Ivan Savenko 89d6ddd916 Allow input configuration via config file 1 rok pred
..
CGuiHandler.cpp 9a71614588 Simplify code 1 rok pred
CGuiHandler.h 0495c52cf4 Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing 2 rokov pred
CIntObject.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
CIntObject.h ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut 1 rok pred
CursorHandler.cpp 742149062a Apply SonarCloud suggestions 1 rok pred
CursorHandler.h 742149062a Apply SonarCloud suggestions 1 rok pred
EventDispatcher.cpp 89d6ddd916 Allow input configuration via config file 1 rok pred
EventDispatcher.h 2d2c7ee8e0 added tolerance 2 rokov pred
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver 2 rokov pred
EventsReceiver.h 05a9f0fe39 move to EventReceiver 2 rokov pred
FramerateManager.cpp 25125f96da Fix: licenses, pragma guards, StdInc 1 rok pred
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2 rokov pred
InterfaceObjectConfigurable.cpp 2d37180fe2 Chat textbox now correctly positioned and uses blue slider 1 rok pred
InterfaceObjectConfigurable.h af671d109f Made graphical primitive-based UI more configurable 1 rok pred
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
Shortcut.h 1dc27046ef Unified game controller input with keyboard/mouse 1 rok pred
ShortcutHandler.cpp 1dc27046ef Unified game controller input with keyboard/mouse 1 rok pred
ShortcutHandler.h 1dc27046ef Unified game controller input with keyboard/mouse 1 rok pred
TextAlignment.h 8e9caf54f2 Added all missing text alignment values 1 rok pred
WindowHandler.cpp 80acd7e77c Simplified and fixed server restart procedure: 1 rok pred
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 rokov pred