSlots()
  399. {
  400. if(sup)
  401. {
  402. for(int i = 0; i<sup->size(); i++)
  403. {
  404. if((*sup)[i])
  405. {
  406. (*sup)[i]->deactivate();
  407. }
  408. }
  409. }
  410. if(sdown)
  411. {
  412. for(int i = 0; i<sdown->size(); i++)
  413. {
  414. if((*sdown)[i])
  415. {
  416. (*sdown)[i]->deactivate();
  417. }
  418. }
  419. }
  420. }
  421. void CGarrisonInt::activeteSlots()
  422. {
  423. if(sup)
  424. {
  425. for(int i = 0; i<sup->size(); i++)
  426. {
  427. if((*sup)[i])
  428. {
  429. (*sup)[i]->activate();
  430. }
  431. }
  432. }
  433. if(sdown)
  434. {
  435. for(int i = 0; i<sdown->size(); i++)
  436. {
  437. if((*sdown)[i])
  438. {
  439. (*sdown)[i]->activate();
  440. }
  441. }
  442. }
  443. }
  444. void CGarrisonInt::createSlots()
  445. {
  446. int h, w; //height and width of slot
  447. if(smallIcons)
  448. {
  449. h = w = 32;
  450. }
  451. else
  452. {
  453. h = 64;
  454. w = 58;
  455. }
  456. if(set1)
  457. {
  458. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  459. for
  460. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  461. i!=set1->slots.end(); i++)
  462. {
  463. (*sup)[i->first] =
  464. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  465. &CGI->creh->creatures[i->second.first],i->second.second);
  466. }
  467. for(int i=0; i<sup->size(); i++)
  468. if((*sup)[i] == NULL)
  469. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  470. }
  471. if(set2)
  472. {
  473. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  474. for
  475. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  476. i!=set2->slots.end(); i++)
  477. {
  478. (*sdown)[i->first] =
  479. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  480. &CGI->creh->creatures[i->second.first],i->second.second);
  481. }
  482. for(int i=0; i<sdown->size(); i++)
  483. if((*sdown)[i] == NULL)
  484. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  485. }
  486. }
  487. void CGarrisonInt::deleteSlots()
  488. {
  489. if(sup)
  490. {
  491. for(int i = 0; i<sup->size(); i++)
  492. {
  493. if((*sup)[i])
  494. {
  495. delete (*sup)[i];
  496. }
  497. }
  498. delete sup;
  499. sup = NULL;
  500. }
  501. if(sdown)
  502. {
  503. for(int i = 0; i<sdown->size(); i++)
  504. {
  505. if((*sdown)[i])
  506. {
  507. delete (*sdown)[i];
  508. }
  509. }
  510. delete sdown;
  511. sdown = NULL;
  512. }
  513. }
  514. void CGarrisonInt::recreateSlots()
  515. {
  516. splitting = false;
  517. highlighted = NULL;
  518. for(size_t i = 0; i<splitButtons.size(); i++)
  519. splitButtons[i]->block(true);
  520. if(active)
  521. {
  522. deactiveteSlots();
  523. }
  524. deleteSlots();
  525. createSlots();
  526. if(active)
  527. {
  528. //ignoreEvent = true;
  529. activeteSlots();
  530. //show(screen2);
  531. }
  532. }
  533. void CGarrisonInt::splitClick()
  534. {
  535. if(!highlighted)
  536. return;
  537. splitting = !splitting;
  538. show(screen2);
  539. }
  540. void CGarrisonInt::splitStacks(int am2)
  541. {
  542. LOCPLINT->cb->splitStack(
  543. (highlighted->upg)?(odown):(oup),
  544. (pb)?(odown):(oup),
  545. highlighted->ID,
  546. p2,
  547. am2);
  548. }
  549. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  550. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  551. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  552. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  553. {
  554. active = false;
  555. splitting = false;
  556. set1 = LOCPLINT->cb->getGarrison(s1);
  557. set2 = LOCPLINT->cb->getGarrison(s2);
  558. ignoreEvent = false;
  559. update = true;
  560. pos.x=(x);
  561. pos.y=(y);
  562. pos.w=(58);
  563. pos.h=(64);
  564. createSlots();
  565. }
  566. void CGarrisonInt::activate()
  567. {
  568. for(size_t i = 0; i<splitButtons.size(); i++)
  569. if(splitButtons[i]->blocked != !highlighted)
  570. splitButtons[i]->block(!highlighted);
  571. active = true;
  572. if(sup)
  573. {
  574. for(int i = 0; i<sup->size(); i++)
  575. if((*sup)[i])
  576. (*sup)[i]->activate();
  577. }
  578. if(sdown)
  579. {
  580. for(int i = 0; i<sdown->size(); i++)
  581. if((*sdown)[i])
  582. (*sdown)[i]->activate();
  583. }
  584. for(size_t i = 0; i<splitButtons.size(); i++)
  585. splitButtons[i]->activate();
  586. }
  587. void CGarrisonInt::deactivate()
  588. {
  589. active = false;
  590. deactiveteSlots();
  591. for(size_t i = 0; i<splitButtons.size(); i++)
  592. splitButtons[i]->deactivate();
  593. }
  594. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  595. {
  596. slider = NULL;
  597. ID = -1;
  598. this->delComps = delComps;
  599. for(int i=0;i<Buttons.size();i++)
  600. {
  601. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  602. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  603. }
  604. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  605. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  606. for(int i=0;i<comps.size();i++)
  607. {
  608. components.push_back(comps[i]);
  609. }
  610. CMessage::drawIWindow(this,text,player,charperline);
  611. }
  612. CInfoWindow::CInfoWindow()
  613. {
  614. ID = -1;
  615. delComps = false;
  616. }
  617. void CInfoWindow::close()
  618. {
  619. GH.popIntTotally(this);
  620. if(LOCPLINT)
  621. LOCPLINT->showingDialog->setn(false);
  622. }
  623. void CInfoWindow::show(SDL_Surface * to)
  624. {
  625. CSimpleWindow::show(to);
  626. for(int i=0;i<buttons.size();i++)
  627. buttons[i]->show(to);
  628. if (slider)
  629. slider->show(to);
  630. }
  631. CInfoWindow::~CInfoWindow()
  632. {
  633. if(delComps)
  634. {
  635. for (int i=0;i<components.size();i++)
  636. delete components[i];
  637. }
  638. for(int i=0;i<buttons.size();i++)
  639. delete buttons[i];
  640. if (slider)
  641. delete slider;
  642. }
  643. void CInfoWindow::activate()
  644. {
  645. for (int i=0;i<components.size();i++)
  646. components[i]->activate();
  647. for(int i=0;i<buttons.size();i++)
  648. buttons[i]->activate();
  649. if (slider)
  650. slider->activate();
  651. }
  652. void CInfoWindow::sliderMoved(int to)
  653. {
  654. /*slider->moveTo(to);
  655. if(!slider) return; //ignore spurious call when slider is being created
  656. */
  657. redraw();
  658. }
  659. void CInfoWindow::deactivate()
  660. {
  661. for (int i=0;i<components.size();i++)
  662. components[i]->deactivate();
  663. for(int i=0;i<buttons.size();i++)
  664. buttons[i]->deactivate();
  665. if (slider)
  666. slider->deactivate();
  667. }
  668. void CInfoWindow::showAll( SDL_Surface * to )
  669. {
  670. show(to);
  671. }
  672. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  673. {
  674. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  675. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  676. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  677. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  678. CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  679. temp->delComps = DelComps;
  680. for(int i=0;i<onYes.funcs.size();i++)
  681. temp->buttons[0]->callback += onYes.funcs[i];
  682. for(int i=0;i<onNo.funcs.size();i++)
  683. temp->buttons[1]->callback += onNo.funcs[i];
  684. GH.pushInt(temp);
  685. }
  686. void CRClickPopup::clickRight(tribool down, bool previousState)
  687. {
  688. if(down)
  689. return;
  690. close();
  691. }
  692. void CRClickPopup::activate()
  693. {
  694. activateRClick();
  695. }
  696. void CRClickPopup::deactivate()
  697. {
  698. deactivateRClick();
  699. }
  700. void CRClickPopup::close()
  701. {
  702. GH.popIntTotally(this);
  703. }
  704. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  705. :free(Free),bitmap(Bitmap)
  706. {
  707. CGI->curh->hide();
  708. pos.x = x;
  709. pos.y = y;
  710. pos.h = bitmap->h;
  711. pos.w = bitmap->w;
  712. // Put the window back on screen if necessary
  713. amax(pos.x, 0);
  714. amax(pos.y, 0);
  715. amin(pos.x, conf.cc.resx - bitmap->w);
  716. amin(pos.y, conf.cc.resy - bitmap->h);
  717. }
  718. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  719. {
  720. CGI->curh->hide();
  721. free=Free;
  722. bitmap=Bitmap;
  723. if(bitmap)
  724. {
  725. pos.x = screen->w/2 - bitmap->w/2;
  726. pos.y = screen->h/2 - bitmap->h/2;
  727. pos.h = bitmap->h;
  728. pos.w = bitmap->w;
  729. }
  730. }
  731. void CInfoPopup::close()
  732. {
  733. if(free)
  734. SDL_FreeSurface(bitmap);
  735. GH.popIntTotally(this);
  736. }
  737. void CInfoPopup::show(SDL_Surface * to)
  738. {
  739. blitAt(bitmap,pos.x,pos.y,to);
  740. }
  741. CInfoPopup::~CInfoPopup()
  742. {
  743. CGI->curh->show();
  744. }
  745. void SComponent::init(Etype Type, int Subtype, int Val)
  746. {
  747. std::ostringstream oss;
  748. switch (Type)
  749. {
  750. case artifact:
  751. description = CGI->arth->artifacts[Subtype].Description();
  752. subtitle = CGI->arth->artifacts[Subtype].Name();
  753. break;
  754. case primskill:
  755. oss << std::showpos << Val << " ";
  756. if(Subtype < 4)
  757. {
  758. description = CGI->generaltexth->arraytxt[2+Subtype];
  759. oss << CGI->generaltexth->primarySkillNames[Subtype];
  760. }
  761. else if(Subtype == 5) //spell points
  762. {
  763. description = CGI->generaltexth->allTexts[149];
  764. oss << CGI->generaltexth->allTexts[387];
  765. }
  766. else
  767. {
  768. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  769. }
  770. subtitle = oss.str();
  771. break;
  772. case building:
  773. description = CGI->buildh->buildings[Subtype][Val]->Description();
  774. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  775. break;
  776. case secskill44: case secskill:
  777. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  778. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  779. break;
  780. case resource:
  781. description = CGI->generaltexth->allTexts[242];
  782. oss << Val;
  783. subtitle = oss.str();
  784. break;
  785. case spell:
  786. description = CGI->spellh->spells[Subtype].descriptions[Val];
  787. subtitle = CGI->spellh->spells[Subtype].name;
  788. break;
  789. case creature:
  790. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  791. break;
  792. case experience:
  793. description = CGI->generaltexth->allTexts[241];
  794. oss << Val ;
  795. if(Subtype && Val==1)
  796. {
  797. subtitle = CGI->generaltexth->allTexts[442];
  798. }
  799. else
  800. {
  801. subtitle = oss.str();
  802. }
  803. break;
  804. }
  805. type = Type;
  806. subtype = Subtype;
  807. val = Val;
  808. SDL_Surface * temp = this->getImg();
  809. if(!temp)
  810. {
  811. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  812. return;
  813. }
  814. pos.w = temp->w;
  815. pos.h = temp->h;
  816. }
  817. SComponent::SComponent(Etype Type, int Subtype, int Val)
  818. {
  819. init(Type,Subtype,Val);
  820. }
  821. SComponent::SComponent(const Component &c)
  822. {
  823. if(c.id==5)
  824. init(experience,c.subtype,c.val);
  825. else if(c.id == Component::SPELL)
  826. init(spell,c.subtype,c.val);
  827. else
  828. init((Etype)c.id,c.subtype,c.val);
  829. if(c.id==2 && c.when==-1)
  830. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  831. }
  832. void SComponent::show(SDL_Surface * to)
  833. {
  834. blitAt(getImg(),pos.x,pos.y,to);
  835. }
  836. SDL_Surface * SComponent::getImg()
  837. {
  838. switch (type)
  839. {
  840. case artifact:
  841. return graphics->artDefs->ourImages[subtype].bitmap;
  842. break;
  843. case primskill:
  844. return graphics->pskillsb->ourImages[subtype].bitmap;
  845. break;
  846. case secskill44:
  847. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  848. break;
  849. case secskill:
  850. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  851. break;
  852. case resource:
  853. return graphics->resources->ourImages[subtype].bitmap;
  854. break;
  855. case experience:
  856. return graphics->pskillsb->ourImages[4].bitmap;
  857. break;
  858. case morale:
  859. return graphics->morale82->ourImages[val+3].bitmap;
  860. break;
  861. case luck:
  862. return graphics->luck82->ourImages[val+3].bitmap;
  863. break;
  864. case spell:
  865. return graphics->spellscr->ourImages[subtype].bitmap;
  866. break;
  867. case creature:
  868. return graphics->bigImgs[subtype];
  869. }
  870. return NULL;
  871. }
  872. void SComponent::clickRight(tribool down, bool previousState)
  873. {
  874. if(description.size())
  875. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  876. }
  877. void SComponent::activate()
  878. {
  879. activateRClick();
  880. }
  881. void SComponent::deactivate()
  882. {
  883. deactivateRClick();
  884. }
  885. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  886. {
  887. if (down)
  888. {
  889. if(onSelect)
  890. onSelect();
  891. }
  892. }
  893. void CSelectableComponent::init(SDL_Surface * Border)
  894. {
  895. SDL_Surface * symb = SComponent::getImg();
  896. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  897. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  898. blitAt(symb,1,1,myBitmap);
  899. if (Border) //use custom border
  900. {
  901. border = Border;
  902. customB = true;
  903. }
  904. else //we need to draw border
  905. {
  906. customB = false;
  907. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  908. SDL_FillRect(border,NULL,0x00FFFF);
  909. for (int i=0;i<border->w;i++)
  910. {
  911. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  912. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  913. }
  914. for (int i=0;i<border->h;i++)
  915. {
  916. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  917. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  918. }
  919. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  920. }
  921. selected = false;
  922. }
  923. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  924. :SComponent(c),onSelect(OnSelect)
  925. {
  926. init(Border);
  927. }
  928. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  929. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  930. {
  931. init(Border);
  932. }
  933. CSelectableComponent::~CSelectableComponent()
  934. {
  935. SDL_FreeSurface(myBitmap);
  936. if (!customB)
  937. SDL_FreeSurface(border);
  938. }
  939. void CSelectableComponent::activate()
  940. {
  941. activateKeys();
  942. SComponent::activate();
  943. activateLClick();
  944. }
  945. void CSelectableComponent::deactivate()
  946. {
  947. deactivateKeys();
  948. SComponent::deactivate();
  949. deactivateLClick();
  950. }
  951. SDL_Surface * CSelectableComponent::getImg()
  952. {
  953. return myBitmap;
  954. }
  955. void CSelectableComponent::select(bool on)
  956. {
  957. if(on != selected)
  958. {
  959. SDL_FillRect(myBitmap,NULL,0x000000);
  960. blitAt(SComponent::getImg(),1,1,myBitmap);
  961. if (on)
  962. {
  963. blitAt(border,0,0,myBitmap);
  964. }
  965. selected = on;
  966. return;
  967. }
  968. else
  969. {
  970. return;
  971. }
  972. }
  973. void CSelectableComponent::show(SDL_Surface * to)
  974. {
  975. blitAt(myBitmap,pos.x,pos.y,to);
  976. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  977. }
  978. void CSimpleWindow::show(SDL_Surface * to)
  979. {
  980. blitAt(bitmap,pos.x,pos.y,to);
  981. }
  982. CSimpleWindow::~CSimpleWindow()
  983. {
  984. if (bitmap)
  985. {
  986. SDL_FreeSurface(bitmap);
  987. bitmap=NULL;
  988. }
  989. }
  990. void CSelWindow::selectionChange(unsigned to)
  991. {
  992. for (unsigned i=0;i<components.size();i++)
  993. {
  994. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  995. if (!pom)
  996. continue;
  997. pom->select(i==to);
  998. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  999. }
  1000. }
  1001. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1002. {
  1003. ID = askID;
  1004. for(int i=0;i<Buttons.size();i++)
  1005. {
  1006. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1007. if(!i && askID >= 0)
  1008. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1009. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1010. }
  1011. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1012. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1013. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1014. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  1015. for(int i=0;i<comps.size();i++)
  1016. {
  1017. components.push_back(comps[i]);
  1018. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1019. if(i<9)
  1020. comps[i]->assignedKeys.insert(SDLK_1+i);
  1021. }
  1022. CMessage::drawIWindow(this,text,player,charperline);
  1023. }
  1024. void CSelWindow::madeChoice()
  1025. {
  1026. if(ID < 0)
  1027. return;
  1028. int ret = -1;
  1029. for (int i=0;i<components.size();i++)
  1030. {
  1031. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1032. {
  1033. ret = i;
  1034. }
  1035. }
  1036. LOCPLINT->cb->selectionMade(ret+1,ID);
  1037. }
  1038. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1039. {
  1040. bg=BitmapHandler::loadBitmap(name);
  1041. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1042. pos.x=x;
  1043. pos.y=y;
  1044. if(maxw >= 0)
  1045. pos.w = std::min(bg->w,maxw);
  1046. else
  1047. pos.w=bg->w;
  1048. pos.h=bg->h;
  1049. middlex=(pos.w/2)+x;
  1050. middley=(bg->h/2)+y;
  1051. }
  1052. CStatusBar::~CStatusBar()
  1053. {
  1054. SDL_FreeSurface(bg);
  1055. }
  1056. void CStatusBar::clear()
  1057. {
  1058. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1059. {
  1060. current="";
  1061. show(screen);
  1062. }
  1063. }
  1064. void CStatusBar::print(const std::string & text)
  1065. {
  1066. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1067. {
  1068. current=text;
  1069. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1070. }
  1071. }
  1072. void CStatusBar::show(SDL_Surface * to)
  1073. {
  1074. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1075. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1076. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1077. }
  1078. std::string CStatusBar::getCurrent()
  1079. {
  1080. return current;
  1081. }
  1082. void CList::activate()
  1083. {
  1084. activateLClick();
  1085. activateRClick();
  1086. activateHover();
  1087. activateKeys();
  1088. activateMouseMove();
  1089. };
  1090. void CList::deactivate()
  1091. {
  1092. deactivateLClick();
  1093. deactivateRClick();
  1094. deactivateHover();
  1095. deactivateKeys();
  1096. deactivateMouseMove();
  1097. };
  1098. void CList::clickLeft(tribool down, bool previousState)
  1099. {
  1100. };
  1101. CList::CList(int Size)
  1102. :SIZE(Size)
  1103. {
  1104. }
  1105. void CList::fixPos()
  1106. {
  1107. int oldFrom = from;
  1108. if(selected < 0) //no selection, do nothing
  1109. return;
  1110. if(selected < from) //scroll up
  1111. from = selected;
  1112. else if(from + SIZE <= selected)
  1113. from = selected - SIZE + 1;
  1114. amin(from, size() - SIZE);
  1115. amax(from, 0);
  1116. }
  1117. CHeroList::CHeroList(int Size)
  1118. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1119. {
  1120. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1121. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1122. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1123. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1124. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1125. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1126. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1127. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1128. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1129. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1130. //32px per hero
  1131. posmobx = pos.x+1;
  1132. posmoby = pos.y+arrup->height+1;
  1133. posporx = pos.x+mobile->width+2;
  1134. pospory = pos.y+arrup->height;
  1135. posmanx = pos.x+1+50+mobile->width;
  1136. posmany = pos.y+arrup->height+1;
  1137. from = 0;
  1138. selected = -1;
  1139. pressed = indeterminate;
  1140. }
  1141. void CHeroList::init()
  1142. {
  1143. int w = pos.w+1, h = pos.h+4;
  1144. bg = CSDL_Ext::newSurface(w,h,screen);
  1145. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1146. }
  1147. void CHeroList::genList()
  1148. {
  1149. //int howMany = LOCPLINT->cb->howManyHeroes();
  1150. //for (int i=0;i<howMany;i++)
  1151. //{
  1152. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1153. // if(!h->inTownGarrison)
  1154. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1155. //}
  1156. }
  1157. void CHeroList::select(int which)
  1158. {
  1159. if (which<0)
  1160. {
  1161. selected = which;
  1162. LOCPLINT->adventureInt->selection = NULL;
  1163. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1164. draw(screen);
  1165. LOCPLINT->adventureInt->infoBar.draw(screen);
  1166. }
  1167. if (which>=heroes.size())
  1168. return;
  1169. selected = which;
  1170. LOCPLINT->adventureInt->select(heroes[which]);
  1171. }
  1172. void CHeroList::clickLeft(tribool down, bool previousState)
  1173. {
  1174. if (down)
  1175. {
  1176. /***************************ARROWS*****************************************/
  1177. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1178. {
  1179. if(from>0)
  1180. {
  1181. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1182. pressed = true;
  1183. }
  1184. return;
  1185. }
  1186. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1187. {
  1188. if(heroes.size()-from>SIZE)
  1189. {
  1190. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1191. pressed = false;
  1192. }
  1193. return;
  1194. }
  1195. /***************************HEROES*****************************************/
  1196. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1197. hx-=pos.x;
  1198. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1199. int ny = hy/32;
  1200. if (ny>=SIZE || ny<0)
  1201. return;
  1202. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1203. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1204. select(ny+from);
  1205. }
  1206. else
  1207. {
  1208. if (indeterminate(pressed))
  1209. return;
  1210. if (pressed) //up
  1211. {
  1212. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1213. pressed = indeterminate;
  1214. if (!down)
  1215. {
  1216. from--;
  1217. if (from<0)
  1218. from=0;
  1219. draw(screen);
  1220. }
  1221. }
  1222. else if (!pressed) //down
  1223. {
  1224. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1225. pressed = indeterminate;
  1226. if (!down)
  1227. {
  1228. from++;
  1229. //if (from<items.size()-5)
  1230. // from=items.size()-5;
  1231. draw(screen);
  1232. }
  1233. }
  1234. else
  1235. throw 0;
  1236. }
  1237. }
  1238. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1239. {
  1240. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1241. {
  1242. if (from>0)
  1243. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1244. else
  1245. LOCPLINT->adventureInt->statusbar.clear();
  1246. return;
  1247. }
  1248. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1249. {
  1250. if ((heroes.size()-from) > SIZE)
  1251. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1252. else
  1253. LOCPLINT->adventureInt->statusbar.clear();
  1254. return;
  1255. }
  1256. //if not buttons then heroes
  1257. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1258. hx-=pos.x;
  1259. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1260. int ny = hy/32;
  1261. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1262. {
  1263. LOCPLINT->adventureInt->statusbar.clear();
  1264. return;
  1265. }
  1266. std::vector<std::string> temp;
  1267. temp.push_back(heroes[from+ny]->name);
  1268. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1269. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1270. //select(ny+from);
  1271. }
  1272. void CHeroList::clickRight(tribool down, bool previousState)
  1273. {
  1274. if (down)
  1275. {
  1276. /***************************ARROWS*****************************************/
  1277. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1278. {
  1279. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1280. }
  1281. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1282. {
  1283. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1284. }
  1285. else
  1286. {
  1287. //if not buttons then heroes
  1288. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1289. hx-=pos.x;
  1290. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1291. int ny = hy/32;
  1292. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1293. {
  1294. return;
  1295. }
  1296. //show popup
  1297. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1298. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1299. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1300. false);
  1301. GH.pushInt(ip);
  1302. }
  1303. }
  1304. else
  1305. {
  1306. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1307. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1308. }
  1309. }
  1310. void CHeroList::hover (bool on)
  1311. {
  1312. }
  1313. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1314. {
  1315. }
  1316. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1317. {
  1318. if(toRemove) //remove specific hero
  1319. heroes -= toRemove;
  1320. else
  1321. LOCPLINT->recreateWanderingHeroes();
  1322. if(selected >= heroes.size())
  1323. select(heroes.size()-1);
  1324. if(toRemove)
  1325. {
  1326. if(heroes.size() == 0)
  1327. LOCPLINT->adventureInt->townList.select(0);
  1328. else
  1329. select(selected);
  1330. }
  1331. }
  1332. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1333. {
  1334. int ser = -1;
  1335. for(int i=0; i<heroes.size() && ser<0; i++)
  1336. if(heroes[i]->subID == which->subID)
  1337. ser = i;
  1338. ser -= from;
  1339. if(ser<0 || ser >= SIZE) return;
  1340. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1341. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1342. }
  1343. void CHeroList::draw(SDL_Surface * to)
  1344. {
  1345. for (int iT=0+from;iT<SIZE+from;iT++)
  1346. {
  1347. int i = iT-from;
  1348. if (iT>=heroes.size())
  1349. {
  1350. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1351. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1352. blitAt(empty,posporx,pospory+i*32,to);
  1353. continue;
  1354. }
  1355. const CGHeroInstance *cur = heroes[iT];
  1356. int pom = cur->movement / 100;
  1357. if (pom>25) pom=25;
  1358. if (pom<0) pom=0;
  1359. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1360. pom = cur->mana / 5;
  1361. if (pom>25) pom=25;
  1362. if (pom<0) pom=0;
  1363. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1364. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1365. blitAt(temp,posporx,pospory+i*32,to);
  1366. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1367. {
  1368. blitAt(selection,posporx,pospory+i*32,to);
  1369. }
  1370. //TODO: support for custom portraits
  1371. }
  1372. if (from>0)
  1373. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1374. else
  1375. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1376. if (heroes.size()-from > SIZE)
  1377. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1378. else
  1379. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1380. }
  1381. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1382. {
  1383. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1384. }
  1385. void CHeroList::show( SDL_Surface * to )
  1386. {
  1387. }
  1388. int CHeroList::size()
  1389. {
  1390. return heroes.size();
  1391. }
  1392. CTownList::~CTownList()
  1393. {
  1394. delete arrup;
  1395. delete arrdo;
  1396. }
  1397. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1398. :CList(Size)
  1399. {
  1400. arrup = CDefHandler::giveDef(arrupg);
  1401. arrdo = CDefHandler::giveDef(arrdog);
  1402. pos.x = x;
  1403. pos.y = y;
  1404. pos.w = std::max(arrdo->width, arrup->width);
  1405. pos.h = arrdo->height + arrup->height + Size*32;
  1406. arrupp.x=x;
  1407. arrupp.y=y;
  1408. arrupp.w=arrup->width;
  1409. arrupp.h=arrup->height;
  1410. arrdop.x=x;
  1411. arrdop.y=y+arrup->height+32*SIZE;
  1412. arrdop.w=arrdo->width;
  1413. arrdop.h=arrdo->height;
  1414. posporx = arrdop.x;
  1415. pospory = arrupp.y + arrupp.h;
  1416. pressed = indeterminate;
  1417. from = 0;
  1418. selected = -1;
  1419. }
  1420. void CTownList::genList()
  1421. {
  1422. items.clear();
  1423. int howMany = LOCPLINT->cb->howManyTowns();
  1424. for (int i=0;i<howMany;i++)
  1425. {
  1426. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1427. }
  1428. }
  1429. void CTownList::select(int which)
  1430. {
  1431. if (which>=items.size())
  1432. return;
  1433. selected = which;
  1434. if(!fun.empty())
  1435. fun();
  1436. }
  1437. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1438. {
  1439. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1440. {
  1441. if (from>0)
  1442. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1443. else
  1444. LOCPLINT->statusbar->clear();
  1445. return;
  1446. }
  1447. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1448. {
  1449. if ((items.size()-from) > SIZE)
  1450. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1451. else
  1452. LOCPLINT->statusbar->clear();
  1453. return;
  1454. }
  1455. //if not buttons then towns
  1456. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1457. hx-=pos.x;
  1458. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1459. int ny = hy/32;
  1460. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1461. {
  1462. LOCPLINT->statusbar->clear();
  1463. return;
  1464. };
  1465. std::string temp = CGI->generaltexth->tcommands[4];
  1466. boost::algorithm::replace_first(temp,"%s",items[from+ny]->name);
  1467. temp += ", "+items[from+ny]->town->Name();
  1468. LOCPLINT->statusbar->print(temp);
  1469. }
  1470. void CTownList::clickLeft(tribool down, bool previousState)
  1471. {
  1472. if (down)
  1473. {
  1474. /***************************ARROWS*****************************************/
  1475. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1476. {
  1477. if(from>0)
  1478. {
  1479. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1480. pressed = true;
  1481. }
  1482. return;
  1483. }
  1484. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1485. {
  1486. if(items.size()-from > SIZE)
  1487. {
  1488. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1489. pressed = false;
  1490. }
  1491. return;
  1492. }
  1493. /***************************TOWNS*****************************************/
  1494. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1495. hx-=pos.x;
  1496. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1497. int ny = hy/32;
  1498. if (ny>SIZE || ny<0)
  1499. return;
  1500. if(GH.topInt() == LOCPLINT->adventureInt
  1501. && (ny+from)==selected
  1502. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1503. )
  1504. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1505. else
  1506. select(ny+from);
  1507. }
  1508. else
  1509. {
  1510. if (indeterminate(pressed))
  1511. return;
  1512. if (pressed) //up
  1513. {
  1514. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1515. pressed = indeterminate;
  1516. if (!down)
  1517. {
  1518. from--;
  1519. if (from<0)
  1520. from=0;
  1521. draw(screenBuf);
  1522. }
  1523. }
  1524. else if (!pressed) //down
  1525. {
  1526. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1527. pressed = indeterminate;
  1528. if (!down)
  1529. {
  1530. from++;
  1531. //if (from<items.size()-5)
  1532. // from=items.size()-5;
  1533. draw(screenBuf);
  1534. }
  1535. }
  1536. else
  1537. throw 0;
  1538. }
  1539. }
  1540. void CTownList::clickRight(tribool down, bool previousState)
  1541. {
  1542. if (down)
  1543. {
  1544. /***************************ARROWS*****************************************/
  1545. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1546. {
  1547. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1548. }
  1549. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1550. {
  1551. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1552. }
  1553. //if not buttons then towns
  1554. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1555. hx-=pos.x;
  1556. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1557. int ny = hy/32;
  1558. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1559. {
  1560. return;
  1561. }
  1562. //show popup
  1563. CInfoPopup * ip = new CInfoPopup(
  1564. graphics->townWins[items[from+ny]->id],
  1565. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1566. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1567. false);
  1568. GH.pushInt(ip);
  1569. }
  1570. else
  1571. {
  1572. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1573. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1574. }
  1575. }
  1576. void CTownList::hover (bool on)
  1577. {
  1578. }
  1579. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1580. {
  1581. }
  1582. void CTownList::draw(SDL_Surface * to)
  1583. {
  1584. for (int iT=0+from;iT<SIZE+from;iT++)
  1585. {
  1586. int i = iT-from;
  1587. if (iT>=items.size())
  1588. {
  1589. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1590. continue;
  1591. }
  1592. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1593. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1594. {
  1595. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1596. }
  1597. }
  1598. if (from>0)
  1599. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1600. else
  1601. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1602. if (items.size()-from>SIZE)
  1603. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1604. else
  1605. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1606. }
  1607. void CTownList::show( SDL_Surface * to )
  1608. {
  1609. }
  1610. int CTownList::size()
  1611. {
  1612. return items.size();
  1613. }
  1614. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1615. :c(cre),big(Big)
  1616. {
  1617. anim = new CCreatureAnimation(cre->animDefName);
  1618. }
  1619. CCreaturePic::~CCreaturePic()
  1620. {
  1621. delete anim;
  1622. }
  1623. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1624. {
  1625. SDL_Rect dst;
  1626. if(big)
  1627. {
  1628. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1629. dst = genRect(130,100,x,y);
  1630. }
  1631. else
  1632. {
  1633. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1634. dst = genRect(120,100,x,y);
  1635. }
  1636. if(c->isDoubleWide())
  1637. x-=15;
  1638. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1639. }
  1640. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1641. {
  1642. //TODO: write
  1643. return NULL;
  1644. }
  1645. void CRecruitmentWindow::close()
  1646. {
  1647. GH.popIntTotally(this);
  1648. }
  1649. void CRecruitmentWindow::Max()
  1650. {
  1651. slider->moveTo(slider->amount);
  1652. }
  1653. void CRecruitmentWindow::Buy()
  1654. {
  1655. int crid = creatures[which].ID,
  1656. dstslot = dst->army.getSlotFor(crid);
  1657. if(dstslot < 0) //no available slot
  1658. {
  1659. std::string txt;
  1660. if(dst->ID == HEROI_TYPE)
  1661. {
  1662. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1663. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1664. }
  1665. else
  1666. {
  1667. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1668. }
  1669. LOCPLINT->showInfoDialog(txt);
  1670. return;
  1671. }
  1672. recruit(crid, slider->value);
  1673. if(level >= 0)
  1674. close();
  1675. else
  1676. slider->moveTo(0);
  1677. }
  1678. void CRecruitmentWindow::Cancel()
  1679. {
  1680. close();
  1681. }
  1682. void CRecruitmentWindow::sliderMoved(int to)
  1683. {
  1684. buy->block(!to);
  1685. }
  1686. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1687. {
  1688. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1689. for(int i=0;i<creatures.size();i++)
  1690. {
  1691. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1692. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1693. {
  1694. which = i;
  1695. int newAmount = std::min(amounts[i],creatures[i].amount);
  1696. slider->setAmount(newAmount);
  1697. if(slider->value > newAmount)
  1698. slider->moveTo(newAmount);
  1699. else
  1700. slider->moveTo(slider->value);
  1701. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1702. for(int j=0;j<creatures.size();j++)
  1703. {
  1704. if(which==j)
  1705. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1706. else
  1707. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1708. curx += TOTAL_CREATURE_WIDTH;
  1709. }
  1710. break;
  1711. }
  1712. curx += TOTAL_CREATURE_WIDTH;
  1713. }
  1714. }
  1715. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1716. {
  1717. if(down)
  1718. {
  1719. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1720. for(int i=0;i<creatures.size();i++)
  1721. {
  1722. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1723. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1724. {
  1725. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1726. GH.pushInt(popup);
  1727. break;
  1728. }
  1729. curx += TOTAL_CREATURE_WIDTH;
  1730. }
  1731. }
  1732. }
  1733. void CRecruitmentWindow::activate()
  1734. {
  1735. activateLClick();
  1736. activateRClick();
  1737. buy->activate();
  1738. max->activate();
  1739. cancel->activate();
  1740. slider->activate();
  1741. LOCPLINT->statusbar = bar;
  1742. }
  1743. void CRecruitmentWindow::deactivate()
  1744. {
  1745. deactivateLClick();
  1746. deactivateRClick();
  1747. buy->deactivate();
  1748. max->deactivate();
  1749. cancel->deactivate();
  1750. slider->deactivate();
  1751. }
  1752. void CRecruitmentWindow::show(SDL_Surface * to)
  1753. {
  1754. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1755. blitAt(bitmap,pos.x,pos.y,to);
  1756. buy->show(to);
  1757. max->show(to);
  1758. cancel->show(to);
  1759. slider->show(to);
  1760. char pom[15];
  1761. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1762. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1763. SDL_itoa(slider->value,pom,10); //recruit
  1764. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1765. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1766. int curx = pos.x+115-creatures[which].res.size()*16;
  1767. for(int i=0;i<creatures[which].res.size();i++)
  1768. {
  1769. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1770. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1771. SDL_itoa(creatures[which].res[i].second,pom,10);
  1772. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1773. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1774. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1775. curx+=32;
  1776. }
  1777. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1778. for(int i=0; i<creatures.size(); ++i)
  1779. {
  1780. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1781. curx += TOTAL_CREATURE_WIDTH;
  1782. }
  1783. ++animCounter;
  1784. bar->show(to);
  1785. }
  1786. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1787. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1788. {
  1789. which = 0;
  1790. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1791. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1792. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1793. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1794. SDL_FreeSurface(hhlp);
  1795. pos.x = screen->w/2 - bitmap->w/2;
  1796. pos.y = screen->h/2 - bitmap->h/2;
  1797. pos.w = bitmap->w;
  1798. pos.h = bitmap->h;
  1799. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1800. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1801. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1802. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1803. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1804. initCres();
  1805. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1806. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1807. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1808. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1809. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1810. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1811. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1812. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1813. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1814. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1815. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1816. //border for creatures
  1817. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1818. for(int i=0;i<creatures.size();i++)
  1819. {
  1820. creatures[i].pos.x = curx+1;
  1821. creatures[i].pos.y = 65;
  1822. creatures[i].pos.w = 100;
  1823. creatures[i].pos.h = 130;
  1824. if(which==i)
  1825. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1826. else
  1827. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1828. curx += TOTAL_CREATURE_WIDTH;
  1829. }
  1830. if(!creatures[0].amount || !amounts[0])
  1831. {
  1832. max->block(true);
  1833. slider->block(true);
  1834. }
  1835. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1836. }
  1837. CRecruitmentWindow::~CRecruitmentWindow()
  1838. {
  1839. cleanCres();
  1840. delete max;
  1841. delete buy;
  1842. delete cancel;
  1843. SDL_FreeSurface(bitmap);
  1844. delete slider;
  1845. delete bar;
  1846. }
  1847. void CRecruitmentWindow::initCres()
  1848. {
  1849. cleanCres();
  1850. for(int i=0; i<dwelling->creatures.size(); i++)
  1851. {
  1852. if(level >= 0 && i != level)
  1853. continue;
  1854. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1855. {
  1856. creatures.resize(creatures.size()+1);
  1857. creinfo &cur = creatures.back();
  1858. cur.amount = dwelling->creatures[i].first;
  1859. cur.ID = dwelling->creatures[i].second[j];
  1860. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1861. cur.pic = new CCreaturePic(cre);
  1862. for(int k=0; k<cre->cost.size(); k++)
  1863. if(cre->cost[k])
  1864. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1865. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1866. }
  1867. }
  1868. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1869. }
  1870. void CRecruitmentWindow::cleanCres()
  1871. {
  1872. for(int i=0;i<creatures.size();i++)
  1873. {
  1874. delete creatures[i].pic;
  1875. }
  1876. creatures.clear();
  1877. amounts.clear();
  1878. }
  1879. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1880. {
  1881. last = Last;
  1882. which = 1;
  1883. c=cid;
  1884. slider = NULL;
  1885. gar = Owner;
  1886. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1887. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1888. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1889. pos.x = screen->w/2 - bitmap->w/2;
  1890. pos.y = screen->h/2 - bitmap->h/2;
  1891. pos.w = bitmap->w;
  1892. pos.h = bitmap->h;
  1893. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1894. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1895. int sliderPositions = max - (last>=0) - (last==2);
  1896. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1897. a1 = max-val;
  1898. a2 = val;
  1899. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1900. anim->anim->setType(1);
  1901. std::string title = CGI->generaltexth->allTexts[256];
  1902. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1903. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1904. }
  1905. CSplitWindow::~CSplitWindow() //d-tor
  1906. {
  1907. SDL_FreeSurface(bitmap);
  1908. delete ok;
  1909. delete cancel;
  1910. delete slider;
  1911. delete anim;
  1912. }
  1913. void CSplitWindow::activate()
  1914. {
  1915. activateLClick();
  1916. activateKeys();
  1917. ok->activate();
  1918. cancel->activate();
  1919. slider->activate();
  1920. }
  1921. void CSplitWindow::deactivate()
  1922. {
  1923. deactivateLClick();
  1924. deactivateKeys();
  1925. ok->deactivate();
  1926. cancel->deactivate();
  1927. slider->deactivate();
  1928. }
  1929. void CSplitWindow::split()
  1930. {
  1931. gar->splitStacks(a2);
  1932. close();
  1933. }
  1934. void CSplitWindow::close()
  1935. {
  1936. GH.popIntTotally(this);
  1937. }
  1938. void CSplitWindow::sliderMoved(int to)
  1939. {
  1940. int all = a1+a2;
  1941. a2 = to + (last==1 || last==2);
  1942. if(slider)
  1943. a1 = all - a2;
  1944. }
  1945. void CSplitWindow::show(SDL_Surface * to)
  1946. {
  1947. blitAt(bitmap,pos.x,pos.y,to);
  1948. ok->show(to);
  1949. cancel->show(to);
  1950. slider->show(to);
  1951. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1952. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1953. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1954. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1955. }
  1956. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1957. {
  1958. SDLKey k = key.keysym.sym;
  1959. if (isNumKey(k)) //convert numpad number to normal digit
  1960. k = numToDigit(k);
  1961. if(key.state != SDL_PRESSED)
  1962. return;
  1963. int &cur = (which ? a2 : a1),
  1964. &sec = (which ? a1 : a2),
  1965. ncur = cur;
  1966. if (k == SDLK_BACKSPACE)
  1967. {
  1968. ncur /= 10;
  1969. }
  1970. else if(k == SDLK_TAB)
  1971. {
  1972. which = !which;
  1973. }
  1974. else
  1975. {
  1976. int number = k - SDLK_0;
  1977. if (number < 0 || number > 9) //not a number pressed
  1978. {
  1979. return;
  1980. }
  1981. ncur = cur*10 + number;
  1982. }
  1983. int delta = ncur - cur;
  1984. if(delta > sec)
  1985. {
  1986. cur += sec;
  1987. sec = 0;
  1988. }
  1989. slider->moveTo(which ? ncur : a1+a2-ncur);
  1990. }
  1991. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1992. {
  1993. if(down)
  1994. {
  1995. Point click(GH.current->motion.x,GH.current->motion.y);
  1996. click = click - pos.topLeft();
  1997. if(Rect(19,216,105,40).isIn(click)) //left picture
  1998. which = 0;
  1999. else if(Rect(175,216,105,40).isIn(click)) //right picture
  2000. which = 1;
  2001. }
  2002. }
  2003. void CCreInfoWindow::show(SDL_Surface * to)
  2004. {
  2005. char pom[15];
  2006. blitAt(bitmap,pos.x,pos.y,to);
  2007. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  2008. if(++anf==4)
  2009. anf=0;
  2010. if(count.size())
  2011. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  2012. if(upgrade)
  2013. upgrade->show(to);
  2014. if(dismiss)
  2015. dismiss->show(to);
  2016. if(ok)
  2017. ok->show(to);
  2018. }
  2019. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  2020. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  2021. {
  2022. //active = false;
  2023. anf = 0;
  2024. c = &CGI->creh->creatures[Cid];
  2025. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  2026. pos.x = screen->w/2 - bitmap->w/2;
  2027. pos.y = screen->h/2 - bitmap->h/2;
  2028. pos.w = bitmap->w;
  2029. pos.h = bitmap->h;
  2030. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  2031. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2032. anim = new CCreaturePic(c);
  2033. if(!type) anim->anim->setType(2);
  2034. char pom[75];int hlp=0;
  2035. if(creatureCount)
  2036. {
  2037. SDL_itoa(creatureCount,pom,10);
  2038. count = pom;
  2039. }
  2040. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  2041. //atttack
  2042. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  2043. SDL_itoa(c->attack,pom,10);
  2044. if(State && State->attackBonus)
  2045. {
  2046. int hlp;
  2047. if(c->attack > 0)
  2048. hlp = log10f(c->attack)+2;
  2049. else
  2050. hlp = 2;
  2051. pom[hlp-1] = ' '; pom[hlp] = '(';
  2052. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2053. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2054. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2055. }
  2056. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2057. //defense
  2058. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2059. SDL_itoa(c->defence,pom,10);
  2060. if(State && State->defenseBonus)
  2061. {
  2062. int hlp;
  2063. if(c->defence > 0)
  2064. hlp = log10f(c->defence)+2;
  2065. else
  2066. hlp = 2;
  2067. pom[hlp-1] = ' '; pom[hlp] = '(';
  2068. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2069. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2070. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2071. }
  2072. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2073. //shots
  2074. if(c->shots)
  2075. {
  2076. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2077. if(State && State->shotsLeft >= 0)
  2078. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2079. else
  2080. SDL_itoa(c->shots, pom, 10);
  2081. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2082. }
  2083. //damage
  2084. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2085. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2086. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2087. SDL_itoa(dmgMin, pom, 10);
  2088. if(dmgMin > 0)
  2089. hlp = log10f(dmgMin) + 2;
  2090. else
  2091. hlp = 2;
  2092. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2093. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2094. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2095. //health
  2096. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2097. if(State && State->healthBonus)
  2098. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2099. else
  2100. SDL_itoa(c->hitPoints,pom,10);
  2101. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2102. //remaining health
  2103. if(State && State->currentHealth)
  2104. {
  2105. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2106. SDL_itoa(State->currentHealth,pom,10);
  2107. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2108. }
  2109. //speed
  2110. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2111. SDL_itoa(c->speed,pom,10);
  2112. if(State && State->speedBonus)
  2113. {
  2114. int hlp;
  2115. if(c->speed > 0)
  2116. hlp = log10f(c->speed)+2;
  2117. else
  2118. hlp = 2;
  2119. pom[hlp-1] = ' '; pom[hlp] = '(';
  2120. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2121. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2122. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2123. }
  2124. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2125. //luck and morale
  2126. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2127. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2128. //print abilities text - if r-click popup
  2129. if(type)
  2130. {
  2131. if(Upg && ui)
  2132. {
  2133. bool enough = true;
  2134. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2135. {
  2136. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2137. enough = false;
  2138. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2139. }
  2140. if(enough)
  2141. {
  2142. CFunctionList<void()> fs[2];
  2143. fs[0] += Upg;
  2144. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2145. CFunctionList<void()> cfl;
  2146. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2147. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2148. }
  2149. else
  2150. {
  2151. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2152. upgrade->callback.funcs.clear();
  2153. upgrade->bitmapOffset = 2;
  2154. }
  2155. }
  2156. if(Dsm)
  2157. {
  2158. CFunctionList<void()> fs[2];
  2159. //on dismiss confirmed
  2160. fs[0] += Dsm; //dismiss
  2161. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2162. CFunctionList<void()> cfl;
  2163. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2164. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2165. }
  2166. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2167. }
  2168. else
  2169. {
  2170. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2171. }
  2172. //spell effects
  2173. if(State)
  2174. {
  2175. int printed=0; //how many effect pics have been printed
  2176. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2177. {
  2178. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2179. ++printed;
  2180. if(printed >= 3)
  2181. {
  2182. break;
  2183. }
  2184. }
  2185. }
  2186. }
  2187. CCreInfoWindow::~CCreInfoWindow()
  2188. {
  2189. SDL_FreeSurface(bitmap);
  2190. delete anim;
  2191. delete upgrade;
  2192. delete ok;
  2193. delete dismiss;
  2194. for(int i=0; i<upgResCost.size();i++)
  2195. delete upgResCost[i];
  2196. }
  2197. void CCreInfoWindow::activate()
  2198. {
  2199. //if(active) return;
  2200. //active = true;
  2201. if(!type)
  2202. activateRClick();
  2203. if(ok)
  2204. ok->activate();
  2205. if(dismiss)
  2206. dismiss->activate();
  2207. if(upgrade)
  2208. upgrade->activate();
  2209. }
  2210. void CCreInfoWindow::close()
  2211. {
  2212. GH.popIntTotally(this);
  2213. }
  2214. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2215. {
  2216. if(down)
  2217. return;
  2218. close();
  2219. }
  2220. void CCreInfoWindow::dismissF()
  2221. {
  2222. dsm();
  2223. close();
  2224. }
  2225. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2226. {
  2227. }
  2228. void CCreInfoWindow::deactivate()
  2229. {
  2230. //if(!active) return;
  2231. //active = false;
  2232. if(!type)
  2233. deactivateRClick();
  2234. if(ok)
  2235. ok->deactivate();
  2236. if(dismiss)
  2237. dismiss->deactivate();
  2238. if(upgrade)
  2239. upgrade->deactivate();
  2240. }
  2241. void CLevelWindow::close()
  2242. {
  2243. for(int i=0;i<comps.size();i++)
  2244. {
  2245. if(comps[i]->selected)
  2246. {
  2247. cb(i);
  2248. break;
  2249. }
  2250. }
  2251. GH.popIntTotally(this);
  2252. LOCPLINT->showingDialog->setn(false);
  2253. }
  2254. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2255. {
  2256. LOCPLINT->showingDialog->setn(true);
  2257. heroPortrait = hero->portrait;
  2258. cb = callback;
  2259. for(int i=0;i<skills.size();i++)
  2260. {
  2261. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2262. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2263. }
  2264. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2265. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2266. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2267. pos.x = screen->w/2 - bitmap->w/2;
  2268. pos.y = screen->h/2 - bitmap->h/2;
  2269. pos.w = bitmap->w;
  2270. pos.h = bitmap->h;
  2271. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2272. //draw window
  2273. char buf[100], buf2[100];
  2274. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2275. sprintf(buf,buf2,hero->name.c_str());
  2276. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2277. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2278. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2279. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2280. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2281. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2282. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2283. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2284. for(int i=0;i<comps.size();i++)
  2285. {
  2286. comps[i]->pos.x = curx+pos.x;
  2287. comps[i]->pos.y = 326+pos.y;
  2288. if( i < (comps.size()-1) )
  2289. {
  2290. curx += 44 + 18; //skill width + margin to "or"
  2291. blitAt(ort,curx,346,bitmap);
  2292. curx += ort->w + 18;
  2293. }
  2294. }
  2295. if(comps.size() > 1)
  2296. {
  2297. ok->block(true);
  2298. }
  2299. else if(comps.size() == 1)
  2300. {
  2301. comps[0]->select(true);
  2302. }
  2303. SDL_FreeSurface(ort);
  2304. }
  2305. void CLevelWindow::selectionChanged(unsigned to)
  2306. {
  2307. if(ok->blocked)
  2308. ok->block(false);
  2309. for(int i=0;i<comps.size();i++)
  2310. if(i==to)
  2311. comps[i]->select(true);
  2312. else
  2313. comps[i]->select(false);
  2314. }
  2315. CLevelWindow::~CLevelWindow()
  2316. {
  2317. delete ok;
  2318. for(int i=0;i<comps.size();i++)
  2319. delete comps[i];
  2320. SDL_FreeSurface(bitmap);
  2321. }
  2322. void CLevelWindow::activate()
  2323. {
  2324. ok->activate();
  2325. for(int i=0;i<comps.size();i++)
  2326. comps[i]->activate();
  2327. }
  2328. void CLevelWindow::deactivate()
  2329. {
  2330. ok->deactivate();
  2331. for(int i=0;i<comps.size();i++)
  2332. comps[i]->deactivate();
  2333. }
  2334. void CLevelWindow::show(SDL_Surface * to)
  2335. {
  2336. blitAt(bitmap,pos.x,pos.y,to);
  2337. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2338. ok->show(to);
  2339. for(int i=0;i<comps.size();i++)
  2340. comps[i]->show(to);
  2341. }
  2342. void CMinorResDataBar::show(SDL_Surface * to)
  2343. {
  2344. blitAt(bg,pos.x,pos.y,to);
  2345. char buf[30];
  2346. for (int i=0;i<7;i++)
  2347. {
  2348. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2349. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2350. }
  2351. std::vector<std::string> temp;
  2352. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2353. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2354. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2355. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2356. CGI->generaltexth->allTexts[62]
  2357. +": %s, "
  2358. + CGI->generaltexth->allTexts[63]
  2359. + ": %s, "
  2360. + CGI->generaltexth->allTexts[64]
  2361. + ": %s",temp)
  2362. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2363. }
  2364. CMinorResDataBar::CMinorResDataBar()
  2365. {
  2366. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2367. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2368. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2369. pos.x = 7;
  2370. pos.y = 575;
  2371. pos.w = bg->w;
  2372. pos.h = bg->h;
  2373. }
  2374. CMinorResDataBar::~CMinorResDataBar()
  2375. {
  2376. SDL_FreeSurface(bg);
  2377. }
  2378. SDL_Surface * CCustomImgComponent::getImg()
  2379. {
  2380. return bmp;
  2381. }
  2382. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2383. :bmp(sur), free(freeSur)
  2384. {
  2385. init(Type,Subtype,Val);
  2386. }
  2387. CCustomImgComponent::~CCustomImgComponent()
  2388. {
  2389. if(free)
  2390. SDL_FreeSurface(bmp);
  2391. }
  2392. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2393. {
  2394. left = Left;
  2395. type = Type;
  2396. id = ID;
  2397. }
  2398. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2399. {
  2400. SDL_Surface *hlp = getSurface();
  2401. blitAt(hlp,pos.x+19,pos.y+9,to);
  2402. }
  2403. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2404. {
  2405. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2406. assert(mw);
  2407. if(down)
  2408. {
  2409. if(left)
  2410. {
  2411. if(mw->hLeft != this)
  2412. mw->hLeft = this;
  2413. else
  2414. return;
  2415. }
  2416. else
  2417. {
  2418. if(mw->hRight != this)
  2419. mw->hRight = this;
  2420. else
  2421. return;
  2422. }
  2423. mw->selectionChanged(left);
  2424. }
  2425. }
  2426. void CMarketplaceWindow::CTradeableItem::activate()
  2427. {
  2428. activateLClick();
  2429. }
  2430. void CMarketplaceWindow::CTradeableItem::deactivate()
  2431. {
  2432. deactivateLClick();
  2433. }
  2434. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2435. {
  2436. switch(type)
  2437. {
  2438. case 0:
  2439. return graphics->resources32->ourImages[id].bitmap;
  2440. case 1:
  2441. return graphics->artDefs->ourImages[id].bitmap;
  2442. default:
  2443. return NULL;
  2444. }
  2445. }
  2446. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2447. {
  2448. i.resize(amount);
  2449. for(int j=0;j<amount;j++)
  2450. {
  2451. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2452. i[j]->pos = p[j];
  2453. }
  2454. }
  2455. void CMarketplaceWindow::setMode( int mode )
  2456. {
  2457. std::vector<SDL_Rect> lpos, rpos;
  2458. clear();
  2459. switch(mode)
  2460. {
  2461. case 0:
  2462. {
  2463. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2464. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2465. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2466. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2467. SDL_FreeSurface(bg2);
  2468. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2469. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2470. genRect(66,74,122,338);
  2471. for(int i=0;i<lpos.size();i++)
  2472. {
  2473. lpos[i].x += pos.x;
  2474. lpos[i].y += pos.y;
  2475. rpos.push_back(lpos[i]);
  2476. rpos[rpos.size()-1].x += 288;
  2477. }
  2478. initItems(left,lpos,0,7,true,NULL);
  2479. initItems(right,rpos,0,7,false,NULL);
  2480. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2481. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2482. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2483. }
  2484. }
  2485. }
  2486. void CMarketplaceWindow::clear()
  2487. {
  2488. for(int i=0;i<left.size();i++)
  2489. delete left[i];
  2490. for(int i=0;i<right.size();i++)
  2491. delete right[i];
  2492. left.clear();
  2493. right.clear();
  2494. SDL_FreeSurface(bg);
  2495. }
  2496. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2497. {
  2498. type = BLOCK_ADV_HOTKEYS;
  2499. mode = Mode;
  2500. bg = NULL;
  2501. ok = max = deal = NULL;
  2502. pos.x = screen->w/2 - 300;
  2503. pos.y = screen->h/2 - 296;
  2504. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2505. setMode(mode);
  2506. hLeft = hRight = NULL;
  2507. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2508. ok->assignedKeys.insert(SDLK_ESCAPE);
  2509. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2510. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2511. max->block(true);
  2512. deal->block(true);
  2513. }
  2514. CMarketplaceWindow::~CMarketplaceWindow()
  2515. {
  2516. clear();
  2517. delete slider;
  2518. }
  2519. void CMarketplaceWindow::show(SDL_Surface * to)
  2520. {
  2521. blitAt(bg,pos,to);
  2522. if(hRight)
  2523. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2524. if(hLeft)
  2525. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2526. ok->show(to);
  2527. deal->show(to);
  2528. max->show(to);
  2529. slider->show(to);
  2530. for(int i=0;i<left.size();i++)
  2531. left[i]->show(to);
  2532. for(int i=0;i<right.size();i++)
  2533. right[i]->show(to);
  2534. if(mode==0)
  2535. {
  2536. char buf[15];
  2537. for(int i=0;i<left.size();i++)
  2538. {
  2539. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2540. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2541. }
  2542. if(hLeft) //print prices
  2543. {
  2544. for(int i=0; i<right.size();i++)
  2545. {
  2546. if(right[i]->id != hLeft->id)
  2547. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2548. else
  2549. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2550. }
  2551. }
  2552. if(hLeft && hRight && hLeft->id!= hRight->id)
  2553. {
  2554. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2555. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2556. SDL_itoa(slider->value * r1,buf,10);
  2557. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2558. SDL_itoa(slider->value * r2,buf,10);
  2559. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2560. }
  2561. }
  2562. }
  2563. void CMarketplaceWindow::activate()
  2564. {
  2565. for(int i=0;i<left.size();i++)
  2566. left[i]->activate();
  2567. for(int i=0;i<right.size();i++)
  2568. right[i]->activate();
  2569. ok->activate();
  2570. max->activate();
  2571. deal->activate();
  2572. slider->activate();
  2573. }
  2574. void CMarketplaceWindow::deactivate()
  2575. {
  2576. for(int i=0;i<left.size();i++)
  2577. left[i]->deactivate();
  2578. for(int i=0;i<right.size();i++)
  2579. right[i]->deactivate();
  2580. ok->deactivate();
  2581. max->deactivate();
  2582. deal->deactivate();
  2583. slider->deactivate();
  2584. }
  2585. void CMarketplaceWindow::setMax()
  2586. {
  2587. slider->moveTo(slider->amount);
  2588. }
  2589. void CMarketplaceWindow::makeDeal()
  2590. {
  2591. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2592. slider->moveTo(0);
  2593. hLeft = NULL;
  2594. selectionChanged(true);
  2595. }
  2596. void CMarketplaceWindow::sliderMoved( int to )
  2597. {
  2598. }
  2599. void CMarketplaceWindow::selectionChanged(bool side)
  2600. {
  2601. if(hLeft && hRight && hLeft->id!= hRight->id)
  2602. {
  2603. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2604. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2605. slider->moveTo(0);
  2606. max->block(false);
  2607. deal->block(false);
  2608. }
  2609. else
  2610. {
  2611. max->block(true);
  2612. deal->block(true);
  2613. slider->setAmount(0);
  2614. slider->moveTo(0);
  2615. }
  2616. if(side && hLeft) //left selection changed, recalculate offers
  2617. {
  2618. rSubs.clear();
  2619. rSubs.resize(right.size());
  2620. int h1, h2;
  2621. for(int i=0;i<right.size();i++)
  2622. {
  2623. std::ostringstream oss;
  2624. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2625. oss << h2;
  2626. if(h1!=1)
  2627. oss << "/" << h1;
  2628. rSubs[i] = oss.str();
  2629. }
  2630. }
  2631. }
  2632. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2633. {
  2634. this->pos = pos;
  2635. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2636. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2637. //printing texts
  2638. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2639. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2640. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2641. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2642. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2643. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2644. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2645. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2646. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2647. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2648. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2649. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2650. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2651. //setting up buttons
  2652. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  2653. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  2654. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  2655. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2656. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  2657. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  2658. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  2659. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2660. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  2661. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2662. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  2663. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2664. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2665. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2666. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2667. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2668. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2669. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2670. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2671. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2672. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2673. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2674. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2675. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2676. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2677. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2678. musicVolume = new CHighlightableButtonsGroup(0, true);
  2679. for(int i=0; i<10; ++i)
  2680. {
  2681. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2682. }
  2683. musicVolume->select(CGI->musich->getVolume(), 1);
  2684. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2685. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2686. for(int i=0; i<10; ++i)
  2687. {
  2688. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  2689. }
  2690. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2691. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2692. }
  2693. CSystemOptionsWindow::~CSystemOptionsWindow()
  2694. {
  2695. SDL_FreeSurface(background);
  2696. delete save;
  2697. delete quitGame;
  2698. delete backToMap;
  2699. delete mainMenu;
  2700. delete heroMoveSpeed;
  2701. delete mapScrollSpeed;
  2702. delete musicVolume;
  2703. delete effectsVolume;
  2704. }
  2705. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  2706. {
  2707. GH.popIntTotally(this);
  2708. SDL_Event event;
  2709. event.type = type;
  2710. event.user.code = usercode; // not necessarily used
  2711. SDL_PushEvent(&event);
  2712. }
  2713. void CSystemOptionsWindow::bquitf()
  2714. {
  2715. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  2716. }
  2717. void CSystemOptionsWindow::breturnf()
  2718. {
  2719. GH.popIntTotally(this);
  2720. }
  2721. void CSystemOptionsWindow::bmainmenuf()
  2722. {
  2723. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  2724. }
  2725. void CSystemOptionsWindow::bsavef()
  2726. {
  2727. GH.popIntTotally(this);
  2728. GH.pushInt(new CSelectionScreen(saveGame));
  2729. /*using namespace boost::posix_time;
  2730. std::ostringstream fnameStream;
  2731. fnameStream << second_clock::local_time();
  2732. std::string fname = fnameStream.str();
  2733. boost::algorithm::replace_all(fname,":","");
  2734. boost::algorithm::replace_all(fname," ","-");
  2735. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2736. }
  2737. void CSystemOptionsWindow::activate()
  2738. {
  2739. save->activate();
  2740. quitGame->activate();
  2741. backToMap->activate();
  2742. mainMenu->activate();
  2743. heroMoveSpeed->activate();
  2744. mapScrollSpeed->activate();
  2745. musicVolume->activate();
  2746. effectsVolume->activate();
  2747. }
  2748. void CSystemOptionsWindow::deactivate()
  2749. {
  2750. save->deactivate();
  2751. quitGame->deactivate();
  2752. backToMap->deactivate();
  2753. mainMenu->deactivate();
  2754. heroMoveSpeed->deactivate();
  2755. mapScrollSpeed->deactivate();
  2756. musicVolume->deactivate();
  2757. effectsVolume->deactivate();
  2758. }
  2759. void CSystemOptionsWindow::show(SDL_Surface *to)
  2760. {
  2761. SDL_BlitSurface(background, NULL, to, &pos);
  2762. save->show(to);
  2763. quitGame->show(to);
  2764. backToMap->show(to);
  2765. mainMenu->show(to);
  2766. heroMoveSpeed->show(to);
  2767. mapScrollSpeed->show(to);
  2768. musicVolume->show(to);
  2769. effectsVolume->show(to);
  2770. }
  2771. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2772. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2773. {
  2774. if(H1)
  2775. selected = 0;
  2776. else
  2777. selected = -1;
  2778. oldSelected = -1;
  2779. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2780. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2781. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2782. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2783. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2784. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2785. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2786. pos.w = bg->w;
  2787. pos.h = bg->h;
  2788. pos.x = (screen->w-bg->w)/2;
  2789. pos.y = (screen->h-bg->h)/2;
  2790. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2791. h1.pos.x += pos.x;
  2792. h2.pos.x += pos.x;
  2793. h1.pos.y += pos.y;
  2794. h2.pos.y += pos.y;
  2795. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2796. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2797. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2798. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2799. {
  2800. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2801. recruit->block(2);
  2802. }
  2803. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2804. {
  2805. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2806. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2807. recruit->block(2);
  2808. }
  2809. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2810. {
  2811. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2812. recruit->block(2);
  2813. }
  2814. else
  2815. {
  2816. if(!H1)
  2817. recruit->block(1);
  2818. }
  2819. #ifdef _WIN32
  2820. CGI->videoh->open("TAVERN.BIK");
  2821. #else
  2822. CGI->videoh->open("tavern.mjpg", true, false);
  2823. #endif
  2824. }
  2825. void CTavernWindow::recruitb()
  2826. {
  2827. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2828. close();
  2829. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2830. }
  2831. CTavernWindow::~CTavernWindow()
  2832. {
  2833. CGI->videoh->close();
  2834. SDL_FreeSurface(bg);
  2835. delete cancel;
  2836. delete thiefGuild;
  2837. delete recruit;
  2838. delete bar;
  2839. }
  2840. void CTavernWindow::activate()
  2841. {
  2842. thiefGuild->activate();
  2843. cancel->activate();
  2844. if(h1.h)
  2845. h1.activate();
  2846. if(h2.h)
  2847. h2.activate();
  2848. recruit->activate();
  2849. LOCPLINT->statusbar = bar;
  2850. }
  2851. void CTavernWindow::deactivate()
  2852. {
  2853. thiefGuild->deactivate();
  2854. cancel->deactivate();
  2855. if(h1.h)
  2856. h1.deactivate();
  2857. if(h2.h)
  2858. h2.deactivate();
  2859. recruit->deactivate();
  2860. }
  2861. void CTavernWindow::close()
  2862. {
  2863. GH.popIntTotally(this);
  2864. }
  2865. void CTavernWindow::show(SDL_Surface * to)
  2866. {
  2867. blitAt(bg,pos.x,pos.y,to);
  2868. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2869. if(h1.h)
  2870. h1.show(to);
  2871. if(h2.h)
  2872. h2.show(to);
  2873. thiefGuild->show(to);
  2874. cancel->show(to);
  2875. recruit->show(to);
  2876. bar->show(to);
  2877. if(selected >= 0)
  2878. {
  2879. HeroPortrait *sel = selected ? &h2 : &h1;
  2880. if (selected != oldSelected && !recruit->blocked)
  2881. {
  2882. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2883. oldSelected = selected;
  2884. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2885. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2886. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2887. }
  2888. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2889. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2890. }
  2891. }
  2892. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2893. {
  2894. if(previousState && !down)
  2895. as();
  2896. //ClickableL::clickLeft(down);
  2897. }
  2898. void CTavernWindow::HeroPortrait::activate()
  2899. {
  2900. activateLClick();
  2901. activateRClick();
  2902. activateHover();
  2903. }
  2904. void CTavernWindow::HeroPortrait::deactivate()
  2905. {
  2906. deactivateLClick();
  2907. deactivateRClick();
  2908. deactivateHover();
  2909. }
  2910. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2911. {
  2912. if(down)
  2913. {
  2914. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2915. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2916. }
  2917. }
  2918. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2919. :as(sel,id)
  2920. {
  2921. h = H;
  2922. pos.x = x;
  2923. pos.y = y;
  2924. pos.w = 58;
  2925. pos.h = 64;
  2926. if(H)
  2927. {
  2928. hoverName = CGI->generaltexth->tavernInfo[4];
  2929. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2930. int artifs = h->artifWorn.size() + h->artifacts.size();
  2931. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2932. if(vstd::contains(h->artifWorn,i))
  2933. artifs--;
  2934. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2935. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2936. descr[sizeof(descr)-1] = '\0';
  2937. }
  2938. }
  2939. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2940. {
  2941. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2942. }
  2943. void CTavernWindow::HeroPortrait::hover( bool on )
  2944. {
  2945. //Hoverable::hover(on);
  2946. if(on)
  2947. LOCPLINT->statusbar->print(hoverName);
  2948. else
  2949. LOCPLINT->statusbar->clear();
  2950. }
  2951. void CInGameConsole::activate()
  2952. {
  2953. activateKeys();
  2954. }
  2955. void CInGameConsole::deactivate()
  2956. {
  2957. deactivateKeys();
  2958. }
  2959. void CInGameConsole::show(SDL_Surface * to)
  2960. {
  2961. int number = 0;
  2962. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2963. texts_mx.lock();
  2964. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2965. {
  2966. SDL_Color green = {0,0xff,0,0};
  2967. Point leftBottomCorner(0, screen->h);
  2968. if(LOCPLINT->battleInt)
  2969. {
  2970. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2971. }
  2972. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2973. if(SDL_GetTicks() - it->second > defaultTimeout)
  2974. {
  2975. toDel.push_back(it);
  2976. }
  2977. }
  2978. for(int it=0; it<toDel.size(); ++it)
  2979. {
  2980. texts.erase(toDel[it]);
  2981. }
  2982. texts_mx.unlock();
  2983. }
  2984. void CInGameConsole::print(const std::string &txt)
  2985. {
  2986. texts_mx.lock();
  2987. int lineLen = conf.go()->ac.outputLineLength;
  2988. if(txt.size() < lineLen)
  2989. {
  2990. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2991. if(texts.size() > maxDisplayedTexts)
  2992. {
  2993. texts.pop_front();
  2994. }
  2995. }
  2996. else
  2997. {
  2998. assert(lineLen);
  2999. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3000. {
  3001. std::string part = txt.substr(g * lineLen, lineLen);
  3002. if(part.size() == 0)
  3003. break;
  3004. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3005. if(texts.size() > maxDisplayedTexts)
  3006. {
  3007. texts.pop_front();
  3008. }
  3009. }
  3010. }
  3011. texts_mx.unlock();
  3012. }
  3013. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3014. {
  3015. if(key.type != SDL_KEYDOWN) return;
  3016. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3017. switch(key.keysym.sym)
  3018. {
  3019. case SDLK_TAB:
  3020. case SDLK_ESCAPE:
  3021. {
  3022. if(captureAllKeys)
  3023. {
  3024. captureAllKeys = false;
  3025. endEnteringText(false);
  3026. }
  3027. else if(SDLK_TAB)
  3028. {
  3029. captureAllKeys = true;
  3030. startEnteringText();
  3031. }
  3032. break;
  3033. }
  3034. case SDLK_RETURN: //enter key
  3035. {
  3036. if(enteredText.size() > 0 && captureAllKeys)
  3037. {
  3038. captureAllKeys = false;
  3039. endEnteringText(true);
  3040. }
  3041. break;
  3042. }
  3043. case SDLK_BACKSPACE:
  3044. {
  3045. if(enteredText.size() > 1)
  3046. {
  3047. enteredText.resize(enteredText.size()-1);
  3048. enteredText[enteredText.size()-1] = '_';
  3049. refreshEnteredText();
  3050. }
  3051. break;
  3052. }
  3053. case SDLK_UP: //up arrow
  3054. {
  3055. if(previouslyEntered.size() == 0)
  3056. break;
  3057. if(prevEntDisp == -1)
  3058. {
  3059. prevEntDisp = previouslyEntered.size() - 1;
  3060. enteredText = previouslyEntered[prevEntDisp] + "_";
  3061. refreshEnteredText();
  3062. }
  3063. else if( prevEntDisp > 0)
  3064. {
  3065. --prevEntDisp;
  3066. enteredText = previouslyEntered[prevEntDisp] + "_";
  3067. refreshEnteredText();
  3068. }
  3069. break;
  3070. }
  3071. case SDLK_DOWN: //down arrow
  3072. {
  3073. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3074. {
  3075. ++prevEntDisp;
  3076. enteredText = previouslyEntered[prevEntDisp] + "_";
  3077. refreshEnteredText();
  3078. }
  3079. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3080. {
  3081. prevEntDisp = -1;
  3082. enteredText = "_";
  3083. refreshEnteredText();
  3084. }
  3085. break;
  3086. }
  3087. default:
  3088. {
  3089. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3090. {
  3091. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3092. {
  3093. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3094. enteredText += "_";
  3095. refreshEnteredText();
  3096. }
  3097. }
  3098. break;
  3099. }
  3100. }
  3101. }
  3102. void CInGameConsole::startEnteringText()
  3103. {
  3104. enteredText = "_";
  3105. if(GH.topInt() == LOCPLINT->adventureInt)
  3106. {
  3107. LOCPLINT->statusbar->print(enteredText);
  3108. }
  3109. else if(LOCPLINT->battleInt)
  3110. {
  3111. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3112. }
  3113. }
  3114. void CInGameConsole::endEnteringText(bool printEnteredText)
  3115. {
  3116. prevEntDisp = -1;
  3117. if(printEnteredText)
  3118. {
  3119. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3120. LOCPLINT->cb->sendMessage(txt);
  3121. previouslyEntered.push_back(txt);
  3122. print(txt);
  3123. }
  3124. enteredText = "";
  3125. if(GH.topInt() == LOCPLINT->adventureInt)
  3126. {
  3127. LOCPLINT->statusbar->clear();
  3128. }
  3129. else if(LOCPLINT->battleInt)
  3130. {
  3131. LOCPLINT->battleInt->console->ingcAlter = "";
  3132. }
  3133. }
  3134. void CInGameConsole::refreshEnteredText()
  3135. {
  3136. if(GH.topInt() == LOCPLINT->adventureInt)
  3137. {
  3138. LOCPLINT->statusbar->print(enteredText);
  3139. }
  3140. else if(LOCPLINT->battleInt)
  3141. {
  3142. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3143. }
  3144. }
  3145. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3146. {
  3147. }
  3148. void CGarrisonWindow::close()
  3149. {
  3150. GH.popIntTotally(this);
  3151. }
  3152. void CGarrisonWindow::activate()
  3153. {
  3154. quit->activate();
  3155. garr->activate();
  3156. }
  3157. void CGarrisonWindow::deactivate()
  3158. {
  3159. quit->deactivate();
  3160. garr->deactivate();
  3161. }
  3162. void CGarrisonWindow::show(SDL_Surface * to)
  3163. {
  3164. blitAt(bg,pos,to);
  3165. quit->show(to);
  3166. garr->show(to);
  3167. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3168. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3169. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3170. }
  3171. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3172. {
  3173. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3174. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3175. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3176. pos.x = screen->w/2 - bg->w/2;
  3177. pos.y = screen->h/2 - bg->h/2;
  3178. pos.w = screen->w;
  3179. pos.h = screen->h;
  3180. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3181. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3182. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3183. }
  3184. CGarrisonWindow::~CGarrisonWindow()
  3185. {
  3186. SDL_FreeSurface(bg);
  3187. delete quit;
  3188. delete garr;
  3189. }
  3190. IShowActivable::IShowActivable()
  3191. {
  3192. type = 0;
  3193. }
  3194. CWindowWithGarrison::CWindowWithGarrison()
  3195. {
  3196. type |= WITH_GARRISON;
  3197. }
  3198. void CRClickPopupInt::show(SDL_Surface * to)
  3199. {
  3200. inner->show(to);
  3201. }
  3202. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3203. {
  3204. CGI->curh->hide();
  3205. inner = our;
  3206. delInner = deleteInt;
  3207. }
  3208. CRClickPopupInt::~CRClickPopupInt()
  3209. {
  3210. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3211. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3212. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3213. LOCPLINT->adventureInt->heroWindow->dispose();
  3214. if(delInner)
  3215. delete inner;
  3216. CGI->curh->show();
  3217. }
  3218. CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
  3219. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3220. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3221. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3222. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
  3223. {
  3224. }
  3225. void CArtPlace::activate()
  3226. {
  3227. if(!active)
  3228. {
  3229. //activateLClick();
  3230. LRClickableAreaWTextComp::activate();
  3231. active = true;
  3232. }
  3233. }
  3234. void CArtPlace::clickLeft(tribool down, bool previousState)
  3235. {
  3236. //LRClickableAreaWTextComp::clickLeft(down);
  3237. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3238. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
  3239. {
  3240. if(ourArt->id == 0)
  3241. {
  3242. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3243. GH.pushInt(spellWindow);
  3244. }
  3245. }
  3246. if (!down && previousState)
  3247. {
  3248. if(ourArt && ourArt->id == 0)
  3249. return; //this is handled separately
  3250. if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
  3251. {
  3252. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3253. {
  3254. if(ourArt->id == 3) //catapult cannot be highlighted
  3255. {
  3256. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3257. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3258. return;
  3259. }
  3260. select();
  3261. }
  3262. }
  3263. else //perform artifact substitution
  3264. {
  3265. if (slotID >= 19) // Backpack slot - Remove active artifact and insert it into the designated position in backpack.
  3266. {
  3267. const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
  3268. switch(cur->id)
  3269. {
  3270. case 3:
  3271. //should not happen, catapult cannot be selected
  3272. assert(cur->id != 3);
  3273. break;
  3274. case 4: case 5: case 6:
  3275. {
  3276. std::string text = CGI->generaltexth->allTexts[153];
  3277. boost::algorithm::replace_first(text, "%s", cur->Name());
  3278. LOCPLINT->showInfoDialog(text);
  3279. }
  3280. break;
  3281. default:
  3282. ourOwner->commonInfo->destAOH = ourOwner;
  3283. ourOwner->commonInfo->destSlotID = slotID;
  3284. ourOwner->commonInfo->destArtifact = NULL;
  3285. LOCPLINT->cb->setArtifact(
  3286. ourOwner->curHero,
  3287. slotID,
  3288. ourOwner->commonInfo->srcArtifact->id);
  3289. break;
  3290. }
  3291. }
  3292. //check if swap is possible
  3293. else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
  3294. {
  3295. ourOwner->commonInfo->destAOH = ourOwner;
  3296. ourOwner->commonInfo->destSlotID = slotID;
  3297. ourOwner->commonInfo->destArtifact = ourArt;
  3298. LOCPLINT->cb->setArtifact(
  3299. ourOwner->curHero,
  3300. slotID,
  3301. ourOwner->commonInfo->srcArtifact->id);
  3302. }
  3303. }
  3304. }
  3305. /*else if(!down && clicked)
  3306. {
  3307. if(ourArt && ourArt->id == 0)
  3308. return; //this is handled separately
  3309. deselect();
  3310. }*/
  3311. //ClickableL::clickLeft(down);
  3312. }
  3313. void CArtPlace::clickRight(tribool down, bool previousState)
  3314. {
  3315. if(text.size()) //if there is no description, do nothing ;]
  3316. LRClickableAreaWTextComp::clickRight(down, previousState);
  3317. }
  3318. /**
  3319. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3320. */
  3321. void CArtPlace::select ()
  3322. {
  3323. CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
  3324. ourOwner->markPossibleSlots(ourArt);
  3325. ourOwner->commonInfo->srcArtifact = ourArt;
  3326. ourOwner->commonInfo->srcSlotID = slotID;
  3327. ourOwner->commonInfo->srcAOH = ourOwner;
  3328. if (slotID >= 19) {
  3329. // Correcting position in backpack.
  3330. ourOwner->scrollBackpack(-(slotID - 19 < ourOwner->backpackPos));
  3331. } else {
  3332. ourOwner->eraseSlotData(this, slotID);
  3333. }
  3334. LOCPLINT->cb->setArtifact(ourOwner->curHero, slotID, -1);
  3335. }
  3336. /**
  3337. * Deselects the artifact slot.
  3338. */
  3339. void CArtPlace::deselect ()
  3340. {
  3341. CGI->curh->dragAndDropCursor(NULL);
  3342. ourOwner->unmarkSlots();
  3343. }
  3344. void CArtPlace::deactivate()
  3345. {
  3346. if(active)
  3347. {
  3348. active = false;
  3349. //deactivateLClick();
  3350. LRClickableAreaWTextComp::deactivate();
  3351. }
  3352. }
  3353. void CArtPlace::show(SDL_Surface *to)
  3354. {
  3355. if (ourArt)
  3356. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3357. if(marked && active)
  3358. {
  3359. // Draw vertical bars.
  3360. for (int i = 0; i < pos.h; ++i) {
  3361. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3362. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3363. }
  3364. // Draw horizontal bars.
  3365. for (int i = 0; i < pos.w; ++i) {
  3366. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3367. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3368. }
  3369. }
  3370. }
  3371. bool CArtPlace::fitsHere(const CArtifact * art)
  3372. {
  3373. // You can place 'no artifact' anywhere.
  3374. if(!art)
  3375. return true;
  3376. // Anything can but War Machines can be placed in backpack.
  3377. if (slotID >= 19) {
  3378. return !CGI->arth->isBigArtifact(art->id);
  3379. } else if (vstd::contains(art->possibleSlots, slotID)) {
  3380. // TODO: Deal with combinational at dest and as src.
  3381. return true;
  3382. }
  3383. return false;
  3384. }
  3385. CArtPlace::~CArtPlace()
  3386. {
  3387. deactivate();
  3388. }
  3389. void HoverableArea::hover (bool on)
  3390. {
  3391. if (on)
  3392. LOCPLINT->statusbar->print(hoverText);
  3393. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3394. LOCPLINT->statusbar->clear();
  3395. }
  3396. void HoverableArea::activate()
  3397. {
  3398. activateHover();
  3399. }
  3400. void HoverableArea::deactivate()
  3401. {
  3402. deactivateHover();
  3403. }
  3404. void LClickableArea::activate()
  3405. {
  3406. activateLClick();
  3407. }
  3408. void LClickableArea::deactivate()
  3409. {
  3410. deactivateLClick();
  3411. }
  3412. void LClickableArea::clickLeft(tribool down, bool previousState)
  3413. {
  3414. //if(!down)
  3415. //{
  3416. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3417. //}
  3418. }
  3419. void RClickableArea::activate()
  3420. {
  3421. activateRClick();
  3422. }
  3423. void RClickableArea::deactivate()
  3424. {
  3425. deactivateRClick();
  3426. }
  3427. void RClickableArea::clickRight(tribool down, bool previousState)
  3428. {
  3429. //if(!down)
  3430. //{
  3431. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3432. //}
  3433. }
  3434. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3435. {
  3436. if(!down && previousState)
  3437. {
  3438. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3439. }
  3440. //ClickableL::clickLeft(down);
  3441. }
  3442. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3443. {
  3444. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3445. }
  3446. void LRClickableAreaWText::activate()
  3447. {
  3448. LClickableArea::activate();
  3449. RClickableArea::activate();
  3450. activateHover();
  3451. }
  3452. void LRClickableAreaWText::deactivate()
  3453. {
  3454. LClickableArea::deactivate();
  3455. RClickableArea::deactivate();
  3456. deactivateHover();
  3457. }
  3458. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3459. {
  3460. if(!down)
  3461. {
  3462. owner->deactivate();
  3463. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3464. owner->setHero(buf);
  3465. owner->redrawCurBack();
  3466. owner->activate();
  3467. }
  3468. }
  3469. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3470. {
  3471. if((!down) && previousState)
  3472. {
  3473. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3474. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3475. }
  3476. //ClickableL::clickLeft(down);
  3477. }
  3478. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3479. {
  3480. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3481. }
  3482. void LRClickableAreaWTextComp::activate()
  3483. {
  3484. LClickableArea::activate();
  3485. RClickableArea::activate();
  3486. activateHover();
  3487. }
  3488. void LRClickableAreaWTextComp::deactivate()
  3489. {
  3490. LClickableArea::deactivate();
  3491. RClickableArea::deactivate();
  3492. deactivateHover();
  3493. }
  3494. void CArtifactsOfHero::activate()
  3495. {
  3496. for(size_t f=0; f<artWorn.size(); ++f)
  3497. {
  3498. if(artWorn[f])
  3499. artWorn[f]->activate();
  3500. }
  3501. for(size_t f=0; f<backpack.size(); ++f)
  3502. {
  3503. if(backpack[f])
  3504. backpack[f]->activate();
  3505. }
  3506. leftArtRoll->activate();
  3507. rightArtRoll->activate();
  3508. }
  3509. void CArtifactsOfHero::deactivate()
  3510. {
  3511. for(size_t f=0; f<artWorn.size(); ++f)
  3512. {
  3513. if(artWorn[f])
  3514. artWorn[f]->deactivate();
  3515. }
  3516. for(size_t f=0; f<backpack.size(); ++f)
  3517. {
  3518. if(backpack[f])
  3519. backpack[f]->deactivate();
  3520. }
  3521. leftArtRoll->deactivate();
  3522. rightArtRoll->deactivate();
  3523. }
  3524. void CArtifactsOfHero::show(SDL_Surface * to)
  3525. {
  3526. for(size_t d=0; d<artWorn.size(); ++d)
  3527. {
  3528. artWorn[d]->show(to);
  3529. }
  3530. for(size_t d=0; d<backpack.size(); ++d)
  3531. {
  3532. backpack[d]->show(to);
  3533. }
  3534. leftArtRoll->show(to);
  3535. rightArtRoll->show(to);
  3536. }
  3537. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3538. {
  3539. // An update is made, rather than initialization.
  3540. if (curHero == hero) {
  3541. // Compensate backpack pos if an artifact was insertad before it.
  3542. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
  3543. && commonInfo->destSlotID - 19 < backpackPos)
  3544. {
  3545. backpackPos++;
  3546. }
  3547. // A swap was made, make the replaced artifact into current selected.
  3548. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
  3549. // Source <- Dest
  3550. commonInfo->srcAOH = commonInfo->destAOH;
  3551. commonInfo->srcArtifact = commonInfo->destArtifact;
  3552. commonInfo->srcSlotID = -1; // The artifact's original place is taken now.
  3553. // Reset destination parameters.
  3554. commonInfo->destAOH = NULL;
  3555. commonInfo->destArtifact = NULL;
  3556. commonInfo->destSlotID = -1;
  3557. CGI->curh->dragAndDropCursor(
  3558. graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3559. markPossibleSlots(commonInfo->srcArtifact);
  3560. } else if (commonInfo->destAOH != NULL) {
  3561. // Reset all parameters.
  3562. commonInfo->srcAOH = NULL;
  3563. commonInfo->srcArtifact = NULL;
  3564. commonInfo->srcSlotID = -1;
  3565. commonInfo->destAOH = NULL;
  3566. commonInfo->destArtifact = NULL;
  3567. commonInfo->destSlotID = -1;
  3568. CGI->curh->dragAndDropCursor(NULL);
  3569. unmarkSlots();
  3570. }
  3571. } else {
  3572. rollback();
  3573. }
  3574. curHero = hero;
  3575. if (curHero->artifacts.size() > 0)
  3576. backpackPos %= curHero->artifacts.size();
  3577. else
  3578. backpackPos = 0;
  3579. // Fill the slots for worn artifacts and backpack.
  3580. for (int g = 0; g < 19 ; g++)
  3581. setSlotData(artWorn[g], g);
  3582. scrollBackpack(0);
  3583. //blocking scrolling if there is not enough artifacts to scroll
  3584. leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3585. rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3586. }
  3587. /**
  3588. * Any held artifacts, marked slots etc. will be restored to it's original way.
  3589. */
  3590. void CArtifactsOfHero::rollback()
  3591. {
  3592. if (curHero != NULL) {
  3593. // Restore any held artifact to it's original position.
  3594. if (commonInfo->destArtifact && commonInfo->destAOH == this) {
  3595. // For an unlikely race condition scenario, put swapped artifact into backpack.
  3596. LOCPLINT->cb->setArtifact(
  3597. curHero,
  3598. 19 + curHero->artifacts.size(),
  3599. commonInfo->destArtifact->id);
  3600. }
  3601. else if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
  3602. if (commonInfo->srcSlotID != -1) { // Held artifact, just put it back to it's spot.
  3603. LOCPLINT->cb->setArtifact(
  3604. curHero,
  3605. commonInfo->srcSlotID,
  3606. commonInfo->srcArtifact->id);
  3607. } else { // Swapped artifact.
  3608. // Wear the artifact in a suitable spot.
  3609. ui16 i = 0;
  3610. for (; i < 19; i++) {
  3611. if (artWorn[i]->fitsHere(commonInfo->srcArtifact)
  3612. && curHero->artifWorn.find(i) == curHero->artifWorn.end())
  3613. {
  3614. LOCPLINT->cb->setArtifact(
  3615. curHero, i, commonInfo->srcArtifact->id);
  3616. break;
  3617. }
  3618. }
  3619. // If it can't be worn, put it in the backpack.
  3620. if (i == 19)
  3621. LOCPLINT->cb->setArtifact(
  3622. curHero,
  3623. 19 + curHero->artifacts.size(),
  3624. commonInfo->srcArtifact->id);
  3625. }
  3626. }
  3627. }
  3628. unmarkSlots();
  3629. backpackPos = 0;
  3630. commonInfo->srcAOH = NULL;
  3631. commonInfo->srcArtifact = NULL;
  3632. commonInfo->srcSlotID = -1;
  3633. commonInfo->destAOH = NULL;
  3634. commonInfo->destArtifact = NULL;
  3635. commonInfo->destSlotID = -1;
  3636. CGI->curh->dragAndDropCursor(NULL);
  3637. }
  3638. void CArtifactsOfHero::dispose()
  3639. {
  3640. curHero = NULL;
  3641. }
  3642. void CArtifactsOfHero::scrollBackpack(int dir)
  3643. {
  3644. backpackPos += dir;
  3645. if (curHero->artifacts.size() > 0) {
  3646. if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
  3647. do {
  3648. backpackPos += curHero->artifacts.size();
  3649. } while (backpackPos < 0);
  3650. } else {
  3651. backpackPos %= curHero->artifacts.size();
  3652. }
  3653. }
  3654. //set new data
  3655. for (size_t s = 0; s < backpack.size(); ++s) {
  3656. if (s < curHero->artifacts.size())
  3657. setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
  3658. else
  3659. eraseSlotData(backpack[s], 19 + s);
  3660. }
  3661. }
  3662. /**
  3663. * Marks possible slots where a given artifact can be placed, except backpack.
  3664. *
  3665. * @param art Artifact checked against.
  3666. */
  3667. void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
  3668. {
  3669. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3670. it != commonInfo->participants.end();
  3671. ++it)
  3672. {
  3673. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3674. if ((*it)->artWorn[i]->fitsHere(art))
  3675. (*it)->artWorn[i]->marked = true;
  3676. }
  3677. }
  3678. }
  3679. /**
  3680. * Unamarks all slots.
  3681. */
  3682. void CArtifactsOfHero::unmarkSlots ()
  3683. {
  3684. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3685. it != commonInfo->participants.end();
  3686. ++it)
  3687. {
  3688. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3689. (*it)->artWorn[i]->marked = false;
  3690. }
  3691. }
  3692. }
  3693. /**
  3694. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3695. */
  3696. void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
  3697. {
  3698. artPlace->slotID = slotID;
  3699. artPlace->ourArt = curHero->getArt(slotID);
  3700. if (artPlace->ourArt) {
  3701. artPlace->text = artPlace->ourArt->Description();
  3702. artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
  3703. } else {
  3704. eraseSlotData(artPlace, slotID);
  3705. }
  3706. }
  3707. /**
  3708. * Makes given artifact slot appear as empty with a certain slot ID.
  3709. */
  3710. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  3711. {
  3712. artPlace->slotID = slotID;
  3713. artPlace->ourArt = NULL;
  3714. artPlace->text = std::string();
  3715. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  3716. }
  3717. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3718. backpackPos(0)
  3719. {
  3720. pos = position;
  3721. artWorn.resize(19);
  3722. std::vector<SDL_Rect> slotPos;
  3723. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3724. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3725. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3726. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3727. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3728. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3729. genRect(44,44,pos.x+381,pos.y+296);
  3730. // Create slots for worn artifacts.
  3731. for (int g = 0; g < 19 ; g++)
  3732. {
  3733. artWorn[g] = new CArtPlace(NULL);
  3734. artWorn[g]->pos = slotPos[g];
  3735. artWorn[g]->ourOwner = this;
  3736. eraseSlotData(artWorn[g], g);
  3737. }
  3738. // Create slots for the backpack.
  3739. for(size_t s=0; s<5; ++s)
  3740. {
  3741. CArtPlace * add = new CArtPlace(NULL);
  3742. add->ourOwner = this;
  3743. add->pos.x = pos.x + 403 + 46*s;
  3744. add->pos.y = pos.y + 365;
  3745. add->pos.h = add->pos.w = 44;
  3746. eraseSlotData(add, 19 + s);
  3747. backpack.push_back(add);
  3748. }
  3749. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3750. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3751. }
  3752. CArtifactsOfHero::~CArtifactsOfHero()
  3753. {
  3754. dispose();
  3755. for(size_t g=0; g<artWorn.size(); ++g)
  3756. {
  3757. delete artWorn[g];
  3758. artWorn[g] = NULL;
  3759. }
  3760. for(size_t g=0; g<backpack.size(); ++g)
  3761. {
  3762. delete backpack[g];
  3763. backpack[g] = NULL;
  3764. }
  3765. backpack.clear();
  3766. artWorn.clear();
  3767. delete leftArtRoll;
  3768. delete rightArtRoll;
  3769. }
  3770. void CExchangeWindow::close()
  3771. {
  3772. GH.popIntTotally(this);
  3773. }
  3774. void CExchangeWindow::activate()
  3775. {
  3776. quit->activate();
  3777. garr->activate();
  3778. artifs[0]->activate();
  3779. artifs[1]->activate();
  3780. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3781. {
  3782. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3783. {
  3784. secSkillAreas[g][b]->activate();
  3785. }
  3786. }
  3787. for(int b=0; b<primSkillAreas.size(); ++b)
  3788. {
  3789. primSkillAreas[b]->activate();
  3790. }
  3791. LOCPLINT->statusbar = ourBar;
  3792. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3793. {
  3794. questlogButton[g]->activate();
  3795. }
  3796. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3797. {
  3798. morale[g]->activate();
  3799. }
  3800. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3801. {
  3802. luck[g]->activate();
  3803. }
  3804. }
  3805. void CExchangeWindow::deactivate()
  3806. {
  3807. quit->deactivate();
  3808. garr->deactivate();
  3809. artifs[0]->deactivate();
  3810. artifs[1]->deactivate();
  3811. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3812. {
  3813. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3814. {
  3815. secSkillAreas[g][b]->deactivate();
  3816. }
  3817. }
  3818. for(int b=0; b<primSkillAreas.size(); ++b)
  3819. {
  3820. primSkillAreas[b]->deactivate();
  3821. }
  3822. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3823. {
  3824. questlogButton[g]->deactivate();
  3825. }
  3826. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3827. {
  3828. morale[g]->deactivate();
  3829. }
  3830. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3831. {
  3832. luck[g]->deactivate();
  3833. }
  3834. }
  3835. void CExchangeWindow::show(SDL_Surface * to)
  3836. {
  3837. blitAt(bg, pos, to);
  3838. quit->show(to);
  3839. //printing border around window
  3840. if(screen->w != 800 || screen->h !=600)
  3841. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3842. artifs[0]->show(to);
  3843. artifs[1]->show(to);
  3844. ourBar->show(to);
  3845. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3846. {
  3847. questlogButton[g]->show(to);
  3848. }
  3849. garr->show(to);
  3850. }
  3851. void CExchangeWindow::questlog(int whichHero)
  3852. {
  3853. CGI->curh->dragAndDropCursor(NULL);
  3854. }
  3855. void CExchangeWindow::prepareBackground()
  3856. {
  3857. if(bg)
  3858. SDL_FreeSurface(bg);
  3859. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3860. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3861. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3862. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3863. SDL_FreeSurface(bgtemp);
  3864. //printing heroes' names and levels
  3865. std::ostringstream os, os2;
  3866. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3867. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3868. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3869. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3870. //printing primary skills
  3871. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3872. for(int g=0; g<4; ++g)
  3873. {
  3874. //graphics
  3875. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3876. }
  3877. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3878. //heroes related thing
  3879. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3880. {
  3881. //printing primary skills' amounts
  3882. for(int m=0; m<4; ++m)
  3883. {
  3884. std::ostringstream primarySkill;
  3885. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3886. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3887. }
  3888. //printing secondary skills
  3889. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3890. {
  3891. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3892. }
  3893. //hero's specialty
  3894. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3895. //experience
  3896. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3897. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3898. //mana points
  3899. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3900. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3901. //setting morale
  3902. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3903. //setting luck
  3904. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3905. }
  3906. //printing portraits
  3907. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3908. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3909. delete un32;
  3910. delete skilldef;
  3911. }
  3912. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3913. {
  3914. char bufor[400];
  3915. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3916. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3917. prepareBackground();
  3918. pos.x = screen->w/2 - bg->w/2;
  3919. pos.y = screen->h/2 - bg->h/2;
  3920. pos.w = screen->w;
  3921. pos.h = screen->h;
  3922. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3923. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3924. artifs[0]->commonInfo->participants.insert(artifs[0]);
  3925. artifs[0]->setHero(heroInst[0]);
  3926. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3927. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3928. artifs[1]->commonInfo->participants.insert(artifs[1]);
  3929. artifs[1]->setHero(heroInst[1]);
  3930. //primary skills
  3931. for(int g=0; g<4; ++g)
  3932. {
  3933. //primary skill's clickable areas
  3934. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3935. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3936. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3937. primSkillAreas[g]->type = g;
  3938. primSkillAreas[g]->bonus = -1;
  3939. primSkillAreas[g]->baseType = 0;
  3940. }
  3941. //heroes related thing
  3942. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3943. {
  3944. //secondary skill's clickable areas
  3945. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3946. {
  3947. int skill = heroInst[b]->secSkills[g].first,
  3948. level = heroInst[b]->secSkills[g].second; // <1, 3>
  3949. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3950. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3951. secSkillAreas[b][g]->baseType = 1;
  3952. secSkillAreas[b][g]->type = skill;
  3953. secSkillAreas[b][g]->bonus = level;
  3954. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  3955. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  3956. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3957. }
  3958. //setting morale
  3959. morale[b] = new LRClickableAreaWTextComp();
  3960. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3961. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3962. int mrlv = heroInst[b]->getCurrentMorale();
  3963. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3964. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3965. morale[b]->baseType = SComponent::morale;
  3966. morale[b]->bonus = mrlv;
  3967. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3968. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3969. for(int it=0; it < mrl.size(); it++)
  3970. morale[b]->text += mrl[it].second;
  3971. //setting luck
  3972. luck[b] = new LRClickableAreaWTextComp();
  3973. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3974. mrl = heroInst[b]->getCurrentLuckModifiers();
  3975. mrlv = heroInst[b]->getCurrentLuck();
  3976. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3977. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3978. luck[b]->baseType = SComponent::luck;
  3979. luck[b]->bonus = mrlv;
  3980. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3981. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3982. for(int it=0; it < mrl.size(); it++)
  3983. luck[b]->text += mrl[it].second;
  3984. }
  3985. //buttons
  3986. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3987. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3988. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3989. //statusbar
  3990. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3991. //garrison interface
  3992. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3993. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3994. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3995. }
  3996. CExchangeWindow::~CExchangeWindow() //d-tor
  3997. {
  3998. SDL_FreeSurface(bg);
  3999. delete quit;
  4000. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4001. artifs[0]->rollback();
  4002. artifs[1]->rollback();
  4003. delete artifs[0]->commonInfo;
  4004. artifs[0]->commonInfo = NULL;
  4005. delete artifs[0];
  4006. artifs[1]->commonInfo = NULL;
  4007. delete artifs[1];
  4008. delete garr;
  4009. delete ourBar;
  4010. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4011. {
  4012. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4013. {
  4014. delete secSkillAreas[g][b];
  4015. }
  4016. }
  4017. for(int b=0; b<primSkillAreas.size(); ++b)
  4018. {
  4019. delete primSkillAreas[b];
  4020. }
  4021. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4022. {
  4023. delete questlogButton[g];
  4024. }
  4025. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4026. {
  4027. delete morale[g];
  4028. }
  4029. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4030. {
  4031. delete luck[g];
  4032. }
  4033. }
  4034. void CShipyardWindow::activate()
  4035. {
  4036. build->activate();
  4037. quit->activate();
  4038. }
  4039. void CShipyardWindow::deactivate()
  4040. {
  4041. build->deactivate();
  4042. quit->deactivate();
  4043. }
  4044. void CShipyardWindow::show( SDL_Surface * to )
  4045. {
  4046. blitAt(bg,pos,to);
  4047. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4048. build->show(to);
  4049. quit->show(to);
  4050. }
  4051. CShipyardWindow::~CShipyardWindow()
  4052. {
  4053. delete build;
  4054. delete quit;
  4055. }
  4056. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  4057. {
  4058. frame = 0;
  4059. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4060. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4061. pos.x = screen->w/2 - bgtemp->w/2;
  4062. pos.y = screen->h/2 - bgtemp->h/2;
  4063. pos.w = bgtemp->w;
  4064. pos.h = bgtemp->h;
  4065. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4066. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4067. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4068. SDL_FreeSurface(bgtemp);
  4069. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4070. blitAt(bgtemp, 100, 69, bg);
  4071. SDL_FreeSurface(bgtemp);
  4072. // Draw resource icons and costs.
  4073. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4074. std::string woodCost = boost::lexical_cast<std::string>(10);
  4075. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4076. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  4077. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4078. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  4079. bool affordable = true;
  4080. for(int i = 0; i < cost.size(); i++)
  4081. {
  4082. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4083. {
  4084. affordable = false;
  4085. break;
  4086. }
  4087. }
  4088. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  4089. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  4090. build->callback += onBuy;
  4091. if(!affordable)
  4092. build->block(true);
  4093. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  4094. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  4095. }
  4096. CPuzzleWindow::CPuzzleWindow()
  4097. :animCount(0)
  4098. {
  4099. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4100. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4101. //make transparency black
  4102. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4103. //the rest
  4104. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4105. SDL_FreeSurface(back);
  4106. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  4107. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4108. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4109. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4110. //printing necessary thinks to background
  4111. CGI->mh->terrainRect
  4112. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  4113. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  4114. background, &genRect(544, 591, 8, 8), 0, 0, true);
  4115. float discoveryRatio = 0.5f;
  4116. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  4117. std::vector<SPuzzleInfo> puzzlesToPrint;
  4118. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4119. {
  4120. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  4121. {
  4122. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4123. }
  4124. else
  4125. {
  4126. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4127. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4128. }
  4129. }
  4130. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4131. {
  4132. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4133. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4134. SDL_FreeSurface(puzzle);
  4135. }
  4136. }
  4137. CPuzzleWindow::~CPuzzleWindow()
  4138. {
  4139. delete quitb;
  4140. delete resdatabar;
  4141. SDL_FreeSurface(background);
  4142. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4143. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4144. }
  4145. void CPuzzleWindow::activate()
  4146. {
  4147. quitb->activate();
  4148. }
  4149. void CPuzzleWindow::deactivate()
  4150. {
  4151. quitb->deactivate();
  4152. }
  4153. void CPuzzleWindow::show(SDL_Surface * to)
  4154. {
  4155. blitAt(background, pos.x, pos.y, to);
  4156. quitb->show(to);
  4157. resdatabar->draw(to);
  4158. //blitting disappearing puzzles
  4159. for(int g=0; g<2; ++g)
  4160. if(animCount != 255)
  4161. ++animCount;
  4162. if(animCount != 255)
  4163. {
  4164. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4165. {
  4166. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4167. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4168. SDL_Surface *from = puzzlesToPullBack[b].first;
  4169. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4170. blitAt(from, xPos, yPos, to);
  4171. }
  4172. }
  4173. //disappearing puzzles blitted
  4174. //printing border around window
  4175. if(screen->w != 800 || screen->h !=600)
  4176. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4177. }
  4178. bool CShopWindow::swapItem (ui16 which, bool choose)
  4179. {
  4180. bool itemFound = false;
  4181. if (choose == true) //choose item
  4182. {
  4183. if (chosen.count(which))
  4184. {
  4185. itemFound = true;
  4186. chosen[which] = available[which];
  4187. available.erase(which);
  4188. }
  4189. }
  4190. else //return item to available list
  4191. {
  4192. if (available.count(which))
  4193. {
  4194. itemFound = true;
  4195. available[which] = chosen[which];
  4196. chosen.erase(which);
  4197. }
  4198. }
  4199. return itemFound;
  4200. }
  4201. CArtMerchantWindow::CArtMerchantWindow()
  4202. {
  4203. }
  4204. CArtMerchantWindow::~CArtMerchantWindow(){}
  4205. void CArtMerchantWindow::activate() {}
  4206. void CArtMerchantWindow::deactivate() {}
  4207. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4208. void CArtMerchantWindow::Buy() {}