| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 | /* * ModManager.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "../json/JsonNode.h"VCMI_LIB_NAMESPACE_BEGINclass JsonNode;class ModDescription;struct CModVersion;using TModID = std::string;using TModList = std::vector<TModID>;using TModSet = std::set<TModID>;/// Provides interface to access list of locally installed modsclass ModsState : boost::noncopyable{	TModList modList;	TModList scanModsDirectory(const std::string & modDir) const;public:	ModsState();	TModList getInstalledMods() const;	double getInstalledModSizeMegabytes(const TModID & modName) const;	uint32_t computeChecksum(const TModID & modName) const;};/// Provides interface to access or change current mod presetclass ModsPresetState : boost::noncopyable{	JsonNode modConfig;	void createInitialPreset();	void importInitialPreset();	const JsonNode & getActivePresetConfig() const;public:	ModsPresetState();	void createNewPreset(const std::string & presetName);	void deletePreset(const std::string & presetName);	void activatePreset(const std::string & presetName);	void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);	std::vector<std::string> getAllPresets() const;	std::string getActivePreset() const;	void setModActive(const TModID & modName, bool isActive);	void addRootMod(const TModID & modName);	void eraseRootMod(const TModID & modName);	void removeOldMods(const TModList & modsToKeep);	void setSettingActive(const TModID & modName, const TModID & settingName, bool isActive);	void eraseModSetting(const TModID & modName, const TModID & settingName);	/// Returns list of all mods active in current preset. Mod order is unspecified	TModList getActiveMods() const;	/// Returns list of currently active root mods (non-submod)	TModList getActiveRootMods() const;	/// Returns list of all known settings (submods) for a specified mod	std::map<TModID, bool> getModSettings(const TModID & modID) const;	std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;	void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);	void saveConfigurationState() const;};/// Provides access to mod propertiesclass ModsStorage : boost::noncopyable{	std::map<TModID, ModDescription> mods;public:	ModsStorage(const TModList & modsToLoad, const JsonNode & repositoryList);	const ModDescription & getMod(const TModID & fullID) const;	TModList getAllMods() const;};class ModDependenciesResolver : boost::noncopyable{	/// all currently active mods, in their load order	TModList activeMods;	/// Mods from current preset that failed to load due to invalid dependencies	TModList brokenMods;public:	ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage);	void tryAddMods(TModList modsToResolve, const ModsStorage & storage);	const TModList & getActiveMods() const;	const TModList & getBrokenMods() const;};/// Provides public interface to access mod stateclass DLL_LINKAGE ModManager : boost::noncopyable{	std::unique_ptr<ModsState> modsState;	std::unique_ptr<ModsPresetState> modsPreset;	std::unique_ptr<ModsStorage> modsStorage;	std::unique_ptr<ModDependenciesResolver> depedencyResolver;	void generateLoadOrder(TModList desiredModList);	void eraseMissingModsFromPreset();	void addNewModsToPreset();	void updatePreset(const ModDependenciesResolver & newData);	TModList collectDependenciesRecursive(const TModID & modID) const;	void tryEnableMod(const TModID & modList);public:	ModManager(const JsonNode & repositoryList);	ModManager();	~ModManager();	const ModDescription & getModDescription(const TModID & modID) const;	const TModList & getActiveMods() const;	TModList getAllMods() const;	bool isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const;	bool isModActive(const TModID & modID) const;	uint32_t computeChecksum(const TModID & modName) const;	std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;	void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);	void saveConfigurationState() const;	double getInstalledModSizeMegabytes(const TModID & modName) const;	void tryEnableMods(const TModList & modList);	void tryDisableMod(const TModID & modName);	void createNewPreset(const std::string & presetName);	void deletePreset(const std::string & presetName);	void activatePreset(const std::string & presetName);	void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);	std::vector<std::string> getAllPresets() const;	std::string getActivePreset() const;};VCMI_LIB_NAMESPACE_END
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