CMapGenerator.cpp 14 KB

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  1. /*
  2. * CMapGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenerator.h"
  12. #include "../mapping/CMap.h"
  13. #include "../mapping/MapFormat.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapping/CMapEditManager.h"
  19. #include "../CTownHandler.h"
  20. #include "../CHeroHandler.h"
  21. #include "../constants/StringConstants.h"
  22. #include "../filesystem/Filesystem.h"
  23. #include "CZonePlacer.h"
  24. #include "TileInfo.h"
  25. #include "Zone.h"
  26. #include "Functions.h"
  27. #include "RmgMap.h"
  28. #include "threadpool/ThreadPool.h"
  29. #include "modificators/ObjectManager.h"
  30. #include "modificators/TreasurePlacer.h"
  31. #include "modificators/RoadPlacer.h"
  32. VCMI_LIB_NAMESPACE_BEGIN
  33. CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
  34. mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
  35. allowedPrisons(0), monolithIndex(0)
  36. {
  37. loadConfig();
  38. rand.setSeed(this->randomSeed);
  39. mapGenOptions.finalize(rand);
  40. map = std::make_unique<RmgMap>(mapGenOptions);
  41. placer = std::make_shared<CZonePlacer>(*map);
  42. }
  43. int CMapGenerator::getRandomSeed() const
  44. {
  45. return randomSeed;
  46. }
  47. void CMapGenerator::loadConfig()
  48. {
  49. JsonNode randomMapJson(JsonPath::builtin("config/randomMap.json"));
  50. config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
  51. for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
  52. {
  53. config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
  54. }
  55. config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
  56. config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
  57. config.defaultRoadType = randomMapJson["defaultRoadType"].String();
  58. config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
  59. config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
  60. for(auto & i : randomMapJson["prisons"]["experience"].Vector())
  61. config.prisonExperience.push_back(i.Integer());
  62. for(auto & i : randomMapJson["prisons"]["value"].Vector())
  63. config.prisonValues.push_back(i.Integer());
  64. for(auto & i : randomMapJson["scrolls"]["value"].Vector())
  65. config.scrollValues.push_back(i.Integer());
  66. for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
  67. config.pandoraCreatureValues.push_back(i.Integer());
  68. for(auto & i : randomMapJson["quests"]["value"].Vector())
  69. config.questValues.push_back(i.Integer());
  70. for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
  71. config.questRewardValues.push_back(i.Integer());
  72. config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
  73. config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
  74. config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
  75. config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
  76. config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
  77. config.singleThread = randomMapJson["singleThread"].Bool();
  78. }
  79. const CMapGenerator::Config & CMapGenerator::getConfig() const
  80. {
  81. return config;
  82. }
  83. //must be instantiated in .cpp file for access to complete types of all member fields
  84. CMapGenerator::~CMapGenerator() = default;
  85. const CMapGenOptions& CMapGenerator::getMapGenOptions() const
  86. {
  87. return mapGenOptions;
  88. }
  89. void CMapGenerator::initPrisonsRemaining()
  90. {
  91. allowedPrisons = 0;
  92. for (auto isAllowed : map->getMap(this).allowedHeroes)
  93. {
  94. if (isAllowed)
  95. allowedPrisons++;
  96. }
  97. allowedPrisons = std::max<int> (0, allowedPrisons - 16 * mapGenOptions.getPlayerCount()); //so at least 16 heroes will be available for every player
  98. }
  99. void CMapGenerator::initQuestArtsRemaining()
  100. {
  101. //TODO: Move to QuestArtifactPlacer?
  102. for (auto art : VLC->arth->objects)
  103. {
  104. //Don't use parts of combined artifacts
  105. if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->getPartOf().empty())
  106. questArtifacts.push_back(art->getId());
  107. }
  108. }
  109. std::unique_ptr<CMap> CMapGenerator::generate()
  110. {
  111. Load::Progress::reset();
  112. Load::Progress::setupStepsTill(5, 30);
  113. try
  114. {
  115. addHeaderInfo();
  116. map->initTiles(*this, rand);
  117. Load::Progress::step();
  118. initPrisonsRemaining();
  119. initQuestArtsRemaining();
  120. genZones();
  121. Load::Progress::step();
  122. map->getMap(this).calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
  123. map->addModificators();
  124. Load::Progress::step(3);
  125. fillZones();
  126. //updated guarded tiles will be calculated in CGameState::initMapObjects()
  127. map->getZones().clear();
  128. }
  129. catch (rmgException &e)
  130. {
  131. logGlobal->error("Random map generation received exception: %s", e.what());
  132. }
  133. Load::Progress::finish();
  134. return std::move(map->mapInstance);
  135. }
  136. std::string CMapGenerator::getMapDescription() const
  137. {
  138. assert(map);
  139. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  140. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  141. int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
  142. const auto * mapTemplate = mapGenOptions.getMapTemplate();
  143. if(!mapTemplate)
  144. throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
  145. std::stringstream ss;
  146. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
  147. ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
  148. map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getPlayerCount()) %
  149. static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
  150. monsterStrengthStr[monsterStrengthIndex]);
  151. for(const auto & pair : mapGenOptions.getPlayersSettings())
  152. {
  153. const auto & pSettings = pair.second;
  154. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  155. {
  156. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  157. }
  158. if(pSettings.getStartingTown() != FactionID::RANDOM)
  159. {
  160. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  161. << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
  162. }
  163. }
  164. return ss.str();
  165. }
  166. void CMapGenerator::addPlayerInfo()
  167. {
  168. // Calculate which team numbers exist
  169. enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
  170. std::array<std::list<int>, 2> teamNumbers;
  171. std::set<int> teamsTotal;
  172. int teamOffset = 0;
  173. int playerCount = 0;
  174. int teamCount = 0;
  175. for (int i = CPHUMAN; i < AFTER_LAST; ++i)
  176. {
  177. if (i == CPHUMAN)
  178. {
  179. playerCount = mapGenOptions.getPlayerCount();
  180. teamCount = mapGenOptions.getTeamCount();
  181. }
  182. else
  183. {
  184. playerCount = mapGenOptions.getCompOnlyPlayerCount();
  185. teamCount = mapGenOptions.getCompOnlyTeamCount();
  186. }
  187. if(playerCount == 0)
  188. {
  189. continue;
  190. }
  191. int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
  192. int teamCountNorm = teamCount;
  193. if(teamCountNorm == 0)
  194. {
  195. teamCountNorm = playerCount;
  196. }
  197. for(int j = 0; j < teamCountNorm; ++j)
  198. {
  199. for(int k = 0; k < playersPerTeam; ++k)
  200. {
  201. teamNumbers[i].push_back(j + teamOffset);
  202. }
  203. }
  204. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  205. {
  206. teamNumbers[i].push_back(j + teamOffset);
  207. }
  208. teamOffset += teamCountNorm;
  209. }
  210. // Team numbers are assigned randomly to every player
  211. //TODO: allow customize teams in rmg template
  212. for(const auto & pair : mapGenOptions.getPlayersSettings())
  213. {
  214. const auto & pSettings = pair.second;
  215. PlayerInfo player;
  216. player.canComputerPlay = true;
  217. int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
  218. if (j == CPHUMAN)
  219. {
  220. player.canHumanPlay = true;
  221. }
  222. if(pSettings.getTeam() != TeamID::NO_TEAM)
  223. {
  224. player.team = pSettings.getTeam();
  225. }
  226. else
  227. {
  228. if (teamNumbers[j].empty())
  229. {
  230. logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
  231. assert (teamNumbers[j].size());
  232. }
  233. auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
  234. player.team = TeamID(*itTeam);
  235. teamNumbers[j].erase(itTeam);
  236. }
  237. teamsTotal.insert(player.team.getNum());
  238. map->getMap(this).players[pSettings.getColor().getNum()] = player;
  239. }
  240. map->getMap(this).howManyTeams = teamsTotal.size();
  241. }
  242. void CMapGenerator::genZones()
  243. {
  244. placer->placeZones(&rand);
  245. placer->assignZones(&rand);
  246. logGlobal->info("Zones generated successfully");
  247. }
  248. void CMapGenerator::addWaterTreasuresInfo()
  249. {
  250. if (!getZoneWater())
  251. return;
  252. //add treasures on water
  253. for (const auto& treasureInfo : getConfig().waterTreasure)
  254. {
  255. getZoneWater()->addTreasureInfo(treasureInfo);
  256. }
  257. }
  258. void CMapGenerator::fillZones()
  259. {
  260. addWaterTreasuresInfo();
  261. logGlobal->info("Started filling zones");
  262. size_t numZones = map->getZones().size();
  263. //we need info about all town types to evaluate dwellings and pandoras with creatures properly
  264. //place main town in the middle
  265. Load::Progress::setupStepsTill(numZones, 50);
  266. for (const auto& it : map->getZones())
  267. {
  268. it.second->initFreeTiles();
  269. it.second->initModificators();
  270. Progress::Progress::step();
  271. }
  272. std::vector<std::shared_ptr<Zone>> treasureZones;
  273. TModificators allJobs;
  274. for (auto& it : map->getZones())
  275. {
  276. allJobs.splice(allJobs.end(), it.second->getModificators());
  277. }
  278. Load::Progress::setupStepsTill(allJobs.size(), 240);
  279. if (config.singleThread) //No thread pool, just queue with deterministic order
  280. {
  281. while (!allJobs.empty())
  282. {
  283. for (auto it = allJobs.begin(); it != allJobs.end();)
  284. {
  285. if ((*it)->isReady())
  286. {
  287. auto jobCopy = *it;
  288. jobCopy->run();
  289. Progress::Progress::step(); //Update progress bar
  290. allJobs.erase(it);
  291. break; //Restart from the first job
  292. }
  293. else
  294. {
  295. ++it;
  296. }
  297. }
  298. }
  299. }
  300. else
  301. {
  302. ThreadPool pool;
  303. std::vector<boost::future<void>> futures;
  304. //At most one Modificator can run for every zone
  305. pool.init(std::min<int>(boost::thread::hardware_concurrency(), numZones));
  306. while (!allJobs.empty())
  307. {
  308. for (auto it = allJobs.begin(); it != allJobs.end();)
  309. {
  310. if ((*it)->isFinished())
  311. {
  312. it = allJobs.erase(it);
  313. Progress::Progress::step();
  314. }
  315. else if ((*it)->isReady())
  316. {
  317. auto jobCopy = *it;
  318. futures.emplace_back(pool.async([this, jobCopy]() -> void
  319. {
  320. jobCopy->run();
  321. Progress::Progress::step(); //Update progress bar
  322. }
  323. ));
  324. it = allJobs.erase(it);
  325. }
  326. else
  327. {
  328. ++it;
  329. }
  330. }
  331. }
  332. //Wait for all the tasks
  333. for (auto& fut : futures)
  334. {
  335. fut.get();
  336. }
  337. }
  338. for (const auto& it : map->getZones())
  339. {
  340. if (it.second->getType() == ETemplateZoneType::TREASURE)
  341. treasureZones.push_back(it.second);
  342. }
  343. //find place for Grail
  344. if (treasureZones.empty())
  345. {
  346. for (const auto& it : map->getZones())
  347. if (it.second->getType() != ETemplateZoneType::WATER)
  348. treasureZones.push_back(it.second);
  349. }
  350. auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
  351. map->getMap(this).grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
  352. logGlobal->info("Zones filled successfully");
  353. Load::Progress::set(250);
  354. }
  355. void CMapGenerator::addHeaderInfo()
  356. {
  357. auto& m = map->getMap(this);
  358. m.version = EMapFormat::VCMI;
  359. m.width = mapGenOptions.getWidth();
  360. m.height = mapGenOptions.getHeight();
  361. m.twoLevel = mapGenOptions.getHasTwoLevels();
  362. m.name = VLC->generaltexth->allTexts[740];
  363. m.description = getMapDescription();
  364. m.difficulty = 1;
  365. addPlayerInfo();
  366. m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);
  367. m.banWaterContent();
  368. }
  369. int CMapGenerator::getNextMonlithIndex()
  370. {
  371. while (true)
  372. {
  373. if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
  374. throw rmgException(boost::str(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
  375. else
  376. {
  377. //Skip modded Monoliths which can't beplaced on every terrain
  378. auto templates = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, monolithIndex)->getTemplates();
  379. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  380. {
  381. monolithIndex++;
  382. }
  383. else
  384. {
  385. return monolithIndex++;
  386. }
  387. }
  388. }
  389. }
  390. int CMapGenerator::getPrisonsRemaning() const
  391. {
  392. return allowedPrisons;
  393. }
  394. std::shared_ptr<CZonePlacer> CMapGenerator::getZonePlacer() const
  395. {
  396. return placer;
  397. }
  398. const std::vector<ArtifactID> & CMapGenerator::getAllPossibleQuestArtifacts() const
  399. {
  400. return questArtifacts;
  401. }
  402. const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
  403. {
  404. auto isWaterMap = map->getMap(this).isWaterMap();
  405. //Skip heroes that were banned, including the ones placed in prisons
  406. std::vector<HeroTypeID> ret;
  407. for (int j = 0; j < map->getMap(this).allowedHeroes.size(); j++)
  408. {
  409. if (map->getMap(this).allowedHeroes[j])
  410. {
  411. auto * h = dynamic_cast<const CHero*>(VLC->heroTypes()->getByIndex(j));
  412. if ((h->onlyOnWaterMap && !isWaterMap) || (h->onlyOnMapWithoutWater && isWaterMap))
  413. {
  414. continue;
  415. }
  416. else
  417. {
  418. ret.push_back(HeroTypeID(j));
  419. }
  420. }
  421. }
  422. return ret;
  423. }
  424. void CMapGenerator::banQuestArt(const ArtifactID & id)
  425. {
  426. //TODO: Protect with mutex
  427. map->getMap(this).allowedArtifact[id] = false;
  428. }
  429. void CMapGenerator::banHero(const HeroTypeID & id)
  430. {
  431. //TODO: Protect with mutex
  432. map->getMap(this).banHero(id);
  433. }
  434. Zone * CMapGenerator::getZoneWater() const
  435. {
  436. for(auto & z : map->getZones())
  437. if(z.second->getType() == ETemplateZoneType::WATER)
  438. return z.second.get();
  439. return nullptr;
  440. }
  441. VCMI_LIB_NAMESPACE_END