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							- /*
 
-  * NetPacksLobbyClient.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "LobbyClientNetPackVisitors.h"
 
- #include "lobby/CSelectionBase.h"
 
- #include "lobby/CLobbyScreen.h"
 
- #include "lobby/OptionsTab.h"
 
- #include "lobby/RandomMapTab.h"
 
- #include "lobby/SelectionTab.h"
 
- #include "lobby/CBonusSelection.h"
 
- #include "CServerHandler.h"
 
- #include "CGameInfo.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "gui/WindowHandler.h"
 
- #include "widgets/Buttons.h"
 
- #include "widgets/TextControls.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/NetPacksLobby.h"
 
- #include "../lib/serializer/Connection.h"
 
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
 
- {
 
- 	result = false;
 
- 	// Check if it's LobbyClientConnected for our client
 
- 	if(pack.uuid == handler.c->uuid)
 
- 	{
 
- 		handler.c->connectionID = pack.clientId;
 
- 		if(!settings["session"]["headless"].Bool())
 
- 			GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
 
- 		handler.state = EClientState::LOBBY;
 
- 	}
 
- }
 
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
 
- {
 
- 	if(pack.clientId != pack.c->connectionID)
 
- 	{
 
- 		result = false;
 
- 		return;
 
- 	}
 
- 	handler.stopServerConnection();
 
- }
 
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
 
- {
 
- 	if(GH.windows().count() > 0)
 
- 		GH.windows().popWindows(1);
 
- }
 
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
 
- {
 
- 	if(lobby && lobby->card)
 
- 	{
 
- 		lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
 
- 		lobby->card->setChat(true);
 
- 		if(lobby->buttonChat)
 
- 			lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
 
- 	}
 
- }
 
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
 
- {
 
- 	if(!lobby || !handler.isGuest())
 
- 		return;
 
- 	switch(pack.action)
 
- 	{
 
- 	case LobbyGuiAction::NO_TAB:
 
- 		lobby->toggleTab(lobby->curTab);
 
- 		break;
 
- 	case LobbyGuiAction::OPEN_OPTIONS:
 
- 		lobby->toggleTab(lobby->tabOpt);
 
- 		break;
 
- 	case LobbyGuiAction::OPEN_SCENARIO_LIST:
 
- 		lobby->toggleTab(lobby->tabSel);
 
- 		break;
 
- 	case LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS:
 
- 		lobby->toggleTab(lobby->tabRand);
 
- 		break;
 
- 	}
 
- }
 
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
 
- {
 
- 	if(handler.state == EClientState::GAMEPLAY)
 
- 	{
 
- 		handler.endGameplay(pack.closeConnection, pack.restart);
 
- 	}
 
- 	
 
- 	if(pack.restart)
 
- 		handler.sendStartGame();
 
- }
 
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
 
- {
 
- 	if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
 
- 	{
 
- 		result = false;
 
- 		return;
 
- 	}
 
- 	
 
- 	handler.state = EClientState::STARTING;
 
- 	if(handler.si->mode != StartInfo::LOAD_GAME || pack.clientId == handler.c->connectionID)
 
- 	{
 
- 		auto modeBackup = handler.si->mode;
 
- 		handler.si = pack.initializedStartInfo;
 
- 		handler.si->mode = modeBackup;
 
- 	}
 
- 	if(settings["session"]["headless"].Bool())
 
- 		handler.startGameplay(pack.initializedGameState);
 
- }
 
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
 
- {
 
- 	if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
 
- 		return;
 
- 	
 
- 	GH.windows().createAndPushWindow<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
 
- }
 
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
 
- {
 
- 	pack.hostChanged = pack.state.hostClientId != handler.hostClientId;
 
- 	static_cast<LobbyState &>(handler) = pack.state;
 
- }
 
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
 
- {
 
- 	if(!lobby) //stub: ignore message for game mode
 
- 		return;
 
- 		
 
- 	if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
 
- 	{
 
- 		lobby->bonusSel = std::make_shared<CBonusSelection>();
 
- 		GH.windows().pushWindow(lobby->bonusSel);
 
- 	}
 
- 	if(lobby->bonusSel)
 
- 		lobby->bonusSel->updateAfterStateChange();
 
- 	else
 
- 		lobby->updateAfterStateChange();
 
- 	if(pack.hostChanged)
 
- 		lobby->toggleMode(handler.isHost());
 
- }
 
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage & pack)
 
- {
 
- 	if(!lobby) //stub: ignore message for game mode
 
- 		return;
 
- 	
 
- 	lobby->buttonStart->block(false);
 
- 	handler.showServerError(pack.message);
 
- }
 
 
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