| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576 |
- /*
- * CRmgTemplateZone.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRmgTemplateZone.h"
- #include "../mapping/CMapEditManager.h"
- #include "../mapping/CMap.h"
- #include "../VCMI_Lib.h"
- #include "../CTownHandler.h"
- class CMap;
- class CMapEditManager;
- CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
- {
- }
- int CRmgTemplateZone::CTownInfo::getTownCount() const
- {
- return townCount;
- }
- void CRmgTemplateZone::CTownInfo::setTownCount(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for town count not allowed.");
- townCount = value;
- }
- int CRmgTemplateZone::CTownInfo::getCastleCount() const
- {
- return castleCount;
- }
- void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for castle count not allowed.");
- castleCount = value;
- }
- int CRmgTemplateZone::CTownInfo::getTownDensity() const
- {
- return townDensity;
- }
- void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for town density not allowed.");
- townDensity = value;
- }
- int CRmgTemplateZone::CTownInfo::getCastleDensity() const
- {
- return castleDensity;
- }
- void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for castle density not allowed.");
- castleDensity = value;
- }
- CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG)
- {
- }
- int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
- {
- return nearestObjectDistance;
- }
- void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
- {
- nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
- }
- bool CRmgTemplateZone::CTileInfo::isObstacle() const
- {
- return obstacle;
- }
- void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
- {
- obstacle = value;
- }
- bool CRmgTemplateZone::CTileInfo::isOccupied() const
- {
- return occupied;
- }
- void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
- {
- occupied = value;
- }
- ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
- {
- return terrain;
- }
- void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
- {
- terrain = value;
- }
- CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
- townsAreSameType(false), matchTerrainToTown(true)
- {
- townTypes = getDefaultTownTypes();
- terrainTypes = getDefaultTerrainTypes();
- }
- TRmgTemplateZoneId CRmgTemplateZone::getId() const
- {
- return id;
- }
- void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
- {
- if(value <= 0)
- throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
- id = value;
- }
- ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
- {
- return type;
- }
- void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
- {
- type = value;
- }
- int CRmgTemplateZone::getSize() const
- {
- return size;
- }
- void CRmgTemplateZone::setSize(int value)
- {
- if(value <= 0)
- throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
- size = value;
- }
- boost::optional<int> CRmgTemplateZone::getOwner() const
- {
- return owner;
- }
- void CRmgTemplateZone::setOwner(boost::optional<int> value)
- {
- if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
- throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
- owner = value;
- }
- const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
- {
- return playerTowns;
- }
- void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
- {
- playerTowns = value;
- }
- const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
- {
- return neutralTowns;
- }
- void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
- {
- neutralTowns = value;
- }
- bool CRmgTemplateZone::getTownsAreSameType() const
- {
- return townsAreSameType;
- }
- void CRmgTemplateZone::setTownsAreSameType(bool value)
- {
- townsAreSameType = value;
- }
- const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
- {
- return townTypes;
- }
- void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
- {
- townTypes = value;
- }
- std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
- {
- std::set<TFaction> defaultTowns;
- auto towns = VLC->townh->getDefaultAllowed();
- for(int i = 0; i < towns.size(); ++i)
- {
- if(towns[i]) defaultTowns.insert(i);
- }
- return defaultTowns;
- }
- bool CRmgTemplateZone::getMatchTerrainToTown() const
- {
- return matchTerrainToTown;
- }
- void CRmgTemplateZone::setMatchTerrainToTown(bool value)
- {
- matchTerrainToTown = value;
- }
- const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
- {
- return terrainTypes;
- }
- void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
- {
- assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
- value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
- terrainTypes = value;
- }
- std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
- {
- std::set<ETerrainType> terTypes;
- static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
- ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
- for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
- return terTypes;
- }
- boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
- {
- return terrainTypeLikeZone;
- }
- void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
- {
- terrainTypeLikeZone = value;
- }
- boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
- {
- return townTypeLikeZone;
- }
- void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
- {
- townTypeLikeZone = value;
- }
- bool CRmgTemplateZone::pointIsIn(int x, int y)
- {
- int i, j;
- bool c = false;
- int nvert = shape.size();
- for (i = 0, j = nvert-1; i < nvert; j = i++) {
- if ( ((shape[i].y>y) != (shape[j].y>y)) &&
- (x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
- c = !c;
- }
- return c;
- }
- void CRmgTemplateZone::setShape(std::vector<int3> shape)
- {
- int z = -1;
- si32 minx = INT_MAX;
- si32 maxx = -1;
- si32 miny = INT_MAX;
- si32 maxy = -1;
- for(auto &point : shape)
- {
- if (z == -1)
- z = point.z;
- if (point.z != z)
- throw rmgException("Zone shape points should lie on same z.");
- minx = std::min(minx, point.x);
- maxx = std::max(maxx, point.x);
- miny = std::min(miny, point.y);
- maxy = std::max(maxy, point.y);
- }
- this->shape = shape;
- for(int x = minx; x <= maxx; ++x)
- {
- for(int y = miny; y <= maxy; ++y)
- {
- if (pointIsIn(x, y))
- {
- tileinfo[int3(x,y,z)] = CTileInfo();
- }
- }
- }
- }
- int3 CRmgTemplateZone::getCenter()
- {
- si32 cx = 0;
- si32 cy = 0;
- si32 area = 0;
- si32 sz = shape.size();
- //include last->first too
- for(si32 i = 0, j = sz-1; i < sz; j = i++) {
- si32 sf = (shape[i].x * shape[j].y - shape[j].x * shape[i].y);
- cx += (shape[i].x + shape[j].x) * sf;
- cy += (shape[i].y + shape[j].y) * sf;
- area += sf;
- }
- area /= 2;
- return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z);
- }
- bool CRmgTemplateZone::fill(CMapGenerator* gen)
- {
- std::vector<CGObjectInstance*> required_objects;
- if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
- {
- logGlobal->infoStream() << "Preparing playing zone";
- int player_id = *owner - 1;
- auto & playerInfo = gen->map->players[player_id];
- if (playerInfo.canAnyonePlay())
- {
- PlayerColor player(player_id);
- auto town = new CGTownInstance();
- town->ID = Obj::TOWN;
- int townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
- if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
- town->subID = townId;
- town->tempOwner = player;
- town->builtBuildings.insert(BuildingID::FORT);
- town->builtBuildings.insert(BuildingID::DEFAULT);
-
- placeObject(gen, town, getCenter());
- logGlobal->infoStream() << "Placed object";
- logGlobal->infoStream() << "Fill player info " << player_id;
- auto & playerInfo = gen->map->players[player_id];
- // Update player info
- playerInfo.allowedFactions.clear();
- playerInfo.allowedFactions.insert(town->subID);
- playerInfo.hasMainTown = true;
- playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
- playerInfo.generateHeroAtMainTown = true;
- //required_objects.push_back(town);
- std::vector<Res::ERes> required_mines;
- required_mines.push_back(Res::ERes::WOOD);
- required_mines.push_back(Res::ERes::ORE);
- for(const auto res : required_mines)
- {
- auto mine = new CGMine();
- mine->ID = Obj::MINE;
- mine->subID = static_cast<si32>(res);
- mine->producedResource = res;
- mine->producedQuantity = mine->defaultResProduction();
- required_objects.push_back(mine);
- }
- }
- else
- {
- type = ETemplateZoneType::TREASURE;
- logGlobal->infoStream() << "Skipping this zone cause no player";
- }
- }
- logGlobal->infoStream() << "Creating required objects";
- for(const auto &obj : required_objects)
- {
- int3 pos;
- logGlobal->infoStream() << "Looking for place";
- if ( ! findPlaceForObject(gen, obj, 3, pos))
- {
- logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
- //TODO CLEANUP!
- return false;
- }
- logGlobal->infoStream() << "Place found";
- placeObject(gen, obj, pos);
- }
- std::vector<CGObjectInstance*> guarded_objects;
- static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
- const double res_mindist = 5;
- do {
- auto obj = new CGResource();
- auto restype = static_cast<Res::ERes>(res_gen());
- obj->ID = Obj::RESOURCE;
- obj->subID = static_cast<si32>(restype);
- obj->amount = 0;
-
- int3 pos;
- if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
- {
- delete obj;
- break;
- }
- placeObject(gen, obj, pos);
- if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
- {
- guarded_objects.push_back(obj);
- }
- } while(true);
- for(const auto &obj : guarded_objects)
- {
- if ( ! guardObject(gen, obj, 500))
- {
- //TODO, DEL obj from map
- }
- }
- auto sel = gen->editManager->getTerrainSelection();
- sel.clearSelection();
- for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
- {
- if (it->second.isObstacle())
- {
- auto obj = new CGObjectInstance();
- obj->ID = static_cast<Obj>(130);
- obj->subID = 0;
- placeObject(gen, obj, it->first);
- }
- }
- //logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
- //gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
- logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
- return true;
- }
- bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
- {
- //si32 min_dist = sqrt(tileinfo.size()/density);
- int best_distance = 0;
- bool result = false;
- si32 w = gen->map->width;
- si32 h = gen->map->height;
- auto ow = obj->getWidth();
- auto oh = obj->getHeight();
- //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
- for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
- {
- auto &ti = it->second;
- auto p = it->first;
- auto dist = ti.getNearestObjectDistance();
- //avoid borders
- if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
- continue;
- if (!ti.isOccupied() && !ti.isObstacle() && (dist >= min_dist) && (dist > best_distance))
- {
- best_distance = dist;
- pos = p;
- result = true;
- }
- }
- return result;
- }
- void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
- {
- if (!gen->map->isInTheMap(pos))
- throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos()));
- object->pos = pos;
- if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
- throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
- for (auto tile : object->getBlockedPos())
- {
- if (!gen->map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
- }
- auto templates = VLC->dobjinfo->pickCandidates(object->ID, object->subID, gen->map->getTile(pos).terType);
- if (templates.empty())
- throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos));
-
- object->appearance = templates.front();
- gen->map->addBlockVisTiles(object);
- gen->editManager->insertObject(object, pos);
- logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
- }
- void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
- {
- logGlobal->infoStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
- checkAndPlaceObject (gen, object, pos);
- auto points = object->getBlockedPos();
- if (object->isVisitable())
- points.emplace(pos + object->getVisitableOffset());
- points.emplace(pos);
- for(auto const &p : points)
- {
- if (tileinfo.find(pos + p) != tileinfo.end())
- {
- tileinfo[pos + p].setOccupied(true);
- }
- }
- for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
- {
- si32 d = pos.dist2d(it->first);
- it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance()));
- }
- }
- bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
- {
-
- logGlobal->infoStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
- int3 visitable = object->visitablePos();
- std::vector<int3> tiles;
- for(int i = -1; i < 2; ++i)
- {
- for(int j = -1; j < 2; ++j)
- {
- auto it = tileinfo.find(visitable + int3(i, j, 0));
- if (it != tileinfo.end())
- {
- if (it->first != visitable)
- {
- logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
- if (!it->second.isOccupied() && !it->second.isObstacle())
- {
- tiles.push_back(it->first);
- it->second.setObstacle(true);
- }
- }
- }
- }
- }
- if ( ! tiles.size())
- {
- logGlobal->infoStream() << "Failed";
- return false;
- }
- auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
- tileinfo[guard_tile].setObstacle(false);
- auto guard = new CGCreature();
- guard->ID = Obj::RANDOM_MONSTER;
- guard->subID = 0;
- auto hlp = new CStackInstance();
- hlp->count = 10;
- //type will be set during initialization
- guard->putStack(SlotID(0), hlp);
- checkAndPlaceObject(gen, guard, guard_tile);
- return true;
- }
|