| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 | 
							- /*
 
-  * SpellSchoolHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../constants/EntityIdentifiers.h"
 
- #include "../IHandlerBase.h"
 
- #include "../filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class SpellSchoolHandler;
 
- namespace spells
 
- {
 
- class DLL_LINKAGE SpellSchoolType
 
- {
 
- 	friend class VCMI_LIB_WRAP_NAMESPACE(SpellSchoolHandler);
 
- 	SpellSchool id; //backlink
 
- 	std::string jsonName;
 
- 	AnimationPath spellBordersPath;
 
- public:
 
- 	std::string getJsonKey() const
 
- 	{
 
- 		return jsonName;
 
- 	}
 
- 	AnimationPath getSpellBordersPath() const
 
- 	{
 
- 		return spellBordersPath;
 
- 	}
 
- 	int getIndex() const
 
- 	{
 
- 		return id.getNum();
 
- 	}
 
- };
 
- }
 
- class DLL_LINKAGE SpellSchoolHandler : public IHandlerBase
 
- {
 
- 	std::shared_ptr<spells::SpellSchoolType> loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index);
 
- public:
 
- 	std::vector<JsonNode> loadLegacyData() override;
 
- 	/// loads single object into game. Scope is namespace of this object, same as name of source mod
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data) override;
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
 
- 	std::vector<SpellSchool> getAllObjects() const;
 
- 	const spells::SpellSchoolType * getById(SpellSchool index) const
 
- 	{
 
- 		return objects.at(index).get();
 
- 	}
 
- private:
 
- 	std::vector<std::shared_ptr<spells::SpellSchoolType>> objects;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |