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- set(battleAI_SRCS
- StdInc.cpp
- AttackPossibility.cpp
- BattleAI.cpp
- common.cpp
- EnemyInfo.cpp
- main.cpp
- PossibleSpellcast.cpp
- PotentialTargets.cpp
- StackWithBonuses.cpp
- ThreatMap.cpp
- )
- set(battleAI_HEADERS
- StdInc.h
- AttackPossibility.h
- BattleAI.h
- common.h
- EnemyInfo.h
- PotentialTargets.h
- PossibleSpellcast.h
- StackWithBonuses.h
- ThreatMap.h
- )
- assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
- if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
- return()
- endif()
- add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
- target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
- target_link_libraries(BattleAI PRIVATE vcmi)
- vcmi_set_output_dir(BattleAI "AI")
- set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
- cotire(BattleAI)
- install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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